Skill Gems /145

Expended version of Skill Gems and Support Gems

Ancestral Warrior Totem
Totem
AoE, Physical, Duration
Level: 13
Requires: Level 52, 119 Str
Requires: One Hand Mace, Two Hand Mace
Raises a Totem that uses socketed Mace skills.
Totem lasts 20 seconds
Limit 1 Totem
Totem base attack time is 1 second
Totem deals 17 to 25 Base Physical Damage
Skills can be managed in the Skills Panel.
Arc
Spell
Chaining, Lightning
Level: 10
Cost: 35 Mana
Cast Time: 0.90 sec
Critical Strike Chance: 9.00%
Requires: Level 27, 64 Int
An arc of lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
Deals 14 to 81 Lightning Damage
Base Chaining range is 3.5 metres
Chains 2 Times
15% chance to Shock Enemies
50% more Damage for each remaining Chain
Skills can be managed in the Skills Panel.
Arctic Armour
Buff
Spell, Persistent, Cold
Level: 7
Reservation: 30 Spirit
Critical Strike Chance: 11.00%
Requires: Level 22, 52 Int
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will be partially absorbed by the barrier, removing a stage from it but dealing less damage to you and causing a burst of ice that deals Cold Spell damage to the attacker.
Deals 20 to 31 Cold Damage per Stage
7% less Fire Damage taken per Stage
7% less Physical Damage taken per Stage
Gains a Stage every 1.5 seconds, up to a maximum of 3 Stages
Skills can be managed in the Skills Panel.
Armour Breaker
Attack
Melee, Strike, AoE
Level: 12
Cost: 20 Mana
Attack Speed: 80% of base
Attack Damage: 86%
Requires: Level 42, 96 Str
Requires: Two Hand Mace, One Hand Mace
Attack with a forceful blow, knocking enemies back and weakening their armour.
Knocks Enemies Back on Hit
+2 to Melee Strike Range
Hits Break 1562 Armour
Skills can be managed in the Skills Panel.
Armour Piercing Rounds
Ammunition
Attack, AoE, Projectile, Physical
Level: 5
Cost: 15 Mana
Requires: Level 14, 20 Str, 20 Dex
Requires: Crossbow
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Attack Speed: 425% of base
Attack Damage: 28%
Hits Break 7 Armour
Knocks Back Enemies
Can fire 14 Bolts before reloading
Skills can be managed in the Skills Panel.
Ball Lightning
Spell
AoE, Projectile, Lightning
Level: 13
Cost: 46 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 9.00%
Requires: Level 52, 119 Int
Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.
Deals 2 to 30 Lightning Damage
Hits enemies in range every 0.2 seconds
Base radius is 1.8 metres
700% more chance to Shock enemies
Skills can be managed in the Skills Panel.
Barrage
Spell
Duration
Level: 4
Cost: 16 Mana
Cooldown Time: 5.00 sec
Cast Time: 0.70 sec
Requires: Level 9, 21 Dex
Requires: Bow
Ready a volley of arrows, causing your next bow attack to repeat multiple times. Consumes your frenzy charges on use to add additional repeats.
Buff lasts for up to 5.00 seconds
Buff causes your next Bow Attack to repeat 2 times, plus an additional time per Frenzy Charge consumed
Skills can be managed in the Skills Panel.
Barrier Invocation
Buff
Persistent, Trigger, Meta
Reservation: 60 Spirit
Requires: Level 26, 61 Int
Casting the skill once activates it, causing it to gain Energy when your Energy Shield is damaged by Hits. Casting again once sufficient Energy is gathered will consume the Energy to trigger socketed Spells.
When Hit, gain 1 Energy for each 5 Energy Shield lost to Damage Taken
Maximum Energy is 500
Skills can be managed in the Skills Panel.
Bind Spectre
Minion
Spell
Level: 8
Cast Time: 3.00 sec
Requires: Level 33, 55 Int
Captures the spirit of a defeated monster, allowing you to summon it as a Minion.
Skills can be managed in the Skills Panel.
Blasphemy
Spell
Buff, Persistent, AoE, Aura
Cost Time: Instant
Requires: Level 10, 26 Int
Combines all socketed Curse skills into a vile Aura, applying their effects to all nearby enemies.
Socketed Curse Skills apply in an Aura around you
Reserves 30 Spirit per socketed Curse
Skills can be managed in the Skills Panel.
Blazing Lance
Attack
Projectile, Fire
Level: 13
Cost: 76 Mana
Attack Speed: 30%
Attack Damage: 277%
Requires: Level 52, 119 Str
Requires: Spear
Projectiles Pierce all Targets
Deals 158 Base Fire Damage per second
Converts 50% of Physical Damage to Fire Damage
Base radius is 0.8 metres
Base secondary radius is 2.4 metres
Skills can be managed in the Skills Panel.
Bone Cage
Spell
Duration, AoE, Physical, Nova
Level: 2
Cost: 12 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Requires: Level 3
Raises a ring of bone spikes around you. The spikes explode when an enemy touches them, damaging and Pinning bearby enemies.
Causes 15 to 22 Physical Damage
Hits are Pinning
Pins enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 meter
Cage duration is 1.6 seconds
Skills can be managed in the Skills Panel.
Bone Offering
Minion
Spell, Buff, Duration, AoE, Physical
Level: 3
Cost: 10 Mana
Cast Time: 0.60 sec
Critical Strike Chance: 8.00%
Requires: Level 6, Int 18
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.
Skills can be managed in the Skills Panel.
Boneshatter
Attack
AoE, Melee, Strike
Level: 1
Cost: 10 Mana
Attack Speed: 60% of base
Attack Damage: 50%
Requires: Level 1
Requires: Two Hand Mace, One Hand Mace
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
+2 to Melee Strike Range
Does not cause Stun buildup
Skills can be managed in the Skills Panel.
Bonestorm
Spell
Channelling, Projectile, Physical, AoE
Level: 3
Cost: 15.58 Mana per second
Cast Time: 0.75 sec
Critical Strike Chance: 15.00%
Requires: Level 6, Int 18
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies. Shrapnel lodges in enemies hit, causing Attacks against them to deal additional damage. Consumes your Power Charges to cause the spikes to explode on impact, damaging all nearby enemies.
Skills can be managed in the Skills Panel.
Bow Shot
Attack
Projectile
Level: 6
Attack Damage: 153%
Requires: Level 18
Requires: Bow
Fire an arrow with your Bow.
Skills can be managed in the Skills Panel.
Cast on Critical
Buff
Persistent, Trigger, Meta
Reservation: 100 Spirit
Requires: Level 58, 73 Dex, 73 Int
While active, gains Energy when you Critically Hit enemies and triggers socketed spells on reaching maximum Energy.
Gains 10 Energy when you deal a Critical Strike with a Skill
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Skills can be managed in the Skills Panel.
Cast on Freeze
Meta
Persistent, Trigger, Meta
Reservation: 100 Spirit
Requires: Level 58, 73 Dex, 73 Int
Grants a buff that causes you to gain energy when you Freeze enemies and trigger socketed spells on reaching maximum energy.
Gain 100 Energy when you Freeze an Enemy with a Hit from a Skill, once per Skill use
Trigger all Socketed Spells and lose all Energy on reaching maximum Energy
Skills can be managed in the Skills Panel.
Cast on Melee Kill
Trigger
Meta, Spell
Level: 1 (Max)
Reservation: 50 Spirit
Cooldown Time: 1.00 sec
Cast Time: Instant
Requires: Level 1
While active, gains energy when you kill enemies with melee attacks and triggers socketed spells on reaching maximum energy.
Gains 30 Energy when you Kill an Enemy with a Melee Hit
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
Socketed Skills deal 50% more Damage
Skills can be managed in the Skills Panel.
Cast on Melee Stun
Meta
Spell
Level: 1 (Max)
Reservation: 50 Spirit
Cooldown Time: 1.00 sec
Cast Time: Instant
Cast on Melee Stun gains energy when you stun enemies with melee attacks. On reaching maximum energy, trigger all socketed spells.
Gains 10 Energy per Enemy Power when you Heavily Stun an Enemy with a Melee Hit
Gains 2 Energy per Enemy Power when you Stun an Enemy with a Melee Hit
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
Skills can be managed in the Skills Panel.
Cast on Minion Death
Spell
Minion, Buff, Persistent, Trigger, Meta
Level: 4
Reservation: 30 Spirit
Cast Time: Instant
Requires: Level 10, 25 Int
While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.
Gains Energy when your Minions die, based on the defensive power of the Minion
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Skills can be managed in the Skills Panel.
Cast on Shock
Meta
Spell
Reservation: 100 Spirit
Requires: Level 1
Grants a buff that causes you to gain energy when you shock enemies and trigger socketed spells on reaching maximum energy.
Gain 20 Energy when you Shock an Enemy with a Hit from a Skill, once per Skill use
10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
Trigger all Socketed Spells and lose all Energy on reaching maximum Energy
Skills can be managed in the Skills Panel.
Cast while Channelling
Trigger
Meta, Spell
Level: 1 (Max)
Reservation: 100 Spirit
Cooldown Time: 1.00 sec
Cast Time: Instant
Cast while Channelling gains energy while you channel. On reaching maximum energy, Trigger all socketed spells.
Gains 60 Energy per second while you are Channelling
Loses 25 Energy per second while you are not Channelling
Loses all Energy when Reservation becomes inactive
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
Skills can be managed in the Skills Panel.
Charged Staff
Spell
Duration, Buff, Attack, AoE, Melee
Level: 6
Cost: 17 Mana
Cast Time: 0.75 sec
Requires: Level 21, 20 Dex, 20 Int
Requires: Quarterstaff
Consume all Power Charges to infuse your Quarterstaff with electricity for a duration, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing the skill while the buff is active grants additional duration and damage up to a cap.
Skills can be managed in the Skills Panel.
Cold Snap
Spell
AoE, Cold
Level: 5
Cost: 15 Mana
Cast Time: 0.40 sec
Critical Strike Chance: 13.00%
Requires: Level 14, 34 Int
Shatters a Frozen enemy dealing a large amount of Cold Damage in a small area. Can be used on a Frostbolt to detonate it causing Cold Snap to trigger on all Frozen enemies near it.
Deals 84 to 126 Cold Damage
Base explosion radius is 0.7 metres
Skills can be managed in the Skills Panel.
Comet
Spell
AoE, Cold
Level: 9
Cost: 92 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Requires: Level 27, 64 Int
Pull a massive icy chunk from the air, dealing high damage at the targeted location. Targeting close up will cause you to float back as you cast.
Deals 127 to 191 Cold Damage
+1 second to Total Cast Time
Hits are Freezing
Base Radius is 2.8 metres
Skills can be managed in the Skills Panel.
Contagion
Spell
AoE, Duration, Chaos
Level: 2
Cost: 11 Mana
Cast Time: 1.00 sec
Requires: Level 3
Afflicts a single enemy with a debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the minion or explosion to spread Contagion on hit.
Deals 1.8 base Chaos Damage per second
Spell damage modifiers also apply to debuff Damage over Time
Increasing damage by 100% for each debuff transmitted, up to a maximum of 300%
Debuff lasts for 5 seconds
The Infection radius is 1.7 metres
Skills can be managed in the Skills Panel.
Dark Effigy
Spell
AoE, Totem, Chaos, Duration, Projectile
Level: 6
Cast Time: 1.00 sec
Requires: Level 21, Int 38
Raises a Totem that bombards enemies afflicated by Chaos damage over time Debuffs.
Skills can be managed in the Skills Panel.
Despair
Spell
AoE, Duration, Chaos, Curse
Level: 5
Cost: 23 Mana
Cast Time: 0.70 sec
Requires: Level 16, Int 31
Curses all targets in an area after a short delay, lowering their Chaos resistance.
Skills can be managed in the Skills Panel.
Detonate Dead
Spell
AoE, Fire, Physical
Level: 4
Cost: 15 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%
Requires: Level 12, Int 25
Causes a Corpse to violently explode, damaging surrounding enemies.
Skills can be managed in the Skills Panel.
Detonating Arrow
Attack
AoE, Projectile, Channelling, Detonator
Level: 9
Cost: 19.9 Mana per second
Attack Speed: 40% of base
Attack Damage: 55%
Requires: Level 31, Dex 72, Bow
Channel to build up power before firing off a burning arrow. The arrow will detonate on impact at maximum charge, causing an explosion in an area around it.
Gain 120% of Damage as Extra Fire Damage per Stage
Maximum 5 Stages
Skills can be managed in the Skills Panel.
Earthquake
Attack
AoE, Duration, Slam, Melee
Level: 2
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: 66%
Requires: Level 3, 9 Str
Requires: Two Hand Mace, One Hand Mace
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Attacking again before the eruption will not create another area of Jagged Ground.
Jagged Ground you create has 100% increased Effect
Jagged Ground duration is 3 seconds
Impact radius is 1.8 metres
Jagged Ground radius is 2.2 metres
Skills can be managed in the Skills Panel.
Earthshatter
Attack
AoE, Slam, Duration, Melee
Level: 5
Cost: 13 Mana
Attack Speed: 80% of base
Attack Damage: 85%
Requires: Level 13, 34 Str
Requires: Two Hand Mace, One Hand Mace
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries or other Slam Attacks performed near the spike will cause it to shatter damaging surrounding enemies.
Maximum 5 Spikes
Spike duration is 6 seconds
Deals Damage along the fissure's Path and in a 1 metre radius around the emerging spike
Skills can be managed in the Skills Panel.
Electrocuting Arrow
Attack
Projectile, Lightning, Duration, Bow
Level: 6
Cost: 19 Mana
Attack Speed: 50% of base
Attack Damage: 153%
Requires: Level 21, Dex 38, Bow
Leap foward into the air and fire downard. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to apply Electrocution. This rod is removed when the enemy is next Electrocuted.
Skills can be managed in the Skills Panel.
Enfeeble
Spell
AoE, Duration, Curse
Level: 3
Cast Time: 0.70 sec
Requires: Level 6, 16 Int
Curses all enemies in an area after a short duration, causing them to deal less damage.
Curse duration is 8.4 seconds
Curse radius is 2 metres
Normal or Magic cursed enemies deal 21% less damage
Rare or Unique cursed enemies deal 16% less damage
Skills can be managed in the Skills Panel.
Escape Shot
Attack
Cold, AoE, Projectile, Bow
Level: 1
Cost: 11 Mana
Attack Damage: 40%
Requires: Level 1, Bow
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Converts 100% of Physical Damage to Cold Damage
+0.7 seconds to Attack Time
Base impact radius is 1.8 metres
700% more Freeze Buildup
Skills can be managed in the Skills Panel.
Essence Drain
Spell
Projectile, Duration, Chaos, AoE
Level: 3
Cost: 10 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Requires: Level 6, Int 18
Fires a Projectile that applies a Chaos damage over time debuff when it hits.
Causes 9 to 16 Chaos damage
Skills can be managed in the Skills Panel.
Explosive Grenade Launcher
Attack
AoE, Projectile, Duration
Level: 5
Cost: 18 Mana
Cooldown Time: 3.00 sec (3 uses)
Attack Speed: 75% of base
Attack Damage: 285%
Requires: Level 14, 20 Str, 20 Dex
Requires: Crossbow
Fire a bouncing grenade that unleashes a devastating blast when its fuse expires.
Converts 20% of Physical Damage to Fire Damage
Fuse duration is 2.5 seconds
Explosion radius is 1.9 metres
Skills can be managed in the Skills Panel.
Explosive Shot
Ammunition
Attack, AoE, Projectile, Fire, Detonator
Level: 7
Cost: 17 Mana
Attack Speed: 70% of base
Requires: Level 22, 30 Str, 30 Dex
Requires: Crossbow
Loads your Crossbow with flaming bolts that explode on impact. The explosion will detonate any grenades in its area of effect.
Converts 30% of Physical Damage to Fire Damage
Knocks Back Enemies
Skills can be managed in the Skills Panel.
Eye of Winter
Spell
Projectile, Cold
Level: 13
Cost: 76 Mana
Cast Time: 1.10 sec
Critical Strike Chance: 12.00%
Requires: Level 52, 119 Int
Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental Ground Effect, it will take on that effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
Deals 16 to 24 Cold Damage
Base duration is 4 seconds
Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Inflicts Critical Weakness on Hit
Skills can be managed in the Skills Panel.
Falling Thunder
Attack
AoE, Slam, Projectile, Lightning
Level: 2
Cost: 6 Mana
Attack Speed: 60% of base
Attack Damage: 147%
Requires: Level 3
Requires: Quarterstaff
Infuse a staff with electrical energies, then slam the ground to deal damage in a large area in front of you. Consumes any Power Charges you have to fire lightning projectiles fowards from the impact.
Convers 60% of Physical Damage to Lightning Damage
25% more Damage per Power Charge Consumed
Cone Length is 4 metres
100% more Damage if a Power Charge was Consumed
Projectiles
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
10% chance to Shock enemies
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge
Skills can be managed in the Skills Panel.
Ferocious Roar
Meta
AoE, Shapeshift, Bear
Level: 12
Cost: 14 Mana
Use Time: 1.33 sec
Requires: Level 42, 51 Str, 51 Int
Shapeshift into a bear and trigger Warcry skills.
+0.6 seconds to Total Use Time if not already a Bear
Triggers Socketed Warcry Skills
Socketed Skills deal 63% increased Damage
Socketed Skills have 50% increased Area of Effect
Attacks Exerted by Socketed Skills deal 64% increased Damage
Skills can be managed in the Skills Panel.
Fireball
Spell
Projectile, AoE, Fire
Level: 6
Cost: 20 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7%
Requires: Level 21, 38 Int
Launches a large ball of Fire which explodes, firing a nova of smaller firebolts outwards on impact.
Deals 35 to 55 Fire Damage
Skills can be managed in the Skills Panel.
Firestorm
Spell
AoE, Duration, Fire
Level: 7
Cost: 41 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7%
Requires: Level 27, 46 Int
Flamming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Skills can be managed in the Skills Panel.
Flame Wall
Spell
AoE, Duration, Fire
Level: 1
Cost: 14 Mana
Cast Time: 1.00 sec
Requires: Level 1
Create a wall of Fire for a duration, which deals Burning damage to everything in its area. Each enemy that enters the wall also receives a secondary Burning debuff which presists for a short duration after leaving the wall. Any Projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
Deals 1.2 Base Fire Damage per second
Secondary Debuff deal 4.1 Base Fire Damage per second
Base Duration is 4.50 seconds
Projectiles which pass through the wall deal 3 to 5 Added Fire Damage
Skills can be managed in the Skills Panel.
Flameblast
Spell
AoE, Fire, Channelling, Nova
Level: 7
Cost: 17.17 Mana per second
Cast Time: 0.25 sec
Critical Strike Chance: 8.00%
Requires: Level 22, 52 Int
Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Cannelled for.
Deals 11 to 17 Fire Damage
200% more Damage per stage
10 maximum Stages
Base Radius is 0.4 metres per Stage
Skills can be managed in the Skills Panel.
Flash Grenade Launcher
Attack
AoE, Projectile, Duration
Level: 5
Cost: 15 Mana
Cooldown Time: 4.00 sec
Attack Speed: 75% of base
Attack Damage: 142%
Requires: Level 14, 20 Str, 20 Dex, Crossbow
Fire a bouncing grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Blind Enemies
1000% more Stun buildup
Fuse Duration is 0.85 seconds
Explosion radius is 2.6 metres
Skills can be managed in the Skills Panel.
Flicker Strike
Attack
Melee, Strike, AoE, Movement
Level: 10
Cost: 40 Mana
Attack Speed: 50% of base
Attack Damage: 354%
Requires: Level 47, 40 Dex, 40 Int
Requires: Quarterstaff
Teleport to a enemy and strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.
Teleports and Strikes 3 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill
Skills can be managed in the Skills Panel.
Fragmentation Rounds
Ammunition
Attack, AoE, Projectile, Physical
Level: 5
Cost: 7 Mana
Requires: Level 14, 20 Str, 20 Dex, Crossbow
Load your Crossbow with Piercing bolts that fire in a burst. Bolts that hit a Frozen enemy or Ice Crystal consume the Freeze or shatter the Crystal and cause an explsion of shrapnel.
Attack Damage: 50%
Consumes Freeze on enemies to deal 300% more Damage
Multiple Bolts from one burst can hit the same target
Bolts Pierce 2 Targets
Fires 10 Bolts per Burst
Skills can be managed in the Skills Panel.
Freezing Mark
Spell
Attack, AoE, Mark, Cold, Duration, Nova
Level: 7
Cost: 16 Mana
Cast Time: 0.50 sec
Requires: Level 22, 30 Dex, 30 Int
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse.
Mark duration is 8 seconds
Hits against Marked enemy cause 100% more Freeze buildup
Skills can be managed in the Skills Panel.
Frost Bomb
Spell
AoE, Duration, Cold, Orb
Level: 9
Cost: 54 Mana
Cooldown Time: 3.50 sec
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Requires: Level 27, 64 Int
Creates a Crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Deals 33 to 50 Cold Damage
4% more Damage with Hits per 0.1 seconds Duration
Base duration is 3.00 seconds
Base secondary duration is 5.00 seconds
5% chance for Hits to be Freezing
Base radius is 2 metres
Debuff applies 75% reduced Life Regeneration rate
Cold Exposure applies -15% to Cold Resistance
Debuff applies 75% reduced Energy Shield Regeneration rate
Skills can be managed in the Skills Panel.
Frost Wall
Spell
Duration, Cold, AoE
Level: 6
Cost: 20 Mana
Cooldown Time: 3.00 sec (3 uses)
Cast Time: 0.80 sec
Requires: Level 21, 38 Int
Creates a wall of Ice Crystals which holds back enemies. The wall will shatter if sufficiently damaged, or if pushed hard enough, dealing damage around the broken sections.
Deals 21 to 32 Cold Damage
Base Duration is 8.00 seconds
Wall length is 3.5 metres
Wall sections have 334 maximum Life
Skills can be managed in the Skills Panel.
Frostbolt
Spell
Projectile, Cold, Duration, AoE
Level: 2
Cost: 11 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 12.00%
Requires: Level 3
Fires a slow moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Skills can be managed in the Skills Panel.
Frozen Locus
Attack
AoE, Duration, Cold, Melee
Level: 1
Cost: 13 Mana
Attack Speed: 70% of base
Attack Damage: 100%
Requires: Level 1
Requires: Quarterstaff
Leap backward and strike the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it an icy explosion that deals Attack damage but does not use your weapon's damage.
Ice Crystal duration is 6 seconds
Ice Crystal has 43 maximum Life
Chilled Ground radius is 3 metres
Skills can be managed in the Skills Panel.
Furious Slam
Attack
AoE, Slam, Shapeshift, Bear
Level: 12
Cost: 10 Mana
Attack Time: 1.65 sec
Attack Damage: 274%
Requires: Level 42, 51 Str, 51 Int
Shapeshift into a bear and slam the ground with great force, causing a stunning shockwave that deals damage in a large area around you.
50 to 75 Added Attack Physical Damage
+0.6 seconds to Total Attack Time if not already a Bear
Base radius is 3.5 metres
Hits Stun Enemies as though dealing 300% more Damage
Skills can be managed in the Skills Panel.
Gas Arrow
Attack
Projectile, Duration, AoE, Bow
Level: 6
Cost: 14 Mana
Attack Damage: 128%
Requires: Level 21, Dex 38, Bow
Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Skills can be managed in the Skills Panel.
Glacial Bolt
Ammunition
Attack, AoE, Projectile, Cold
Level: 7
Cost: 15 Mana
Requires: Level 22, 30 Str, 30 Dex
Requires: Crossbow
Loads your Crossbow with icy bolts that create two walls of Ice Crystals on impact.
Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
100% more Freeze Buildup
Skills can be managed in the Skills Panel.
Glacial Cascade
Attack
AoE, Cold, Melee
Level: 4
Cost: 17 Mana
Attack Speed: 75%
Attack Damage: 46%
Requires: Level 12, 14 Dex, 14 Int
Requires: Quarterstaff
Sweep a Quarterstaff upwards, releasing a thin wave of frost which deals damage in a series of small bursts. The final burst of the wave then surges out futther with a large spike of ice. Any Frozen enemies hit by the final burst also take another, more powerful hit.
Converts 60% of Physical Damage to Cold Damage
Burst radius is 0.5 metres
Wave length is 4.8 metres
Causes 8 Bursts
Skills can be managed in the Skills Panel.
Hammer of the Gods
Attack
AoE, Melee, Slam, Duration
Level: 11
Cost: 46 Mana
Cooldown Time: 24.00 sec
Attack Speed: 50% of base
Attack Damage: 1307%
Requires: Level 41, 95 Str
Requires: Once Hand Mace, Two Hand Mace
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target.
Base duration is 2.5 seconds
Base radius is 2.4 metres
Can't be Evaded
Skills can be managed in the Skills Panel.
Hand of Chayula
Attack
AoE, Melee, Strike, Chaos, Meta
Level: 9
Cost: 21 Mana
Attack Speed: 90% of base
Attack Damage: 122%
Requires: Level 31, 40 Int, 40 Int
Requires: Unarmed, Quarterstaff
Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and Marks with increased effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
16 to 30 Added Chaos Damage
Can't be Evaded
+9% to Critical Strike Chance
Skills can be managed in the Skills Panel.
Herald of Ash
Spell
AoE, Fire, Herald, Duration
Level: 5
Reservation: 30 Spirit
Cooldown Time: 1.00 sec
Cast Time: Instant
Requires: Level 16, 31 Str
While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt.
Base duration is 4.00 seconds
Base radius is 1 metre
Base Burning Damage is 30.5% of Overkill Damage
Burn surrounding Enemies if Overkill Damage is at least 20% of Enemy's Maximum Life
Buff causes Attacks to gain 15% of Damage as Extra Fire Damage
Skills can be managed in the Skills Panel.
Herald of Ice
Buff
AoE, Attack, Herald, Persistent, Melee, Bow
Level: 5
Reservation: 30 Spirit
Attack Damage: 100%
Requires: Level 16, 17 Str, 17 Int
While active, Shattering an enemy will cause an icy explosion that deals Attack damage to surrounding enemies.
Skills can be managed in the Skills Panel.
Herald of Thunder
Buff
AoE, Lightning, Persistent, Melee, Bow
Level: 5
Reservation: 30 Spirit
Attack Damage: 100%
Requires: Level 16, 31 Dex
While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Cannot inflict Shock
Converts 100% of Physical Damage to Lightning Damage
Base radius is 3.2 metres
Lightning Bolts strike the targets of your next 5 Attack Hits after Killing a Shocked Enemy with Attack Damage
Buff grants 1 to 10 added Attack Lightning Damage
Skills can be managed in the Skills Panel.
Hexblast
Spell
AoE, Chaos
Level: 11
Cost: 65 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%
Requires: Level 41, Int 95
Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the curse.
Deals 101 to 188 Chaos Damage
Maximum 9 Explosions
Base explosion radius is 1.6 metres
Base wave radius is 2.8 metres
Skills can be managed in the Skills Panel.
High Velocity Rounds
Ammunition
Attack, Projectile, Physical
Level: 5
Cost: 10 Mana
Requires: Level 14, 20 Str, 20 Dex
Requires: Crossbow
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Attack Damage: 249%
Knocks Back Enemies
Consumes Fully Broken Armour on enemies to deal 150% more Damage
Bolts Pierce 6 Targets
Skills can be managed in the Skills Panel.
Ice Nova
Spell
AoE, Cold, Nova
Level: 1
Cost: 11 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Requires: Level 1
A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
Deals 4 to 6 Cold Damage
Knocks Enemies Back on Hit
100% more Effect of Chill
Base radius is 3.2 metres
Skills can be managed in the Skills Panel.
Ice Shards
Ammunition
Attack, AoE, Projectile, Cold
Level: 5
Cost: 18
Requires: Level 14, 20 Str, 20 Dex
Requires: Crossbow
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Projectile
Attack Speed: 550% of base
Attack Damage: 7%
Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
Can fire 12 Bolts before reloading
Cannot Freeze
Skills can be managed in the Skills Panel.
Ice Spear
Attack
Projectile, AoE, Cold
Level: 4
Cost: 10 Mana
Attack Speed: 45% of base
Attack Damage: 313%
Requires: Level 9, 14 Dex, 14 Int
Requires: Spear
Throw an icy copy of your spear that deals cold damage. After a short distance it arms, massively boosting its damage. When the spear breaks against an enemy it deals damage in a cone shaped area behind them.
Converts 70% of Physical Damage to Cold Damage
Base radius is 2.5 metres
When armed
Deals 80% more Damage
Converts 70% of Physical Damage to Cold Damage
20% chance for Hits to be Freezing
Base radius is 2.5 metres
Skills can be managed in the Skills Panel.
Ice Strike
Attack
Melee, Strike, AoE, Cold
Level: 3
Cost: 8 Mana
Attack Speed: 140% of base
Attack Damage: 79%
Requires: Level 6
Requires: Quarterstaff
Perform a fast icy strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Converts 80% of Physical Damage to Cold Damage
Skills can be managed in the Skills Panel.
Impale
Attack
AoE, Movement, Travel, Melee, Strike
Level: 6
Cost: 13 Mana
Attack Speed: 70% of base
Attack Damage: 128%
Requires: Level 15, 39 Dex
Requires: Spear
Jump back from a target, dealing melee damage and attempting to immobilise them. Cannot be performed without targeting an enemy.
100% chance for Hits to be Immobilising
+5 to Melee Strike Range
Immobilises Enemies as Though dealing 200% more Damage
Skills can be managed in the Skills Panel.
Incendiary Shot
Ammunition
Attack, AoE, Projectile, Fire
Level: 5
Cost: 18
Requires: Level 14, 20 Str, 20 Dex, Crossbow
Loads your Crossbow with flaming bolts that fire in a burst, damaging and Igniting enemies on hit and in a small cone behind the target.
Attack Damage: 19%
Hits always Ignite
Converts 80% of Physical Damage to Fire Damage
Knocks Back Enemies
Multiple Bolts from one burst can hit the same target
Bolts shatter on impact, dealing Damage in a 1.4 metre cone
Fires 10 Bolts per burst
Skills can be managed in the Skills Panel.
Infernal Cry
Warcry
AoE, Trigger, Fire, Duration
Level: 3
Cost: 16 Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Requires: Level 6, 16 Str
Performs a warcry, taunting nearby enemies to attack the use and Empower subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
4% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
Empowered Attacks gain 25% of Damage as Fire Damage per 5 power of enemies in range, up to 100%
Skills can be managed in the Skills Panel.
Killing Palm
Attack
AoE, Physical, Melee, Strike
Level: 2
Cost: 6 Mana
Attack Speed: 65% of base
Attack Damage: 99%
Requires: Level 1
Requires: Unarmed, Quarterstaff
Dash to an emeny and strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill is always performed Unarmed, even if you have a Quarterstaff equipped.
5 to 9 Added Attack Physical Damage
Culling Strike
Can't be Evaded
+7% to Critical Strike Chance
This Attack does not benefit from Weapons
Skills can be managed in the Skills Panel.
Leap Slam
Attack
AoE, Movement, Travel, Slam, Melee
Level: 12
Cost: 31 Mana
Attack Damage: 188%
Requires: Level 42, 96 Str
Requires: Two Hand Mace, One Hand Mace
Jump into the air, damaging and knocking back enemies with your mace where you lang. Enemies you would land on are pushed out of the way.
+0.65 seconds to Attack Time
+0.35 seconds based on distance travelled
Base impact radius is 2.5 metres
25% more stun buildup
500% more Stun buildup against
Enemies with fully Broken Armour
Ends Fully Broken Armour on Enemies after Hitting
Skills can be managed in the Skills Panel.
Lightning Arrow
Attack
Aoe, Projectile, Lightning, Bow
Level: 1
Cost: 5 Mana
Attack Speed: 90% of base
Attack Damage: 70%
Requires: Level 1
Requires: Bow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them.
Converts 40% of Physical Damage to Lightning Damage
Hits up to 2 additional enemies near the target
Skills can be managed in the Skills Panel.
Lightning Bolt
Level: 12
Cast Time: 0.70 sec
Call down a shocking bolt of lightning to strike an enemy.
50% chance to Shock enemies
Radius is 0.5 metres
9 to 172 Lightning Damage
Skills can be managed in the Skills Panel.
Lightning Conduit
Spell
AoE, Lightning
Level: 7
Cost: 58 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 10%
Requires: Level 27, 46 Int
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but removes Shock from them.
Skills can be managed in the Skills Panel.
Lightning Rod
Attack
AoE, Projectile, Duration, Bow
Level: 2
Cost: 4 Mana
Attack Speed: 120% of base
Attack Damage: 28%
Requires: Level 3
Requires: Bow
Fire an arrow that drops from above, creating a lightning burst. The arrow remains in the ground, and any chaining lightning beams can chain to it. When chained to, the arrows release another lightning burst.
Arrow remains for 12.00 seconds
Converts 100% of Physical Damage to Lightning Damage
Base burst radius is 2 metres
Skills can be managed in the Skills Panel.
Lightning Storm
Spell
AoE, Duration, Lightning
Level: 12
Cost: 44 Mana
Cast Time: 0.90 sec
Critical Strike Chance: 9.00%
Requires: Level 42, 96 Int
Creates a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Deal 1 to 19 Lightning Damage
Base duration is 10.00 seconds
25% chance to Shock enemies
Base radius is 1.8 metres
Shocks Enemies as though dealing 400% more Damage
Hits one target every 0.05 seconds
Can Hit each enemy only once every 0.40 seconds
Maximum 1 Lightning Storm at a time
Skills can be managed in the Skills Panel.
Lightning Warp
Spell
AoE, Duration, Movement, Lightning, Travel
Level: 4
Cast Time: 0.50 sec
Critical Strike Chance: 13.00%
Requires: Level 9, 21 Int
Targets an enemy and teleports to them after a duration if they can be culled. Enemies around you that can be culled will be highlighted. When the teleport accurs the target is culled and explodes dealing Lightning Damage and creating Shocked Ground. Casting chain will queue up multiple teleportations to occur in sequence.
Deals 4 to 75 Lightning Damage
Base Explosion radius is 4 metres
Shocked Ground lasts 10.00 seconds
Skills can be managed in the Skills Panel.
Lingering Illusion
Buff
Persistent, Duration
Reservation: 30 Spirit
Requires: Level 10, 15 Dex, Int 15
Creates a short-lived illusion copy yourself whenever you dodge roll. The copy can distract enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Base duration is 0.6 seconds
Illusions have 20% of your maximum Life
Skills can be managed in the Skills Panel.
Magma Barrier
Attack
Buff, Persistent, AoE, Trigger, Fire, Duration
Level: 4
Reservation: 30 Spirit
Requires: Level 10, 26 Int
Requires: Shield
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Raising your shield infuses it with magma for 0.25 seconds
Cannot perform a magma-infused block for 0.5 seconds after magma dissipates
Skills can be managed in the Skills Panel.
Mana Remnants
Buff
Persistent, Lightning
Level: 4
Reservation: 30 Spirit
Requires: Level 10, 26 Int
Conjures surging lightning that causes Shocked Enemies you or your Minions kill to leave behind a Mana Remnant. Picking up a Mana Remnant grants you Mana, and can overcharge your Mana up to double its normal maximum.
Each Remnant grants 9 Mana
Skills can be managed in the Skills Panel.
Mana Tempest
Spell
Buff, Lightning, AoE
Level: 10
Cost: 1% Mana per second
Cooldown Time: 1.00 sec
Cast Time: 0.60 sec
Requires: Level 24, 64 Int
Create an arcane storm around you. The storm empowers your spells with lightning damage, while making lightning spell projectiles and beams able to hit more targets. The storm will drain your mana while you remain in it, and any spells you cast add to the mana drain. Leaving the storm will cause it to dissipate shortly after.
Base radius is 2.6 metres
This Skill's Cooldown does not recover during its effect
This Skill's Area of Effect cannot be modified
Buff causes Beams from Lightning Spells that Cost Mana to also Chain to +2 targets when Chaining, but not Chain further from those targets
Buff causes Projectiles from Lightning Spells that Cost Mana to Fork
30% of Mana Spent on Lightning Spells while in the storm is added to this Skill's Mana Cost per Second
Buff causes Spells to gain 58% of Damage as Extra Lightning Damage
Skills can be managed in the Skills Panel.
Maul
Attack
Melee, Strike, Shapeshift, Bear
Level: 3
Cost: 3 Mana
Attack Time: 1.00 sec
Attack Damage: 165%
Requires: Level 6
Shapeshift into a bear and swipe with your claws.
8 to 11 Added Attack Physical Damage
+0.6 seconds to Total Attack Time if not already a Bear
+9 to Melee Strike Range
+7% to Critical Strike Chance
25% chance to cause Bleeding
Skills can be managed in the Skills Panel.
Oil Grenade Launcher
Attack
AoE, Projectile
Level: 14
Cost: 41 Mana
Cooldown Time: 4.00 sec (3 uses)
Attack Speed: 150% of base
Attack Damage: 75%
Requires: Level 52, 63 Str, 63 Dex
Fire a bouncing grenade that releases a pool of oil and covers nearby enemies in oil after a delay. The oil can be ignited by Burning or Fire Areas.
Base Duration is 1.60 seconds
Base secondary duration is 5.00 seconds
Base radius is 2.4 metres
Skills can be managed in the Skills Panel.
Orb of Storms
Spell
Lightning, AoE, Chaining, Orb
Level: 2
Cost: 20 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 10.00%
Requires: Level 3
Creates a stationary electrical Orb that strikes enemies in its area of effect with beams of Lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frquently it does this. Casting this skill again will replace the previous Orb.
Skills can be managed in the Skills Panel.
Pain Offering
Minion
Spell, Buff, Duration, Aura
Level: 6
Cost: 10 Mana
Cast Time: 0.60 sec
Requires: Level 21, 38 Int
Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly
Limit 1 Pain Offering Spike
Aura grants Minions 30% increased Attack and Cast Speed
Aura grants Minions 38% more Damage
Spike duration is 5 seconds
Aura radius is 6 metres
Skills can be managed in the Skills Panel.
Perfect Strike
Attack
Channelling, Physical, Fire, Duration, Melee
Level: 3
Cost: 10.52 Mana per second
Attack Speed: 120% of base
Attack Damage: 121%
Requires: Level 6, 17 Str
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of fire.
Converts 40% of Physical Damage to Fire Damage
Skills can be managed in the Skills Panel.
Permafrost Bolts
Ammunition
Attack, AoE, Projectile, Cold
Level: 4
Cost: 6 Mana
Requires: Level 10, 15 Str, 15 Dex
Requires: Crossbow
Loads your Crossbow with icy bolts that fire in a burst, damaging enemies on hit and in a small cone behind the target. They icy coating on the bolts makes them extremely potent at Freezing enemies.
Attack Damage: 17%
Converts 80% of Physical Damage to Cold Damage
Knocks Back Enemies
300% more Freeze Buildup
Multiple Bolts from one burst can hit the same target
Bolts shatter on impact, dealing Damage in a 1.6 metre cone
Fires 10 Bolts per burst
Skills can be managed in the Skills Panel.
Poisonburst Arrow
Attack
AoE, Projectile, Chaos, Duration
Level: 1
Cost: 5 Mana
Attack Damage: 55%
Requires: Level 1
Requires: Bow
Fire an arrow that poisons enemies hit. When it lands, it creates a burst of poison, affecting all enemies around the arrow.
Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration
Skills can be managed in the Skills Panel.
Power Offering
Minion
Spell, Buff, Duration
Level: 5
Cost: 8 Mana
Cast Time: 1.00 sec
Requires: Level 16, Int 31
Impales a Skeleton on a bone spike, extracting a Power Charge unless the spike is destroyed.
Power Offering spike limit of 10
Spike duration is 3.8 seconds
Skills can be managed in the Skills Panel.
Profane Ritual
Spell
Chaos, Duration, AoE
Level: 4
Cost: 12 Mana
Cast Time: 1.00 sec
Requires: Level 12, Int 25
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Skills can be managed in the Skills Panel.
Puncture
Attack
Melee, Strike, Movement, Travel, Physical, AoE
Level: 6
Cost: 13 Mana
Attack Speed: 85% of base
Attack Damage: 153%
Requires: Level 15, 39 Dex
Requires: Spear
Lunge towards a target, dealing melee damage. This attack is more powerful when used at a distance.
Knocks Enemies Back on Hit
Deals up to 200% more Damage, based on the distance travelled
Causes Bleeding
Hits Stun Enemies as though dealing 50% more Damage
Skills can be managed in the Skills Panel.
Raging Spirits
Buff
Minion, Fire Duration, Persistent
Level: 5
Reservation: 30 Spirit
Requires: Level 16, Int 31
Reserves Spirit. While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Minions from this skill convert 70% of Physical Damage to Fire Damage
Base duration is 4 seconds
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 5 Spirits summoned per Spell cast
Skills can be managed in the Skills Panel.
Rain of Arrows
Attack
AoE, Projectile, Bow
Level: 14
Cost: 32 Mana
Attack Speed: 80% of base
Attack Damage: 163%
Requires: Level 52, Dex 81
Requires: Bow
Fire arrows into the air, causing them to rain from above. This skill consumes any available Frenzy Charges to fire more arrows.
Fires 53 Arrows
Base radius is 3.6 metres
Base secondary radius is 0.7 metres
Skills can be managed in the Skills Panel.
Raise Zombie
Minion
Spell, Duration
Level: 4
Cost: 20 Mana
Cast Time: 0.60 sec
Requires: Level 12, Int 25
Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are empowered for a long duration.
Limit 10 Raised Zombies
Base Empower Duration is 30 seconds
Empowered Zombies deal 100% more Damage
Empowered Zombies have 50% more Life
Empowered Zombies have 25% more Movement Speed
Skills can be managed in the Skills Panel.
Rampage
Level: 12
Cost: 46 Mana
Attack Time: 1.06 sec
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
40% more Stun threshold while using this Skill
Radius is 2.2 metres
Minimum Channelling Time is 1.30 seconds
183 to 286 Physical Damage
Skills can be managed in the Skills Panel.
Rapid Assault
Attack
Melee, Strike, AoE
Level: 6
Cost: 11 Mana
Attack Speed: 45% of base
Attack Damage: 96%
Requires: Level 15, 39 Dex
Requires: Spear
Performs a series of fast stabs.
+6 to Melee Strike Range
Skills can be managed in the Skills Panel.
Rapid Shot
Ammunition
Attack, Projectile, Fire
Level: 5
Cost: 46 Mana
Attack Speed: 50% of base
Requires: Level 14, 20 Str, 20 Dex
Requires: Crossbow
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Attack Speed: 550% of base
Attack Damage: 14%
Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Can fire 70 Bolts before reloading
Maximum 11 Heat
1 to 2 Added Fire Damage per Heat
Requires 7 Heat to fire Bolts
Grenades consume all Heat to deal 2 to 2 added Fire Damage per Heat
Skills can be managed in the Skills Panel.
Resonating Shield
Attack
AoE, Sustained, Physical, Channelling
Level: 6
Cost: 11.25 Mana per second
Attack Time: 0.80 sec
Attack Damage: 38%
Requires: Level 21, Level 38
Requires: Shield
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield your Shield is raised and you will Block all incoming Blockable hits.
Hits Break 59 Armour
19 to 29 Base Off Hand Physical Damage
2 to 4 Added Physical Damage per 15 Armour on Shield
Shockwave radius is 1.8 metres
Skills can be managed in the Skills Panel.
Rolling Magma
Spell
AoE, Fire, Projectile, Chaining
Level: 3
Cost: 12 Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Requires: Level 6, 18 Int
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. The number of bounces is refreshed when passing through a Flame Wall.
Skills can be managed in the Skills Panel.
Rolling Slam
Attack
Slam, AoE, Melee
Level: 12
Cost: 48 Mana
Attack Damage: 188%
Requires: Level 42, 96 Str
Requires: Two Hand Mace, One Hand Mace
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
+1.5 seconds to Attack Time
Base radius is 1.4 metres
Base secondary radius is 1.8 metres
First Slam
20% increased Stun Duration on enemies
Hits Stun Enemies as though dealing 100% more Damage
Second Slam Attack Damage: 276%
Skills can be managed in the Skills Panel.
Sandstorm Swipe
Attack
AoE, Melee, Duration
Level: 4
Cost: 7 Mana
Requires: Level 10, 25 Dex
[DNT] Blade Storm but with spears :O
Base Duration is 3 seconds
Skills can be managed in the Skills Panel.
Seismic Cry
Warcry
AoE, Duration
Level: 12
Cost: 27 Mana
Cooldown Time: 8.00 sec
Cast Time: 0.80 sec
Requires: Level 42, 96 Str
Performs a warcry, Taunting and Knocking back nearby enemies. If a Heavy Stunned enemy is hit, your next slam does an additional Aftershock.
Deals 23 to 35 Physical Damage
Knocks Enemies Back on Hit
22% increased Warcry Speed
Base radius is 4 metres
200% increased Knockback Distance
400% more Stun buildup
Hits ignore Enemy Monster Physical Damage Reduction
Exerts the next 1 Melee Slam Attacks you perform
Exerts additional attack per Endurance Charge
Skills can be managed in the Skills Panel.
Shattering Palm
Attack
AoE, Cold, Melee, Strike
Level: 7
Cost: 11 Mana
Attack Speed: 65% of base
Attack Damage: 57%
Requires: Level 27, 25 Dex, 25 Int
Requires: Unarmed, Quarterstaff
Dash to an enemy and strike them with an Unarmed Attack, attaching a chunk of ice to their body. When that enemy takes enough damage from Hits or dies, the ice explodes, dealing high Cold damage in an area around them. This skill is always performed Unarmed, even if you have a Quarterstaff equipped.
Skills can be managed in the Skills Panel.
Shield Charge
Attack
AoE, Movement, Travel, Physical, Channelling, Melee
Level: 4
Cost: 12.93 Mana per second
Cooldown Time: 3.0 sec
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Attack Damage: 100%
Requires: Level 10, 25 Str
Requires: Shield
Channel to charge in the target direction. You will crash into enemies on you path, stopping your charge and dealing damage to enemies in the area.
10 to 15 Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour on Shield
Base impact radius is 2.4 metres
Skills can be managed in the Skills Panel.
Shield Wall
Attack
AoE, Melee, Physical, Duration
Level: 9
Cost: 41 Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: 100%
Requires: Level 31, 72 Str
Requires: Shield
Ram your Shield into ground, throwing up a wall of earth on either side and losing your Shield for the duration of the skill. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
29 to 43 Base Off Hand Physical Damage
Base duration is 6 seconds
2 to 4 Added Physical Damage per 15 Armour on Shield
Base radius is 2.5 metres
Wall sections have 832 maximum Life
Skills can be managed in the Skills Panel.
Shockwave Totem
Attack
Totem, Melee, Slam, Physical, Duration, Nova
Level: 2
Cost: 28 Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires: Level 3
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Earthquake's Jagged Ground erupts when in this Slam.
Totem lasts 12 seconds
Limit 1 Totem
Totem base attack time is 3 seconds
Totem deals 5 to 8 base Physical Damage
Skills can be managed in the Skills Panel.
Siphoning Strike
Attack
AoE, Lightning, Melee, Strike
Level: 3
Cost: 7 Mana
Attack Damage: 145%
Requires: Level 6
Requires: Quarterstaff
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, comsumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Skills can be managed in the Skills Panel.
Skeletal Arsonist
Minion
Persistent, Detonator
Level: 1
Reservation: 90 Spirit
Requires: Level 1
Summons bomb throwing, Reviving Skeletal Arsonists that can detonate other Minions on command.
Skills can be managed in the Skills Panel.
Skeletal Brute
Minion
Persistent
Level: 8
Reservation: 46 Spirit
Requires: Level 33, Int 55
Summons hard hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skills can be managed in the Skills Panel.
Skeletal Cleric
Minion
Persistent
Level: 13
Reservation: 14 Spirit
Requires: Level 52, Int 119
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Minions from this skill have +12% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Skeletal Frost Mage
Minion
Persistent, Cold
Level: 7
Reservation: 37 Spirit
Requires: Level 27, 46 Int
Summons Reviving Skeletal Frost Mages that can Freeze themselves on command to slow nearby enemies.
Minions from this Skill have +4% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Skeletal Reaver
Minion
Persistent
Level: 7
Reservation: 28 Spirit
Requires: Level 27, Int 46
Summons aggressive, Reviving Skeletal Reavers that can enrage on command.
Skills can be managed in the Skills Panel.
Skeletal Sniper
Minion
Persistent
Level: 1
Reservation: 90 Spirit
Requires: Level 1
Summons long ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.
Skills can be managed in the Skills Panel.
Skeletal Storm Mage
Minion
Persistent
Level: 7
Reservation: 37 Spirit
Requires: Level 27, 46 Int
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on command.
+6% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Skeletal Warrior
Minion
Persistent
Level: 6
Reservation: 20 Spirit
Requires: Level 21, 38 Str
Summons Reviving Skeletal Warriors.
+7% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Snipe
Attack
Projectile, Channelling, Physical, Bow
Level: 3
Cost: 8.88 Mana per second
Attack Speed: 140% of base
Attack Damage: 121%
Requires: Level 6, 17 Dex
Requires: Bow
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed critical Hit.
300% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
Sniper's Mark
Spell
Curse, Mark, Duration
Level: 6
Cost: 5 Mana
Cast Time: 0.50 sec
Requires: Level 21, 38 Dex
Mark a target, causing the next Critical Hit they receive to deal extra damage and grant you a Frenzy Charge, as well as removing the Mark.
Debuff lasts for up to 8 seconds
Hits against Marked Enemies have +38% to Critical Damage Bonus
Skills can be managed in the Skills Panel.
Solar Orb
Spell
Fire, AoE, Orb, Duration
Level: 2
Cost: 23 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Requires: Level 3
Creates a stationary fiery Orb that periodically releases an explosion dealing Fire Damage. Casting this skill again will replace the previous Orb. Enemies that are very close to the Orb will take Burning damage.
Deals 4 to 5 Fire Damage
Deal 4.5 Base Fire Damage per second
Pulses every 1.40 seconds
Base duration is 10.00 seconds
Base explosion radius is 2.5 metres
Skills can be managed in the Skills Panel.
Spark
Spell
Projectile, Duration, Lightning
Level: 1
Cost: 6 Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%
Requires: Level 1
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Deals 1 to 8 Lightning Damage
Fires 5 Projectiles
Projectile Duration is 2 seconds
Skills can be managed in the Skills Panel.
Spearfield
Attack
Aoe, Physical, Melee
Level: 6
Cost: 20 Mana
Attack Speed: 70% of base
Attack Damage: 20%
Requires: Level 1
Requires: Spear
Stab the ground causing multiple spears to burstot of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them.
Base Duration is 5.00 seconds
Creates 1 Spear per 0.1 metres of Radius
Base radius is 5.5 metres
Base explosion radius is 0.5 metres
Maim on Hit
35% increased Effect of Maim
Maximum of 70 Spears at a time
Skills can be managed in the Skills Panel.
Staggering Palm
Attack
Physical, Melee, Strike, Projectile
Level: 2
Cost: 6 Mana
Attack Speed: 65% of base
Attack Damage: 66%
Requires: Level 3
Requires: Unarmed, Quarterstaff
Dash to an emeny and strike them with an unarmed Attack. Heavy Stunning an enemy grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. This skill is always performed Unarmed even if you have a Quarterstaff equipped.
12 to 18 added Attack Physical Damage
Can't be evaded
+7% to Critical Strike Chance
Buff duration is 6 seconds
Skills can be managed in the Skills Panel.
Stampede
Attack
AoE, Melee, Slam, Duration, Channeling, Travel
Level: 11
Cost: 44 Mana
Attack Damage: 161%
Requires: Level 41, 95 Str
Requires: One Hand Mace, Two Hand Mace
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all patches of Jagged Ground to erupt in Aftershocks.
Base impact radius is 3.2 metres
Warcries can Empower this attack as though it was not Channelled
Skills can be managed in the Skills Panel.
Storm Spear
Attack
AoE, Projectile, Lightning
Level: 4
Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: 158%
Requires: Level 10, 25 Dex
Requires: Spear
Throw a single copy of your spear. When it hits an enemy it bursts, firing bolts of lightning at multiple other enemies within a large area around it.
Converts 60% of Physical Damage to Lightning Damage
Fires 6 Projectiles
Base radius is 5 metres
Spear cannot Split, Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired instead apply to the maximum number of Lightning Bolts fired
Skills can be managed in the Skills Panel.
Stormcaller Arrow
Attack
Projectile, Duration, AoE, Bow
Level: 1
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: 35%
Requires: Level 1
Requires: Bow
Fire an arrow that embeds where it lands. After a delay, the arrow will call down a lightning strike with a high Shock chance.
Converts 20% of Physical Damage to Lightning Damage
Skills can be managed in the Skills Panel.
Summon Rhoa Mount
Spell
Minion
Level: 1
Reservation: 50 Spirit
Cast Time: 1.0 sec
[DNT] Like a horse, but a bird. Apparently.
Skills can be managed in the Skills Panel.
Summon Wolf
Spell
Minion
Level: 12
Cost: 48 Mana
Reservation: 50 Spirit
Cast Time: 0.65 sec
Requires: Level 42, 51 Str, 51 Int
Summons a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
Skills can be managed in the Skills Panel.
Sunder
Attack
AoE, Slam, Melee
Level: 12
Cost: 44 Mana
Attack Damage: 275%
Requires: Level 42, 96 Str
Requires: Two Hand Mace, One Hand Mace
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
+1.4 seconds to Attack Time
100% increased Critical Damage Bonus
Base Radius is 0.9 metres
Always Critically Hit Enemies with fully Broken Armour
Ends Fully Broken Armour on Enemies after Hitting
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave Damages 5 Areas
Wave gains +2 to radius with each Area in the Sequence
Shockwave
Attack Damage: 164.4%
Base secondary radius is 1.2 metres
Skills can be managed in the Skills Panel.
Supercharged Slam
Attack
AoE, Channelling, Slam, Melee
Level: 11
Cost: 27.22 Mana per second
Attack Time: 1.00 sec
Attack Damage: 111%
Requires: Level 41, 95 Str
Requires: Two Hand Mace
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a large area.
Base impact radius is 1.6 metres
Warcries can Empower this Attacks as though it was not Channelled
100% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Aftershock
Base radius is 2.8 metres
+5 to Radius per stage per previous Aftershock
100% more Damage with Hits for each stage
Skills can be managed in the Skills Panel.
Tempest Bell
Attack
AoE, Melee, Duration, Nova
Level: 3
Cost: 18 Mana
Cooldown Time: 0.50 sec
Attack Speed: 120% of base
Attack Damage: 100%
Requires: Level 6, 10 Dex, 10 Int
Requires: Quarterstaff
Build Combo by successfully Striking Enemies with any skill. After building five stacks of Combo, create a Bell that can be Hit by your sklls, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type.
Requires 4 Combo to use
Limit 1 Bell
Lose Combo if you generate no Combo for 8 seconds
Base Duration is 6 seconds
Bell is destroyed after 12 Hits
Skills can be managed in the Skills Panel.
Tempest Flurry
Attack
Melee, Strike
Level: 4
Cost: 9 Mana
Attack Speed: 140% of base
Attack Damage: 79%
Requires: Level 12, 14 Dex, 14 Int
Requires: Quarterstaff
Perform a series of aggressive strikes, ending with a powerful Shocking blow.
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range
Skills can be managed in the Skills Panel.
Temporal Chains
Spell
AoE, Duration, Curse
Level: 11
Cost: 47 Mana
Cast Time: 0.70 sec
Requires: Level 54, 65 Int
Curses all enemies in an area, lowering their Action Speed and making other effects on them expire more slowly.
Skills can be managed in the Skills Panel.
Tornado
Cost: 61 Mana
Cast Time: 0.61 sec
Creates a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Duration is 7.20 seconds
Enemies in range are Hinderer
Maximum 1 Tornado
Radius is 3 metres
Skills can be managed in the Skills Panel.
Toxic Growth
Attack
Projectile, AoE, Duration, Bow
Level: 4
Cost: 12 Mana
Attack Damage: 66%
Requires: Level 9, 21 Dex
Requires: Bow
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Pustules explode after 6.00 seconds
+0.7 seconds to Attack Time
Fires 8 Projectiles
Base explosion radius is 0.8 metres
Stored poison adds up to 1 metre to base explosion radius
Stored poison grants up to 100% more explosion Damage
Skills can be managed in the Skills Panel.
Unearth
Spell
Minion, AoE, Physical, Duration
Level: 1
Cost: 10 Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Requires: Level 1
Raises spikes of bone from earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short lived bone construct Minions that fight for you.
Deals 4 to 6 Physical Damage
Limit 8 Bone Constructs
Bone Construct duration is 12 seconds
Cone length is 6 metres
Skills can be managed in the Skills Panel.
Vine Arrow
Attack
AoE, Projectile, Duration, Bow
Level: 2
Cost: 6 Mana
Attack Damage: 77%
Requires: Level 3
Requires: Bow
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Poisoning and Slowing them.
Base impact radius is 0.8 metres
Skills can be managed in the Skills Panel.
Volcanic Fissure
Attack
AoE, Slam, Duration, Melee
Level: 7
Cost: 11 Mana
Attack Speed: 80% of base
Attack Damage: 98%
Requires: Level 27, 46 Str
Requires: Two Hand Mace, One Hand Mace
Slam the ground, creating a winding fissure that deals area damage while travelling outwards then persists fro a duration. Slamming a fissure with a different Slam skill will cause it and all connected fissures to trigger Aftershocks.
Skills can be managed in the Skills Panel.
Volcano
Level: 12
Cost: 80 Mana per second
Cast Time: 0.41 sec
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Penetrates 20% Fire Resistance
Fires Projectiles every 0.50 seconds
87 to 132 Fire Damage
Duration is 12.00 seconds
Channelling ends when reaching 4 Stages
Fires 1 Projectile
Secondary radius is 3 metres
Radius is 1.2 metres
25% chance to Ignite enemies
Maximum 1 Volcano
Minimum Channelling Time is 0.50 seconds
Skills can be managed in the Skills Panel.
Vulnerability
Spell
AoE, Duration, Curse, Physical
Level: 5
Cost: 23 Mana
Cast Time: 0.70 sec
Requires: Level 16, Int 24
Curses all targets in an area after a short delay, reducing their Armour.
Skills can be managed in the Skills Panel.
Wave of Frost
Attack
AoE, Cold, Melee
Level: 6
Cost: 19 Mana
Attack Speed: 55% of base
Attack Damage: 77%
Requires: Level 21, 20 Dex, 20 Int
Requires: Quarterstaff
Flip backwards while sending a freezing wave of ice to damage an area in front of you.
Converts 80% of Physical Damage to Cold Damage
Hits are Freezing
Hits Freeze as though dealing 350% more Damage
Base radius is 6 metres
Skills can be managed in the Skills Panel.
Whirling Assault
Attack
Melee, Strike, AoE
Level: 7
Cost: 31 Mana
Attack Damage: 66%
Requires: Level 27, 25 Dex, 25 Int
Requires: Quarterstaff
Advance while hitting enemies around you with a series of spinning strikes.
Skills can be managed in the Skills Panel.
Whirling Slash
Attack
AoE, Melee, Strike
Level: 6
Cost: 7 Mana
Attack Speed: 70% of base
Attack Damage: 128%
Requires: Level 27, 64 Int
Requires: Spear
Perform a circular slash that kicks up a spinning storm of wind and dust around you, slowing enemies and blinding them in its area of effect. LEaving the area unleashes the swirling storm, causing it to deal damage.
Using this Attack again in the storm adds 1 Stage to the storm
Storm
Base Radius is 2.2 metres
80% reduced Blind Effect
Using this Attack again in the storm adds 1 Stage to the storm
Maximum 3 Stages
Damage from releading Storm has +4 to radius per Stage
Deals 30% less Damage when released
Deals 150% more Damage per Stage when released
Enemies iniside the storm have 30% reduced Movement Speed
Storm gains +3 to radius per Stage
Skills can be managed in the Skills Panel.
Wind Blast
Attack
Melee, Strike, AoE
Level: 6
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: 115%
Requires: Level 21, 20 Dex, 20 Int
Requires: Quarterstaff
Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Knocks Enemies Back on Hit
+42 to Melee Strike Range
150% more Stun buildup
Skills can be managed in the Skills Panel.