Liquid Item /10
Diluted Liquid Ire
Stack Size: 1 / 10
Players in Area are 7% Delirious
20% increased number of Magic Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Diluted Liquid Guilt
Stack Size: 1 / 10
Players in Area are 9% Delirious
8% increased Pack size
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Diluted Liquid Greed
Stack Size: 1 / 10
Players in Area are 10% Delirious
8% increased Rarity of Items found in this Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Paranoia
Stack Size: 1 / 10
Players in Area are 12% Delirious
15% increased number of Rare Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Envy
Stack Size: 1 / 10
Players in Area are 15% Delirious
30% increased Waystones found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Disgust
Stack Size: 1 / 10
Players in Area are 18% Delirious
30% increased Precursor Tablets found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Fear
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% chance to have an additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Suffering
Stack Size: 1 / 10
Players in Area are 25% Delirious
Unique Monsters have 1 additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Isolation
Stack Size: 1 / 10
Players in Area are 50% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
DistilledEmotion Ref /12
Liquid Emotions
Liquid Emotions are Currency items that are exclusive drops from the Delirium mechanic. Liquid Emotions allow you to instil an amulet with a Notable Passive Skill from the Passive Tree. Instilling a Notable Passive Skill which you have already allocated normally will not grant its effects a second time.

Maps can also be instilled, adding various rewards while making them more challenging.
+(5—7) to all Attributes
Can have 2 additional Instilled Modifiers
Diluted Liquid Ire
Stack Size: 1 / 10
Players in Area are 7% Delirious
20% increased number of Magic Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Diluted Liquid Guilt
Stack Size: 1 / 10
Players in Area are 9% Delirious
8% increased Pack size
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Diluted Liquid Greed
Stack Size: 1 / 10
Players in Area are 10% Delirious
8% increased Rarity of Items found in this Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Paranoia
Stack Size: 1 / 10
Players in Area are 12% Delirious
15% increased number of Rare Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Envy
Stack Size: 1 / 10
Players in Area are 15% Delirious
30% increased Waystones found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Disgust
Stack Size: 1 / 10
Players in Area are 18% Delirious
30% increased Precursor Tablets found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Fear
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% chance to have an additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Suffering
Stack Size: 1 / 10
Players in Area are 25% Delirious
Unique Monsters have 1 additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Isolation
Stack Size: 1 / 10
Players in Area are 50% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Delirium
Maps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area.
You must stay within this fog as it expands to maintain the Delirium or it will dissapear.

Defeating any monster while in this fog adds to a rewards counter, with the culminated rewards being dropped after the fog dissapears.
Simulacrum Splinters can be collected from Delirium Monsters to form a Simulacrum that allows access to a challenging Delirium encounter via the Realmgate.

Maps instilled with Liquid Emotions will have constant Delirium Fog throughout the map, and not have any rewards that drop as Delirium fog does not dissapear in these maps.
Liquid Emotions Passives /751
+1% to all Maximum Elemental Resistances if you have at
least 5 Red, Green and Blue Support Gems Socketed
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
10% reduced maximum Mana
1% increased Damage per 15 Strength
2% increased Damage per 5 of your lowest Attribute
10% chance to Daze on Hit
30% increased Defences while wielding a Quarterstaff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Arrows gain Critical Hit Chance as they travel farther, up to
60% increased Critical Hit Chance after 7 metres
75% increased Melee Damage with Spears while Surrounded
40% increased Projectile Damage with Spears while there are no Enemies within 3m
25% increased Damage with Spears
25% increased Accuracy Rating with Spears
25% increased Damage with Spears
10% increased Attack Speed with Spears
30% increased Block chance
You take 5% of damage from Blocked Hits
30% increased Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
1% increased Damage per 1% Chance to Block
30% increased Block chance
25% reduced Global Defences
12% increased Block chance
10 Life gained when you Block
+2% to maximum Block chance
12% increased Block chance
5 Mana gained when you Block
100% chance to Daze Enemies whose Hits you Block while Actively Blocking
Apply Debilitate to Enemies 3 Metres in front of you while actively Blocking
Grenades have 15% chance to activate a second time
Bolts fired by Crossbow Attacks have 30% chance to not
expend Ammunition if you've Reloaded Recently
25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds
30% chance when you Reload a Crossbow to be immediate
20% more Damage against Heavy Stunned Enemies with Maces
10% chance for Mace Slam Skills you use yourself to cause Aftershocks
10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing
the same damage to enemies within 1.8 metres
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
25% increased Spell Damage while on Full Energy Shield
75% increased Energy Shield from Equipped Focus
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
25% increased Damage with One Handed Weapons
Attacks have 10% chance to Maim on Hit
25% increased Damage with One Handed Weapons
Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
12% increased Area of Effect for Attacks
+10 to Strength
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
+30% of Armour also applies to Fire Damage
30% reduced Magnitude of Ignite on you
150% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
25% of Physical Damage prevented Recouped as Life
Defend with 150% of Armour against Hits from Enemies that are further than 6m away
30% reduced Effect of Chill on you
30% increased Freeze Threshold
+30% of Armour also applies to Cold Damage
+30% of Armour also applies to Lightning Damage
30% reduced effect of Shock on you
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
100% increased Evasion Rating if you have been Hit Recently
30% reduced Evasion Rating if you haven't been Hit Recently
30% reduced Evasion Rating if you have been Hit Recently
100% increased Evasion Rating if you haven't been Hit Recently
20% increased Evasion Rating
10% reduced Slowing Potency of Debuffs on You
10% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed
30% increased Evasion Rating
100% increased Evasion Rating from Equipped Body Armour
60% increased Evasion Rating if you have Hit an Enemy Recently
30% increased maximum Energy Shield
4% increased maximum Mana
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
40% increased maximum Energy Shield
10% reduced maximum Mana
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
120% increased Armour and Evasion Rating when on Low Life
50% increased Evasion Rating if you have been Hit Recently
50% increased Armour if you haven't been Hit Recently
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
+1 to Maximum Energy Shield per 12 Item Evasion Rating on Equipped Body Armour
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
30% increased Evasion Rating while you have Energy Shield
20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
3% increased Movement Speed while you have Energy Shield
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
Increases and Reductions to Armour also apply to Energy Shield
Recharge Rate at 40% of their value
20% increased maximum Energy Shield
Defend with 120% of Armour while not on Low Energy Shield
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
20% reduced Slowing Potency of Debuffs on You
12% reduced Movement Speed Penalty from using Skills while moving
25% reduced Freeze Duration on you
60% increased Freeze Threshold
20% increased Mana Regeneration Rate
10% increased Block chance
15% reduced Slowing Potency of Debuffs on You
Recover 20 Life when you Block
+2% to maximum Block chance
80% less Knockback Distance for Blocked Hits
25% increased Chance to Block if you've Blocked with Active Block Recently
50% increased Defences from Equipped Shield
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
2% increased Attack Damage per 75 Item Armour and Evasion Rating on Equipped Shield
50% increased Defences from Equipped Shield
12% increased Block chance
40% increased Block Recovery
12% increased Attack Speed if you've successfully Parried Recently
6% increased Movement Speed if you've successfully Parried Recently
12% increased Block chance
20% increased Parried Debuff Duration
Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
3% increased maximum Life
10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
Gain 5% of Damage as Extra Fire Damage
5% of Physical Damage taken as Fire Damage
Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%
Ignites you cause are reflected back to you
40% reduced Magnitude of Ignite on you
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
Enemies you Electrocute have 20% increased Damage taken
40% increased Electrocute Buildup
30% increased Shock Chance against Electrocuted Enemies
Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 0.5% of maximum Life per second
Regenerate 1.5% of maximum Life per second while on Low Life
40% increased Life Recovery from Flasks used when on Low Life
Regenerate 1.5% of maximum Life per second while stationary
15% increased Life Recovery rate
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
20% increased amount of Life Leeched
40% increased Armour and Evasion Rating while Leeching
20% increased amount of Life Leeched
Leech Life 25% faster
3% reduced maximum Life
30% increased amount of Life Leeched
40% increased Physical Damage
35% increased amount of Life Leeched
Leech Life 20% slower
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
25% increased speed of Recoup Effects
3% of Damage Taken Recouped as Life, Mana and Energy Shield
Regenerate 1% of maximum Life per second
Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
Enemies in your Presence have 75% reduced Life Regeneration rate
Recover 2% of maximum Life on Kill
Gain 20 Life per Enemy Killed
2% chance to Recover all Life when you Kill an Enemy
Life Flasks gain 0.15 charges per Second
20% increased Life Recovery from Flasks
Life Flasks gain 0.1 charges per Second
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
Life Flasks gain 0.1 charges per Second
+10 to Strength
30% increased Life Regeneration rate during Effect of any Life Flask
20% increased Life Recovery from Flasks
Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect
50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect
20% increased Flask and Charm Charges gained
40% increased Life and Mana Recovery from Flasks while you have an active Charm
20% increased Flask Effect Duration
20% chance for Flasks you use to not consume Charges
100% increased Critical Hit Chance against Enemies that are on Full Life
40% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
100% increased Critical Damage Bonus against Enemies that are on Full Life
30% increased Damage if you've dealt a Critical Hit in the past 8 seconds
12% increased Critical Hit Chance
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
10% reduced maximum Mana
+10 to Strength
35% increased Critical Hit Chance
45% increased Critical Damage Bonus
10% increased Mana Cost of Skills
+10 to Strength
80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
16% increased Attack Speed during any Flask Effect
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
Allies in your Presence have 6% increased Attack Speed
6% increased Attack Speed
10% increased Attack Speed
15% chance to Blind Enemies on Hit with Attacks
8% increased Attack Speed
15% increased Cost Efficiency
20% increased Blind Effect
Blind Enemies when they Stun you
6% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
6% increased Attack Speed
30% increased Evasion Rating if you have Hit an Enemy Recently
20% increased Cast Speed when on Low Life
10% reduced Cast Speed when on Full Life
15% reduced Spell Damage
6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
16% increased Cast Speed
15% increased Mana Cost of Skills
15% increased Evasion Rating
8% increased Cast Speed
16% increased Cast Speed if you've dealt a Critical Hit Recently
5% increased Cast Speed
15% increased Mana Regeneration Rate
5% increased Cast Speed
10% increased Cast Speed when on Full Life
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
Inherent loss of Rage is 25% slower
+4 to Maximum Rage
Inherent loss of Rage is 20% slower
Every Rage also grants 1% increased Armour
Gain 5 Rage when Hit by an Enemy
4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
10% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
30% increased Pin Buildup
Bleeding you inflict on Pinned Enemies is Aggravated
Mastery: Breach
Enemies you apply Incision to take 2% increased Physical Damage per Incision
20% increased Ignite Magnitude
20% increased Ignite Duration on Enemies
Ignites you inflict deal Damage 15% faster
40% increased Freeze Buildup
20% increased Freeze Duration on Enemies
30% increased Freeze Buildup
20% increased Chill Duration on Enemies
20% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
15% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
60% chance for Lightning Skills to Chain an additional time
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
40% increased chance to Shock
5% increased Attack and Cast Speed with Lightning Skills
40% increased chance to Shock
Gain 5% of Lightning Damage as Extra Cold Damage
+20 to maximum Mana
50% increased Shock Duration
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
10% increased Skill Effect Duration
40% increased Poison Duration
60% increased Effect of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
+1 to Maximum Frenzy Charges
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
10% chance when you gain an Endurance Charge to gain an additional Endurance Charge
+1 to Maximum Endurance Charges
10% chance when you gain a Power Charge to gain an additional Power Charge
+1 to Maximum Power Charges
40% increased Damage with Warcries
Warcry Skills have 25% increased Area of Effect
20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
Empowered Attacks deal 30% increased Damage
25% increased Warcry Cooldown Recovery Rate
8% increased Damage for each time you've Warcried Recently
25% increased Warcry Speed
Warcry Skills have 25% increased Area of Effect
25% increased Warcry Speed
25% increased Warcry Cooldown Recovery Rate
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
Recover 2% of maximum Life and Mana when you use a Warcry
24% increased Warcry Speed
18% increased Warcry Cooldown Recovery Rate
Warcries have a minimum of 10 Power
Empowered Attacks deal 20% increased Damage
Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
25% increased Warcry Speed
20% increased Damage for each different Warcry you've used Recently
40% faster Curse Activation
Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
40% increased Area of Effect of Curses
8% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
20% increased duration of Ailments you inflict against Cursed Enemies
25% increased Damage while you have a Totem
Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem
Attacks used by Totems have 3% increased Attack Speed per Summoned Totem
20% increased Totem Damage
6% increased Attack and Cast Speed if you've summoned a Totem Recently
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
Melee Attack Skills have +1 to maximum number of Summoned Totems
20% increased Totem Placement range
Attacks used by Totems have 4% increased Attack Speed per Summoned Totem
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
30% increased Totem Life
30% increased Totem Duration
25% increased Totem Placement speed
50% increased Totem Placement range
30% increased Totem Placement speed
8% increased Attack and Cast Speed if you've summoned a Totem Recently
12% increased Attack and Cast Speed if you've summoned a Totem Recently
Regenerate 1% of maximum Life per second while you have a Totem
Totems Regenerate 3% of maximum Life per second
Minions have 25% increased maximum Life
Minions have 25% increased Evasion Rating
Minions have 20% increased Movement Speed
Minions have 8% increased Attack and Cast Speed
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions Revive 15% faster
Recover 2% of maximum Life when one of your Minions is Revived
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance
20% increased Minion Duration
Temporary Minion Skills have +2 to Limit of Minions summoned
25% reduced Reservation Efficiency of Minion Skills
Your Minions are Gigantic
Skills Supported by Unleash have 25% increased Seal gain frequency
20% increased Spell Damage
20% increased Skill Effect Duration
30% increased Spell Damage
5% reduced Cast Speed
32% increased Spell Damage while wielding a Melee Weapon
+10 to Dexterity
Minions deal 30% increased Damage if you've Hit Recently
40% increased Spell Damage if one of your Minions has died Recently
+30 to Accuracy Rating
8% increased Melee Attack Speed
20% increased Melee Damage
25% increased Melee Damage against Immobilised Enemies
16% increased Accuracy Rating with One Handed Melee Weapons
16% increased Accuracy Rating with Two Handed Melee Weapons
+2 to Melee Strike Range
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
25% increased Melee Damage
+2 to Melee Strike Range
melee critical strike chance +% when on full life [20]
30% increased Melee Damage when on Full Life
16% increased Attack Speed if you haven't Attacked Recently
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
Ancestrally Boosted Attacks deal 30% increased Damage
On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted
25% increased Attack Damage
Attacks have 25% chance to Maim on Hit
16% increased Attack Damage
16% increased Skill Effect Duration
Buffs on you expire 10% slower
24% increased Attack Damage
10% chance to Blind Enemies on Hit with Attacks
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while you have no Life Flask uses left
25% increased Attack Damage while Surrounded
25% increased Attack Damage while on Low Life
40% increased Attack Damage while on Full Life
60% increased Attack Damage while on Low Life
Allies in your Presence have +100 to Accuracy Rating
35% increased Attack Damage while you have an Ally in your Presence
10% increased Attack Damage
30% increased Accuracy Rating while moving
25% increased Attack Damage
5% chance to Daze on Hit
6% increased Attack Speed during any Flask Effect
25% increased Damage during any Flask Effect
Mastery: Ultimatum
+4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
3% increased Movement Speed
15% increased Projectile Speed
15% increased Projectile Damage
15% increased Accuracy Rating
20% increased Projectile Damage
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
Projectiles have 15% chance to Chain an additional time from terrain
Projectiles have 75% chance for an additional Projectile when Forking
15% increased Projectile Speed
12% increased Area of Effect for Attacks
10% reduced Projectile Speed
20% increased Projectile Damage
50% chance for Projectiles to Pierce Enemies within 3m distance of you
30% chance to Pierce an Enemy
Projectiles have 10% chance to Chain an additional time from terrain
25% increased chance to inflict Ailments with Projectiles
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
25% increased Fire Damage
15% increased Ignite Duration on Enemies
30% increased Damage with Hits against Ignited Enemies
Mastery: Bestiary
30% increased Elemental Damage if you've Ignited an Enemy Recently
35% increased Damage with Hits against Burning Enemies
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
30% increased Flammability Magnitude
30% increased Damage with Hits against Burning Enemies
40% increased Flammability Magnitude
40% increased Damage with Hits against Ignited Enemies
25% increased Cold Damage
15% increased Chill Duration on Enemies
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Hits ignore non-negative Elemental Resistances of Frozen Enemies
8% increased Cast Speed with Cold Skills
16% increased Skill Effect Duration
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
30% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Lightning Damage
15% increased Shock Duration
30% increased Damage with Hits against Shocked Enemies
25% increased Shock Duration
25% increased Magnitude of Shock you inflict
50% increased Electrocute Buildup against Shocked Enemies
50% increased Shock Chance against Electrocuted Enemies
Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius
25% chance on Consuming a Shock on an Enemy to reapply it
14% increased Lightning Damage
8% increased Attack and Cast Speed with Lightning Skills
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
Gain Lightning Archon after spending 100% of your Maximum Mana
Gain 11% of Damage as Extra Chaos Damage
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
23% reduced Light Radius
53% increased Chaos Damage
Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
29% increased Chaos Damage
20% increased Global Defences
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
29% increased Chaos Damage
Enemies you Curse have -3% to Chaos Resistance
23% increased Chaos Damage
15% increased Skill Effect Duration
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
30% increased Stun Buildup
10% chance to Daze on Hit
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
20% increased Critical Damage Bonus
20% increased Knockback Distance
20% increased Physical Damage
15% increased Magnitude of Bleeding you inflict
25% increased Physical Damage
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
10% of Physical Damage taken Recouped as Life
20% increased Physical Damage
Enemies you inflict Bleeding on cannot Regenerate Life
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
20% increased Damage for each type of Elemental Ailment on Enemy
40% increased Elemental Damage if you've dealt a Critical Hit Recently
20% increased Critical Hit Chance
10% increased Duration of Elemental Ailments on Enemies
30% increased Magnitude of Non-Damaging Ailments you inflict
20% increased Damage for each type of Elemental Ailment on Enemy
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
8% of Damage is taken from Mana before Life
18% increased Mana Regeneration Rate
25% increased Mana Cost Efficiency while on Low Mana
3% increased Spell Damage per 100 maximum Mana
8% increased maximum Mana
10% increased Mana Cost of Skills
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
40% increased Mana Regeneration Rate while stationary
20% reduced Mana Regeneration Rate while moving
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
15% increased Mana Recovery rate
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
15% increased Mana Regeneration Rate
Recover 2% of maximum Mana on Kill
15% increased Mana Regeneration Rate
20% increased Mana Cost Efficiency
15% increased Cost Efficiency of Attacks
18% of Skill Mana Costs Converted to Life Costs
30% increased amount of Mana Leeched
Unaffected by Chill while Leeching Mana
Recover 2% of maximum Mana on Kill
25% increased amount of Mana Leeched
50% increased amount of Mana Leeched
25% increased chance to inflict Ailments against Rare or Unique Enemies
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
25% increased Mana Recovery from Flasks
10% increased Mana Recovery Rate during Effect of any Mana Flask
30% increased Mana Recovery from Flasks
8% increased Attack and Cast Speed during Effect of any Mana Flask
Mana Flasks gain 0.1 charges per Second
10% reduced Flask Charges used from Mana Flasks
Remove a Curse when you use a Mana Flask
Recover 2% of maximum Life when you use a Mana Flask
Mana Flasks gain 0.1 charges per Second
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
30% reduced penalty to Accuracy Rating at range
5% increased Attack Speed
30% increased Accuracy Rating against Rare or Unique Enemies
8% increased Projectile Speed
6% increased Attack Speed
12% increased Accuracy Rating
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
40% increased Cold Damage while affected by Herald of Ice
40% increased Fire Damage while affected by Herald of Ash
40% increased Lightning Damage while affected by Herald of Thunder
20% increased Reservation Efficiency of Herald Skills
30% reduced Damage
+8% to Critical Hit Chance of Herald Skills
Herald Skills have 25% increased Area of Effect
Herald Skills deal 30% increased Damage
40% increased Chaos Damage while affected by Herald of Plague
40% increased Physical Damage while affected by Herald of Blood
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
30% increased Presence Area of Effect
4% increased Spirit
Allies in your Presence deal 40% increased Damage
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
Rage you gain is also granted to Allies in your Presence
Aura Skills have 14% increased Magnitudes
Your Aura Buffs do not affect Allies
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
25% chance for Trigger skills to refund half of Energy Spent
10% increased Mana Cost Efficiency
Triggered Spells deal 40% increased Spell Damage
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
Invocated Spells have 40% chance to consume half as much Energy
20% increased Skill Effect Duration
15% increased Duration of Damaging Ailments on Enemies
25% increased Skill Effect Duration
25% increased Skill Effect Duration
16% reduced Skill Effect Duration
Link Skills Link to 1 additional random target
Link Skills have 20% increased Buff Effect
Link Skills have 20% increased Skill Effect Duration
25% increased Life Regeneration rate
25% of Spell Mana Cost Converted to Life Cost
15% increased Life Cost of Skills
40% increased Spell Damage with Spells that cost Life
50% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
10% of Damage is taken from Mana before Life
Companions have 20% increased maximum Life
20% increased Life Recovery Rate while your Companion is in your Presence
Leeching Life from your Hits causes your Companion to also Leech the same amount of Life
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You
15% increased Attack Speed if you've been Hit Recently
8% reduced Slowing Potency of Debuffs on You
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Debuffs you inflict have 10% increased Slow Magnitude
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
20% reduced Slowing Potency of Debuffs on You
Buffs on you expire 10% slower
20% increased Elemental Damage with Attacks
5% of Physical Damage from Hits taken as Damage of a Random Element
40% increased Elemental Damage with Attack Skills during any Flask Effect
25% increased Flammability Magnitude
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
25% increased Blind duration
25% increased Damage with Hits against Blinded Enemies
Enemies Blinded by you have 50% reduced Critical Hit Chance
50% increased Critical Hit Chance against Blinded Enemies
3% increased Movement Speed
10% increased Skill Speed
4% increased Movement Speed if you've Killed Recently
8% increased Attack Speed if you've Killed Recently
15% increased Area of Effect if you've Killed Recently
8% increased Area of Effect for Attacks
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
15% increased Attack Area Damage
12% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
15% increased Area of Effect for Attacks
25% increased Armour Break Duration
25% increased Attack Area Damage
Strikes deal Splash damage to targets within 1.5 metres
Fissure Skills have a 20% chance to create an additional Fissure
Detonator skills have 40% increased Area of Effect
Detonator skills have 80% reduced damage
10% reduced Spell Area Damage
Spell Skills have 25% increased Area of Effect
Area Skills have 20% chance to Knock Enemies Back on Hit
20% increased Spell Area Damage
Final Repeat of Spells has 30% increased Area of Effect
Spell Skills have 15% increased Area of Effect
35% increased Spell Area Damage
Spell Skills have 10% reduced Area of Effect
15% increased Spell Damage
10% reduced Projectile Speed for Spell Skills
20% increased Spell Damage
15% increased Projectile Speed for Spell Skills
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
Recover 1% of maximum Life on Kill
Recover 1% of maximum Mana on Kill
25% increased Culling Strike Threshold
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
5% reduced Attack Speed
30% increased Magnitude of Ailments you inflict
20% increased Duration of Damaging Ailments on Enemies
10% chance to Daze on Hit
25% increased Daze Duration
10% chance to Daze on Hit
40% increased Damage against Dazed Enemies
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
10% chance to Daze on Hit
40% increased Critical Hit Chance against Dazed Enemies
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
Regenerate 2.5% of maximum Life per second while Surrounded
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
50% increased Surrounded Area of Effect
30% increased Block chance while Surrounded
10% increased Deflection Rating while Surrounded
40% increased Ailment and Stun Threshold while Surrounded
30% reduced Accuracy Rating while Surrounded
100% increased Attack Damage while Surrounded
Banner Buffs linger on you for 2 seconds after you leave the Area
Banner Skills have 30% increased Area of Effect
Banner Skills have 30% increased Duration
When a Banner expires, recover 15% of the Glory required for that Banner
30% increased Area of Effect of Aftershocks you create yourself
3% increased maximum Life
8% increased Area of Effect for Attacks
5% chance for Slam Skills you use yourself to cause Aftershocks
Enemies you Mark have 10% reduced Accuracy Rating
Enemies you Mark take 10% increased Damage
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
Offerings have 30% increased Maximum Life
Recover 3% of maximum Life when you create an Offering
15% chance to not destroy Corpses when Consuming Corpses
50% increased Minion Damage while you have at least two different active Offerings
Offerings cannot be damaged if they have been created Recently
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
Projectiles have 30% increased Critical Hit Chance against Enemies further than 6m
25% chance to inflict Daze with Hits against Enemies further than 6m
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
30% increased Attack Damage if you've Cast a Spell Recently
10% increased Cast Speed if you've Attacked Recently
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
15% increased Duration of Ailments against Enemies with Exposure
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
20% increased chance to inflict Ailments against Enemies with Exposure
20% increased Attack Damage
Skills deal 8% increased Damage per Combo consumed, up to 40%
6% increased Attack Speed
20% Chance to build an additional Combo on Hit
Gain 5% of Damage as Extra Chaos Damage
50% reduced effect of Withered on you
Mastery: Ritual
35% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
8% of Damage is taken from Mana before Life
15% increased Attack Speed while not on Low Mana
20% increased Light Radius
Cannot be Blinded
12% chance to Blind Enemies on Hit
3% increased maximum Life
10% increased Life Recovery rate
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
35% increased Stun Buildup
35% increased Freeze Buildup
15% increased effect of Fully Broken Armour
Fully Broken Armour effects also apply to Fire Damage Taken from Hits
Break 60% increased Armour
10% chance to Defend with 200% of Armour
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
Enemies in Jagged Ground you create take 10% increased Damage
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
15% increased Skill Effect Duration
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Magnitude of Damaging Ailments you inflict
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
40% increased Cooldown Recovery Rate for Grenade Skills
80% reduced Grenade Damage
Gain 4% of Damage as Extra Fire Damage for
every different Grenade fired in the past 8 seconds
60% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
40% increased Attack Damage against Maimed Enemies
Enemies are Maimed for 4 seconds after becoming Unpinned
40% increased Charm Effect Duration
40% increased Charm Charges gained
Charms gain 0.15 charges per Second
20% chance for Charms you use to not consume Charges
Recover 5% of maximum Mana when a Charm is used
30% increased Damage while you have an active Charm
6% increased Movement Speed while you have an active Charm
Charms applied to you have 25% increased Effect
Increases and Reductions to Companion Damage also apply to you
Life Recovery from your Flasks also applies to your Companions
5% of Damage from Hits is taken from your Damageable Companion's Life before you
20% increased Defences while your Companion is in your Presence
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
20% increased Culling Strike Threshold
Culling Strike against Beasts while your Companion is in your Presence
can see monster categories [1]
Companions deal 60% increased damage against Immobilised enemies
Enemies affected by your Hazards Recently have 25% reduced Armour
Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
10% increased Damage for each Hazard triggered Recently, up to 50%
Hazards have 15% chance to rearm after they are triggered
40% increased Hazard Damage
Hazards cannot be triggered for 3 seconds after being created
50% increased Hazard Area of Effect
20% reduced Hazard Damage
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Recover 1% of maximum Life per Glory consumed
Skills have a 15% chance to not consume Glory
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
3% increased Movement Speed
Immune to Hinder
Immune to Maim
20% reduced Accuracy Rating while moving
50% increased Attack damage while moving
8% reduced Movement Speed Penalty from using Skills while moving
Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
Enemies are Intimidated for 4 seconds when you Immobilise them
Attack Skills have +1 to maximum number of Summoned Ballista Totems
15% increased Area of Effect while you have a Totem
10% increased Armour and Evasion Rating per Summoned Totem in your Presence
10% increased Attack Damage per Summoned Totem in your Presence
Attacks used by Ballistas have 10% increased Attack Speed
50% increased Ballista Immobilisation buildup
Archon recovery period expires 25% faster
Archon Buffs also grant +20% to all Elemental Resistances
Archon Buffs also grant 10% increased Movement Speed
20% faster start of Energy Shield Recharge while affected by an Archon Buff
40% increased Energy Shield Recharge Rate while affected by an Archon Buff
15% chance for Remnants you create to grant their effects twice
Recover 3% of Maximum Life when you collect a Remnant
Recover 3% of Maximum Mana when you collect a Remnant
40% reduced Magnitude of Ignite on you
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
40% reduced Effect of Chill on you
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you
20% chance for Damage of Enemies Hitting you to be Unlucky
20% chance for Damage with Hits to be Lucky
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
25% increased Magnitude of Ailments you inflict against Marked Enemies
25% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
3% increased Evasion Rating per 10 Intelligence
Gain Accuracy Rating equal to your Intelligence
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
40% reduced Poison Duration on you
Life Flasks gain 0.1 charges per Second
12% increased Movement Speed while Sprinting

Community Wiki

Edit

Liquid Emotions

  • Source: Delirium

The mist also offers a strange crafting material: Liquid Emotions. By combining these emotions, you are able to instill your amulet with a notable from the passive skill tree. This is like gaining an extra passive point for free attached to your gear.

They are also particularly great because you don't have to traverse the tree to get to them, allowing you to get off class bonuses that would normally be much harder to get.

Liquid Emotions can also be used to instill your endgame maps, applying “Delirious” to them and adding additional difficulty and rewards, allowing you to further juice your endgame maps.

Rise of the Abyssal
  • Distilled Emotions have been renamed to Liquid Emotions.
  • The 3 lowest tiers of Liquid Emotions are now called Diluted Liquid Emotions, while the 3 highest tiers are now called Concentrated Liquid Emotions, to better distinguish between the tiers.
  • Diluted and Concentrated Liquid Emotions have also received new 2D art.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.