Interlude_The_Stolen_Barya
Old: ChuanHsing#1075 2025-09-10 19:21:11
New: ChuanHsing#1075 2025-09-10 19:24:54
Old | New | Differences | |
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1 | - | # Interlude: Doryani's Contingency | |
2 | - | The third and final Interlude immerses the player in a thousand-year-old story. [[Doryani, Royal Thaumaturge]] of Vaal, once sealed a group of volunteers in a vast mountain crypt to survive the cataclysm. Thousands of years later, their descendants may still exist and hold the key to defeating the Beast. The ascent of the mountain will be perilous: bitter cold, formidable enemies, ice caverns, and the entrance to the mysterious crypt await the player. | |
1 | + | # Interlude: The Stolen Barya | |
3 | 2 | ||
4 | - | ||
3 | + | The second Interlude takes the adventure to the Vasteri Desert. [[Sekhema Asala]], invested with a sacred role, must perform the “Gift of Water” ritual when the stars align. But the Selkari, guardians of the sacred water, have disappeared. Players must find them, understand who disrupted the ritual, and face new adversaries. Between exploring desert areas, fighting new bosses, and discovering ancient secrets, this Interlude offers a journey steeped in mysticism. | |
5 | 4 | ||
6 | - | ||
5 | + | Return to the Vastiri Desert, aid [[Sekhema Asala]] with her sacred duty, and meet with the [[Sel Khari Sanctuary]], guardians of the Sacred Water. | |
7 | 6 | ||
8 | - | ||
7 | + | Interlude 2: The Stolen Barya is a temporary side story that is included until the release of Act 5. The second interlude has 6 new areas and 4 new bosses. | |
9 | 8 | ||
10 | - | ||
9 | + | ## [[The Khari Bazaar]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpaneltownpinicon.webp" height="32"> | |
11 | 10 | ||
12 | - | ||
11 | + | * NPCs: [[The Hooded One]]; [[Sekhema Asala]]; [[Zarka]]; [[Risu]] | |
13 | 12 | ||
14 | - | ||
13 | + | [[The Khari Bazaar]] is the main town in Interlude 2 and has 4 NPCs by default: | |
15 | 14 | ||
16 | - | ||
15 | + | Speak to [[the Hooded One]] and [[Sekhema Asala]] to learn more about her sacred mission. Then take any exit to [[the Khari Crossing]]. | |
17 | 16 | ||
18 | - | * Waypoint: Yes | |
19 | - | * Quests: [[Recruit the Vaal]] | |
20 | - | * Points of Interest: [[Ancient Monument]] | |
17 | + | ## [[The Khari Crossing]] | |
21 | 18 | ||
22 | - | The [[Ashen Forest]] was once an Azmeri Hunting ground. Now, it's home to fungal zombies, swarming wasps, sabre spiders and more. Explore the area for an entrance to the [[Kriar Village]]. | |
19 | + | * Bosses: [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]] | |
20 | + | * Quests: [[Recruit the Maraketh]], [[Clearing the Way]] (Optional: 2 Weapon Set Passive Skill Points) | |
21 | + | * Points of Interest: [[Molten Shrine]], [[Travelling Merchant]] | |
23 | 22 | ||
24 | - | ||
23 | + | [[The Khari Crossing]] is a barren, dry, but most notably: a gigantic desert; which is an understatement. | |
25 | 24 | ||
26 | - | ||
25 | + | Begin by heading north, in search of the Molten Shrine Secret. Enter the [[Skullmaw Stairway]], clear the enemies inside and consume the Molten One's Gift for +5% to Maximum Life. | |
27 | 26 | ||
28 | - | * Waypoint: Yes | |
29 | - | * Bosses: [[Lythara, the Wayward Spear]] | |
30 | - | * Quests: [[Recruit the Vaal]] | |
31 | - | * Points of Interest: [[Roving Wisps]] | |
27 | + | Afterwards, search for a checkpointed boss arena, to battle [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]]. | |
32 | 28 | ||
33 | - | The [[Kriar Village]] is a narrow linear zone, inhabited by bramble hulk, snakethroat shambler, elephant tortoise and more. Explore the area for [[Lythara, the Wayward Spear]], a physical, fire, cold, lightning, and chaos themed boss. | |
29 | + | * [[Akthi, the Final Sting]] is a physical and chaos themed boss, akin to [[the Devourer]] from Act 1. | |
30 | + | * [[Anundr, the Sandworm]] is a physical and chaos themed boss, akin to the [[Great White One]] from Act 4, but more specifically the Scorpion in Act 9 of Path of Exile 1. | |
34 | 31 | ||
35 | - | ||
32 | + | Defeat [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]], then return to town and speak to [[Risu]] for 2 Weapon Set Passive Skill Points. | |
36 | 33 | ||
37 | - | ||
34 | + | Next collect the waypoints from the two connected zones: the [[Pools of Khatal]] and [[the Galai Gates]]; to avoid potentially reexploring [[the Khari Crossing]] later. | |
38 | 35 | ||
39 | - | ||
36 | + | ## [[Pools of Khatal]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
40 | 37 | ||
41 | - | ||
38 | + | * Quests: [[Recruit the Maraketh]] | |
42 | 39 | ||
43 | - | * Waypoint: Yes | |
44 | - | * Bosses: [[Rakkar, the Frozen Talon]] | |
45 | - | * Quests: [[Recruit the Vaal]] | |
40 | + | The [[Pools of Khatal]] is a ruined barren landscape with no immediate quest objectives or points of interest. Progress ahead to the [[Sel Khari Sanctuary]]. | |
46 | 41 | ||
47 | - | ||
42 | + | ## [[Sel Khari Sanctuary]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
48 | 43 | ||
49 | - | Guarding the entrance to the [[Kriar Peaks]] is [[Rakkar, the Frozen Talon]], a physical and cold themed boss. Defeat [[Rakkar, the Frozen Talon]] and progress ahead. | |
44 | + | * Bosses: [[Elzarah, the Cobra Lord]] | |
45 | + | * Quests: [[Recruit the Maraketh]] | |
46 | + | * Points of Interest: [[Two Wishes]] | |
50 | 47 | ||
51 | - | ||
48 | + | The [[Sel Khari Sanctuary]] has been overtaken by the Serpent Clan! Search the area for the leader of the Serpent Clan: [[Elzarah, the Cobra Lord]], a physical, fire and chaos themed boss. | |
52 | 49 | ||
53 | - | * Waypoint: Yes | |
54 | - | * Bosses: [[The Abominable Yeti]] (Optional: 2 Weapon Set Passive Skill Points) | |
55 | - | * Quests: [[Howling Winds]] | |
50 | + | After defeating [[Elzarah, the Cobra Lord]], speak to [[Sekhema Asala]] and progress to [[the Galai Gates]]. | |
56 | 51 | ||
57 | - | ||
52 | + | Optionally, while clearing this zone you may find [[Yoon's Barya]] and [[Rangeen's Barya]]. These Barya can be placed into opposing altars allowing you to wish for 2 out of the following 3 rewards: Rare Ring, Rare Amulet, Rare Jewel. | |
58 | 53 | ||
59 | - | ||
54 | + | ## [[The Galai Gates]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
60 | 55 | ||
61 | - | ## [[Kriar Peaks]] | |
56 | + | * Bosses: [[Vornas, the Fell Flame]] | |
57 | + | * Quests: [[Recruit the Maraketh]] | |
62 | 58 | ||
63 | - | * Waypoint: Yes | |
64 | - | * NPC: [[Elder Madox]] | |
65 | - | * Quests: [[Recruit the Vaal]] | |
59 | + | [[The Galai Gates]] are the gateway to the fifth river, a distant memory at this point. Explore the area for the entrance to [[Qimah]], guarded by [[Vornas, the Fell Flame]], a physical and lightning themed boss. | |
66 | 60 | ||
67 | - | ||
61 | + | Defeat [[Vornas, the Fell Flame]] and enter [[Qimah]]. | |
68 | 62 | ||
69 | - | ||
63 | + | ## [[Qimah]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
70 | 64 | ||
71 | - | ## [[Etched Ravine]] | |
65 | + | * Quests: [[Recruit the Maraketh]] | |
66 | + | * Points of Interest: Orbala's Pillar | |
72 | 67 | ||
73 | - | * Waypoint: Yes | |
74 | - | * Bosses: [[Stormgore, the Guardian]] | |
75 | - | * Quests: [[Recruit the Vaal]] | |
68 | + | [[Qimah]] was once a home to the populace of Maraketh, but is now home to the growing corruption. Explore [[Qimah]] for the ceremony site, speak to [[Jado]] and enter the [[Qimah Reservoir]]. | |
76 | 69 | ||
77 | - | ||
70 | + | Additionally, search the zone for Orbala's Pillar and select a changeable permanent buff: | |
78 | 71 | ||
79 | - | [[Stormgore, the Guardian]] is akin to [[Blackjaw, the Remnant]] from Act 3. Use Dodge Roll invincibility frames and careful positioning to avoid his slams and lightning spells. | |
72 | + | * Halani's Boon: 12% increased Cooldown Recovery Rate | |
73 | + | * Galai's Boon: 20% increased Presence Area of Effect | |
74 | + | * Akheli's Boon: 15% increased Global Defences | |
75 | + | * Orbala's Boon: 3% increased Movement Speed | |
76 | + | * Kochai's Boon: +5 to all Attributes | |
77 | + | * Tabana's Boon: 5% to Elemental Resistances | |
78 | + | * Alima's Disgrace: 5% increased Experience Gain and the negative inversion of the 6 other boons | |
80 | 79 | ||
81 | - | ||
80 | + | If you would like to change your buff you can always return to the Pillar and select a different option. | |
82 | 81 | ||
83 | - | ## [[ | |
82 | + | ## [[Qimah Reservoir]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
84 | 83 | ||
85 | - | * | |
86 | - | * | |
87 | - | * | |
84 | + | * Bosses: [[Azmadi, the Faridun Prince]] | |
85 | + | * Quests: [[Recruit the Maraketh]] | |
86 | + | * Points of Interest: [[Sacred Wells]] | |
88 | 87 | ||
89 | - | [[ | |
88 | + | [[Qimah Reservoir]] is the final zone in the second interlude. Search for and defeat [[Azmadi, the Faridun Prince]] and disrupt his ritual. | |
90 | 89 | ||
91 | - | ||
90 | + | [[Azmadi, the Faridun Prince]] is a physical themed boss with many comboed abilities. There are two main strategies to defeat him: the first being to burst him down with a glass cannon build. However, if you cannot do so, you need to persistently dodge roll until you find a damage window. Patience is key as his combos can have extensive duration. | |
92 | 91 | ||
93 | - | ||
92 | + | Defeating [[Azmadi, the Faridun Prince]] for many players is challenging; consider farming levels and gear if you face difficulty. | |
94 | 93 | ||
95 | - | Afterwards, return to Act 4: [[Kingsmarch]], speak to [[the Hooded One]] for 2 Weapon Set Passive Skill Points and Travel to Oriath. | |
94 | + | Optionally, while exploring the [[Qimah Reservoir]] you may find two [[Sacred Wells]]. Each well can be filled with a [[Vial of Sacred Water]], found from slaying monsters in the area, for a guaranteed [[Exalted Orb]] and [[Orb of Alchemy]]. | |
95 | + | ||
96 | + | After defeating [[Azmadi, the Faridun Prince]], interact with the [[Grand Barya]], speak to [[Jado]] and [[Sekhema Asala]], return to town, and speak to [[the Hooded One]] to travel to the final interlude. |