Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Azmeri Spirit Unique /1
GoldenUniqueCharm
Requires: Level 50
Used when you kill a Rare or Unique enemy
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
AzmeriSpirit Ref /45
Azmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
PrecursorTabletOverseerUnique1
Requires: Level 65
Empowers the Map Boss of a Map
10 uses remaining
VoodooOmens4Green
Omen of the Hunt
Stack Size: 1 / 10
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Ascendancy: Spirit Walker
Character: Huntress
Tame Beast can capture Unique Beasts
Can have up to one Unique Tamed Beast summoned
Unique Tamed Beasts have 30% increased movement speed
Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds
Applies to{{ Level 70+}} Areas
Quantity: 8
40% increased chance of Azmeri Spirits
Applies to{{ Level 75+}} Areas
Quantity: 8
40% increased chance of Azmeri Spirits
Applies to{{ Level 70+}} Areas
Quantity: 8
40% increased chance of Azmeri Spirits
Quantity: 8
40% increased chance of Azmeri Spirits
Quantity: 8
40% increased chance of Azmeri Spirits
Applies to{{ Level 75+}} Areas
Quantity: 2
20% increased chance of Strongboxes
20% increased chance of Azmeri Spirits
SubTree: Delirium
Azmeri Spirits within Delirium Fog manifest a Fracturing Mirror every 10 seconds
SubTree: Ritual
25% increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars
Azmeri Spirits prefer to materialise within Ritual Circles
Applies to{{ Level 75+}} Areas
50% increased Azmeri Spirit empowerment when defeating
Spirit-Influenced Monsters in Cleansed Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Possessed Strongboxes release the Azmeri Spirit when opened
Applies to{{ Level 70+}} Areas
Quantity: 8
40% increased chance of Azmeri Spirits
Applies to{{ Level 75+}} Areas
50% increased chance for Azmeri Spirits in Cleansed Areas to be Sacred Spirits
Quantity: 8
40% increased chance of Azmeri Spirits
Applies to{{ Level 75+}} Areas
Quantity: 8
40% increased chance of Azmeri Spirits
Applies to{{ Level 70+}} Areas
Azmeri Spirits have 50% increased Influence Area
25% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
Applies to{{ Level 70+}} Areas
50% increased maximum empowerment of Azmeri Spirits
Applies to{{ Level 75+}} Areas
+50% to minimum empowerment of Azmeri Spirits
Azmeri Spirits may be the Sacred Cunning Fox
Applies to{{ Level 75+}} Areas
Mastery: Bestiary
Possessed Monsters have 25% chance to release Spirits on death
50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters
Applies to{{ Level 70+}} Areas
100% increased chance to encounter certain Azmeri Spirits
Does not impact chance to encounter Sacred Spirits
  • 100% increased chance for Azmeri Spirits to be Primal Spirits
    map sacred spirit chance +% hidden [33]
  • 100% increased chance for Azmeri Spirits to be Wild Spirits
    map sacred spirit chance +% hidden [33]
  • 100% increased chance for Azmeri Spirits to be Vivid Spirits
    map sacred spirit chance +% hidden [33]
Applies to{{ Level 70+}} Areas
Select a Sacred or Empowered Azmeri Spirits Bonus
Applies to{{ Level 75+}} Areas
Select between faster or stable Azmeri Spirits
  • map wisps need for speed [1]
  • map wisps stable form [1]
Applies to{{ Level 70+}} Areas
Shrines have a 10% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster
Applies to{{ Level 70+}} Areas
Azmeri Spirits Possess a Rogue Exile in the area when Possessed Non-Unique Monsters are slain
Applies to{{ Level 75+}} Areas
Possessed Essence Monsters release Spirits on death
Applies to{{ Level 70+}} Areas
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
Applies to{{ Level 70+}} Areas
Forest Areas have 60% increased chance to contain Azmeri Spirits
Applies to{{ Level 70+}} Areas
Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit
Applies to{{ Level 70+}} Areas
50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
Applies to{{ Level 70+}} Areas
Grass Areas have 60% increased chance to contain Azmeri Spirits
Applies to{{ Level 70+}} Areas
20% increased chance of Shrines
20% increased chance of Azmeri Spirits
Applies to{{ Level 70+}} Areas
Quantity: 2
20% increased chance of Strongboxes
20% increased chance of Azmeri Spirits
Monster Modifiers
Magic and Rare Monsters have Modifiers which will augment them in many ways, making them more rewarding, but also more powerful and deadly. Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters have up to 4 by default.

Each Monster Modifier grants at least 100% increased Rarity of Items Dropped, and can grant the Monster additional abilities or permanant buffs.

Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers.

Other mechanics such as Azmeri Spirits, Essences and Delirium can add additional Monster Modifiers to monsters of any rarity.
Possessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Spirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them.
Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding.
Vivid Spirit
Vivid Spirits are a type of Azmeri Spirit.

Monsters Influenced or Possessed by Vivid Spirits gain increased Skill Speed, in addition to any bonuses from the specific spirit type.

Monsters Possessed by Vivid Spirits drop Dexterity items.
Wild Spirit
Wild Spirits are a type of Azmeri Spirit.

Monsters Influenced or Possessed by Wild Spirits gain increased Toughness, in addition to any bonuses from the specific spirit type.

Monsters Possessed by Wild Spirits drop Strength items.
Primal Spirit
Primal Spirits are a type of Azmeri Spirit.

Monsters Influenced or Possessed by Primal Spirits deal increased damage, in addition to any bonuses from the specific spirit type.

Monsters Possessed by Primal Spirits drop Intelligence items.
Azmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniqueazmeri spirit cannot effect abyssals [1]
Map mods /3
NameLevelPre/SufDescriptionWeight
Enthralled1UniqueMap Bosses are Hunted by Azmeri Spirits
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
cannot_possess_boss 0
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
1UniqueArea contains 5 additional Azmeri Spirits
map extra content weighting [0]
default 1
1UniqueArea contains 3 additional Azmeri Spirits
map extra content weighting [0]
default 1
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
1MapDeviceUniqueArea contains 3 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 5 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 7 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 12 additional Azmeri Spirits
map extra content weighting [1]
1ExpeditionRelicSuffixContains an Azmeri Spiritexpedition_prairie_remnant 1
default 0
1MemoryLinesUniqueArea contains 5 additional Azmeri Spirits
of Spirits1TowerSuffixMap has (70100)% increased chance to contain Azmeri Spiritsdefault 1
Azmeri's1TowerPrefix% increased Quantity of Waystones found in Map
Map contains 1 additional Azmeri Spirits
default 1
of Wisps1TowerSuffixMap contains an additional Azmeri Spirittower_augment_map_boss 1
default 0
1TowerUniqueMap Bosses are Hunted by Azmeri Spirits
Item /1
VoodooOmens4Green
Omen of the Hunt
Stack Size: 1 / 10
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Unique /2
GoldenUniqueCharm
Requires: Level 50
Used when you kill a Rare or Unique enemy
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
PrecursorTabletOverseerUnique1
Requires: Level 65
Empowers the Map Boss of a Map
10 uses remaining
Passive /19
SubTree: Delirium
Azmeri Spirits within Delirium Fog manifest a Fracturing Mirror every 10 seconds
SubTree: Ritual
25% increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars
Azmeri Spirits prefer to materialise within Ritual Circles
Applies to{{ Level 75+}} Areas
50% increased Azmeri Spirit empowerment when defeating
Spirit-Influenced Monsters in Cleansed Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Possessed Strongboxes release the Azmeri Spirit when opened
Applies to{{ Level 70+}} Areas
Azmeri Spirits have 50% increased Influence Area
25% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
Applies to{{ Level 70+}} Areas
50% increased maximum empowerment of Azmeri Spirits
Applies to{{ Level 75+}} Areas
+50% to minimum empowerment of Azmeri Spirits
Azmeri Spirits may be the Sacred Cunning Fox
50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters
Applies to{{ Level 70+}} Areas
100% increased chance to encounter certain Azmeri Spirits
Does not impact chance to encounter Sacred Spirits
  • 100% increased chance for Azmeri Spirits to be Primal Spirits
    map sacred spirit chance +% hidden [33]
  • 100% increased chance for Azmeri Spirits to be Wild Spirits
    map sacred spirit chance +% hidden [33]
  • 100% increased chance for Azmeri Spirits to be Vivid Spirits
    map sacred spirit chance +% hidden [33]
Applies to{{ Level 70+}} Areas
Select a Sacred or Empowered Azmeri Spirits Bonus
Applies to{{ Level 75+}} Areas
Select between faster or stable Azmeri Spirits
  • map wisps need for speed [1]
  • map wisps stable form [1]
Applies to{{ Level 70+}} Areas
Shrines have a 10% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster
Applies to{{ Level 70+}} Areas
Azmeri Spirits Possess a Rogue Exile in the area when Possessed Non-Unique Monsters are slain
Applies to{{ Level 70+}} Areas
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
Applies to{{ Level 70+}} Areas
Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit
Applies to{{ Level 70+}} Areas
50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
Ascendancy Passive /1
Ascendancy: Spirit Walker
Character: Huntress
Tame Beast can capture Unique Beasts
Can have up to one Unique Tamed Beast summoned
Unique Tamed Beasts have 30% increased movement speed
Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds
Wisps /3
Wild Wisps
Monsters Empowered with Wild Wisps have Damage Reduction, additional Projectiles, more Area of Effect and more Item Rarity, based on the amount of Wild Wisps you had when they were Empowered
Vivid Wisps
Monsters Empowered with Vivid Wisps have Damage Reduction, increased Speed, and more Item Quantity, based on the amount of Vivid Wisps you had when they were Empowered
Primal Wisps
Monsters Empowered with Primal Wisps have Damage Reduction, more Critical Strike Chance, additional Critical Strike Multiplier and a chance to drop additional Currency Items, based on the amount of Primal Wisps you had when they were Empowered
Torment /22
NameTouchedHaunted
Spirit Of The Owl
Owl-Touched
Gain 10% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [20]
10% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Owl
Gain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Serpent
Serpent-Touched
Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
10% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Serpent
Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Primate
Primate-Touched
100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
10% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Primate
60% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Bear
Bear-Touched
20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Bear
20% increased maximum Life
60% increased Stun Buildup
60% increased Stun Threshold
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Boar
Boar-Touched
Gain 10% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Boar
Gain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Ox
Ox-Touched
50% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
monster additional strength ratio % for armour [100]
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Ox
60% increased Armour
60% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Wolf
Wolf-Touched
Break Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Wolf
Break Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Stag
Stag-Touched
Gain 10% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Stag
Gain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Cat
Cat-Touched
100% increased Critical Hit Chance
monster additional dexterity ratio % for evasion [100]
20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Cat
60% increased Evasion Rating
100% increased Critical Hit Chance
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Owl
Owl-Touched
Gain 10% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [20]
10% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Owl
Gain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Serpent
Serpent-Touched
Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
10% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Serpent
Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Primate
Primate-Touched
100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
10% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Primate
60% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Bear
Bear-Touched
20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Bear
20% increased maximum Life
60% increased Stun Buildup
60% increased Stun Threshold
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Boar
Boar-Touched
Gain 10% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Boar
Gain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Ox
Ox-Touched
50% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
monster additional strength ratio % for armour [100]
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Ox
60% increased Armour
60% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Wolf
Wolf-Touched
Break Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Wolf
Break Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Stag
Stag-Touched
Gain 10% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Stag
Gain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Cat
Cat-Touched
100% increased Critical Hit Chance
monster additional dexterity ratio % for evasion [100]
20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Cat
60% increased Evasion Rating
100% increased Critical Hit Chance
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Rabbit
Hare-Touched
monster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
20% increased Movement Speed
20% increased Damage
20% increased Attack and Cast Speed
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by sacred spirit [1]
Spirit Of The Rabbit
20% increased Movement Speed
50% increased Damage
20% increased Attack and Cast Speed
20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
possessed by sacred spirit [1]
Spirit Of The Fox
Fox-Touched
cant possess this [1]
20% increased Movement Speed
20% increased Damage
20% increased Attack and Cast Speed
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by sacred spirit [1]
Spirit Of The Fox
20% increased Movement Speed
50% increased Damage
20% increased Attack and Cast Speed
20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
possessed by sacred spirit [1]
Spirit Of The Stag
Stag-Touched
Gain 10% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Stag
Gain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Abyss
Abyss-Touched
cant possess this [1]
20% increased Movement Speed
20% increased Damage
20% increased Attack and Cast Speed
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by sacred spirit [1]
Spirit Of The Abyss

20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
possessed by sacred spirit [1]

Community Wiki

Edit

Azmeri Spirit

The Azmeri Spirit has made itself present in Wraeclast. When approached, these wisps will flee, and monsters it comes into contact with will be infused by it, making them more powerful. Wisps will also find and possess Rare or Unique monsters, granting them powerful new abilities, and powerful new rewards. There are twelve distinct types of wisp, each with their own mechanics and rewards.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.