Liquid Item /10

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Players in Area are 50% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium
DistilledEmotion Ref /13
Liquid Emotions
Liquid Emotions are Currency items that are exclusive drops from the Delirium mechanic. Liquid Emotions allow you to instil an amulet with a Notable Passive Skill from the Passive Tree. Instilling a Notable Passive Skill which you have already allocated normally will not grant its effects a second time.
Maps can also be instilled, adding various rewards while making them more challenging.
Maps can also be instilled, adding various rewards while making them more challenging.

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Players in Area are 50% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium
SubTree: Delirium
Delirium
Maps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area.
You must stay within this fog as it expands to maintain the Delirium or it will dissapear.
Defeating any monster while in this fog adds to a rewards counter, with the culminated rewards being dropped after the fog dissapears.
Simulacrum Splinters can be collected from Delirium Monsters to form a Simulacrum that allows access to a challenging Delirium encounter via the Realmgate.
Maps instilled with Liquid Emotions will have constant Delirium Fog throughout the map, and not have any rewards that drop as Delirium fog does not dissapear in these maps.
You must stay within this fog as it expands to maintain the Delirium or it will dissapear.
Defeating any monster while in this fog adds to a rewards counter, with the culminated rewards being dropped after the fog dissapears.
Simulacrum Splinters can be collected from Delirium Monsters to form a Simulacrum that allows access to a challenging Delirium encounter via the Realmgate.
Maps instilled with Liquid Emotions will have constant Delirium Fog throughout the map, and not have any rewards that drop as Delirium fog does not dissapear in these maps.
Liquid Emotions Passives /751
Liquid Emotions: Ire, Ire, Ire
20% increased Blind Effect
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
5% reduced Attack Speed
40% increased Projectile Damage
12% increased Block chance
20% increased Parried Debuff Duration
25% increased Daze Duration
15% increased Accuracy Rating
20% increased Projectile Damage
20% increased Knockback Distance
Regenerate 0.5% of maximum Life per second
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
40% increased Attack Damage while on Full Life
25% increased Energy Shield Recharge Rate
Mana Flasks gain 0.1 charges per Second
5% increased Cast Speed
10% increased Cast Speed when on Full Life
40% increased Mana Regeneration Rate while stationary
20% reduced Mana Regeneration Rate while moving
30% increased Stun Recovery
20% increased Culling Strike Threshold
can see monster categories [1]
melee critical strike chance +% when on full life [20]
+10 to Dexterity
30% increased Melee Damage when on Full Life
Gain 20 Life per Enemy Killed
2% chance to Recover all Life when you Kill an Enemy
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
Regenerate 1.5% of maximum Life per second while stationary
20% increased Evasion Rating
10% reduced Movement Speed Penalty from using Skills while moving
Mana Flasks gain 0.1 charges per Second
+10 to Intelligence
20% increased Accuracy Rating
40% increased Elemental Ailment Threshold
10% reduced Duration of Ailments on You
15% increased Mana Regeneration Rate
Recover 2% of maximum Mana on Kill
15% increased Mana Regeneration Rate
20% increased Mana Cost Efficiency
30% increased Stun Threshold
30% increased Elemental Ailment Threshold
20% increased Stun Threshold while on Full Life
Mastery: Ultimatum
+20 to maximum Life
8% of Damage taken Recouped as Life
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
40% increased Energy Shield Recharge Rate
+10 to Intelligence
20% increased Life Recovery from Flasks
5% increased Attack Speed
30% chance to Pierce an Enemy
+2 to Melee Strike Range
100% increased Critical Damage Bonus against Enemies that are on Full Life
30% increased Mana Recovery from Flasks
6% increased Attack Speed
25% increased Attack Damage
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
25% increased Damage during any Flask Effect
25% increased Warcry Speed
Warcries Debilitate Enemies
Warcry Skills have 25% increased Area of Effect
+25% to Critical Damage Bonus against Stunned Enemies
25% increased Damage with Spears
25% increased Warcry Cooldown Recovery Rate
30% increased Stun Buildup
30% increased Spell Damage
5% reduced Cast Speed
40% increased Stun Threshold
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
Link Skills have 20% increased Skill Effect Duration
15% increased Projectile Speed
12% increased Area of Effect for Attacks
100% increased Evasion Rating from Equipped Body Armour
12% increased Area of Effect for Attacks
40% increased Electrocute Buildup
10% increased Global Defences
25% increased Stun Threshold
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
30% reduced Effect of Chill on you
30% increased Freeze Threshold
25% increased Blind duration
6% increased Attack Speed
30% increased Stun Buildup
100% increased Critical Hit Chance against Enemies that are on Full Life
6% increased Attack Speed
15% increased Presence Area of Effect
+10 to Intelligence
30% increased Area of Effect of Aftershocks you create yourself
10% reduced Critical Hit Chance
+10 to Intelligence
15% increased Critical Hit Chance
Empowered Attacks deal 30% increased Damage
25% increased Armour
30% increased Stun Buildup
25% increased Energy Shield Recharge Rate
Gain 20 Energy Shield when you Block
25% increased Damage with Spears
Recover 3% of Maximum Life when you collect a Remnant
Recover 3% of Maximum Mana when you collect a Remnant
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
20% increased maximum Energy Shield
+5 to all Attributes
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased Melee Damage
Regenerate 1.5% of maximum Life per second while on Low Life
20% increased Skill Effect Duration
15% increased Duration of Damaging Ailments on Enemies
Regenerate 2.5% of maximum Life per second while Surrounded
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
20% increased Spell Area Damage
30% increased Presence Area of Effect
15% increased Accuracy Rating
30% increased Pin Buildup
30% increased Parry Range
20% increased Pin duration
Pinned Enemies cannot deal Critical Hits
Enemies Blinded by you have 50% reduced Critical Hit Chance
50% increased Critical Hit Chance against Blinded Enemies
20% increased Light Radius
Cannot be Blinded
10% increased Attack Speed
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
Companions have 20% increased maximum Life
8% increased Area of Effect for Attacks
40% increased Projectile Damage with Spears while there are no Enemies within 3m
20% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
Gain Accuracy Rating equal to your Intelligence
+10 to Intelligence
Projectiles have 75% chance for an additional Projectile when Forking
50% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
10% increased Block chance
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
15% chance for Remnants you create to grant their effects twice
Hazards have 15% chance to rearm after they are triggered
20% increased amount of Life Leeched
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
25% increased Damage with One Handed Weapons
50% increased amount of Mana Leeched
18% of Skill Mana Costs Converted to Life Costs
20% increased Evasion Rating
8% increased Dexterity
Final Repeat of Spells has 30% increased Area of Effect
20% increased Life Regeneration rate
30% increased damage against Undead Enemies
can see monster categories [1]
+10 to Strength
25% increased Armour
+15 to Strength
2% increased Damage per 5 of your lowest Attribute
18% increased Mana Regeneration Rate
24% increased Attack Damage
On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted
4% increased Movement Speed if you've Killed Recently
6% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
8% of Damage is taken from Mana before Life
15% increased Attack Speed while not on Low Mana
15% increased Area of Effect
15% increased Skill Effect Duration
12% increased Cooldown Recovery Rate
30% faster start of Energy Shield Recharge when not on Full Life
3% increased Movement Speed
10% increased Skill Speed
15% increased Fire Damage
30% increased Armour
Minions have 25% increased maximum Life
8% increased Attack Speed
15% increased Cost Efficiency
8% increased Cast Speed with Cold Skills
16% increased Skill Effect Duration
15% increased Duration of Damaging Ailments on Enemies
20% increased Spell Damage
30% increased amount of Mana Leeched
20% increased Stun Recovery
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
20% increased Freeze Buildup
3% increased maximum Life
10% reduced Duration of Ailments on You
Mastery: Breach
Skills Supported by Unleash have 25% increased Seal gain frequency
Debuffs on you expire 20% faster
3% increased Spell Damage per 100 maximum Mana
20% increased bonuses gained from Equipped Quiver
20% increased Skill Effect Duration
Recover 1% of maximum Life per Glory consumed
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
+1% to Maximum Cold Resistance
+10% to Cold Resistance
30% increased Presence Area of Effect
30% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
40% increased Presence Area of Effect
20% increased Critical Hit Chance
40% reduced Presence Area of Effect
+10 to Dexterity
15% increased Spell Damage
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
5% increased Skill Speed
30% increased Electrocute Buildup
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
40% increased Jagged Ground Duration
20% increased Mana Regeneration Rate
30% increased Energy Shield Recharge Rate
20% increased Mana Regeneration Rate
25% increased Critical Damage Bonus
+10 to Intelligence
30% increased Totem Placement speed
30% increased Energy Shield Recharge Rate
5% increased Deflection Rating
Enemies you Electrocute have 20% increased Damage taken
30% reduced Damage
25% increased Life Regeneration rate
30% increased Damage with Hits against Shocked Enemies
12% reduced Movement Speed Penalty from using Skills while moving
10% increased Cast Speed
+13% to Chaos Resistance
60% increased Critical Damage Bonus
25% reduced Global Defences
40% increased maximum Energy Shield
10% reduced maximum Mana
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
10% reduced Projectile Speed
20% increased Projectile Damage
15% increased Area of Effect for Attacks
10% increased Cooldown Recovery Rate
20% increased bonuses gained from Equipped Quiver
15% increased Life Cost of Skills
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
20% reduced Critical Damage Bonus
50% increased Critical Hit Chance
Mastery: Ritual
+10% to Chaos Resistance
+1 to Maximum Power Charges
5% reduced Attack Speed
20% increased Duration of Damaging Ailments on Enemies
25% increased Physical Damage
3% increased Movement Speed while you have Energy Shield
15% increased Critical Hit Chance
Skills have a 15% chance to not consume Glory
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
Mastery: Bestiary
30% increased Damage with Hits against Chilled Enemies
3% increased Movement Speed
30% increased Evasion Rating
20% increased Deflection Rating
20% reduced Presence Area of Effect
12% increased Area of Effect
25% reduced Shock duration on you
40% increased Elemental Ailment Threshold
40% increased Presence Area of Effect
8% reduced Area of Effect
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
8% of Damage is taken from Mana before Life
+15 to Intelligence
30% increased Damage if you've dealt a Critical Hit in the past 8 seconds
12% increased Critical Hit Chance
+1 to Maximum Endurance Charges
Apply Debilitate to Enemies 3 Metres in front of you while actively Blocking
Increases and Reductions to Companion Damage also apply to you
Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
Recover 1% of maximum Life on Kill
Recover 1% of maximum Mana on Kill
25% increased Culling Strike Threshold
16% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
20% increased Evasion Rating
Life Recovery from your Flasks also applies to your Companions
Empowered Attacks deal 20% increased Damage
25% reduced Ignite Duration on you
40% increased Elemental Ailment Threshold
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Enemies you Mark cannot deal Critical Hits
20% increased Chill Duration on Enemies
25% reduced Freeze Duration on you
60% increased Freeze Threshold
30% increased Pin Buildup
25% of Physical Damage prevented Recouped as Life
30% increased Block chance
40% reduced Effect of Chill on you
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
additional Elemental Infusion of the same type
+1 to Maximum Frenzy Charges
30% increased Damage per Curse on you
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
10% increased Cast Speed if you've Attacked Recently
Ignites you cause are reflected back to you
30% increased Stun Buildup
20% increased Totem Damage
25% increased Shock Duration
Recover 2% of maximum Life on Killing a Poisoned Enemy
20% increased Light Radius
70% increased Energy Shield from Equipped Helmet
+10 to Intelligence
25% reduced Curse Duration
15% increased Area of Effect while you have a Totem
20% increased Totem Placement range
15% increased Evasion Rating
8% increased Cast Speed
15% increased Freeze Buildup
+1 to Maximum Power Charges
20% increased Minion Duration
25% increased Armour Break Duration
25% increased Attack Area Damage
15% increased Critical Spell Damage Bonus
25% increased Warcry Speed
25% increased Fire Damage
15% increased Ignite Duration on Enemies
Enemies you inflict Bleeding on cannot Regenerate Life
30% increased chance to Shock
Immune to Ignite while affected by Flame Archon
Immune to Shock while affected by Lightning Archon
+10% to Lightning Resistance
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
+1 to maximum number of Elemental Infusions
Damaging Ailments deal damage 12% faster
Damaging Ailments Cannot Be inflicted on you while you already have one
16% reduced Skill Effect Duration
40% faster Curse Activation
Your Minions are Gigantic
60% increased Critical Damage Bonus
20% reduced Critical Hit Chance
20% increased Evasion Rating
20% increased maximum Energy Shield
Archon Buffs also grant 10% increased Movement Speed
10% increased Mana Cost Efficiency
15% increased effect of Fully Broken Armour
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
29% increased Chaos Damage
Enemies you Mark take 10% increased Damage
5% increased Skill Speed
25% increased Physical Damage
+10 to Intelligence
Ignore all Movement Penalties from Armour
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
20% increased Spell Damage
20% increased Skill Effect Duration
Immune to Corrupted Blood
40% reduced Duration of Bleeding on You
+10 to Dexterity
10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing
the same damage to enemies within 1.8 metres
the same damage to enemies within 1.8 metres
Targets can be affected by +1 of your Poisons at the same time
20% increased Damage for each type of Elemental Ailment on Enemy
23% increased Chaos Damage
15% increased Skill Effect Duration
25% increased Attack Damage
53% increased Chaos Damage
20% increased Damage for each type of Elemental Ailment on Enemy
10% increased Attack Damage
20% increased Freeze Buildup
25% increased Physical Damage
30% chance when you Reload a Crossbow to be immediate
20% increased Physical Damage
10% increased Skill Effect Duration
40% increased Poison Duration
40% increased Curse Duration
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
20% increased Cast Speed when on Low Life
10% reduced Cast Speed when on Full Life
+10 to Strength
+25 to Dexterity
Gain Ice Archon when your Energy Shield Recharge begins
Gain Lightning Archon after spending 100% of your Maximum Mana
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
15% reduced Spell Damage
3% increased maximum Life
8% increased Area of Effect for Attacks
Buffs on you expire 10% slower
+10% to Cold Resistance
25% increased Critical Damage Bonus
+10 to Strength
+10 to Dexterity
15% increased Duration of Damaging Ailments on Enemies
Minions have 20% increased Movement Speed
16% increased Cast Speed
15% increased Mana Cost of Skills
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
-7% to Chaos Resistance
23% reduced Light Radius
+1% to all Maximum Elemental Resistances if you have at
least 5 Red, Green and Blue Support Gems Socketed
least 5 Red, Green and Blue Support Gems Socketed
14% increased Lightning Damage
3% increased maximum Life
10% increased Life Recovery rate
10% reduced maximum Mana
1% increased Damage per 15 Strength
8% increased maximum Mana
10% increased Mana Cost of Skills
Enemies in your Presence have 75% reduced Life Regeneration rate
Charms applied to you have 25% increased Effect
60% increased Effect of Poison you inflict on targets that are not Poisoned
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
40% increased chance to Shock
Regenerate 1% of maximum Life per second
Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
+20% to Fire Resistance
Minions have 20% increased Area of Effect
Grenade Skills Fire an additional Projectile
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
Grenades have 15% chance to activate a second time
30% increased maximum Energy Shield
4% increased maximum Mana
Arrows gain Critical Hit Chance as they travel farther, up to
60% increased Critical Hit Chance after 7 metres
60% increased Critical Hit Chance after 7 metres
60% increased maximum Energy Shield
Life Leech effects are not removed when Unreserved Life is Filled
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Strikes deal Splash damage to targets within 1.5 metres
3% increased maximum Life, Mana and Energy Shield
+1% to Maximum Lightning Resistance
Enemies in Jagged Ground you create take 10% increased Damage
25% increased maximum Energy Shield
40% increased Area of Effect of Curses
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Liquid Emotions
- Source: Delirium
The mist also offers a strange crafting material: Liquid Emotions. By combining these emotions, you are able to instill your amulet with a notable from the passive skill tree. This is like gaining an extra passive point for free attached to your gear.
They are also particularly great because you don't have to traverse the tree to get to them, allowing you to get off class bonuses that would normally be much harder to get.
Liquid Emotions can also be used to instill your endgame maps, applying “Delirious” to them and adding additional difficulty and rewards, allowing you to further juice your endgame maps.
Rise of the Abyssal
- Distilled Emotions have been renamed to Liquid Emotions.
- The 3 lowest tiers of Liquid Emotions are now called Diluted Liquid Emotions, while the 3 highest tiers are now called Concentrated Liquid Emotions, to better distinguish between the tiers.
- Diluted and Concentrated Liquid Emotions have also received new 2D art.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.