巨蟑
Giant Cockroach
SpectreY
TagsClaw_onhit_audio, fast_movement, insect, not_int, not_str
生命
80%
閃避值
+33%
抗性
0 0 0 0
傷害
80%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
SewerCockroach
Metadata
SewerCockroach
等級
68
生命
6,206
護甲
3,451
閃避值
634
傷害
186
法術傷害
186
命中
2,180
攻擊時間
1.5
經驗值
22,907
Minion Life
9,024
Minion Damage
1,517
Minion Armour
3,451
MeleeAtAnimationSpeedChaosPoison
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 149–224
暴擊率: 5%
攻擊時間: 1.5 秒
50% 的物理傷害轉換混沌傷害
擊中使敵人中毒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SewersMonsterCockroach/OnAggro_Audio/SewerCockroachAggroAudio.ao' ); } );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/SewersMonsterCockroach/OnAggro_Audio/SewerCockroachAggroAudio.ao"
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/SewersMonsterCockroach/SewerCockroach"] = {
    name = "Giant Cockroach",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaosPoison",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaosPoison"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {50, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {50, 100, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {50, 100, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {50, 100, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
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