Azmeri Spirit Unique /1
Used when you Kill a Rare or Unique Enemy
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Talisman Item /11
Talismans
Talismans are Two-Handed Melee weapons that require Strength and Intelligence to equip.

Talismans allow you to use Shapeshifting Skills. Although each Talisman is associated with a specific Shapeshift form, every Talisman allows you to use Skills from all forms.
Serpent Talisman
Stack Size: 1 / 10
Gloves: 5% increased Curse Magnitudes
Sceptres: Allies in your Presence have 8% increased Attack Speed
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Primate Talisman
Stack Size: 1 / 10
Helmets: Minions have 12% increased maximum Life
Sceptres: Allies in your Presence deal 30% increased Damage
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Owl Talisman
Stack Size: 1 / 10
Sceptres: Allies in your Presence have 8% increased Cast Speed
Place into an empty Rune Socket in a Focus or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Cat Talisman
Stack Size: 1 / 10
Gloves: 15% increased Accuracy Rating
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Wolf Talisman
Stack Size: 1 / 10
Gloves: 10% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Stag Talisman
Stack Size: 1 / 10
Helmets: 50% increased Thorns Critical Hit Chance
Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Boar Talisman
Stack Size: 1 / 10
Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 8 Life per second
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Bear Talisman
Stack Size: 1 / 10
Helmets: 8% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Ox Talisman
Stack Size: 1 / 10
Shields: 10% increased Block chance
Sceptres: Allies in your Presence have +8% to all Elemental Resistances
Place into an empty Rune Socket in a Shield or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Rabbit Talisman
Stack Size: 1 / 10
Body Armours: 8% increased Rarity of Items found
Sceptres: 10% increased Spirit
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Fox Talisman
Stack Size: 1 / 10
Body Armours: +2% to Quality of all Skills
Sceptres: 30% increased Presence Area of Effect
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
AzmeriSpirit Ref /16
Azmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Up to (2–4) Maps in Range contain Bosses
Omen of the Hunt
Stack Size: 1 / 10
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Your Maps have 20% increased chance to contain Essences
Your Maps have 20% increased chance to contain Azmeri Spirits
100% increased chance for Azmeri Spirits in your Maps to be Primal Spirits
100% increased chance for Azmeri Spirits in your Maps to be Wild Spirits
100% increased chance for Azmeri Spirits in your Maps to be Vivid Spirits
Quantity: 5
Your Maps have 40% increased chance to contain Azmeri Spirits
Quantity: 5
Your Maps have 40% increased chance to contain Azmeri Spirits
Quantity: 5
Your Maps have 40% increased chance to contain Azmeri Spirits
Quantity: 5
Your Maps have 40% increased chance to contain Azmeri Spirits
Quantity: 5
Your Maps have 40% increased chance to contain Azmeri Spirits
Your Maps have 100% increased chance to contain Azmeri Spirits
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
25% increased Rarity of Items dropped by Possessed Monsters in your Maps
Possessed Monsters in your Maps have 25% chance to release Spirits on death
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
Areas with Map Bosses contain an additional Azmeri Spirit
Azmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains 4 additional Azmeri Spirits
map extra content weighting [1]
5x Chaos OrbMapLevel 34
Misc mods /8
NameLevelDomainPre/SufDescriptionWeight
1MapDeviceUniqueArea contains 3 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 5 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 7 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 12 additional Azmeri Spirits
map extra content weighting [1]
1MemoryLinesUniqueArea contains 5 additional Azmeri Spirits
of Spirits1TowerSuffixYour Maps have (30–50)% increased chance to contain Azmeri Spirits
of Wisps1TowerSuffixAreas with Map Bosses contain an additional Azmeri Spirit
1TowerUniqueMap Bosses are Hunted by Azmeri Spirits
Item /1
Omen of the Hunt
Stack Size: 1 / 10
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Unique /2
Used when you Kill a Rare or Unique Enemy
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Up to (2–4) Maps in Range contain Bosses
Passive /3
Your Maps have 100% increased chance to contain Azmeri Spirits
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Areas with Map Bosses contain an additional Azmeri Spirit
Wisps /3
Wild Wisps
Monsters Empowered with Wild Wisps have Damage Reduction, additional Projectiles, more Area of Effect and more Item Rarity, based on the amount of Wild Wisps you had when they were Empowered
Vivid Wisps
Monsters Empowered with Vivid Wisps have Damage Reduction, increased Speed, and more Item Quantity, based on the amount of Vivid Wisps you had when they were Empowered
Primal Wisps
Monsters Empowered with Primal Wisps have Damage Reduction, more Critical Strike Chance, additional Critical Strike Multiplier and a chance to drop additional Currency Items, based on the amount of Primal Wisps you had when they were Empowered
Torment /21
NameTouchedHaunted
Spirit Of The Owl
Owl-Touched
Gain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
30% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Owl
Gain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Serpent
Serpent-Touched
Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
30% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Serpent
Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Primate
Primate-Touched
100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
30% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Primate
60% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Bear
Bear-Touched
20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Bear
20% increased maximum Life
60% increased Stun Buildup
60% increased Stun Threshold
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Boar
Boar-Touched
Gain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Boar
Gain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Ox
Ox-Touched
100% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
monster additional strength ratio % for armour [100]
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Ox
60% increased Armour
60% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Wolf
Wolf-Touched
Break Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
20% increased Movement Speed
20% increased Cast Speed
20% increased Attack Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Wolf
Break Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Stag
Stag-Touched
Gain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
20% increased Movement Speed
20% increased Cast Speed
20% increased Attack Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Stag
Gain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Cat
Cat-Touched
100% increased Critical Hit Chance
monster additional dexterity ratio % for evasion [100]
20% increased Movement Speed
20% increased Cast Speed
20% increased Attack Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Cat
60% increased Evasion Rating
100% increased Critical Hit Chance
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Owl
Owl-Touched
Gain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
30% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Owl
Gain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Serpent
Serpent-Touched
Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
30% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Serpent
Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Primate
Primate-Touched
100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
30% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
Spirit Of The Primate
60% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
80% increased Damage
possessed by primal spirit [1]
Spirit Of The Bear
Bear-Touched
20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Bear
20% increased maximum Life
60% increased Stun Buildup
60% increased Stun Threshold
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Boar
Boar-Touched
Gain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Boar
Gain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Ox
Ox-Touched
100% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
monster additional strength ratio % for armour [100]
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by wild spirit [1]
Spirit Of The Ox
60% increased Armour
60% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
20% reduced Damage taken
possessed by wild spirit [1]
Spirit Of The Wolf
Wolf-Touched
Break Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
20% increased Movement Speed
20% increased Cast Speed
20% increased Attack Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Wolf
Break Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Stag
Stag-Touched
Gain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
20% increased Movement Speed
20% increased Cast Speed
20% increased Attack Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Stag
Gain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Cat
Cat-Touched
100% increased Critical Hit Chance
monster additional dexterity ratio % for evasion [100]
20% increased Movement Speed
20% increased Cast Speed
20% increased Attack Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Cat
60% increased Evasion Rating
100% increased Critical Hit Chance
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Spirit Of The Rabbit
Hare-Touched
monster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by sacred spirit [1]
Spirit Of The Rabbit

20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by sacred spirit [1]
Spirit Of The Fox
Fox-Touched
cant possess this [1]
20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by sacred spirit [1]
Spirit Of The Fox

20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by sacred spirit [1]
Spirit Of The Stag
Stag-Touched
Gain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
20% increased Movement Speed
20% increased Cast Speed
20% increased Attack Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
Spirit Of The Stag
Gain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]

Community Wiki

Edit

Azmeri Spirit

The Azmeri Spirit has made itself present in Wraeclast. When approached, these wisps will flee, and monsters it comes into contact with will be infused by it, making them more powerful. Wisps will also find and possess Rare or Unique monsters, granting them powerful new abilities, and powerful new rewards. There are twelve distinct types of wisp, each with their own mechanics and rewards.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.