IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
N/D
CategoryConstructConstruto
IconEnemyArmour IconEnemyEvasion
monster no drops or experience [1]
dont be pushy [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
N/A
Spectre
Tagsconstruct, mud_blood, not_int, very_slow_movement
Vida
175%
Evasão
+15%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
175%
Precisão
100%
Attack Distance
5 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
175%
Model Size
100%
Type
RaptorDefender
Metadata
RaptorDefenderTurret
Nível
68
Vida
14,450
Damage
408
Dano Mágico
408
Precisão
2,502
Tempo de Ataque
1.5
Experiência
50,110
Minion Life
12,128
Minion Damage
1,695
Minion Armour
5,309
MPSRaptorDefenderExplosiveShot
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5.5%
Tempo de Conjuração: 1 s
Tempo de Recarga: 8 s
Causa de 143.5 a 430.5 de dano elétrico
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1479]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MaceNotable2
GSRaptorDefenderExplosiveShotImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5.5%
Tempo de Conjuração: 1 s
Causa de 119.6 a 358.7 de dano elétrico
ㅤ+1000% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
GSRaptorDefenderRailShot
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5.5%
Tempo de Conjuração: 1 s
Tempo de Recarga: 8 s
Causa de 215.2 a 645.7 de dano elétrico
ㅤ+200% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-30]
MPSRaptorDefenderRapidShot
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5.5%
Tempo de Conjuração: 1 s
Causa de 143.5 a 430.5 de dano elétrico
ㅤ+1000% de chance de eletrificar
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1487]
projectile distance override [250]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrecursorRaptorDefender/RaptorDefenderTurret"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "N/A",
    life = 1.75,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSRaptorDefenderExplosiveShot",
        "MPSRaptorDefenderRapidShot",
        "GSRaptorDefenderExplosiveShotImpact",
        "GSRaptorDefenderRailShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRaptorDefenderExplosiveShot"] = {
    name = "MPSRaptorDefenderExplosiveShot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_ignore_force_while_exploding",
        "ballistic_projectiles_always_bounce",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1479, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRaptorDefenderRapidShot"] = {
    name = "MPSRaptorDefenderRapidShot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.5, 1.5, 1487, 250, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRaptorDefenderExplosiveShotImpact"] = {
    name = "GSRaptorDefenderExplosiveShotImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRaptorDefenderRailShot"] = {
    name = "GSRaptorDefenderRailShot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • dont be pushy [1]
    FamilyPushiness
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • dont be pushy 1 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global Unscalable Value
  • cant possess this 1 1 Global Unscalable Value
  • cannot be afflicted 1 1 Global Unscalable Value
  • monster no talismans 1 1 Global Unscalable Value
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global Unscalable Value
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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