[DNT] Execratus Black Prince
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, red_blood, templar |
Life
100%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
TwilightOrderExecratusBlackPrince
Metadata
ExecratusBlackPrinceSIEGE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
3,451
Evasion
477
Energy Shield
0
Damage
233
Spell Damage
233
Accuracy
0
Attack Time
1.5
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 186–280
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWExecratusBlackPrinceLacerate1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Fire Damage
Always Ignites
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1095]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
Converts 100% of Physical Damage to Fire Damage
Always Ignites
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1095]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
MPWExecratusBlackPrinceLacerate2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Fire Damage
Always Ignites
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1096]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
Converts 100% of Physical Damage to Fire Damage
Always Ignites
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1096]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
MPWExecratusBlackPrinceLacerate3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Fire Damage
Fires 2 additional Projectiles
Always Ignites
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1097]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
Converts 100% of Physical Damage to Fire Damage
Fires 2 additional Projectiles
Always Ignites
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1097]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
EAAExecratusBlackPrinceLacerate
Cooldown Time: 12 sec
+45 to Melee Strike Range
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
DTTExecratusBlackPrinceDash1
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 6.5 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [55]
spell maximum action distance +% [0]
walk emerge extra distance [-5]
leap slam minimum distance [35]
skill maximum travel distance [55]
spell maximum action distance +% [0]
walk emerge extra distance [-5]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderExecratus/ExecratusBlackPrince/ExecratusBlackPrinceSIEGE"] = { name = "[DNT] Execratus Black Prince", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MPWExecratusBlackPrinceLacerate1", "MPWExecratusBlackPrinceLacerate2", "MPWExecratusBlackPrinceLacerate3", "EAAExecratusBlackPrinceLacerate", "DTTExecratusBlackPrinceDash1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExecratusBlackPrinceLacerate1"] = { name = "MPWExecratusBlackPrinceLacerate1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {1095, 0, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExecratusBlackPrinceLacerate2"] = { name = "MPWExecratusBlackPrinceLacerate2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {1096, 0, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExecratusBlackPrinceLacerate3"] = { name = "MPWExecratusBlackPrinceLacerate3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {1097, 2, 35, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecratusBlackPrinceLacerate"] = { name = "EAAExecratusBlackPrinceLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecratusBlackPrinceDash1"] = { name = "DTTExecratusBlackPrinceDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-5, 35, 55, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }