Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
不可見
CategoryConstruct創造物
IconEnemyArmour IconEnemyEvasion
monster no drops or experience [1]
dont be pushy [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
N/A
Spectre
Tagsconstruct, mud_blood, not_int, very_slow_movement
生命
175%
閃避
+15%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
傷害
175%
命中
100%
暴擊 Chance
5%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
175%
Model Size
100%
Type
RaptorDefender
Metadata
RaptorDefenderTurret
Spectre Reservation
76%
Companion Reservation
39.6%
等級
68
生命
14,450
傷害
408
法術傷害
408
命中
2,502
攻擊時間
1.5
經驗值
50,110
召喚物生命
12,128
召喚物傷害
1,695
召喚物護甲
5,309
MPSRaptorDefenderExplosiveShot
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
[Critical|暴擊]率: 5.5%
施放時間: 1 秒
冷卻時間: 8 秒
造成143.5430.5[Lightning|閃電]傷害
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1479]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MaceNotable2
GSRaptorDefenderExplosiveShotImpact
可觸發, 法術, 傷害, AttackInPlace
[Critical|暴擊]率: 5.5%
施放時間: 1 秒
造成119.6358.7[Lightning|閃電]傷害
1000%更多[Shock|感電]機率
action attack or cast time uses animation length [1]
is area damage [1]
GSRaptorDefenderRailShot
可觸發, 法術, 傷害, AttackInPlace
[Critical|暴擊]率: 5.5%
施放時間: 1 秒
冷卻時間: 8 秒
造成215.2645.7[Lightning|閃電]傷害
200%更多[Shock|感電]機率
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-30]
MPSRaptorDefenderRapidShot
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
[Critical|暴擊]率: 5.5%
施放時間: 1 秒
造成143.5430.5[Lightning|閃電]傷害
1000%更多[Shock|感電]機率
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1487]
projectile distance override [250]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrecursorRaptorDefender/RaptorDefenderTurret"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "N/A",
    life = 1.75,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSRaptorDefenderExplosiveShot",
        "MPSRaptorDefenderRapidShot",
        "GSRaptorDefenderExplosiveShotImpact",
        "GSRaptorDefenderRailShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRaptorDefenderExplosiveShot"] = {
    name = "MPSRaptorDefenderExplosiveShot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_ignore_force_while_exploding",
        "ballistic_projectiles_always_bounce",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1479, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRaptorDefenderRapidShot"] = {
    name = "MPSRaptorDefenderRapidShot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.5, 1.5, 1487, 250, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRaptorDefenderExplosiveShotImpact"] = {
    name = "GSRaptorDefenderExplosiveShotImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRaptorDefenderRailShot"] = {
    name = "GSRaptorDefenderRailShot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — 無法使用的值
  • dont be pushy [1]
    FamilyPushiness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dont be pushy 1 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — 無法使用的值
  • cant possess this 1 1 Global — 無法使用的值
  • cannot be afflicted 1 1 Global — 無法使用的值
  • monster no talismans 1 1 Global — 無法使用的值
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — 無法使用的值
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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