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強化狂熱者
Powered Zealot
Spectre
Area蝕刻溪谷, 高地神塔庇護所
Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Packs
  • 強化狂熱者, 強化狂熱者
  • 強化狂熱者, 強化狂熱者
  • 強化狂熱者, 強化狂熱者, 強化狂熱者, 外科實驗專家
  • 高地神塔庇護所, 蝕刻溪谷: 外科實驗專家, 強化狂熱者, 強化狂熱者
  • 高地神塔庇護所, 蝕刻溪谷: 外科實驗專家, 強化狂熱者, 強化狂熱者
  • 生命
    100%
    閃避
    +30%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 10
    攻擊時間
    1.245 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerLightning
    Metadata
    VaalZealotDaggersLightning
    等級
    65
    生命
    6,555
    傷害
    212
    法術傷害
    212
    命中
    2,228
    攻擊時間
    1.245
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    829
    召喚物護甲
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 170255
    暴擊率: 5%
    攻擊時間: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    強化狂熱者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
    Packs
  • 強化狂熱者, 強化狂熱者, 強化狂熱者
  • 生命
    100%
    閃避
    +30%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 10
    攻擊時間
    1.245 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerLightning
    Metadata
    VaalZealotDaggersLightningBloodied
    等級
    68
    生命
    8,257
    傷害
    233
    法術傷害
    233
    命中
    2,502
    攻擊時間
    1.245
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 186280
    暴擊率: 5%
    攻擊時間: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightningBloodied"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    強化狂熱者
    Powered Zealot
    Spectre
    Area蝕刻溪谷, 高地神塔庇護所
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
    Packs
  • 強化狂熱者
  • 強化狂熱者, 強化狂熱者, 外科實驗專家
  • 高地神塔庇護所, 蝕刻溪谷: 外科實驗專家, 強化狂熱者
  • 生命
    115%
    閃避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 13
    攻擊時間
    1.425 Second
    Damage Spread
    ±20%
    經驗值
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickLightning
    Metadata
    VaalZealotKnifestickLightning__
    等級
    65
    生命
    7,538
    傷害
    244
    法術傷害
    244
    命中
    2,228
    攻擊時間
    1.425
    經驗值
    24,733
    召喚物生命
    7,224
    召喚物傷害
    953
    召喚物護甲
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 195293
    暴擊率: 5%
    攻擊時間: 1.425 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotLightningSlam
    可觸發, 攻擊, AttackInPlace
    Base Damage: 195293
    暴擊率: 5%
    攻擊傷害: 170%
    攻擊時間: 1.425 秒
    冷卻時間: 6 秒
    造成70%更多攻擊傷害
    40%的物理傷害轉換閃電傷害
    近戰打擊範圍+4公尺
    感電敵人如同造成50%更多傷害

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightning__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotLightningSlam"] = {
        name = "GAVaalZealotLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0, 40, 40, 50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    強化狂熱者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
    Packs
  • 強化狂熱者, 強化狂熱者
  • 生命
    115%
    閃避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 13
    攻擊時間
    1.425 Second
    Damage Spread
    ±20%
    經驗值
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickLightning
    Metadata
    VaalZealotKnifestickLightningBloodied
    等級
    68
    生命
    9,496
    傷害
    268
    法術傷害
    268
    命中
    2,502
    攻擊時間
    1.425
    經驗值
    32,929
    召喚物生命
    7,970
    召喚物傷害
    1,114
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 214322
    暴擊率: 5%
    攻擊時間: 1.425 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotLightningSlam
    可觸發, 攻擊, AttackInPlace
    Base Damage: 214322
    暴擊率: 5%
    攻擊傷害: 170%
    攻擊時間: 1.425 秒
    冷卻時間: 6 秒
    造成70%更多攻擊傷害
    40%的物理傷害轉換閃電傷害
    近戰打擊範圍+4公尺
    感電敵人如同造成50%更多傷害

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightningBloodied"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotLightningSlam"] = {
        name = "GAVaalZealotLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0, 40, 40, 50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    強化狂熱者
    Powered Zealot
    Spectre
    Area蝕刻溪谷, 高地神塔庇護所
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
    Packs
  • 強化狂熱者
  • 強化狂熱者, 外科實驗專家
  • 高地神塔庇護所, 蝕刻溪谷: 外科實驗專家, 強化狂熱者
  • 生命
    115%
    Energy Shield From Life
    20%
    閃避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 20
    攻擊時間
    1.245 Second
    Damage Spread
    ±20%
    經驗值
    115%
    Model Size
    112%
    Type
    VaalZealotSpearLightning
    Metadata
    VaalZealotSpearLightning
    等級
    65
    生命
    7,538
    傷害
    244
    法術傷害
    244
    命中
    2,228
    攻擊時間
    1.245
    經驗值
    24,733
    召喚物生命
    7,224
    Minion Energy Shield
    1,445
    召喚物傷害
    953
    召喚物護甲
    2,023
    MeleeAtAnimationSpeedLightning
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 195293
    暴擊率: 5%
    攻擊時間: 1.245 秒
    40%的物理傷害轉換閃電傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VaalZealotLightningSpark
    法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, Unleashable, Invokable, AttackInPlace
    暴擊率: 7%
    施放時間: 1.2 秒
    冷卻時間: 0.2 秒
    造成124.4373.1閃電傷害
    被輔助的技能增加150%感電機率
    減少30%投射物速度
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    projectile uses contact position [1]
    spark random duration % [44]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GTVaalZealotSpearLightningBlast
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 10.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    VaalZealotLightningSparkNova
    法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, Unleashable, Invokable, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    造成130.9392.7閃電傷害
    被輔助的技能增加150%感電機率
    減少30%投射物速度
    發射個額外投射物
    以圓圈形狀發射投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    spark random duration % [44]
    GSVaalZealotLightningBlast
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1.2 秒
    造成174.5523.6閃電傷害
    被輔助的技能增加300%感電機率
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    SOVaalZealotLightningBlast
    可觸發, AttackInPlace, 法術
    施放時間: 1.2 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightning"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GSVaalZealotLightningBlast",
            "SOVaalZealotLightningBlast",
            "GTVaalZealotSpearLightningBlast",
            "VaalZealotLightningSpark",
            "VaalZealotLightningSparkNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalZealotLightningBlast"] = {
        name = "GSVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVaalZealotLightningBlast"] = {
        name = "SOVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalZealotSpearLightningBlast"] = {
        name = "GTVaalZealotSpearLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSpark"] = {
        name = "VaalZealotLightningSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -35, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSparkNova"] = {
        name = "VaalZealotLightningSparkNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "projectiles_nova",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 4, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    強化狂熱者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
    Packs
  • 強化狂熱者
  • 生命
    115%
    Energy Shield From Life
    20%
    閃避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 20
    攻擊時間
    1.245 Second
    Damage Spread
    ±20%
    經驗值
    115%
    Model Size
    112%
    Type
    VaalZealotSpearLightning
    Metadata
    VaalZealotSpearLightningBloodied
    等級
    68
    生命
    9,496
    傷害
    268
    法術傷害
    268
    命中
    2,502
    攻擊時間
    1.245
    經驗值
    32,929
    召喚物生命
    7,970
    Minion Energy Shield
    1,594
    召喚物傷害
    1,114
    召喚物護甲
    2,413
    MeleeAtAnimationSpeedLightning
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 214322
    暴擊率: 5%
    攻擊時間: 1.245 秒
    40%的物理傷害轉換閃電傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VaalZealotLightningSpark
    法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, Unleashable, Invokable, AttackInPlace
    暴擊率: 7%
    施放時間: 1.2 秒
    冷卻時間: 0.2 秒
    造成136.3408.9閃電傷害
    被輔助的技能增加150%感電機率
    減少30%投射物速度
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    projectile uses contact position [1]
    spark random duration % [44]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GTVaalZealotSpearLightningBlast
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 10.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    VaalZealotLightningSparkNova
    法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, Unleashable, Invokable, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    造成143.5430.5閃電傷害
    被輔助的技能增加150%感電機率
    減少30%投射物速度
    發射個額外投射物
    以圓圈形狀發射投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    spark random duration % [44]
    GSVaalZealotLightningBlast
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1.2 秒
    造成191.3573.9閃電傷害
    被輔助的技能增加300%感電機率
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    SOVaalZealotLightningBlast
    可觸發, AttackInPlace, 法術
    施放時間: 1.2 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightningBloodied"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GSVaalZealotLightningBlast",
            "SOVaalZealotLightningBlast",
            "GTVaalZealotSpearLightningBlast",
            "VaalZealotLightningSpark",
            "VaalZealotLightningSparkNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalZealotLightningBlast"] = {
        name = "GSVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVaalZealotLightningBlast"] = {
        name = "SOVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalZealotSpearLightningBlast"] = {
        name = "GTVaalZealotSpearLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSpark"] = {
        name = "VaalZealotLightningSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -35, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSparkNova"] = {
        name = "VaalZealotLightningSparkNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "projectiles_nova",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 4, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    強化狂熱者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
    Packs
  • 強化狂熱者
  • 強化狂熱者, 強化狂熱者
  • 強化狂熱者, 強化狂熱者
  • 生命
    100%
    閃避
    +30%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 10
    攻擊時間
    1.245 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerLightning
    Metadata
    VaalZealotDaggersLightningIncursion
    等級
    68
    生命
    8,257
    傷害
    233
    法術傷害
    233
    命中
    2,502
    攻擊時間
    1.245
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 186280
    暴擊率: 5%
    攻擊時間: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotDaggersLightningIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    強化狂熱者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
    Packs
  • 強化狂熱者
  • 生命
    115%
    閃避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 13
    攻擊時間
    1.425 Second
    Damage Spread
    ±20%
    經驗值
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickLightning
    Metadata
    VaalZealotKnifestickLightningIncursion
    等級
    68
    生命
    9,496
    傷害
    268
    法術傷害
    268
    命中
    2,502
    攻擊時間
    1.425
    經驗值
    32,929
    召喚物生命
    7,970
    召喚物傷害
    1,114
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 214322
    暴擊率: 5%
    攻擊時間: 1.425 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotLightningSlam
    可觸發, 攻擊, AttackInPlace
    Base Damage: 214322
    暴擊率: 5%
    攻擊傷害: 170%
    攻擊時間: 1.425 秒
    冷卻時間: 6 秒
    造成70%更多攻擊傷害
    40%的物理傷害轉換閃電傷害
    近戰打擊範圍+4公尺
    感電敵人如同造成50%更多傷害

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotKnifestickLightningIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotLightningSlam"] = {
        name = "GAVaalZealotLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0, 40, 40, 50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    強化狂熱者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
    Packs
  • 強化狂熱者
  • 生命
    115%
    Energy Shield From Life
    20%
    閃避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 20
    攻擊時間
    1.245 Second
    Damage Spread
    ±20%
    經驗值
    115%
    Model Size
    112%
    Type
    VaalZealotSpearLightning
    Metadata
    VaalZealotSpearLightningIncursion
    等級
    68
    生命
    9,496
    傷害
    268
    法術傷害
    268
    命中
    2,502
    攻擊時間
    1.245
    經驗值
    32,929
    召喚物生命
    7,970
    Minion Energy Shield
    1,594
    召喚物傷害
    1,114
    召喚物護甲
    2,413
    MeleeAtAnimationSpeedLightning
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 214322
    暴擊率: 5%
    攻擊時間: 1.245 秒
    40%的物理傷害轉換閃電傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VaalZealotLightningSpark
    法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, Unleashable, Invokable, AttackInPlace
    暴擊率: 7%
    施放時間: 1.2 秒
    冷卻時間: 0.2 秒
    造成136.3408.9閃電傷害
    被輔助的技能增加150%感電機率
    減少30%投射物速度
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    projectile uses contact position [1]
    spark random duration % [44]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GTVaalZealotSpearLightningBlast
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 10.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    VaalZealotLightningSparkNova
    法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, Unleashable, Invokable, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    造成143.5430.5閃電傷害
    被輔助的技能增加150%感電機率
    減少30%投射物速度
    發射個額外投射物
    以圓圈形狀發射投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    spark random duration % [44]
    GSVaalZealotLightningBlast
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1.2 秒
    造成191.3573.9閃電傷害
    被輔助的技能增加300%感電機率
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    SOVaalZealotLightningBlast
    可觸發, AttackInPlace, 法術
    施放時間: 1.2 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotSpearLightningIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GSVaalZealotLightningBlast",
            "SOVaalZealotLightningBlast",
            "GTVaalZealotSpearLightningBlast",
            "VaalZealotLightningSpark",
            "VaalZealotLightningSparkNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalZealotLightningBlast"] = {
        name = "GSVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVaalZealotLightningBlast"] = {
        name = "SOVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalZealotSpearLightningBlast"] = {
        name = "GTVaalZealotSpearLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSpark"] = {
        name = "VaalZealotLightningSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -35, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSparkNova"] = {
        name = "VaalZealotLightningSparkNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "projectiles_nova",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 4, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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