Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
强能狂热者
Powered Zealot
Spectre
Area刻蚀峡谷, 金字塔避难所
Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Packs
  • 强能狂热者, 强能狂热者
  • 强能狂热者, 强能狂热者
  • 强能狂热者, 强能狂热者, 强能狂热者, 手术实验师
  • 金字塔避难所, 刻蚀峡谷: 手术实验师, 强能狂热者, 强能狂热者
  • 金字塔避难所, 刻蚀峡谷: 手术实验师, 强能狂热者, 强能狂热者
  • 生命
    100%
    闪避
    +30%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 10
    攻击时间
    1.245 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerLightning
    Metadata
    VaalZealotDaggersLightning
    等级
    65
    生命
    6,555
    2,023
    伤害
    212
    法术伤害
    212
    命中
    2,228
    攻击时间
    1.245
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    829
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 170255
    暴击率: 5%
    攻击时间: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    强能狂热者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
    Packs
  • 强能狂热者, 强能狂热者, 强能狂热者
  • 生命
    100%
    闪避
    +30%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 10
    攻击时间
    1.245 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerLightning
    Metadata
    VaalZealotDaggersLightningBloodied
    等级
    68
    生命
    8,257
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,502
    攻击时间
    1.245
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 186280
    暴击率: 5%
    攻击时间: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightningBloodied"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    强能狂热者
    Powered Zealot
    Spectre
    Area刻蚀峡谷, 金字塔避难所
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
    Packs
  • 强能狂热者
  • 强能狂热者, 强能狂热者, 手术实验师
  • 金字塔避难所, 刻蚀峡谷: 手术实验师, 强能狂热者
  • 生命
    115%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 13
    攻击时间
    1.425 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickLightning
    Metadata
    VaalZealotKnifestickLightning__
    等级
    65
    生命
    7,538
    2,023
    伤害
    244
    法术伤害
    244
    命中
    2,228
    攻击时间
    1.425
    经验值
    24,733
    召唤物生命
    7,224
    召唤物伤害
    953
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 195293
    暴击率: 5%
    攻击时间: 1.425 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotLightningSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 195293
    暴击率: 5%
    攻击伤害: 170%
    攻击时间: 1.425 秒
    冷却时间: 6 秒
    攻击伤害总增 70%
    物理伤害的 40% 转化闪电伤害
    +4近战打击范围
    感电敌人如同伤害总增 50%

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightning__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotLightningSlam"] = {
        name = "GAVaalZealotLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0, 40, 40, 50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    强能狂热者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
    Packs
  • 强能狂热者, 强能狂热者
  • 生命
    115%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 13
    攻击时间
    1.425 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickLightning
    Metadata
    VaalZealotKnifestickLightningBloodied
    等级
    68
    生命
    9,496
    2,413
    伤害
    268
    法术伤害
    268
    命中
    2,502
    攻击时间
    1.425
    经验值
    32,929
    召唤物生命
    7,970
    召唤物伤害
    1,114
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 214322
    暴击率: 5%
    攻击时间: 1.425 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotLightningSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 214322
    暴击率: 5%
    攻击伤害: 170%
    攻击时间: 1.425 秒
    冷却时间: 6 秒
    攻击伤害总增 70%
    物理伤害的 40% 转化闪电伤害
    +4近战打击范围
    感电敌人如同伤害总增 50%

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightningBloodied"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotLightningSlam"] = {
        name = "GAVaalZealotLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0, 40, 40, 50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    强能狂热者
    Powered Zealot
    Spectre
    Area刻蚀峡谷, 金字塔避难所
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
    Packs
  • 强能狂热者
  • 强能狂热者, 手术实验师
  • 金字塔避难所, 刻蚀峡谷: 手术实验师, 强能狂热者
  • 生命
    115%
    Energy Shield From Life
    20%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 20
    攻击时间
    1.245 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    112%
    Type
    VaalZealotSpearLightning
    Metadata
    VaalZealotSpearLightning
    等级
    65
    生命
    7,538
    2,023
    伤害
    244
    法术伤害
    244
    命中
    2,228
    攻击时间
    1.245
    经验值
    24,733
    召唤物生命
    7,224
    Minion Energy Shield
    1,445
    召唤物伤害
    953
    召唤物护甲
    2,023
    MeleeAtAnimationSpeedLightning
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 195293
    暴击率: 5%
    攻击时间: 1.245 秒
    物理伤害的 40% 转化闪电伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VaalZealotLightningSpark
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable, AttackInPlace
    暴击率: 7%
    施放时间: 1.2 秒
    冷却时间: 0.2 秒
    造成 124.4 - 373.1 闪电伤害
    被辅助技能的感电几率提高 150%
    投射物速度降低 30%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    projectile uses contact position [1]
    spark random duration % [44]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GTVaalZealotSpearLightningBlast
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    冷却时间: 10.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    VaalZealotLightningSparkNova
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable, AttackInPlace
    暴击率: 7%
    施放时间: 1 秒
    造成 130.9 - 392.7 闪电伤害
    被辅助技能的感电几率提高 150%
    投射物速度降低 30%
    发射 4 个额外投射物
    环形发射投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    spark random duration % [44]
    GSVaalZealotLightningBlast
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 7%
    施放时间: 1.2 秒
    造成 174.5 - 523.6 闪电伤害
    被辅助技能的感电几率提高 300%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    SOVaalZealotLightningBlast
    可触发, AttackInPlace, 法术
    施放时间: 1.2 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightning"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GSVaalZealotLightningBlast",
            "SOVaalZealotLightningBlast",
            "GTVaalZealotSpearLightningBlast",
            "VaalZealotLightningSpark",
            "VaalZealotLightningSparkNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalZealotLightningBlast"] = {
        name = "GSVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVaalZealotLightningBlast"] = {
        name = "SOVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalZealotSpearLightningBlast"] = {
        name = "GTVaalZealotSpearLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSpark"] = {
        name = "VaalZealotLightningSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -35, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSparkNova"] = {
        name = "VaalZealotLightningSparkNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "projectiles_nova",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 4, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    强能狂热者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
    Packs
  • 强能狂热者
  • 生命
    115%
    Energy Shield From Life
    20%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 20
    攻击时间
    1.245 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    112%
    Type
    VaalZealotSpearLightning
    Metadata
    VaalZealotSpearLightningBloodied
    等级
    68
    生命
    9,496
    2,413
    伤害
    268
    法术伤害
    268
    命中
    2,502
    攻击时间
    1.245
    经验值
    32,929
    召唤物生命
    7,970
    Minion Energy Shield
    1,594
    召唤物伤害
    1,114
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedLightning
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 214322
    暴击率: 5%
    攻击时间: 1.245 秒
    物理伤害的 40% 转化闪电伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VaalZealotLightningSpark
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable, AttackInPlace
    暴击率: 7%
    施放时间: 1.2 秒
    冷却时间: 0.2 秒
    造成 136.3 - 408.9 闪电伤害
    被辅助技能的感电几率提高 150%
    投射物速度降低 30%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    projectile uses contact position [1]
    spark random duration % [44]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GTVaalZealotSpearLightningBlast
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    冷却时间: 10.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    VaalZealotLightningSparkNova
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable, AttackInPlace
    暴击率: 7%
    施放时间: 1 秒
    造成 143.5 - 430.5 闪电伤害
    被辅助技能的感电几率提高 150%
    投射物速度降低 30%
    发射 4 个额外投射物
    环形发射投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    spark random duration % [44]
    GSVaalZealotLightningBlast
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 7%
    施放时间: 1.2 秒
    造成 191.3 - 573.9 闪电伤害
    被辅助技能的感电几率提高 300%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    SOVaalZealotLightningBlast
    可触发, AttackInPlace, 法术
    施放时间: 1.2 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightningBloodied"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GSVaalZealotLightningBlast",
            "SOVaalZealotLightningBlast",
            "GTVaalZealotSpearLightningBlast",
            "VaalZealotLightningSpark",
            "VaalZealotLightningSparkNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalZealotLightningBlast"] = {
        name = "GSVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVaalZealotLightningBlast"] = {
        name = "SOVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalZealotSpearLightningBlast"] = {
        name = "GTVaalZealotSpearLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSpark"] = {
        name = "VaalZealotLightningSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -35, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSparkNova"] = {
        name = "VaalZealotLightningSparkNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "projectiles_nova",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 4, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    强能狂热者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
    Packs
  • 强能狂热者
  • 强能狂热者, 强能狂热者
  • 强能狂热者, 强能狂热者
  • 生命
    100%
    闪避
    +30%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 10
    攻击时间
    1.245 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerLightning
    Metadata
    VaalZealotDaggersLightningIncursion
    等级
    68
    生命
    8,257
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,502
    攻击时间
    1.245
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 186280
    暴击率: 5%
    攻击时间: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotDaggersLightningIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    强能狂热者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
    Packs
  • 强能狂热者
  • 生命
    115%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 13
    攻击时间
    1.425 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickLightning
    Metadata
    VaalZealotKnifestickLightningIncursion
    等级
    68
    生命
    9,496
    2,413
    伤害
    268
    法术伤害
    268
    命中
    2,502
    攻击时间
    1.425
    经验值
    32,929
    召唤物生命
    7,970
    召唤物伤害
    1,114
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 214322
    暴击率: 5%
    攻击时间: 1.425 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotLightningSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 214322
    暴击率: 5%
    攻击伤害: 170%
    攻击时间: 1.425 秒
    冷却时间: 6 秒
    攻击伤害总增 70%
    物理伤害的 40% 转化闪电伤害
    +4近战打击范围
    感电敌人如同伤害总增 50%

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotKnifestickLightningIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotLightningSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotLightningSlam"] = {
        name = "GAVaalZealotLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0, 40, 40, 50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    强能狂热者
    CategoryHumanoid人形
    IconEnemyEvasion IconEnemyResistanceLightning
    Powered Zealot
    Spectre
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
    Packs
  • 强能狂热者
  • 生命
    115%
    Energy Shield From Life
    20%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 20
    攻击时间
    1.245 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    112%
    Type
    VaalZealotSpearLightning
    Metadata
    VaalZealotSpearLightningIncursion
    等级
    68
    生命
    9,496
    2,413
    伤害
    268
    法术伤害
    268
    命中
    2,502
    攻击时间
    1.245
    经验值
    32,929
    召唤物生命
    7,970
    Minion Energy Shield
    1,594
    召唤物伤害
    1,114
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedLightning
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 214322
    暴击率: 5%
    攻击时间: 1.245 秒
    物理伤害的 40% 转化闪电伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VaalZealotLightningSpark
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable, AttackInPlace
    暴击率: 7%
    施放时间: 1.2 秒
    冷却时间: 0.2 秒
    造成 136.3 - 408.9 闪电伤害
    被辅助技能的感电几率提高 150%
    投射物速度降低 30%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    projectile uses contact position [1]
    spark random duration % [44]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GTVaalZealotSpearLightningBlast
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    冷却时间: 10.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    VaalZealotLightningSparkNova
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable, AttackInPlace
    暴击率: 7%
    施放时间: 1 秒
    造成 143.5 - 430.5 闪电伤害
    被辅助技能的感电几率提高 150%
    投射物速度降低 30%
    发射 4 个额外投射物
    环形发射投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill effect duration [2000]
    spark random duration % [44]
    GSVaalZealotLightningBlast
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 7%
    施放时间: 1.2 秒
    造成 191.3 - 573.9 闪电伤害
    被辅助技能的感电几率提高 300%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    SOVaalZealotLightningBlast
    可触发, AttackInPlace, 法术
    施放时间: 1.2 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotSpearLightningIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Powered Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GSVaalZealotLightningBlast",
            "SOVaalZealotLightningBlast",
            "GTVaalZealotSpearLightningBlast",
            "VaalZealotLightningSpark",
            "VaalZealotLightningSparkNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalZealotLightningBlast"] = {
        name = "GSVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVaalZealotLightningBlast"] = {
        name = "SOVaalZealotLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalZealotSpearLightningBlast"] = {
        name = "GTVaalZealotSpearLightningBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSpark"] = {
        name = "VaalZealotLightningSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -35, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalZealotLightningSparkNova"] = {
        name = "VaalZealotLightningSparkNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "spark_random_duration_%",
            "shock_chance_+%",
            "base_projectile_speed_+%",
            "projectiles_nova",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 4, 44, 150, -30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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