The Trial of Chaos Unique /4
The Trial of Chaos Item /32
Body Rune
Stack Size: 1 / 10
Martial Weapons:Leeches 3% of Physical Damage as Life
Armour:+25 to maximum Life
Chimeral Inscribed Ultimatum
Area Level: 38
Number of Trials: 4
Take this item to The Temple of Chaos to participate in a Trial of Chaos.
Desert Rune
Stack Size: 1 / 10
Martial Weapons:Adds 7 to 11 Fire Damage
Armour:+12% to Fire Resistance
Glacial Rune
Stack Size: 1 / 10
Martial Weapons:Adds 6 to 10 Cold Damage
Armour:+12% to Cold Resistance
Inspiration Rune
Stack Size: 1 / 10
Martial Weapons:Gain 10 Mana per Enemy Killed
Armour:15% increased Mana Regeneration Rate
Iron Rune
Stack Size: 1 / 10
Martial Weapons:20% increased Physical Damage
Armour:20% increased Armour, Evasion and Energy Shield
Mind Rune
Stack Size: 1 / 10
Martial Weapons:Leeches 2% of Physical Damage as Mana
Armour:+20 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Martial Weapons:Gain 20 Life per Enemy Killed
Armour:Regenerate 0.3% of Life per second
Soul Core of Atmohua
Martial Weapons:Convert 20% of Requirements to Strength
Armour:Convert 20% of Requirements to Strength
Soul Core of Azcapa
Stack Size: 1 / 10
Martial Weapons:+15 to Spirit
Armour:10% increased Rarity of Items found
Soul Core of Cholotl
Martial Weapons:Convert 20% of Requirements to Dexterity
Armour:Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapons:30% increased Elemental Damage with Attacks
Armour:+5% to all Elemental Resistances
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapons:Recover 2% of Life on Kill
Armour:2% increased maximum Life
Soul Core of Opiloti
Stack Size: 1 / 10
Martial Weapons:15% chance to cause Bleeding on Hit
Armour:10% increased Charm Charges gained
Soul Core of Puhuarte
Stack Size: 1 / 10
Martial Weapons:30% increased chance to Ignite
Armour:+1% to Maximum Fire Resistance
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapons:5% increased Attack Speed
Armour:10% reduced Slowing Potency of Debuffs on You
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapons:15% chance to Poison on Hit
Armour:+7% to Chaos Resistance
Soul Core of Ticaba
Stack Size: 1 / 10
Martial Weapons:+12% to Critical Damage Bonus
Armour:Hits against you have 10% reduced Critical Damage Bonus
Soul Core of Topotante
Stack Size: 1 / 10
Martial Weapons:Attacks with this Weapon Penetrate 15% Elemental Resistances
Armour:15% increased Elemental Ailment Threshold
Soul Core of Tzamoto
Stack Size: 1 / 10
Martial Weapons:20% increased Freeze Buildup
Armour:+1% to Maximum Cold Resistance
Soul Core of Xopec
Stack Size: 1 / 10
Martial Weapons:30% increased chance to Shock
Armour:+1% to Maximum Lightning Resistance
Soul Core of Zalatl
Stack Size: 1 / 10
Martial Weapons:Recover 2% of Mana on Kill
Armour:2% increased maximum Mana
Soul Core of Zantipi
Martial Weapons:Convert 20% of Requirements to Intelligence
Armour:Convert 20% of Requirements to Intelligence
Stone Rune
Stack Size: 1 / 10
Martial Weapons:Causes 25% increased Stun Buildup
Armour:+40 to Stun Threshold
Storm Rune
Stack Size: 1 / 10
Martial Weapons:Adds 1 to 20 Lightning Damage
Armour:+12% to Lightning Resistance
Vaal Orb
Stack Size: 1 / 20
Modifies an item unpredictably and Corrupts it
Vision Rune
Stack Size: 1 / 10
Martial Weapons:+100 to Accuracy Rating
Armour:10% increased Life and Mana Recovery from Flasks
Modifiers /50
Tier:
50% reduced Life, Mana, and [EnergyShield|Energy Shield] Recovery Rate
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
80% reduced Life, Mana, and [EnergyShield|Energy Shield] Recovery Rate
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
50% less Area of Effect and [Projectile] Speed
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
[Buff|Buffs] expire three times faster and [Debuff|Debuffs] expire three times slower
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
50% less [Defences]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
No [Defences]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
-15% to Elemental [Resistances] and -10% to [MaximumResistances|Maximum Elemental Resistances]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
-30% to Elemental [Resistances] and -20% to [MaximumResistances|Maximum Elemental Resistances]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters grant no [Flask] and [Charm] Charges on death
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters gain 25% increased [SkillSpeed|Skill Speed]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters [Gain|gain] 30% of damage added as extra [Chaos] damage
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters [Gain|gain] 80% of damage added as extra [Chaos] damage
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters always deal [Critical] Hits
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monster [HitDamage|Hits] always inflict [Bleeding] and [Poison]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters have +50% to all [Resistances]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters cannot be [Slow|Slowed] or [Stun|Stunned]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters are protected by [EnergyShield|Energy Shield]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters inflict [GraspingVines|Grasping Vines] on [HitDamage|Hit]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Bosses deal more damage and take less damage
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
[Rarity|Rare] Monsters have 2 additional [MonsterModifiers|Modifiers]
30% increased Rare Monsters
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Your [Projectile|Projectiles] fly in random directions
Monsters fire additional [Projectile|Projectiles]
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
You and your [Minion|Minions] deal no damage for 2 seconds every 8 seconds
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Monsters release deadly [Volatiles] on death. [Rarity|Rare] monsters leave larger ones
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Bloody hearts appear that apply tethers, [Slow|Slowing] you. Breaking the tether will [Stun] you
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Bloody hearts appear that apply tethers, [Slow|Slowing] you. Breaking the tether will [Stun] you and cause you to become vulnerable to damage for a duration
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Runes will appear that will call deadly [Lightning] storms if you remain in them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Large runes will appear that will call deadly [Lightning] storms if you remain in them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Many large runes will appear that will call deadly [Lightning] storms if you remain in them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Rings of Doom appear on the ground which grow over time, exploding for [Physical] damage once they reach a maximum area
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Rings and circles of Doom appear on the ground which grow over time, exploding for [Physical] damage once they reach a maximum area
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing [Physical] damage
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing [Physical] damage and creating damaging blood ground
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
An ancient Vaal machination will deploy attacks against nearby intruders
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
An ancient Vaal machination will deploy an array of attacks against nearby intruders
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Pyramid objects appear, projecting four rotating lasers that inflict [CorruptedBlood|Corrupted Blood] on Hit
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Pyramid objects appear, projecting four fast rotating lasers that inflict [CorruptedBlood|Corrupted Blood] on Hit
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Challenge area contains several statues that [Petrify] you if you stand within their gaze for a duration
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Challenge area contains several statues that [Petrify] you for a long duration if you stand within their gaze for a short duration
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
An invulnerable shade stalks you, inflicting Ruin with its [Melee] hits
Fail the Trials on reaching 7 Ruin
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
An invulnerable shade stalks you, gaining speed and inflicting Ruin with [Melee] and [Projectile] hits
Fail the Trials on reaching 7 Ruin
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful [Melee] and [Projectile] hits
Fail the Trials on reaching 7 Ruin
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Challenge area contains turrets that will periodically fire [Fire] [Projectile|Projectiles] ahead
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Challenge area contains turrets that will periodically fire barrages of [Fire] [Projectile|Projectiles] ahead
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Challenge area contains turrets that will periodically fire [Lightning] [Projectile|Projectiles] ahead
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Challenge area contains turrets that will periodically fire a wave of [Lightning] [Projectile|Projectiles] ahead
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Challenge area contains spikes that deal [Physical] damage to those who step on them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Challenge area contains many spikes that deal [Physical] damage to those who step on them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.

The Trial of Chaos

The Trial of Chaos
Id: G3_10
Act: 3
Area Level: 38
Found Items have 10% chance to drop Corrupted in Area
Here, all challengers were welcome, regardless of wealth or station.
The Trial of Chaos Attr /7
NameShow Full Descriptions
Act3
Monster Level38
Connected AreaThe Temple of Chaos, The Temple of Chaos
BossUxmal, the Beastlord
Chetza, the Feathered Plague
Bahlak, the Sky Seer
The Trialmaster
ModsFound Items have 10% chance to drop Corrupted in Area
TopologiesG3_10
NPC
  • Atalui, Blood Priestess The Trial of Chaos: I did not undertake the Trial alone, but I did emerge a victor. I earned myself the role of High Priestess, as is custom. Had I possessed less willpower and skill, I would have earned a role that was... less important. I would be dead now, out there, with the rest of the chaff, rather than here serving Doryani. You should ask him about his Trial. His strategy caused quite the stir... but it made Chaos laugh, so it worked.
  • LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy Shield
    38Uxmal, the Beastlord77,4781331.47103,82052119100000
    38Chetza, the Feathered Plague77,4781331.9698103,82052119100000
    38Bahlak, the Sky Seer77,4783981.47103,8205212331580000
    38The Trialmaster123,9641971.471,038,20078219100000
    Trial Length /3
    LevelTrial Length
    14
    607
    7510

    Community Wiki

    Edit

    Trial of Chaos

    The Trial of Chaos also extends into endgame. As you gain Inscribed Ultimatums of higher and higher levels, The number of chambers that you can go through increases. In true Vaal style, this allows you to take even more risks for even more rewards.

    At endgame, you can progress through up to ten chambers with three bosses in a single run.

    Stacking ten tribulations on top of each other will make this a significant challenge, but it's worth it.

    Vaal Orb

    The Trialmaster will tempt you with items from the Vaal Empire, such as Vaal Orbs.

    Vaal Orbs are powerful crafting items that corrupt your gear with random, mysterious outcomes. Corruption prevents an item from being modified further, so it has to be the last step of your craft. But it's also the most dangerous one.

    For example, if you use one on your body armor, it might add a powerful new enchantment, or it might just reroll the entire item, bricking it completely.

    Vaal Orbs also have the ability to add a socket, allowing you to bypass the normal restriction of how many sockets an item can have.

    A body armor could get up to three sockets this way, allowing for a significant number of mods.

    Vaal Orbs can even modify uniques, adding enchantments or sockets to uniques can make them incredibly powerful, but there's a good chance you'll break them as well.

    Soul Cores

    The Trialmaster will also occasionally offer you Soul Cores.

    Originally formed by Chaos, the Vaal sought to replicate Soul Cores through human sacrifice rituals and blood magic to power their civilization.

    Soul Cores are powerful socketable items with mods that cannot be obtained from regular runes.

    Like all endgame content, there is of course a pinnacle boss. The final chamber will drop keys to this mysterious door.

    Some say this is where the Trialmaster himself resides, and perhaps you're willing to take the risk and find out.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.