Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
The Trialmaster Unique /5
GlimpseOfChaos
Requires: Level 52, 27 Dex, 27 Int
Can be modified while Corrupted
+(50150) to maximum Life
+(50150) to maximum Mana
(-3030)% to Fire Resistance
(-3030)% to Cold Resistance
(-3030)% to Lightning Resistance
ZerphisGenesis
Requires: Level 56
Has (13) Charm Slots
(2030)% increased Stun Threshold
(2550)% increased Corrupted Charms effect duration
50% of Charges consumed by used Charms are granted to your Life Flasks
50% of Charges consumed by used Life Flasks are granted to your Charms
+(1030) to Strength
Skills from Corrupted Gems have (1525)% increased Cost Efficiency during any Flask Effect
Corrupted Blood cannot be inflicted on you
MahuxotlsMachination
Requires: Level 48, 30 Str, 30 Int
Grants Skill: Raise Shield
(66333)% increased effect of Socketed Soul Cores
(333666)% increased Armour and Energy Shield
Hateforge
Requires: Level 60, 42 Str
(300400)% increased Armour
Gain (36) Rage on Hit
Gain a random Charge on reaching Maximum Rage, no more than once every (36) seconds
Lose all Rage on reaching Maximum Rage
(-1010) to Maximum Rage
TrialmasterJewel
Requires: Level 20
(0150)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels
The Trial of Chaos Item /22
UltimatumTrialQuestItem
Chimeral Inscribed Ultimatum
Area Level: 38
Number of Trials: 4
Take this item to The Temple of Chaos to participate in a Trial of Chaos.
GreaterSoulCoreChaos
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapon: 25% increased Magnitude of Poison you inflict
Armour: +13% to Chaos Resistance
GreaterSoulCorePhysical
Soul Core of Opiloti
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: 40% increased Magnitude of Bleeding you inflict
Helmets: 25% increased Pin duration
GreaterSoulCoreLife
Soul Core of Jiquani
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: Recover 5% of maximum Life on Kill
Body Armours: 5% increased maximum Life
GreaterSoulCoreMana
Soul Core of Zalatl
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: Recover 4% of maximum Mana on Kill
Helmets: 5% increased maximum Mana
GreaterSoulCoreElementalResist
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapon: 40% increased Elemental Damage with Attacks
Armour: +6% to all Elemental Resistances
GreaterSoulCoreFire
Soul Core of Puhuarte
Stack Size: 1 / 10
Limited to: 1
GreaterSoulCoreCold
Soul Core of Tzamoto
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: 60% increased Freeze Buildup
GreaterSoulCoreLightning
Soul Core of Xopec
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: 25% increased Magnitude of Shock you inflict
GreaterSoulCoreWealthRarity
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
GreaterSoulCoreTriElement
Soul Core of Topotante
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: Attacks with this Weapon Penetrate 25% Elemental Resistances
Boots: 25% reduced Effect of Non-Damaging Ailments on you
GreaterSoulCoreSpeed
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapon: 5% increased Attack Speed
Boots: 15% reduced Slowing Potency of Debuffs on You
GreaterSoulCoreCrit
Soul Core of Ticaba
Stack Size: 1 / 10
Limited to: 1
Body Armours: Hits against you have 50% reduced Critical Damage Bonus
Shields and Bucklers: Hits against you have 50% reduced Critical Damage Bonus
GreaterSoulCoreStrength
Soul Core of Atmohua
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Strength
Armour: Convert 40% of Requirements to Strength
GreaterSoulCoreDex
Soul Core of Cholotl
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Dexterity
Armour: Convert 40% of Requirements to Dexterity
GreaterSoulCoreint
Soul Core of Zantipi
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Intelligence
Armour: Convert 40% of Requirements to Intelligence
Modifiers /122
ReducedRecovery
Tier: 1
20% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 2
35% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 3
50% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 4
65% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 5
80% reduced Life, Mana, and Energy Shield Recovery Rate
LessenedReach
Tier: 1
20% less Area of Effect and Projectile Speed
LessenedReach
Tier: 2
35% less Area of Effect and Projectile Speed
LessenedReach
Tier: 3
50% less Area of Effect and Projectile Speed
LessenedReach
Tier: 4
65% less Area of Effect and Projectile Speed
LessenedReach
Tier: 5
80% less Area of Effect and Projectile Speed
BuffsExpireFaster
Tier: 1
Buffs on you expire 50% faster and Debuffs on you expire 25% slower
BuffsExpireFaster
Tier: 3
Buffs on you expire 100% faster and Debuffs on you expire 50% slower
BuffsExpireFaster
Tier: 5
Buffs on you expire 200% faster and Debuffs on you expire 100% slower
ReducedResistances
Tier: 1
-15% to Elemental Resistances
ReducedResistances
Tier: 2
-25% to Elemental Resistances
LimitedFlasks
Tier: 1
Monsters grant 20% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 2
Monsters grant 40% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 3
Monsters grant 60% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 4
Monsters grant 80% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 5
Monsters grant no Flask and Charm Charges on death
EscalatingDamageTaken
Tier: 1
In each encounter room, damage taken will increase by 1% every 2.5 seconds, up to 50%
EscalatingDamageTaken
Tier: 3
In each encounter room, damage taken will increase by 1% every 1.75 seconds, up to 50%
EscalatingDamageTaken
Tier: 5
In each encounter room, damage taken will increase by 1% every second, up to 50%
EscalatingMonsterSpeed
Tier: 1
Monsters gain 10% increased Skill Speed and Movement Speed
EscalatingMonsterSpeed
Tier: 3
Monsters gain 15% increased Skill Speed and Movement Speed
EscalatingMonsterSpeed
Tier: 5
Monsters gain 20% increased Skill Speed and Movement Speed
Tier: 1
Monsters gain 10% of Damage as Extra Damage of a random Element
Tier: 2
Monsters gain 15% of Damage as Extra Damage of a random Element
Tier: 3
Monsters gain 20% of Damage as Extra Damage of a random Element
Tier: 4
Monsters gain 25% of Damage as Extra Damage of a random Element
Tier: 5
Monsters gain 30% of Damage as Extra Damage of a random Element
ChaoticTouch
Tier: 1
Monsters gain 5% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 2
Monsters gain 11% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 3
Monsters gain 17% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 4
Monsters gain 23% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 5
Monsters gain 29% of Damage as Extra Chaos Damage
DeadlyMonsters
Tier: 1
Monsters have 100% increased Critical Hit Chance
DeadlyMonsters
Tier: 2
Monsters have 200% increased Critical Hit Chance
DeadlyMonsters
Tier: 3
Monsters have 300% increased Critical Hit Chance
DeadlyMonsters
Tier: 4
Monsters have 400% increased Critical Hit Chance
DeadlyMonsters
Tier: 5
Monsters have 500% increased Critical Hit Chance
ToxicMonsters
Tier: 1
Monsters have 10% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 2
Monsters have 20% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 3
Monsters have 30% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 4
Monsters have 40% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 5
Monsters have 50% chance to inflict Bleed or Poison
ResistantMonsters
Tier: 1
Monsters have +10% to all Resistances
ResistantMonsters
Tier: 2
Monsters have +20% to all Resistances
ResistantMonsters
Tier: 3
Monsters have +30% to all Resistances
ResistantMonsters
Tier: 4
Monsters have +40% to all Resistances
ResistantMonsters
Tier: 5
Monsters have +50% to all Resistances
UnstoppableMonsters
Tier: 1
Monsters have 30% reduced Slowing Potency of Debuffs on them and 30% increased Stun Threshold
UnstoppableMonsters
Tier: 3
Monsters have 50% reduced Slowing Potency of Debuffs on them and 50% increased Stun Threshold
UnstoppableMonsters
Tier: 5
Monsters have 75% reduced Slowing Potency of Debuffs on them and 75% increased Stun Threshold
ShieldingMonsters
Tier: 1
Monsters gain 10% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 2
Monsters gain 20% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 3
Monsters gain 30% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 4
Monsters gain 40% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 5
Monsters gain 50% of maximum Life as Extra maximum Energy Shield
MonstersSpawnVolatile
Tier: 1
Monsters have a 10% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 2
Monsters have a 20% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 3
Monsters have a 30% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 4
Monsters have a 40% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 5
Monsters have a 50% chance to release deadly Volatiles on death. Rare monsters leave larger ones
OverwhelmingMonsters
Tier: 1
Bosses have 30% increased Toughness and 10% increased Damage
OverwhelmingMonsters
Tier: 3
Bosses have 60% increased Toughness and 20% increased Damage
OverwhelmingMonsters
Tier: 5
Bosses have 100% increased Toughness and 30% increased Damage
LethalRareMonsters
Tier: 1
30% increased Rare Monsters
LethalRareMonsters
Tier: 3
60% increased Rare Monsters
LethalRareMonsters
Tier: 5
Rare Monsters have an additional Modifier
100% increased Rare Monsters
StormcallerRunes
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunes
Tier: 3
Large runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunes
Tier: 5
Many large runes will appear that will call deadly Lightning storms if you remain in them
ExpandingDonut
Tier: 1
Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
ExpandingDonut
Tier: 2
Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
BloodOrbs
Tier: 1
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
BloodOrbs
Tier: 2
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
OmnitechBoss
Tier: 1
An ancient Vaal machination will deploy attacks against nearby intruders
OmnitechBoss
Tier: 3
An ancient Vaal machination will deploy an array of attacks against nearby intruders
OmnitechBoss
Tier: 5
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
LaserPyramid
Tier: 1
Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit
LaserPyramid
Tier: 2
Pyramid objects appear, projecting four fast rotating lasers that inflict Corrupted Blood on Hit
PetrificationStatues
Tier: 1
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
PetrificationStatues
Tier: 3
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
PetrificationStatues
Tier: 5
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
StalkingShade
Tier: 1
An invulnerable shade stalks you, inflicting Ruin with its hits, it gains additional skills at higher tiers
StalkingShade
Tier: 2
An invulnerable shade stalks you, inflicting Ruin with its hits, it gains additional skills at higher tiers
StalkingShade
Tier: 3
An invulnerable shade stalks you, inflicting Ruin with its hits, it gains additional skills at higher tiers
ProjectileTurretsFire
Tier: 1
Challenge area contains Fire turrets that will periodically fire Projectiles ahead
ProjectileTurretsFire
Tier: 3
Challenge area contains more Fire turrets that will periodically fire Projectiles ahead
ProjectileTurretsFire
Tier: 5
Challenge area contains even more Fire turrets that will periodically fire Projectiles ahead
ProjectileTurretsLightning
Tier: 1
Challenge area contains Lightning turrets that will periodically fire Projectiles ahead
ProjectileTurretsLightning
Tier: 3
Challenge area contains more Lightning turrets that will periodically fire Projectiles ahead
ProjectileTurretsLightning
Tier: 5
Challenge area contains even more Lightning turrets that will periodically fire Projectiles ahead
SiphonedCharges
Tier: 1
Challenge area contains spikes that deal Physical damage to those who step on them
SiphonedCharges
Tier: 2
Challenge area contains many spikes that deal Physical damage to those who step on them
EntanglingMonsters
Tier: 1
Monsters inflict Grasping Vines on Hit
ScatteredProjectiles
Tier: 1
Your Projectiles fly in random directions
OccasionalImpotence
Tier: 2
You and your Minions deal no damage for 2 seconds every 8 seconds
SpawnsHeart
Tier: 1
Bloody hearts appear that apply tethers, Slowing you for 3 seconds. Breaking the tether will Stun you and cause you to take 5% increased damage for 3 seconds
SpawnsHeart
Tier: 3
Bloody hearts appear that apply tethers, Slowing you for 4 seconds. Breaking the tether will Stun you and cause you to take 10% increased damage for 4 seconds
SpawnsHeart
Tier: 5
Bloody hearts appear that apply tethers, Slowing you for 5 seconds. Breaking the tether will Stun you and cause you to take 15% increased damage for 5 seconds
BloodFog
Tier: 1
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
Tier: 1
All previously chosen Modifiers gain +1 Tier
All pending Currency Item Rewards are Doubled
Tier: 1
All pending Rewards are Destroyed
100% more Item Rarity
Tier: 1
Upgrade 2 previously chosen Modifiers
All pending Currency Item Rewards are Rerolled
Tier: 1
Upgrade 2 previously chosen Modifiers
All pending Soul Core Rewards are Rerolled
Tier: 1
An invulnerable Shade stalks you, inflicting Ruin with its Hits
Your current Ruin is set to 5
Unique Trial Bosses drop a Rare Unique Item
Tier: 1
All offered Modifiers are Hidden
All offered Rewards are Lucky
Tier: 1
When any offered Modifier is chosen, a previously chosen Modifier also gains +1 Tier
When a Room is Completed, a pending Currency Item or Soul Core Reward gains +1 to its Stack Size
Tier: 1
Modifiers offered at Boss Rooms are offered at their Maximum Tier
Boss Rooms offer an additional Reward
Tier: 1
All offered Modifiers gain +1 Tier
All offered Currency Item Rewards have their Stack Size Doubled
Tier: 1
Upgrade 2 previously chosen Modifiers
All Rooms offer an additional Reward
Tier: 1
Upgrade all previously chosen Modifiers
All Rooms offer 2 additional Rewards

The Trial of Chaos

The Trial of Chaos
Here, all challengers were welcome, regardless of wealth or station.
Objectives /2
WorldMapContentUltimatum
Ultimatum
...where peasants and High Priests alike could face the challenge...
WorldMapContentUltimatumDone
Ultimatum
...impressive work!...
The Trial of Chaos Attr /7
NameShow Full Descriptions
Act3
Level38
ConnectedThe Temple of Chaos
BossUxmal, the Beastlord
Chetza, the Feathered Plague
Bahlak, the Sky Seer
The Trialmaster
Tagsdungeon
Topologies
entrance end exit_ruin graph graph
Loading
LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy ShieldIconEnemyResistanceFireIconEnemyResistanceColdIconEnemyResistanceLightningIconEnemyResistanceChaos
38Uxmal, the Beastlord77,4781331.4789,7003643030300
38Chetza, the Feathered Plague77,4781331.969877,865364-303000
38Bahlak, the Sky Seer77,4781771.4777,865364295-300750
38The Trialmaster123,9641971.47233,5955467575750
Trial Length /3
LevelTrial Length
14
607
7510

Community Wiki

Edit

Trial of Chaos

The Trial of Chaos also extends into endgame. As you gain Inscribed Ultimatums of higher and higher levels, The number of chambers that you can go through increases. In true Vaal style, this allows you to take even more risks for even more rewards.

At endgame, you can progress through up to ten chambers with three bosses in a single run.

Stacking ten tribulations on top of each other will make this a significant challenge, but it's worth it.

Vaal Orb

The Trialmaster will tempt you with items from the Vaal Empire, such as Vaal Orbs.

Vaal Orbs are powerful crafting items that corrupt your gear with random, mysterious outcomes. Corruption prevents an item from being modified further, so it has to be the last step of your craft. But it's also the most dangerous one.

For example, if you use one on your body armor, it might add a powerful new enchantment, or it might just reroll the entire item, bricking it completely.

Vaal Orbs also have the ability to add a socket, allowing you to bypass the normal restriction of how many sockets an item can have.

A body armor could get up to three sockets this way, allowing for a significant number of mods.

Vaal Orbs can even modify uniques, adding enchantments or sockets to uniques can make them incredibly powerful, but there's a good chance you'll break them as well.

Soul Cores

The Trialmaster will also occasionally offer you Soul Cores.

Originally formed by Chaos, the Vaal sought to replicate Soul Cores through human sacrifice rituals and blood magic to power their civilization.

Soul Cores are powerful socketable items with mods that cannot be obtained from regular runes.

Like all endgame content, there is of course a pinnacle boss. The final chamber will drop keys to this mysterious door.

Some say this is where the Trialmaster himself resides, and perhaps you're willing to take the risk and find out.


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