IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Waystones Item /16
Waystones
Waystones are items that can be used to travel to Maps on the Atlas.

Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.

Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps.
EndgameMap1
Waystone (Tier 1)
Area Level: 65
EndgameMap2
Waystone (Tier 2)
Area Level: 66
EndgameMap3
Waystone (Tier 3)
Area Level: 67
EndgameMap4
Waystone (Tier 4)
Area Level: 68
EndgameMap5
Waystone (Tier 5)
Area Level: 69
EndgameMap6
Waystone (Tier 6)
Area Level: 70
EndgameMap7
Waystone (Tier 7)
Area Level: 71
EndgameMap8
Waystone (Tier 8)
Area Level: 72
EndgameMap9
Waystone (Tier 9)
Area Level: 73
EndgameMap10
Waystone (Tier 10)
Area Level: 74
EndgameMap11
Waystone (Tier 11)
Area Level: 75
EndgameMap12
Waystone (Tier 12)
Area Level: 76
EndgameMap13
Waystone (Tier 13)
Area Level: 77
EndgameMap14
Waystone (Tier 14)
Area Level: 78
EndgameMap15
Waystone (Tier 15)
Area Level: 79
EndgameMap16
Waystone (Tier 16)
Area Level: 80
EndGame Maps /173
AtlasIconContentUniqueMap
Castaway
(5001000)% increased Gold found in this Area
Contains buried treasure
All items dropped are converted to Gold
Hulls crash and splinter upon the shores.
AtlasIconContentUniqueMap
Untainted Paradise
(200400)% increased Experience gain
Monsters drop no items
Life grows strong in this realm of plenty.
AtlasIconContentUniqueMap
Vaults of Kamasa
(100200)% increased Rarity of Items found in this Area
All Chests are Magic or Rare
By that era, Kamasa was just a name. Gold was their true god.
AtlasIconContentUniqueMap
The Viridian Wildwood
Shrouded in Darkness
Contains Omen Altars
As separate worlds draw ever closer, the Nameless gather at the edge of existence.
AtlasIconContentUniqueMap
The Silent Cave
Contains many Rare Monsters trapped in Essences
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters
The prismatic patterns of Time shimmer and coalesce in vast geodes hidden from sight.
AtlasIconContentUniqueMap
The Fractured Lake
Rare Monsters Are Mirrored
(150300)% increased number of Rare Monsters
Contains the Fragmented Mirror
A mirror is a perfect prison for one's sense of self... until it cracks.
AtlasIconContentTrader
Merchant's Campsite
A travelling merchant offers wares in perilous times.
AtlasIconContentTrader
Merchant's Campsite
A travelling merchant offers wares in perilous times.
AtlasIconContentTrader
Merchant's Campsite
A travelling merchant offers wares in perilous times.
AtlasIconContentTrader
Merchant's Campsite
A travelling merchant offers wares in perilous times.
AtlasIconContentTrader
Moment of Zen
A travelling merchant offers wares in perilous times.
AtlasIconContentTrader
Moment of Zen
A travelling merchant offers wares in perilous times.
AtlasIconContentTrader
Moment of Zen
A travelling merchant offers wares in perilous times.
AtlasIconContentHideout
Felled Hideout
A fortress of fallen wood.
AtlasIconContentHideout
Limestone Hideout
A forgotten grotto, lost to the world.
AtlasIconContentHideout
Shrine Hideout
A fragment of a glorious past.
AtlasIconContentHideout
Canal Hideout
A moment in time, on the eve of the end.
The Ziggurat Refuge
There is no failure. Only shifting definitions of success.
Blooming Field
Boss Fights: The Black Crow
map block ritual at boss area [1]
Bright colours hide the rot beneath.
Savannah
Wild lands spurn those who claim to rule them.
Fortress
Time overwhelms even the sturdiest walls.
Penitentiary
Restless prisoners yearn for freedom.
Lost Towers
The grandest of monuments, standing proudly before an audience of none.
Sandspit
Boss Fights: The Sandstrider
A haven for seabirds. A hazard for sailors.
Forge
No living hands ever stoked these flames.
Sulphuric Caverns
Beasts of many kinds sought shelter one final time.
Mire
These waters devour the same souls they feed.
Woodland
The woods give their leaves to the seasons. Man takes the rest.
Sump
Humanity trapped within a cage of desperation and agony.
Willow
Leaves cling to trees as souls cling to life.
Headland
Sturdy walls held out an armada, but not the famine it brought.
Lofty Summit
The last vestiges of earth, lost beyond the sky.
Necropolis
Silent stones mark ancient graves and forgotten sorrows.
Crypt
Those killed in battle do not rest peacefully.
Steaming Springs
The tears of a ravaged earth.
Seepage
Boss Fights: The Fungus Behemoth
The fetid home of foul generations.
Riverside
Rushing waters threaten to move the earth.
Steppe
Even the sparse vegetation does not linger here long.
Slick
Stagnant oils mix to form a deadly concoction.
Spider Woods
Vast lairs of silk span the treetops.
Marrow
Darkness enshrouds these endless chasms.
Vaal City
Boss Fights: Viper Napuatzi
Hubris convinces men they can survive the mistakes of their forebears.
Bloodwood
Poisoned trees bear pestilent fruits.
Cenotes
The ground shifts underfoot with disturbing ease.
Hidden Grotto
Shafts of light raise life where they fall.
Ravine
A wound carved into the world, never to heal.
Alpine Ridge
The path grows treacherous as the world falls away.
Augury
They watched the birds to foretell what any fool could see.
Bastille
The final court for aristocrats no longer deemed fit to rule.
Creek
Dark energies congeal the lifeblood of the forest.
Crimson Shores
Fishermen once reaped a rich bounty here.
Decay
Boss Fights: The Fungus Behemoth
Spores dance through the air in search of new hosts.
Deserted
Boss Fights: Lord of the Pit
A city ravaged by time and sands.
Grimhaven
Avarice in the conqueror builds contempt among the conquered.
Hive
Boss Fights: The Fungus Behemoth
The work of an invisible empire.
Inferno
Embers swirl as bark crackles and sparks.
Mineshaft
A dark labyrinth of steel and stone.
Oasis
Hidden amongst sunbleached wastes lies a mockery of paradise.
Outlands
Stone shelters brace against the doom of the desert.
Rockpools
Life abounds on the shells of its dead ancestors.
Sinking Spire
This Vaal structure is not lost in the jungle. Not yet.
The Iron Citadel
A heart of corruption, borne of steel.
The Stone Citadel
A heart of corruption, borne of stone.
The Copper Citadel
map block ritual at boss area [1]
A heart of corruption, borne of copper.
Jado's Campsite
A travelling merchant offers wares in perilous times.
Hilda's Campsite
The hunt never ends... but it does pause for rests.
Vaal Village
Vice wears a mask of simplicity.
Rustbowl
Aeons of wear have rotted steel to its core.
Backwash
Humid air chokes and twists everything it touches.
Burial Bog
The land returns the dead as easily as it received them.
Wetlands
Mud and air seethes with warped life.
Sun Temple
Wet stone emanates an inner warmth. Vaal brilliance lies in wait.
Channel
The waters have returned, but no empire remains to greet them.
Molten Vault
map block ritual at boss area [1]
The cult of Kamasa exploited Utzaal long before its fall.
The Assembly
Remnants of Vaal artifice still remain.
Mesa
Bleak heights overlook a devastated land.
Bluff
Life still clings to the highest places.
The Ezomyte Megaliths
Contains a Powerful Boss Encounter
{"Sons from foreign shores} {Took refuge from the storm} {Bringing knowledge of runes} {Our fate was carved soon."} - Ezomyte Folklore
Azmerian Ranges
The Spirit guides the mountain-born.
Frozen Falls
Beware a chill colder than death itself.
Trenches
The Cataclysm tore the land asunder.
Farmlands Hideout
A rare enclave of fertile earth.
Prison Hideout
A refuge from the villains it once contained.
The Jade Isles
map block ritual at boss area [1]
Valako kept them here, to perfect their skills for war... but the Blood Fever consumed them.
Sacred Reservoir
The Temporal's tongue captures the ear of those vying for power.
Derelict Mansion
Darkness always finds its way into the minds of the weak.
Sealed Vault
The Vaal who survived the Cataclysm must now survive each other.
Confluence
Where nomads share tales of a time before drought.
Overgrown
A garden bereft of its gardener still grows as it pleases.
Stronghold
Boss Fights: The Shackled Horror
Merchants and pirates alike need a safe port to peddle their wares.
Rupture
In the end, the river will always conquer the dam.
Spring
In these lands, a pure water source is the most valuable treasure.
Wayward Isle
Boss Fights: Lord of the Pit
The bones of marooned wanderers assemble here.
Epitaph
We know the minds of generations past only by the works they left behind.
Cliffside
The grandest sculptures are carved with neither hammer nor chisel.
Sinkhole
Boss Fights: Yama The White
Spirits gather where the world falls away.
Caldera
Boss Fights: The Ravenous Fang
An undrinkable lagoon girt in unbreathable air.
Flotsam
Violent seas and hungry shores devour vessels, crew and all.
Hive Fortress
Breach Monsters in Area do not drop Splinters
map drop no league tablets [1]
Our world is becoming... their world.
Hive Colony
Breach Monsters in Area do not drop Splinters
map drop no league tablets [1]
A rare chance to strike back at the horde...
Western Gateway
Boss Fights: Precursor Separator
map is quest area [1]
Silent and imposing, it dominates the landscape.
Ancient Gateway
map is quest area [1]
Long lost secrets lie buried beyond.
Eastern Gateway
Boss Fights: Precursor Refiner
map is quest area [1]
What kind of people could have built such a thing?
The Origin Tower
Players cannot gain or lose experience
map pinnacle boss difficulty + [0]
map pinnacle boss drops X corrupted rare tablets [1]
map pinnacle boss rare socket currency chance % [5]
map pinnacle boss special gem drop chance % [10]
map is quest area [1]
Area allows unlimited Revivals
Perhaps the truth of history may be found within.
The Patriarch Halls
map is quest area [1]
One cannot create life without the power to take it.
The Matriarch Halls
One cannot take life without the power to create it.
The Burning Monolith
Boss Fights: The Arbiter of Ash
Players cannot gain or lose experience
map pinnacle boss difficulty + [0]
map pinnacle boss drops X corrupted rare tablets [1]
map pinnacle boss rare socket currency chance % [5]
map pinnacle boss special gem drop chance % [10]
map is quest area [1]
Area allows unlimited Revivals
Within lies power beyond comprehension.
Western Enigma Chamber
map is quest area [1]
Where reality begins and ends is uncertain.
Eastern Enigma Chamber
map is quest area [1]
Your eyes betray you at every turn.
Snowfall
There is no bleaker tundra than a city at night.
Greenhouse
Fell blooms and grasping roots grow in shadow.
Chasm
Haunting echoes carry a song of sorrow...
Pit
They scrabble and dig; they know not why...
Port
The sea returns everything eventually. Even the dead.
Arid Plains
Cruel time and change, now plains only in name.
Bazaar
Boss Fights: Viper Napuatzi
Live by the power of Corruption... die by madness.
Sinter Rift
The air is acrid. The skin burns. No doubt... sulphite.
Reservoir
It's always raining, but the channels never fill...
Slash
Boss Fights: The Black Crow
Calm, bleak twilight holds only despair.
Plantation
A mad Thane rules over ruin.
Orbala's Crossing
Follow in her footsteps... if you dare.
The Monument
It continues still, its purpose unknown.
Sanctuary
When does protection become a prison?
Swarm
Something rumbles in the lava-lit gloom.
Deforestation
The felling continues, unto insanity.
Precipice
This cavern burns hot and deadly.
Simulacrum of Delusion
map no arrow terrain attachment in area [1]
Players cannot gain or lose experience
map drop no league tablets [1]
Exactly as you remember it...
Barren Atoll
This lonely island lay untouched for centuries.
Simulacrum of Delusion
map no arrow terrain attachment in area [1]
Players cannot gain or lose experience
map drop no league tablets [1]
Delusions of suffering... and death.
The Fallen Star
What ruin the sky wreaks...
Ruins of Kingsmarch
Boss Fights: The Aberration
Players cannot gain or lose experience
map pinnacle boss difficulty + [0]
map pinnacle boss drops X corrupted rare tablets [1]
map pinnacle boss rare socket currency chance % [5]
map pinnacle boss special gem drop chance % [10]
map is quest area [1]
Area allows unlimited Revivals
And it shall be a legendary battle!
Monastery of the Keepers
Through the Dreamer they see their path.
The Chained Beast
Heroes of many different cultures gather to save the world.
Caer Tarth
Boss Fights: The Bodach
Players cannot gain or lose experience
map pinnacle boss difficulty + [0]
map pinnacle boss drops X corrupted rare tablets [1]
map pinnacle boss rare socket currency chance % [5]
map pinnacle boss special gem drop chance % [10]
map is quest area [1]
Area allows unlimited Revivals
Once the heart of Druidic power and culture...
The Withered Willow
Boss Fights: The Raven Trickster
Players cannot gain or lose experience
map pinnacle boss difficulty + [0]
map pinnacle boss drops X corrupted rare tablets [1]
map pinnacle boss rare socket currency chance % [5]
map pinnacle boss special gem drop chance % [10]
map is quest area [1]
Area allows unlimited Revivals
A gnarled tree reflects a terrifying truth.
The Well of Souls
Boss Fights: Vessel of Kulemak
Players cannot gain or lose experience
map force human players when loading in [1]
map drop no league tablets [1]
From anywhere, and everywhere, it is... down.
Vaal Ruins
The secrets of the Vaal await an intrepid explorer.
The Reliquary Vault
map is quest area [1]
Ancient treasures await.
Garukhan's Tomb
map hidden pack size +% [0]
map no arrow terrain attachment in area [1]
Players cannot gain or lose experience
map drop no league tablets [1]
Secrets and shadows...
Sunken Pyramid
map hidden pack size +% [0]
map no arrow terrain attachment in area [1]
Players cannot gain or lose experience
map drop no league tablets [1]
Drown in the black waters of nightmare...
[DNT-UNUSED] Vastiri Outpost
map hidden pack size +% [0]
map no arrow terrain attachment in area [1]
Players cannot gain or lose experience
map drop no league tablets [1]
Madness has no home.
Sprawling Jungle
Players cannot gain or lose experience
What once was, shall be again.
Mournful Cliffside
Players cannot gain or lose experience
Her one-woman crusade continues still.
Secluded Temple
Players cannot gain or lose experience
What lies beyond the limits of mortal understanding?
Obscure Island
Players cannot gain or lose experience
The truth lies somewhere between light and shadow.
Precursor Tower
There is no how, or why, or when. Only awe.
Precursor Tower
There is no how, or why, or when. Only awe.
Precursor Tower
There is no how, or why, or when. Only awe.
Precursor Tower
There is no how, or why, or when. Only awe.
Precursor Tower
There is no how, or why, or when. Only awe.
Crux of Nothingness
Players cannot gain or lose experience
On the crumbling edge of meaning, He awaits.
Stagnant Basin
The crumbling landscape reveals what lies beneath...
Exhumed Ruins
You will find what they did not.
Sloughed Gully
The past lies piled under dirt and rot.
Moor of Fallen Skies
Traces of history remain.
Craggy Peninsula
On the edge of the sea, the dead are closest to home.
Grazed Prairie
The land has forgotten what came before.
Bleached Shoals
They came by ship... and they never left.
Lush Isle
Life roils over layers of bones.
Frigid Bluffs
This place was not always so bleak.
Scorched Cay
The past lies untouched where the living dare not tread.
Digsite
They dig not to discover, but to escape.
Ice Cave
Boss Fights: The Frostborn Fiend
The chill is second only to the stench.
Razed Fields
Strife and terror rule the night.
Riverhold
Only the shadow of death lives here now.
Rugosa
There is beauty to be found in the depths.
Mortuary
Boss Fights: Micata, the Remade
These halls weren't meant for you...
The Patriarch Halls
map is quest area [1]
One cannot create life without the power to take it.
The Matriarch Halls
One cannot take life without the power to create it.
Site of the Chosen
map is quest area [1]
Selfless ancients gave themselves to save tomorrow.
Canyon
These gates have facilitated many trades. Silks, spices, and now horrors.
Ornate Chambers
A sanctuary for the unsanctified.
Map Legends /36
CurrentLocation
Current Location
AreaNodeAccessible
Map Node (Accessible)
Map Node (In Progress)
AreaNodeCompleted
Map Node (Complete)
AreaNodeFailed
Map Node (Failed)
AtlasIconContentMapBoss
Defeat the Map Boss
AtlasIconContentCorruptionNexus
Defeat the Corrupted Boss
AtlasIconContentCheckpoint
Activate all Checkpoints
AtlasIconContentRareMonster
Defeat all Rare Monsters
AtlasIconContentDelirium
Activate the Delirium Mirror
AtlasIconContentRitual
Complete all Ritual Altars
AtlasIconContentAbyss
Complete all Abysses
AtlasIconContentAbyssalDepths
Complete the Abyssal Depths
AtlasIconContentShrine
Activate all Shrines
AtlasIconContentStrongBox
Open all Strongboxes
AtlasIconContentEssence
Free all Essence Monsters
AtlasIconContentRogueExile
Defeat all Rogue Exiles
AtlasIconContentAzmeriSpirit
Complete all Azmeri Spirits
AtlasIconContentStoneCircle
Complete all Summoning Circles
AtlasIconContentIncursion
Energise the Vaal Beacons
AtlasIconContentExpeditionRemnant
Collect the Verisium Remnants
AtlasIconContentBreach
Complete all Breach Hives
Desecrated Waystone Mods /19
NamePre/SufDescription
AbyssalPrefixAbyssal Monsters grant (50100)% increased Experience
map map item drop chance +% final from map [20]
map pack size +% final from map [16]
AbyssalPrefixArea contains (23) additional Abysses
map item drop rarity +% final from map [25]
map map item drop chance +% final from map [20]
AbyssalPrefixAbysses spawn (50100)% increased Monsters
map map item drop chance +% final from map [20]
map pack size +% final from map [12]
AbyssalPrefix3 additional Rare Monsters are spawned from Abysses
Area contains (1418) additional Abysses
Area is overrun by the Abyssal
map abyss tower augment quantity +% final from overrun unique tablet [0]
map map item drop chance +% final from map [25]
map pack size +% final from map [10]
AbyssalPrefixAbysses lead to an Abyssal Boss
map item drop rarity +% final from map [25]
map map item drop chance +% final from map [10]
AbyssalPrefixArea contains an additional Incubator Queen
map map item drop chance +% final from map [25]
map pack size +% final from map [12]
AbyssalPrefix40% increased number of Magic Monsters
Abyss Pits have (5080)% chance to spawn all Monsters as at least Magic
Abyss Cracks have (4060)% chance to spawn all Monsters as at least Magic
map map item drop chance +% final from map [25]
AbyssalPrefixAbysses lead to an Abyssal Depths
map item drop rarity +% final from map [25]
map map item drop chance +% final from map [20]
AbyssalPrefixAbyssal Monsters have increased Difficulty and Reward for each closed Pit
map map item drop chance +% final from map [20]
map pack size +% final from map [12]
AbyssalPrefix40% increased number of Magic Monsters
30% increased number of Rare Monsters
Abyss Pits in Area always have Rewards
map map item drop chance +% final from map [25]
AbyssalPrefix30% increased number of Rare Monsters
Natural Rare Monsters in Area have 1 extra Abyssal Modifier
map map item drop chance +% final from map [25]
of ConsumptionSuffixNatural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence
Players steal the Eaten Souls of Slain Rare Monsters in Area
map map item drop chance +% final from map [25]
map pack size +% final from map [18]
of CyclingSuffix50% increased number of Rare Monsters
Players and their Minions deal no damage for 3 out of every 10 seconds
map map item drop chance +% final from map [40]
of DecelerationSuffixPlayers have 3% less Movement and Skill Speed for each time they've used a Skill Recently
map item drop rarity +% final from map [45]
map map item drop chance +% final from map [25]
of GraspingSuffixMonsters inflict 1 Grasping Vine on Hit
map map item drop chance +% final from map [30]
map pack size +% final from map [22]
of RetributionSuffixPlayers are Marked for Death for 10 seconds
after killing a Rare or Unique monster
map item drop quantity +% [0]
map item drop rarity +% final from map [40]
map map item drop chance +% final from map [25]
map pack size +% final from map [10]
of SiphoningSuffixArea has patches of Mana Siphoning Ground
map ground effect patches per 100 tiles [10]
map ground effect radius [16]
map ground mana siphoning base lightning damage to deal per minute [7200]
map ground mana siphoning mana degeneration per minute [1200]
map map item drop chance +% final from map [35]
map pack size +% final from map [18]
of UnionSuffixmap map item drop chance +% final from map [20]
map pack size +% final from map [22]
of UnionSuffix50% increased number of Rare Monsters
map map item drop chance +% final from map [25]
Waystone Ref /22
Waystones
Waystones are items that can be used to travel to Maps on the Atlas.

Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.

Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps.
PrecursorTabletAbyssUnique1
Requires: Level 65
Adds Abysses to a Map
1 use remaining
% more Waystones found in Area
additional Rare Monsters are spawned from Abysses in Map
Map contains (1418) additional Abysses
Map is overrun by the Abyssal
map abyss tower augment quantity +% final from overrun unique tablet [-75]
OmenOnChaosMapItemRarity
Omen of Chaotic Rarity
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that do not grant Item Rarity
OmenOnChaosMapPackSize
Omen of Chaotic Quantity
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that do not grant Pack Size
OmenOnChaosMapItemQuantity
Omen of Chaotic Monsters
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that do not grant Monster Rarity
OmenOnChaosMapMonsterEffectiveness
Omen of Chaotic Effectiveness
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that do not grant Monster Effectiveness
SubTree: Abyss
Explicit Modifiers on your Waystones apply to Abyssal Depths in the Map area
10% chance for Rogue Exiles to drop an additional Waystone
3% increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map area
50% increased Rarity of Waystones found
10% increased Quantity of Waystones dropped by Map Bosses
Revival Availability
Most endgame content allows for a limited number of deaths before you can no longer access the area. Most areas allow unlimited leaving and re-entry for other reasons except while fighting a boss.

On death during a boss fight, the Map Owner may respawn all players into a new instance of the area to attempt the boss fight again.

The number of modifiers on a Waystone will reduce the number of Revivals available allowed when opening a Map.
Powerful Map Boss
Powerful Map Bosses are Map Bosses that are even more difficult and drop even better rewards.

Powerful Map Bosses frequently drop Waystones one Tier higher.
Copper Citadel
The Copper Citadel is an endgame area which can be accessed with a Tier 15 or above Waystone. The boss of this area will drop a Faded Crisis Fragment.

Increases to Waystone Drop Chance gives a chance for additional Crisis Fragments to drop.
Iron Citadel
The Iron Citadel is an endgame area which can be accessed with a Tier 15 or above Waystone. The boss of this area will drop a Ancient Crisis Fragment.

Increases to Waystone Drop Chance gives a chance for additional Crisis Fragments to drop.
Stone Citadel
The Stone Citadel is an endgame area which can be accessed with a Tier 15 or above Waystone. The boss of this area will drop a Weathered Crisis Fragment.

Increases to Waystone Drop Chance gives a chance for additional Crisis Fragments to drop.
Map Node
This represents a Map. A Waystone can be used to access it.

If you fail to complete the Map, it may be attempted again but will not contain additional content, Essences, Shrines, or Strongboxes. It will not be Corrupted. Tablets cannot be used on failed Maps.

To complete a Map, defeat the Boss.
Waystone Tier Progression
Only the Final Powerful Map Boss in a Map Area has a chance to drop a Waystone of a higher tier than the tier of that Map Area.

The chance diminishes the higher the tier of the Waystone used to the create the Map Area, but can be increased again by adding modifiers to Waystones, additional modifiers on Waystones can give increased chance for Waystones to drop in the Map Areas they create.
Map Objective Waystone Drops
The final Rare Monster slain in a Map Area has a chance to drop a Waystone equal to the tier of the Waystone used to create that Map Area.

The chance diminishes the tier of the Waystone used to the create the Map Area, but can be increased again by adding modifiers to Waystones, additional modifiers on Waystones can give increased chance for Waystones to drop in the Map Areas they create.
Zantipi's Medallion
Zantipi's Medallion adds one to the number of random Waystone Modifiers added to your Temple.
Landmark Area
Landmark Areas in the Atlas may be accessed multiple times and do not require a Waystone to access.
Waystones Mods /107
LevelPre/SufDescription
1Prefix
1SuffixRare Monsters have 1 additional Modifier
25% increased number of Rare Monsters
10% increased Waystones found in Area
1PrefixMonsters deal (59)% of Damage as Extra Fire
Monsters have 16% increased Effectiveness
15% more Waystones found in Area
1PrefixMonsters deal (1014)% of Damage as Extra Fire
Monsters have 16% increased Effectiveness
15% more Waystones found in Area
1PrefixMonsters deal (1519)% of Damage as Extra Fire
Monsters have 16% increased Effectiveness
15% more Waystones found in Area
1PrefixMonsters deal (2024)% of Damage as Extra Fire
Monsters have 16% increased Effectiveness
15% more Waystones found in Area
1PrefixMonsters deal (59)% of Damage as Extra Cold
14% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters deal (1014)% of Damage as Extra Cold
14% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters deal (1519)% of Damage as Extra Cold
14% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters deal (2024)% of Damage as Extra Cold
14% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters deal (59)% of Damage as Extra Lightning
8% more Pack size
15% more Waystones found in Area
1PrefixMonsters deal (1014)% of Damage as Extra Lightning
8% more Pack size
15% more Waystones found in Area
1PrefixMonsters deal (1519)% of Damage as Extra Lightning
8% more Pack size
15% more Waystones found in Area
1PrefixMonsters deal (2024)% of Damage as Extra Lightning
8% more Pack size
15% more Waystones found in Area
1Prefix(59)% increased Monster Damage
25% more Magic and Rare Monsters
Rare Monsters have 25% more chance of Monster Modifiers
20% more Waystones found in Area
1Prefix(1014)% increased Monster Damage
25% more Magic and Rare Monsters
Rare Monsters have 25% more chance of Monster Modifiers
20% more Waystones found in Area
1Prefix(1519)% increased Monster Damage
25% more Magic and Rare Monsters
Rare Monsters have 25% more chance of Monster Modifiers
20% more Waystones found in Area
1Prefix(2024)% increased Monster Damage
25% more Magic and Rare Monsters
Rare Monsters have 25% more chance of Monster Modifiers
20% more Waystones found in Area
1PrefixMonsters have (1015)% increased Attack, Cast and Movement Speed
9% more Pack size
25% more Waystones found in Area
1PrefixMonsters have (80120)% increased Critical Hit Chance
Monsters have +(1115)% Critical Damage Bonus
9% more Pack size
15% more Waystones found in Area
1PrefixMonsters have (140180)% increased Critical Hit Chance
Monsters have +(1620)% Critical Damage Bonus
9% more Pack size
15% more Waystones found in Area
1PrefixMonsters have (200240)% increased Critical Hit Chance
Monsters have +(2125)% Critical Damage Bonus
9% more Pack size
15% more Waystones found in Area
1PrefixMonsters have (260300)% increased Critical Hit Chance
Monsters have +(2630)% Critical Damage Bonus
9% more Pack size
15% more Waystones found in Area
1Prefix(1014)% more Monster Life
23% more Magic and Rare Monsters
Rare Monsters have 23% more chance of Monster Modifiers
15% more Waystones found in Area
1Prefix(1519)% more Monster Life
23% more Magic and Rare Monsters
Rare Monsters have 23% more chance of Monster Modifiers
15% more Waystones found in Area
1Prefix(2025)% more Monster Life
23% more Magic and Rare Monsters
Rare Monsters have 23% more chance of Monster Modifiers
15% more Waystones found in Area
1Prefix(2630)% more Monster Life
23% more Magic and Rare Monsters
Rare Monsters have 23% more chance of Monster Modifiers
15% more Waystones found in Area
1Suffix+(2024)% Monster Elemental Resistances
14% more Rarity of Items found in this Area
10% more Waystones found in Area
1Suffix+(2529)% Monster Elemental Resistances
14% more Rarity of Items found in this Area
10% more Waystones found in Area
1Suffix+(3034)% Monster Elemental Resistances
14% more Rarity of Items found in this Area
10% more Waystones found in Area
1Suffix+(3540)% Monster Elemental Resistances
14% more Rarity of Items found in this Area
10% more Waystones found in Area
1SuffixMonsters are Armoured
18% more Magic and Rare Monsters
Rare Monsters have 18% more chance of Monster Modifiers
15% more Waystones found in Area
1SuffixMonsters are Evasive
6% more Pack size
15% more Waystones found in Area
1SuffixMonsters gain (1225)% of maximum Life as Extra maximum Energy Shield
13% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters have (1319)% chance to Poison on Hit
7% more Pack size
10% more Waystones found in Area
1PrefixMonsters have (2026)% chance to Poison on Hit
7% more Pack size
10% more Waystones found in Area
1PrefixMonsters have (2733)% chance to Poison on Hit
7% more Pack size
10% more Waystones found in Area
1PrefixMonsters have (3440)% chance to Poison on Hit
7% more Pack size
10% more Waystones found in Area
1PrefixMonsters have (510)% chance to inflict Bleeding on Hit
Monsters have 13% more Effectiveness
10% more Waystones found in Area
1PrefixMonsters have (1015)% chance to inflict Bleeding on Hit
Monsters have 13% more Effectiveness
10% more Waystones found in Area
1PrefixMonsters have (1520)% chance to inflict Bleeding on Hit
Monsters have 13% more Effectiveness
10% more Waystones found in Area
1PrefixMonsters have (2025)% chance to inflict Bleeding on Hit
Monsters have 13% more Effectiveness
10% more Waystones found in Area
1SuffixMonsters have (3039)% increased Ailment Threshold
Monsters have (3039)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
1SuffixMonsters have (5059)% increased Ailment Threshold
Monsters have (4049)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
1SuffixMonsters have (7079)% increased Ailment Threshold
Monsters have (6069)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
1SuffixMonsters have (7079)% increased Ailment Threshold
Monsters have (7079)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
1PrefixMonsters Break Armour equal to (1520)% of Physical Damage dealt
19% more Magic and Rare Monsters
Rare Monsters have 19% more chance of Monster Modifiers
10% more Waystones found in Area
1PrefixMonsters Break Armour equal to (2025)% of Physical Damage dealt
19% more Magic and Rare Monsters
Rare Monsters have 19% more chance of Monster Modifiers
10% more Waystones found in Area
1PrefixMonsters Break Armour equal to (2530)% of Physical Damage dealt
19% more Magic and Rare Monsters
Rare Monsters have 19% more chance of Monster Modifiers
10% more Waystones found in Area
1PrefixMonsters Break Armour equal to (3045)% of Physical Damage dealt
19% more Magic and Rare Monsters
Rare Monsters have 19% more chance of Monster Modifiers
10% more Waystones found in Area
1PrefixMonsters have (1020)% increased Accuracy Rating
7% more Pack size
10% more Waystones found in Area
1PrefixMonsters have (2030)% increased Accuracy Rating
7% more Pack size
10% more Waystones found in Area
1PrefixMonsters have (3040)% increased Accuracy Rating
7% more Pack size
10% more Waystones found in Area
1PrefixMonsters have (4050)% increased Accuracy Rating
7% more Pack size
10% more Waystones found in Area
1PrefixMonsters deal (59)% of Damage as Extra Chaos
15% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters deal (1014)% of Damage as Extra Chaos
15% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters deal (1519)% of Damage as Extra Chaos
15% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters deal (2024)% of Damage as Extra Chaos
15% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters have (5060)% increased Stun Buildup
Monsters have 13% more Effectiveness
15% more Waystones found in Area
1PrefixMonsters have (7080)% increased Stun Buildup
Monsters have 13% more Effectiveness
15% more Waystones found in Area
1PrefixMonsters have (90100)% increased Stun Buildup
Monsters have 13% more Effectiveness
15% more Waystones found in Area
1PrefixMonsters have (100110)% increased Stun Buildup
Monsters have 13% more Effectiveness
15% more Waystones found in Area
1SuffixMonster have (6079)% increased Elemental Ailment Application
11% more Rarity of Items found in this Area
15% more Waystones found in Area
1SuffixMonster have (8099)% increased Elemental Ailment Application
11% more Rarity of Items found in this Area
15% more Waystones found in Area
1SuffixMonster have (100119)% increased Elemental Ailment Application
11% more Rarity of Items found in this Area
15% more Waystones found in Area
1SuffixMonster have (120130)% increased Elemental Ailment Application
11% more Rarity of Items found in this Area
15% more Waystones found in Area
1PrefixMonsters fire 2 additional Projectiles
9% more Pack size
25% more Waystones found in Area
1PrefixMonsters fire 3 additional Projectiles
9% more Pack size
25% more Waystones found in Area
1SuffixMonsters have 50% increased Area of Effect
20% more Waystones found in Area
1SuffixPlayers are periodically Cursed with Enfeeble
Monsters have 16% more Effectiveness
20% more Waystones found in Area
1SuffixPlayers are periodically Cursed with Temporal Chains
8% more Pack size
20% more Waystones found in Area
1SuffixPlayers are periodically Cursed with Elemental Weakness
13% more Rarity of Items found in this Area
20% more Waystones found in Area
1SuffixArea has patches of Ignited Ground
Monsters have 15% more Effectiveness
15% more Waystones found in Area
ground fire art variation [1033]
map ground effect patches per 100 tiles [4]
map ground effect radius [20]
1SuffixArea has patches of Ignited Ground
Monsters have 15% more Effectiveness
15% more Waystones found in Area
ground fire art variation [1033]
map ground effect patches per 100 tiles [5]
map ground effect radius [20]
1SuffixArea has patches of Ignited Ground
Monsters have 15% more Effectiveness
15% more Waystones found in Area
ground fire art variation [1033]
map ground effect patches per 100 tiles [6]
map ground effect radius [20]
1SuffixArea has patches of Ignited Ground
Monsters have 15% more Effectiveness
15% more Waystones found in Area
ground fire art variation [1033]
map ground effect patches per 100 tiles [7]
map ground effect radius [20]
1SuffixArea has patches of Chilled Ground
12% more Rarity of Items found in this Area
15% more Waystones found in Area
ground ice art variation [1014]
map ground effect patches per 100 tiles [3]
map ground effect radius [26]
1SuffixArea has patches of Chilled Ground
12% more Rarity of Items found in this Area
15% more Waystones found in Area
ground ice art variation [1014]
map ground effect patches per 100 tiles [4]
map ground effect radius [26]
1SuffixArea has patches of Chilled Ground
12% more Rarity of Items found in this Area
15% more Waystones found in Area
ground ice art variation [1014]
map ground effect patches per 100 tiles [5]
map ground effect radius [26]
1SuffixArea has patches of Chilled Ground
12% more Rarity of Items found in this Area
15% more Waystones found in Area
ground ice art variation [1014]
map ground effect patches per 100 tiles [6]
map ground effect radius [26]
1SuffixArea has patches of Shocked Ground
7% more Pack size
15% more Waystones found in Area
ground lightning art variation [1011]
map ground effect patches per 100 tiles [5]
map ground effect radius [17]
1SuffixArea has patches of Shocked Ground
7% more Pack size
15% more Waystones found in Area
ground lightning art variation [1011]
map ground effect patches per 100 tiles [6]
map ground effect radius [17]
1SuffixArea has patches of Shocked Ground
7% more Pack size
15% more Waystones found in Area
ground lightning art variation [1011]
map ground effect patches per 100 tiles [7]
map ground effect radius [17]
1SuffixArea has patches of Shocked Ground
7% more Pack size
15% more Waystones found in Area
ground lightning art variation [1011]
map ground effect patches per 100 tiles [8]
map ground effect radius [17]
1PrefixMonster Damage Penetrates (68)% Elemental Resistances
16% more Rarity of Items found in this Area
20% more Waystones found in Area
1PrefixMonster Damage Penetrates (911)% Elemental Resistances
16% more Rarity of Items found in this Area
20% more Waystones found in Area
1PrefixMonster Damage Penetrates (1214)% Elemental Resistances
16% more Rarity of Items found in this Area
20% more Waystones found in Area
1PrefixMonster Damage Penetrates (1416)% Elemental Resistances
16% more Rarity of Items found in this Area
20% more Waystones found in Area
1Suffix(-4-3)% maximum Player Resistances
10% more Pack size
25% more Waystones found in Area
1Suffix(-6-4)% maximum Player Resistances
10% more Pack size
25% more Waystones found in Area
1Suffix(-8-6)% maximum Player Resistances
10% more Pack size
25% more Waystones found in Area
1Suffix(-10-8)% maximum Player Resistances
10% more Pack size
25% more Waystones found in Area
1SuffixPlayers gain (2024)% reduced Flask Charges
7% more Pack size
15% more Waystones found in Area
1SuffixPlayers gain (2529)% reduced Flask Charges
7% more Pack size
15% more Waystones found in Area
1SuffixPlayers gain (3035)% reduced Flask Charges
7% more Pack size
15% more Waystones found in Area
1SuffixPlayers have (2029)% less Recovery Rate of Life and Energy Shield
15% more Rarity of Items found in this Area
20% more Waystones found in Area
1SuffixPlayers have (3035)% less Recovery Rate of Life and Energy Shield
15% more Rarity of Items found in this Area
20% more Waystones found in Area
1SuffixPlayers have (3640)% less Recovery Rate of Life and Energy Shield
15% more Rarity of Items found in this Area
20% more Waystones found in Area
1SuffixPlayers have (1520)% less Cooldown Recovery Rate
12% more Rarity of Items found in this Area
15% more Waystones found in Area
1SuffixPlayers have (2025)% less Cooldown Recovery Rate
12% more Rarity of Items found in this Area
15% more Waystones found in Area
1SuffixPlayers have (2530)% less Cooldown Recovery Rate
12% more Rarity of Items found in this Area
15% more Waystones found in Area
1SuffixMonsters take (1519)% reduced Extra Damage from Critical Hits
18% more Magic and Rare Monsters
Rare Monsters have 18% more chance of Monster Modifiers
10% more Waystones found in Area
1SuffixMonsters take (2025)% reduced Extra Damage from Critical Hits
18% more Magic and Rare Monsters
Rare Monsters have 18% more chance of Monster Modifiers
10% more Waystones found in Area
1SuffixMonsters take (2630)% reduced Extra Damage from Critical Hits
18% more Magic and Rare Monsters
Rare Monsters have 18% more chance of Monster Modifiers
10% more Waystones found in Area
1Suffix(2030)% less effect of Curses on Monsters
10% more Rarity of Items found in this Area
10% more Waystones found in Area
1Suffix(3040)% less effect of Curses on Monsters
10% more Rarity of Items found in this Area
10% more Waystones found in Area
1Suffix(4050)% less effect of Curses on Monsters
10% more Rarity of Items found in this Area
10% more Waystones found in Area
Level Resist Penalty /7
LevelResist Penalty
10
16-10
33-20
45-30
54-40
60-50
65-60

Community Wiki

Edit

Waystone

It's infinite and expands in all directions. Now, we're not going to spoil the plot too much here, but corruption from The Beast has blighted the land, and your objective is to help fight it.

In the center of the Atlas you will find the The Ziggurat Refuge, a temple in which the Vaal research the fundamentals of space and time. Here we can open portals to nearby locations and begin cleansing corruption and finding resources.

In order to power the portal device, we will need waystones. Each waystone has a tier which will determine the level of the monsters that you will face.

To go to an area, simply click one that is adjacent to an area you've already completed, insert the waystone and click traverse. Portals will open, allowing you and your party to travel to the area you have selected.

All the areas in endgame feel distinct from locations in the campaign, and we've dialed the randomization up to 11.

The monster packs you will face in each map are totally random and the combination of them can lead to some very interesting combat situations.

There are over 400 monster types in Early Access, and they have a lot of varied and interesting abilities. Depending on which combination you face, you might find some serious challenges.

In order to cleanse the corruption from an area, you will need to defeat all the powerful, rare, and unique enemies in it.

Once you've done that, the area will be marked as completed and you'll be able to travel past it to progress deeper into the world.

The Ezomyte Megaliths

Explore the wild Ezomyte Forests to find mysterious rune-carved stones. Activating the stones will summon a dangerous boss. Once you have defeated it, summon another.. And another.. And another.. And another! You have ten total waves of boss fights which get incrementally more difficult.

The Silent Cave

Enter a crystalline cavern to find a powerful map Boss, surrounded by Rare monsters imprisoned in essence crystals. By freeing and defeating the Rare Monsters, the essence they held will be upgraded to a Greater essence and be added to the imprisoned Map Boss.

How brave are you? How many essences will you add to the boss? Overdo it and you might lose everything, underdo it and you might regret it! It's your choice.

The Fractured Lake

Located in a surreal waterscape, this area contains fractured mirror-like objects. In the Fractured Lake all the Rare monsters are mirrored so you're always fighting two of the same Rare at the same time.

If you manage to overcome that challenge and make it to the end of the Map you'll be presented with a broken Mirror that contains either an Amulet or a Ring that can be crafted to have additional prefixes, or suffixes, at the cost of the other.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.