[DNT] Execratus Black Prince
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, red_blood, templar |
Vida
100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
TwilightOrderExecratusBlackPrince
Metadata
ExecratusBlackPrinceSIEGE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
3,451
Evasão
477
Energy Shield
0
Damage
233
Dano Mágico
233
Precisão
1,090
Attack Time
1.5
Experiência
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 186–280
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWExecratusBlackPrinceLacerate1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Converte 100% do Dano Físico para Dano de Fogo
Sempre Incendeia
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1095]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
Converte 100% do Dano Físico para Dano de Fogo
Sempre Incendeia
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1095]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
MPWExecratusBlackPrinceLacerate2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Converte 100% do Dano Físico para Dano de Fogo
Sempre Incendeia
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1096]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
Converte 100% do Dano Físico para Dano de Fogo
Sempre Incendeia
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1096]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
MPWExecratusBlackPrinceLacerate3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 186–280
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Converte 100% do Dano Físico para Dano de Fogo
Dispara Projéteis adicionais
Sempre Incendeia
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1097]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
Converte 100% do Dano Físico para Dano de Fogo
Dispara Projéteis adicionais
Sempre Incendeia
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1097]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
EAAExecratusBlackPrinceLacerate
Recarga: 12 seg
+45 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
DTTExecratusBlackPrinceDash1
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 6.5 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [55]
spell maximum action distance +% [0]
walk emerge extra distance [-5]
leap slam minimum distance [35]
skill maximum travel distance [55]
spell maximum action distance +% [0]
walk emerge extra distance [-5]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderExecratus/ExecratusBlackPrince/ExecratusBlackPrinceSIEGE"] = { name = "[DNT] Execratus Black Prince", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MPWExecratusBlackPrinceLacerate1", "MPWExecratusBlackPrinceLacerate2", "MPWExecratusBlackPrinceLacerate3", "EAAExecratusBlackPrinceLacerate", "DTTExecratusBlackPrinceDash1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExecratusBlackPrinceLacerate1"] = { name = "MPWExecratusBlackPrinceLacerate1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {1095, 0, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExecratusBlackPrinceLacerate2"] = { name = "MPWExecratusBlackPrinceLacerate2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {1096, 0, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExecratusBlackPrinceLacerate3"] = { name = "MPWExecratusBlackPrinceLacerate3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {1097, 2, 35, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExecratusBlackPrinceLacerate"] = { name = "EAAExecratusBlackPrinceLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecratusBlackPrinceDash1"] = { name = "DTTExecratusBlackPrinceDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-5, 35, 55, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }