IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Zarokh, the Temporal Unique /15
RelicUnique4x1
Zarokh, the Temporal drops Temporalis
Damage taken cannot be Absorbed
Maximum Honour is 1
Cannot be used with Trials below level 80
This item is destroyed when applied to a Trial
SandstormVisage
+(80—120) to maximum Energy Shield
+(20—30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for (15—20) seconds
BlessedBonds
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
PilgrimsImage
+(100—150) to maximum Energy Shield
+(10—20)% to all Elemental Resistances
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
EmberheartSeal
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
GrandSpectrumRuby
2% increased Maximum Life per socketed Grand Spectrum
number of stackable unique jewels [1]
SanctumJewel
local jewel effect base radius [1000]
[2 Random Jewel Modifiers]
RelicUnique1x3
Zarokh, the Temporal drops an additional Barya
Your Defences are zero
This item is destroyed when applied to a Trial
RelicUnique1x4
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
RelicUnique3x1
Zarokh, the Temporal drops Sekhema's Resolve
Rooms are unknown on the Trial Map
This item is destroyed when applied to a Trial
RelicUnique2x1
Zarokh, the Temporal drops Sandstorm Visage
Cannot restore Honour
This item is destroyed when applied to a Trial
GrandSpectrumRuby
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
GrandSpectrumRuby
+6% to all Elemental Resistances per socketed Grand Spectrum
number of stackable unique jewels [1]
EmberheartSeal
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
EmberheartSeal
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
Trial of the Sekhemas Item /20

Trial of the Sekhemas

Trial of the Sekhemas
waypoint24
Id: G2_13
Act: 2
Area Level: 22
Connections: The Ardura Caravan
Trial of Ascendancy
Those who would be Sekhema had to prove themselves exceptional.
Objectives /2
WorldMapContentBoss
Trial of Ascendancy
...choose your path...
WorldMapContentBossDone
Trial of Ascendancy
...walk with surety...
Trial of the Sekhemas Attr /7
NameShow Full Descriptions
Act2
WaypointWorldPanelWaypointIcon
Level22
ConnectedThe Ardura Caravan
TagsMarakethStrongbox, faridun_shrine
Topologies
entrance
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_1
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /5
NameShow Full Descriptions
Act2
Level22
BossRattlecage, the Earthbreaker
Topologies
Loading
LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy ShieldIconEnemyResistanceFireIconEnemyResistanceColdIconEnemyResistanceLightningIconEnemyResistanceChaos
22Black Strider12,179471.4715,921106-15000
22Quake Golem12,179471.4715,92121230-3000
22Rattlecage, the Earthbreaker16,915661.4722,11321230-30150
22Brimstone Crab7,781300.984910,172212150-150
22Serpent Shaman13,532530.984917,6901063101500
22Skitter Golem478251.005183170151500
22Vault Lurker716371.5275106-15000
22Serpent Clan1,194621.00545810601500
22Quake Golem1,433741.554921230-3000
22Brimstone Crab915481.005351212150-150
22Boulder Ant597311.5229186151500
22Rasp Scavenger796411.0053051430-1500
22Rasp Scavenger955501.0053661480-1500
22Tombshrieker1,075561.00541211700150

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_1_Foyer_1
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_1
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_1_Foyer_2
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_2
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_1_Foyer_3
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_3
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_2
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /5
NameShow Full Descriptions
Act2
Level22
BossRafiq of the Frozen Spring
Hadi of the Flaming River
Topologies
airlock_1
Loading
LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy ShieldIconEnemyResistanceFireIconEnemyResistanceColdIconEnemyResistanceLightningIconEnemyResistanceChaos
22Risen Arbalest9,134361.4711,9411480000
22Adorned Scarab10,149391.4713,2681800-15150
22Gilded Beetle12,517491.4716,3632120-15150
22Desiccated Lich10,149392.9413,268143137-150150
22Risen Tale-woman10,149391.4713,2681069201500
22Rafiq of the Frozen Spring16,915822.278513,268212-153000
22Hadi of the Flaming River16,915822.307913,26821230-1500
22Adorned Beetle677351.52591590-15150
22Adorned Scarab1,194621.54581800-15150
22Risen Magi1,592831.561010618315-1500
22Mar Acolyte1,194621.174581064615-1500
22Risen Maraketh796451.53051060000
22Sand Spirit876451.755403106810-15150
22Urnwalker1,353701.551914301500

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_2_Foyer_1
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_1
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_2_Foyer_2
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_2
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_2_Foyer_3
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_3
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_3
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /5
NameShow Full Descriptions
Act2
Level22
BossAshar, the Sand Mother
Topologies
Loading
LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy ShieldIconEnemyResistanceFireIconEnemyResistanceColdIconEnemyResistanceLightningIconEnemyResistanceChaos
22Adorned Scarab10,149391.4713,2681800-15150
22Gilded Beetle12,517491.4716,3632120-15150
22Brimstone Crab7,781300.984910,172212150-150
22Desiccated Lich10,149392.9413,268143137-150150
22Serpent Shaman13,532530.984917,6901063101500
22Ashar, the Sand Mother16,915661.4722,11318015-15150
22Porcupine Goliath1,114581.054271060000
22Adorned Beetle677351.52591590-15150
22Adorned Scarab1,194621.54581800-15150
22Serpent Clan1,194621.00545810601500
22Brimstone Crab915481.005351212150-150
22Rasp Scavenger796411.0053051430-1500
22Rasp Scavenger955501.0053661480-1500
22Vesper Bat955501.53661060-15150
22Sand Spirit876451.755403106810-15150
22Dune Lurker1,313681.00550310600150
22Walking Goliath1,711981.56561060000
22Urnwalker1,353701.551914301500

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_3_Foyer_1
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_1
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_3_Foyer_2
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_2
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_3_Foyer_3
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_3
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_4
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /5
NameShow Full Descriptions
Act2
Level22
BossZarokh, the Temporal
Topologies
Loading
LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy ShieldIconEnemyResistanceFireIconEnemyResistanceColdIconEnemyResistanceLightningIconEnemyResistanceChaos
22Risen Magi13,532531.4717,69010618315-1500
22Desiccated Lich10,149392.9413,268143137-150150
22Zarokh, the Temporal27,064391.4766,3381061601515150
22Risen Tale-woman10,149391.4713,2681069201500
22Frost Wraith1,274661.5488106171-153000
22Sandflesh Mage796411.53051060000
22Sand Spirit876451.755403106810-15150
22Vril Apparition557291.52141061070000
22Winged Horror1,075561.00541210600-150
22Walking Goliath1,711981.56561060000
22Goliath1,9901031.576310630-1500
22Urnwalker1,353701.551914301500

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_4_Foyer_1
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_1
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_4_Foyer_2
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_2
Loading

Trial of the Sekhemas

Trial of the Sekhemas
Id: Sanctum_4_Foyer_3
Act: 2
Area Level: 22
Trial of the Sekhemas Attr /4
NameShow Full Descriptions
Act2
Level22
Topologies
airlock_3
Loading
Pledges /18
PersistentCanOpenChestWithoutKey
Pledge to the Guileful
Can Open 1 Reward Chest in each Room without using a Key
Take {0} Physical Damage on opening a Key Chest without using a Key
PersistentBossDealLessDamage
Pledge to the Powerful
50% less [Honour] lost in Boss Rooms
100% more [Honour] lost in non-Boss Rooms
PersistentMerchantCheaperNoSacredWaterDrop
Pledge to the Deserted
50% less Merchant prices
Monsters do not drop [SacredWater|Sacred Water]
PersistentGainKeyWhenAfflicted
Pledge to the Afflicted
Gain a Key when you are Afflicted
10% reduced [Honour] Restored
GainRandomMinorBoonGainRandomMinorAffliction
GainRandomMinorBoonGainRandomMinorAffliction
GainSpecMajorBoonGainThreeRandomAfflictions
GainSpecMajorBoonGainThreeRandomAfflictions
GainSpecMajorBoonLoseRandomMinorBoon
GainSpecMajorBoonLoseRandomMinorBoon
GainSpecMinorBoonGainRandomMinorAffliction
GainSpecMinorBoonGainRandomMinorAffliction
GainSpecMinorBoonGainSpecMinorAffliction
GainSpecMinorBoonGainSpecMinorAffliction
GainThreeRandomMinorBoonsGainSpecMajorAffliction
GainThreeRandomMinorBoonsGainSpecMajorAffliction
LoseRandomMinorAfflictionLoseRandomMinorBoon
LoseRandomMinorAfflictionLoseRandomMinorBoon
LoseSpecMinorAfflictionGainRandomMinorAffliction
LoseSpecMinorAfflictionGainRandomMinorAffliction
LoseSpecMinorAfflictionLoseSpecificMinorBoon
LoseSpecMinorAfflictionLoseSpecificMinorBoon
GainSpecMajorBoonTakeSmallDamage
TakeDamageMinorBoonSpecific
GainSpecMajorBoonTakeLargeDamage
TakeDamageMajorBoonSpecific
GainRandomMajorBoonTakeSmallDamage
TakeDamageMinorBoonRandom
GainRandomMajorBoonTakeLargeDamage
TakeDamageMajorBoonRandom
GainSpecMajorBoonLoseRandomMinorBoon
GainWaterLoseMinorBoon
Boon /48
BoonLustrousLacquerIcon
Lustrous Lacquer
Minor Boons
You have 50% more Defences
BoonCrystalShardIcon
Crystal Shard
Major Boons
The next Affliction you gain is converted into a random Minor Boon
BoonSacredMirrorIcon
Sacred Mirror
Major Boons
Keys you pick up are duplicated
BoonGoldTrophyIcon
Upward Path
Minor Boons
Your Sacred Water found is increased by 10% on room completion
(removed when you purchase something from the Merchant)
BoonChippedDiceIcon
Chipped Dice
Minor Boons
The Merchant's Shop can be Rerolled
BoonBalbalasMaskIcon
Balbala's Gift
Minor Boons
Your next purchase from the Merchant has no cost
BoonBlackPearlIcon
Black Pearl
Minor Boons
Traps deal 50% reduced Damage
BoonSliverChaliceIcon
Silver Chalice
Minor Boons
The next Minor Boon you gain is converted into a random Major Boon
BoonFountainOfYouthIcon
Fountain of Youth
Minor Boons
Restore {0} of your Honour when you venerate a Maraketh Shrine
BoonHolyWaterIcon
Holy Water
Major Boons
Gain a random Minor Boon when you venerate a Maraketh Shrine
BoonOrbalaStatueIcon
Orbala Statuette
Minor Boons
You have 25% more Maximum Honour
BoonMirrorOfFortuneIcon
Mirror of Fortune
Minor Boons
The next Key you pick up is duplicated
BoonAdrenalineVialIcon
Adrenaline Vial
Minor Boons
Restore {0} of your Honour on entering a Boss Room
BoonEnchantedUrnIcon
Enchanted Urn
Minor Boons
30% increased Effect of your Non-Unique Relics
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next non-Boss Monster you Hit is killed Instantly
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next 2 non-Boss Monsters you Hit are killed Instantly
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next 3 non-Boss Monsters you Hit are killed Instantly
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next 4 non-Boss Monsters you Hit are killed Instantly
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next 5 non-Boss Monsters you Hit are killed Instantly
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next 6 non-Boss Monsters you Hit are killed Instantly
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next 7 non-Boss Monsters you Hit are killed Instantly
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next 8 non-Boss Monsters you Hit are killed Instantly
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next 9 non-Boss Monsters you Hit are killed Instantly
BoonAssassinsBladeIcon
Assassin's Blade
Minor Boons
The next 10 non-Boss Monsters you Hit are killed Instantly
BoonFancyDaggerIcon
Ornate Dagger
Minor Boons
You and your minions deal 50% more Damage
BoonSanguineVialIcon
Sanguine Vial
Minor Boons
Monsters have 30% less Maximum Life
BoonWoodenEffigyIcon
Wooden Effigy
Minor Boons
[UNUSED]
BoonViciousIchorIcon
Viscous Ichor
Minor Boons
Monsters have 15% reduced Action Speed
BoonLustrousPearlIcon
Lustrous Pearl
Minor Boons
Traps are slower
BoonAllSeeingEyeIcon
All-Seeing Eye
Major Boons
The Trial Map is fully revealed
BoonRaincallingStaffIcon
Raincaller
Major Boons
Sacred Water found is doubled
BoonGoldFragmentRiverBentRiverIcon
Diverted River
Minor Boons
Sacred Water found on this floor is doubled
BoonClothFragmentTreeIcon
Moment's Peace
Minor Boons
You cannot be Damaged until you complete the next room
BoonDekharasResolveIcon
Dekhara's Necklace
Major Boons
You cannot receive any more Minor Afflictions
BoonHolyDescryIcon
Sekhema's Cloak
Major Boons
Upon reaching 0 Honour, revive once with full Honour
BoonMarakethLeatherArmourIcon
Orbala's Leathers
Major Boons
Upon reaching 0 Honour, revive once with 50% less Honour
BoonGlowOrbIcon
Glowing Orb
Minor Boons
The next time you go below 20% of Maximum Life, restore all Life, Energy Shield and 50% of Honour
BoonSmallClayGolemIcon
Ahkeli's Guard
Major Boons
You cannot be Damaged for 1 second after taking Damage from an Enemy Hit
BoonWarriorStatueIcon
Earned Honour
Major Boons
Restore {0} of your Honour on room completion
BoonGarukhanStatueIcon
Garukhan's Favour
Major Boons
Ignore the first Damage taken from an Enemy Hit in each room
BoonImperialSealIcon
Imperial Seal
Major Boons
Traps are Disabled
BoonSilverTongueIcon
Silver Tongue
Minor Boons
50% reduced Merchant prices
BoonScryingCrystalIcon
Scrying Crystal
Minor Boons
You can see an additional room ahead on the Trial Map
BoonGoldFragmentHeroineIcon
Honoured Challenger
Minor Boons
50% increased Honour restored
BoonGoldFragmentGiftIcon
Reparations
Major Boons
Gain 2 Sacred Water when you take Damage from an Enemy Hit
BoonGoldFragmentRiverIcon
Flooding Rivers
Minor Boons
50% more Sacred Water found
BoonHareFootIcon
Hare Foot
Minor Boons
40% increased Movement Speed
BoonFrightMaskIcon
Fright Mask
Minor Boons
Monsters deal 20% less Damage
Affliction /58
CurseCorrosiveConcoctionIcon
Corrosive Concoction
Major Afflictions
You have no Defences
CurseShatteredShieldIcon
Shattered Shield
Minor Afflictions
You have 50% less Energy Shield
CurseSharpenedArrowheadIcon
Sharpened Arrowhead
Minor Afflictions
You have no Armour
CurseIronManaclesIcon
Iron Manacles
Minor Afflictions
You have no Evasion
CurseGlassShardIcon
Glass Shard
Major Afflictions
The next Boon you gain is converted into a random Minor Affliction
CurseChiselledStoneIcon
Chiselled Stone
Major Afflictions
Monsters Petrify on Hit
AfflictionTraditionsDemandIcon
Tradition's Demand
Minor Afflictions
The Merchant only offers one choice
CurseOrbOfNegationIcon
Orb of Negation
Major Afflictions
Non-Unique Relics have no Effect
CurseWornSandalsIcon
Worn Sandals
Minor Afflictions
30% less Movement Speed if you've been Hit by an Enemy Recently
CurseCorruptedLockpickIcon
[UNUSED]
Minor Afflictions
Chests in rooms explode when opened
CurseNameIllusionIcon
[UNUSED]
Minor Afflictions
Every room grants a random Minor Affliction
(Afflictions granted this way are removed on room completion)
CurseGargoyleTotemIcon
[UNUSED]
Minor Afflictions
Guards are accompanied by a Gargoyle
CurseFiendishWingsIcon
Fiendish Wings
Minor Afflictions
Monsters' Action Speed cannot be slowed below base
Monsters have 25% increased Attack, Cast and Movement Speed
AfflictionWeakenedFleshIcon
Weakened Flesh
Minor Afflictions
25% less Maximum Honour
CurseRustedMalletIcon
Rusted Mallet
Minor Afflictions
Monsters always Knockback
Monsters have increased Knockback Distance
AfflictionUntouchableIcon
Untouchable
Minor Afflictions
You are Cursed with Enfeeble
CurseConcealedAnomalyIcon
[UNUSED]
Minor Afflictions
Guards release a Volatile Anomaly on Death
CurseChainOfBindingIcon
Chains of Binding
Minor Afflictions
Monsters inflict Binding Chains on Hit
AfflictionCostlyAidIcon
Costly Aid
Minor Afflictions
Gain a random Minor Affliction when you venerate a Maraketh Shrine
AfflictionMyriadAspersionsIcon
Myriad Aspersions
Minor Afflictions
When you gain an Affliction, gain an additional random Minor Affliction
CurseUnhallowedAmuletIcon
Season of Famine
Minor Afflictions
The Merchant offers 50% fewer choices
CurseTightCollarIcon
[UNUSED]
Minor Afflictions
You can have a maximum of 5 Boons
AfflictionForgottenTraditionsIcon
Forgotten Traditions
Minor Afflictions
50% reduced Effect of your Non-Unique Relics
AfflictionHaemorrhageIcon
Haemorrhage
Minor Afflictions
You cannot restore Honour (removed after killing the next Boss)
CurseMirrorIcon
Deceptive Mirror
Minor Afflictions
You are not always taken to the room you select
AfflictionDishonouredTattooIcon
Dishonoured Tattoo
Minor Afflictions
100% increased Damage Taken while on Low Life
AfflictionUnquenchedThirstIcon
Unquenched Thirst
Major Afflictions
You cannot gain Sacred Water
CurseTatteredBlindfoldIcon
Tattered Blindfold
Minor Afflictions
90% reduced Light Radius
Minimap is hidden
CurseSpikedEntranceIcon
Spiked Exit
Minor Afflictions
Take {0} Physical Damage on Room Completion
CurseUnassumingBrickIcon
Unassuming Brick
Major Afflictions
You cannot gain any more Boons
BoonMarakethLeatherArmourIcon
Orbala's Leathers
Major Afflictions
CurseGhastlyScytheIcon
Ghastly Scythe
Major Afflictions
Losing Honour ends the Trial
(removed after 1 room)
CurseGhastlyScytheIcon
Ghastly Scythe
Major Afflictions
Losing Honour ends the Trial
(removed after 2 rooms)
CurseGhastlyScytheIcon
Ghastly Scythe
Major Afflictions
Losing Honour ends the Trial
(removed after 3 rooms)
CursePurpleSmokeIcon
Purple Smoke
Minor Afflictions
Afflictions are unknown on the Trial Map
CurseGoldenSmokeIcon
Golden Smoke
Minor Afflictions
Rewards are unknown on the Trial Map
CurseRedSmokeIcon
Red Smoke
Minor Afflictions
Room types are unknown on the Trial Map
CurseVeiledSightIcon
Veiled Sight
Major Afflictions
Rooms are unknown on the Trial Map
AfflictionWinterDroughtIcon
Winter Drought
Minor Afflictions
Lose all Sacred Water on floor completion
AfflictionTradeTarifffIcon
Trade Tariff
Minor Afflictions
50% increased Merchant prices
CurseBlackSmokeIcon
Black Smoke
Minor Afflictions
You can see one fewer room ahead on the Trial Map
AfflictionSuspectedSympathiserIcon
Suspected Sympathiser
Minor Afflictions
50% reduced Honour restored
AfflictionBrandedBalbalakhIcon
Branded Balbalakh
Major Afflictions
Cannot restore Honour
CurseHungryFangsIcon
Hungry Fangs
Minor Afflictions
Monsters remove 5% of your Life, Mana and Energy Shield on Hit
CurseSpikedShellIcon
Spiked Shell
Minor Afflictions
Monsters have 50% increased Maximum Life
AfflictionExhaustedWellsIcon
Exhausted Wells
Minor Afflictions
Chests no longer grant Sacred Water
CurseDeathTollIcon
Death Toll
Major Afflictions
Take {0} Physical Damage after completing the next Room
CurseDeathTollIcon
Death Toll
Major Afflictions
Take {0} Physical Damage after completing {1} Rooms
CurseDeathTollIcon
Death Toll
Major Afflictions
Monsters no longer drop Sacred Water
AfflictionGateTollIcon
Gate Toll
Minor Afflictions
Lose 30 Sacred Water on room completion
AfflictionLeakingWaterskinIcon
Leaking Waterskin
Minor Afflictions
Lose 20 Sacred Water when you take Damage from an Enemy Hit
CurseAnomalyAttractorIcon
[UNUSED]
Major Afflictions
Rooms spawn Volatile Anomalies
CurseRapidQuicksandIcon
Rapid Quicksand
Minor Afflictions
Traps are faster
CurseBluntSwordIcon
Blunt Sword
Minor Afflictions
You and your Minions deal 40% less Damage
AfflictionLowRiversIcon
Low Rivers
Minor Afflictions
50% less Sacred Water found
CurseDarkPitIcon
Dark Pit
Minor Afflictions
Traps deal 100% increased Damage
CurseHeightenedSecurityIcon
Deadly Snare
Major Afflictions
Traps deal Triple Damage
CurseHonedClawsIcon
Honed Claws
Minor Afflictions
Monsters deal 30% more Damage
Floors /4
RattlecageBossIcon
Test of Strength
Contains Rattlecage, the Earthbreaker
StatuesBossIcon
Test of Will
Contains the Terracotta Sentinels
ScorpionBossIcon
Test of Cunning
Contains Ashar, the Sand Mother
DjinnBossIcon
Test of Time
Contains Zarokh, the Temporal
Rooms /84
Hourglass Trial
Floor: Test of Strength
Ritual Trial
Floor: Test of Strength
Chalice Trial
Floor: Test of Strength
Escape Trial
Floor: Test of Strength
Gauntlet Trial
Floor: Test of Strength
Collapsing Cavern
Floor: Test of Strength
MoreHealingFountainIcon
Fountain
Floor: Test of Strength
Awards a Large Sacred Water Fountain
HealingFountainIcon
Fountain
Floor: Test of Strength
Awards a Sacred Water Fountain
MarakethStatuePactIcon
Pledge to Kochai
Floor: Test of Strength
Awards a Pledge which can be accepted to change the Trial's Parameters
CurrencyRewardIcon
Honour Halani
Floor: Test of Strength
Awards a Shrine to restore Honour and gain Sacred Water
MarakethStatueCurseIcon
Honour Ahkeli
Floor: Test of Strength
Awards a Shrine that greatly restores Honour and burdens you with an Affliction
MarakethStatueBoonIcon
Honour Orbala
Floor: Test of Strength
Awards a Shrine that restores Honour and grants you a Boon
MarakethStatueSpecialIcon
Honour Galai
Floor: Test of Strength
Awards a Shrine that bestows the fickle Blessings of the Wind
MarakethStatueIcon
Honour Tabana
Floor: Test of Strength
Awards a Shrine to restore Honour
MerchantIcon
Merchant
Floor: Test of Strength
Contains Merchant
BronzeKeyIcon
Bronze Key
Floor: Test of Strength
Awards Bronze Key
SilverKeyIcon
Silver Key
Floor: Test of Strength
Awards Silver Key
GoldKeyIcon
Gold Key
Floor: Test of Strength
Awards Gold Key
BronzeChestIcon
Bronze Cache
Floor: Test of Strength
Awards a Bronze Cache. Requires a Bronze Key to Open
SilverChestIcon
Silver Cache
Floor: Test of Strength
Awards a Silver Cache. Requires a Silver Key to Open
GoldChestIcon
Golden Cache
Floor: Test of Strength
Awards a Gold Cache. Requires a Gold Key to Open
Hourglass Trial
Floor: Test of Will
Chalice Trial
Floor: Test of Will
Escape Trial
Floor: Test of Will
Ritual Trial
Floor: Test of Will
Gauntlet Trial
Floor: Test of Will
Ceremonial Chamber
Floor: Test of Will
MoreHealingFountainIcon
Fountain
Floor: Test of Will
Awards a Large Sacred Water Fountain
HealingFountainIcon
Fountain
Floor: Test of Will
Awards a Sacred Water Fountain
CurrencyRewardIcon
Honour Halani
Floor: Test of Will
Awards a Shrine to restore Honour and gain Sacred Water
MarakethStatuePactIcon
Pledge to Kochai
Floor: Test of Will
Awards a Pledge which can be accepted to change the Trial's Parameters
MarakethStatueCurseIcon
Honour Ahkeli
Floor: Test of Will
Awards a Shrine that greatly restores Honour and burdens you with an Affliction
MarakethStatueBoonIcon
Honour Orbala
Floor: Test of Will
Awards a Shrine that restores Honour and grants you a Boon
MarakethStatueSpecialIcon
Honour Galai
Floor: Test of Will
Awards a Shrine that bestows the fickle Blessings of the Wind
MarakethStatueIcon
Honour Tabana
Floor: Test of Will
Awards a Shrine to restore Honour
MerchantIcon
Merchant
Floor: Test of Will
Contains Merchant
BronzeKeyIcon
Bronze Key
Floor: Test of Will
Awards Bronze Key
SilverKeyIcon
Silver Key
Floor: Test of Will
Awards Silver Key
GoldKeyIcon
Gold Key
Floor: Test of Will
Awards Gold Key
BronzeChestIcon
Bronze Cache
Floor: Test of Will
Awards a Bronze Cache. Requires a Bronze Key to Open
SilverChestIcon
Silver Cache
Floor: Test of Will
Awards a Silver Cache. Requires a Silver Key to Open
GoldChestIcon
Golden Cache
Floor: Test of Will
Awards a Gold Cache. Requires a Gold Key to Open
Hourglass Trial
Floor: Test of Cunning
Chalice Trial
Floor: Test of Cunning
Escape Trial
Floor: Test of Cunning
Gauntlet Trial
Floor: Test of Cunning
Ritual Trial
Floor: Test of Cunning
Sand Pit
Floor: Test of Cunning
MoreHealingFountainIcon
Fountain
Floor: Test of Cunning
Awards a Large Sacred Water Fountain
HealingFountainIcon
Fountain
Floor: Test of Cunning
Awards a Sacred Water Fountain
MarakethStatuePactIcon
Pledge to Kochai
Floor: Test of Cunning
Awards a Pledge which can be accepted to change the Trial's Parameters
CurrencyRewardIcon
Honour Halani
Floor: Test of Cunning
Awards a Shrine to restore Honour and gain Sacred Water
MarakethStatueCurseIcon
Honour Ahkeli
Floor: Test of Cunning
Awards a Shrine that greatly restores Honour and burdens you with an Affliction
MarakethStatueBoonIcon
Honour Orbala
Floor: Test of Cunning
Awards a Shrine that restores Honour and grants you a Boon
MarakethStatueSpecialIcon
Honour Galai
Floor: Test of Cunning
Awards a Shrine that bestows the fickle Blessings of the Wind
MarakethStatueIcon
Honour Tabana
Floor: Test of Cunning
Awards a Shrine to restore Honour
MerchantIcon
Merchant
Floor: Test of Cunning
Contains Merchant
BronzeKeyIcon
Bronze Key
Floor: Test of Cunning
Awards Bronze Key
SilverKeyIcon
Silver Key
Floor: Test of Cunning
Awards Silver Key
GoldKeyIcon
Gold Key
Floor: Test of Cunning
Awards Gold Key
BronzeChestIcon
Bronze Cache
Floor: Test of Cunning
Awards a Bronze Cache. Requires a Bronze Key to Open
SilverChestIcon
Silver Cache
Floor: Test of Cunning
Awards a Silver Cache. Requires a Silver Key to Open
GoldChestIcon
Golden Cache
Floor: Test of Cunning
Awards a Gold Cache. Requires a Gold Key to Open
Hourglass Trial
Floor: Test of Time
Chalice Trial
Floor: Test of Time
Escape Trial
Floor: Test of Time
Gauntlet Trial
Floor: Test of Time
Ritual Trial
Floor: Test of Time
Outside of Time
Floor: Test of Time
MoreHealingFountainIcon
Fountain
Floor: Test of Time
Awards a Large Sacred Water Fountain
HealingFountainIcon
Fountain
Floor: Test of Time
Awards a Sacred Water Fountain
MarakethStatuePactIcon
Pledge to Kochai
Floor: Test of Time
Awards a Pledge which can be accepted to change the Trial's Parameters
CurrencyRewardIcon
Honour Halani
Floor: Test of Time
Awards a Shrine to restore Honour and gain Sacred Water
MarakethStatueCurseIcon
Honour Ahkeli
Floor: Test of Time
Awards a Shrine that greatly restores Honour and burdens you with an Affliction
MarakethStatueBoonIcon
Honour Orbala
Floor: Test of Time
Awards a Shrine that restores Honour and grants you a Boon
MarakethStatueSpecialIcon
Honour Galai
Floor: Test of Time
Awards a Shrine that bestows the fickle Blessings of the Wind
MarakethStatueIcon
Honour Tabana
Floor: Test of Time
Awards a Shrine to restore Honour
MerchantIcon
Merchant
Floor: Test of Time
Contains Merchant
BronzeKeyIcon
Bronze Key
Floor: Test of Time
Awards Bronze Key
SilverKeyIcon
Silver Key
Floor: Test of Time
Awards Silver Key
GoldKeyIcon
Gold Key
Floor: Test of Time
Awards Gold Key
BronzeChestIcon
Bronze Cache
Floor: Test of Time
Awards a Bronze Cache. Requires a Bronze Key to Open
SilverChestIcon
Silver Cache
Floor: Test of Time
Awards a Silver Cache. Requires a Silver Key to Open
GoldChestIcon
Golden Cache
Floor: Test of Time
Awards a Gold Cache. Requires a Gold Key to Open
Relic Inventory /12
PosXPosYUnlock
00Complete the Test of Cunning
10Complete the Test of Strength
20Complete the Test of Strength
30Complete the Test of Will
01Complete the Test of Will
41Complete the Test of Cunning
02Complete the Test of Cunning
42Complete the Test of Time
13Complete the Test of Time
23Complete the Test of Strength
33Complete the Test of Will
43Complete the Test of Time
Edit

Trial of the Sekhemas

The trials we talked about earlier have much more content when you get to the endgame too.

Just like the other endgame systems, they also have progression mechanics, unique rewards and player power that can only be gained from them. As you get higher level coins for the Trial of the Sekhemas, you'll unlock more floors to explore.

Each floor has its own challenging rooms and a floor boss that you will need to kill.

There are four floors in total, leading to another pinnacle boss at the end of the last floor, which can only be accessed at endgame.

Jewels

The Trial of the Sekhemas is where you will find jewels which you can socket into your tree. These are like passives that you can craft with your currency items.

They can be really powerful as they allow you to stack modifiers that may not easily be accessible on the tree normally.

This jewel gives lightning damage and shock chance, for example. There are quite a few jewel sockets on the tree, so it's possible to gain a lot of power here.

There are also other types of jewels that don't provide any bonuses themselves, but affect other passives surrounding them.

This jewel increases the effect of small nodes in radius by 25%. With careful placement in the tree, you could get a significant amount of power from it.

There are also unique jewels available with very interesting effects, but you'll have to find those for yourself. In order to push further into the trial and uncover the secrets of the Maraketh, you will want to take advantage of its progression system.

Relics

Relics are items that can be placed on the relic altar as you start the trial.

They give special bonuses that affects the trial, making it easier and increasing its rewards.

Of course, you can craft these with your currency items too, making them even stronger.

If you can complete the entire trial overcoming all four floors, the final boss will reward you with one of many unique relics.

These relics will be consumed when used on the next run, but can reward you with unique and powerful items. For example, this is The Last Flame. If you use it, you will only have one honor for the entire trial, so you will need to do a completely hitless run.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.