The Trialmaster Unique /5
Can be modified while Corrupted
+(50–150) to maximum Life
+(50–150) to maximum Mana
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
Chaos Resistance is Zero
(20–30)% increased Stun Threshold
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
Grants Skill: Raise Shield
(333–666)% increased Armour and Energy Shield
(333–666)% increased effect of Socketed Soul Cores
(50–80)% increased Armour
Gain (1–3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
(0–100)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels
The Trial of Chaos Item /21
Chimeral Inscribed Ultimatum
Area Level: 38
Number of Trials: 4
Take this item to The Temple of Chaos to participate in a Trial of Chaos.
Soul Core of Atmohua
Stack Size: 1 / 10
Martial Weapons:Convert 20% of Requirements to Strength
Armour:Convert 20% of Requirements to Strength
Soul Core of Azcapa
Stack Size: 1 / 10
Martial Weapons:+15 to Spirit
Armour:10% increased Rarity of Items found
Soul Core of Cholotl
Stack Size: 1 / 10
Martial Weapons:Convert 20% of Requirements to Dexterity
Armour:Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapons:30% increased Elemental Damage with Attacks
Armour:+5% to all Elemental Resistances
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapons:Recover 2% of Life on Kill
Armour:2% increased maximum Life
Soul Core of Opiloti
Stack Size: 1 / 10
Martial Weapons:15% chance to cause Bleeding on Hit
Armour:10% increased Charm Charges gained
Soul Core of Puhuarte
Stack Size: 1 / 10
Martial Weapons:30% increased chance to Ignite
Armour:+1% to Maximum Fire Resistance
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapons:5% increased Attack Speed
Armour:10% reduced Slowing Potency of Debuffs on You
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapons:15% chance to Poison on Hit
Armour:+7% to Chaos Resistance
Soul Core of Ticaba
Stack Size: 1 / 10
Martial Weapons:+12% to Critical Damage Bonus
Armour:Hits against you have 10% reduced Critical Damage Bonus
Soul Core of Topotante
Stack Size: 1 / 10
Martial Weapons:Attacks with this Weapon Penetrate 15% Elemental Resistances
Armour:15% increased Elemental Ailment Threshold
Soul Core of Tzamoto
Stack Size: 1 / 10
Martial Weapons:20% increased Freeze Buildup
Armour:+1% to Maximum Cold Resistance
Soul Core of Xopec
Stack Size: 1 / 10
Martial Weapons:30% increased chance to Shock
Armour:+1% to Maximum Lightning Resistance
Soul Core of Zalatl
Stack Size: 1 / 10
Martial Weapons:Recover 2% of Mana on Kill
Armour:2% increased maximum Mana
Soul Core of Zantipi
Stack Size: 1 / 10
Martial Weapons:Convert 20% of Requirements to Intelligence
Armour:Convert 20% of Requirements to Intelligence
Modifiers /51
Tier: 1
40% reduced Life, Mana, and Energy Shield Recovery Rate
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 2
75% reduced Life, Mana, and Energy Shield Recovery Rate
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
50% less Area of Effect and Projectile Speed
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Tier: 1
Buffs expire three times faster and Debuffs expire three times slower
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Tier: 1
40% less Defences
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Tier: 2
75% less Defences
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Tier: 1
-15% to Elemental Resistances and -10% to Maximum Elemental Resistances
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Tier: 2
-30% to Elemental Resistances and -20% to Maximum Elemental Resistances
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Monsters grant no Flask and Charm Charges on death
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Tier: 1
In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
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Tier: 1
Monsters gain 20% increased Skill Speed
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Tier: 1
Monsters gain 20% of damage added as extra Chaos damage
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Tier: 2
Monsters gain 50% of damage added as extra Chaos damage
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Tier: 1
Monsters have 300% increased Critical Hit Chance
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Tier: 2
Monsters always deal Critical Hits
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Tier: 1
Monster Hits always inflict Bleeding and Poison
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Tier: 1
Monsters have +40% to all Resistances
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Tier: 1
Monsters cannot be Slowed or Stunned
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Tier: 1
Monsters are protected by Energy Shield
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Tier: 1
Monsters inflict Grasping Vines on Hit
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Tier: 1
Bosses deal more damage and take less damage
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Tier: 1
Rare Monsters have 2 additional Modifiers
30% increased Rare Monsters
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Tier: 1
Your Projectiles fly in random directions
Monsters fire additional Projectiles
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Tier: 2
You and your Minions deal no damage for 2 seconds every 8 seconds
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Tier: 1
Monsters release deadly Volatiles on death. Rare monsters leave larger ones
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 2
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
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Tier: 2
Large runes will appear that will call deadly Lightning storms if you remain in them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 3
Many large runes will appear that will call deadly Lightning storms if you remain in them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
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Tier: 2
Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
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Tier: 2
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
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Tier: 1
An ancient Vaal machination will deploy attacks against nearby intruders
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Tier: 2
An ancient Vaal machination will deploy an array of attacks against nearby intruders
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Tier: 3
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
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Tier: 1
Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit
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Tier: 2
Pyramid objects appear, projecting four fast rotating lasers that inflict Corrupted Blood on Hit
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 2
Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
An invulnerable shade stalks you, inflicting Ruin with its Melee hits
Fail the Trials on reaching 7 Ruin
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Tier: 2
An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits
Fail the Trials on reaching 7 Ruin
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 3
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits
Fail the Trials on reaching 7 Ruin
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Challenge area contains turrets that will periodically fire Fire Projectiles ahead
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 2
Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Challenge area contains turrets that will periodically fire Lightning Projectiles ahead
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 2
Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 1
Challenge area contains spikes that deal Physical damage to those who step on them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier: 2
Challenge area contains many spikes that deal Physical damage to those who step on them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.

The Trial of Chaos

The Trial of Chaos
Id: G3_10
Act: 3
Area Level: 38
Found Items have 10% chance to drop Corrupted in Area
Here, all challengers were welcome, regardless of wealth or station.
The Trial of Chaos Attr /8
NameShow Full Descriptions
Act3
Monster Level38
Connected AreaThe Temple of Chaos, The Temple of Chaos
BossUxmal, the Beastlord
Chetza, the Feathered Plague
Bahlak, the Sky Seer
The Trialmaster
Tagsdungeon
ModsFound Items have 10% chance to drop Corrupted in Area
TopologiesG3_10
NPC
  • Atalui, Blood Priestess The Trial of Chaos: I did not undertake the Trial alone, but I did emerge a victor. I earned myself the role of High Priestess, as is custom. Had I possessed less willpower and skill, I would have earned a role that was... less important. I would be dead now, out there, with the rest of the chaff, rather than here serving Doryani. You should ask him about his Trial. His strategy caused quite the stir... but it made Chaos laugh, so it worked.
  • LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy Shield
    38Uxmal, the Beastlord77,4781331.47103,82052119101515150
    38Chetza, the Feathered Plague77,4781331.9698103,8205211910-151500
    38Bahlak, the Sky Seer77,4781771.47103,8205211910-150300
    38The Trialmaster123,9641971.471,038,20052119103030300
    Wager /14
    Trial Length /3
    LevelTrial Length
    14
    607
    7510

    Community Wiki

    Edit

    Trial of Chaos

    The Trial of Chaos also extends into endgame. As you gain Inscribed Ultimatums of higher and higher levels, The number of chambers that you can go through increases. In true Vaal style, this allows you to take even more risks for even more rewards.

    At endgame, you can progress through up to ten chambers with three bosses in a single run.

    Stacking ten tribulations on top of each other will make this a significant challenge, but it's worth it.

    Vaal Orb

    The Trialmaster will tempt you with items from the Vaal Empire, such as Vaal Orbs.

    Vaal Orbs are powerful crafting items that corrupt your gear with random, mysterious outcomes. Corruption prevents an item from being modified further, so it has to be the last step of your craft. But it's also the most dangerous one.

    For example, if you use one on your body armor, it might add a powerful new enchantment, or it might just reroll the entire item, bricking it completely.

    Vaal Orbs also have the ability to add a socket, allowing you to bypass the normal restriction of how many sockets an item can have.

    A body armor could get up to three sockets this way, allowing for a significant number of mods.

    Vaal Orbs can even modify uniques, adding enchantments or sockets to uniques can make them incredibly powerful, but there's a good chance you'll break them as well.

    Soul Cores

    The Trialmaster will also occasionally offer you Soul Cores.

    Originally formed by Chaos, the Vaal sought to replicate Soul Cores through human sacrifice rituals and blood magic to power their civilization.

    Soul Cores are powerful socketable items with mods that cannot be obtained from regular runes.

    Like all endgame content, there is of course a pinnacle boss. The final chamber will drop keys to this mysterious door.

    Some say this is where the Trialmaster himself resides, and perhaps you're willing to take the risk and find out.


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