Archnemesis Mods /191
Armoured
monster additional strength ratio % for armour [100]Evasive
monster additional dexterity ratio % for evasion [100]Extra Energy Shield
base maximum life % to gain as total energy shield [25]Periodically unleashes Fire
Burning Ground on Death
Periodically unleashes Ice
Chilled Ground on Death
Periodically unleashes Lightning
Shocked Ground on Death
Increased Stun Threshold
Cannot be StunnedRegenerates Life
Regenerate 2% of maximum Life per secondIncreased Area of Effect
100% more Area of EffectAll Damage Ignites
Hits always IgniteAll Damage from Hits Contributes to Flammability and Ignite Magnitudes
All Damage Chills
All Damage from Hits Contributes to Chill MagnitudeChills from your Hits always reduce Action Speed by at least 10%
Trail of Fire
Trail of Ice
Trail of Lightning
Periodic Fire Explosions
Periodic Cold Explosions
Periodic Lightning Explosions
Fire Explosion on Death
Cold Explosion on Death
Lightning Explosion on Death
Powerful Minions
Empowered
50% increased maximum Life25% increased Damage
Extra Physical Damage Aura
Haste Aura
Energy Shield Aura
Elemental Resistance Aura
Temporal Bubble
cannot be damaged by things outside radius [0]Hinder Aura
Prevents Recovery Above 50%
Periodic Invulnerability Aura
monster allies cannot take damage pulse owner [1]Empowered Periodic Invulnerability Aura
monster allies cannot take damage pulse owner [1]Increased Life
50% increased maximum LifeSiphons Mana and Deals Lightning Damage
Siphons Mana and Deals Lightning Damage
Heals Allies and Suppresses Foe Recovery
Siphons Flask Charges
Reviving Minions
Empowered Reviving Minions
Damage Taken From Minions First
damage removed from pack minions before life or es % [50]damage removed from pack minions before life or es % [0]
Shroud Walker
Shroud Walker
Periodically Enrages
Enraged
Explodes Nearby Corpses
Lightning Mirage When Hit
Lightning Mirages When Hit
Magma Barrier
Conjures Ice Prisons
Conjures Flamewalls
Conjures Lightning Storms
Volatile Crystals
Volatile Plants
Empowering Volatile Plants
Volatile Crag
Empowering Volatile Crag
Proximal Tangibility
ignore cannot be damaged by enemies [0]Bombardier
Soul Eater
Conjures Elemental Hazards
Volatile Souls
Soul Siphoner
Kurgal's Last Gasp
Undying Will
ignore cannot be damaged by enemies [1]Lithomantic Runes
Meteoric Demise
Kulemak's Desecration
Ulaman's Legion
grant actor scale +% to aura owner on death [0]grant attack speed +% to aura owner on death [0]
grant damage reduction % to aura owner on death [0]
soul is consumed on death [0]
Amanamu's Void
Lifestealer Aura
Unstable Revenants
Bubonic Trail
Crystalline Barrier
Soulflame Geysers
Shade Walker
Eruption of Souls
Cannot be Chilled
Cannot be Shocked
60% chance to Avoid being Chilled
60% chance to Avoid being Shocked
All Damage from Hits Contributes to Chill Magnitude
All Damage from Hits Contributes to Shock Chance
active skill chill as though damage +% final [0]
active skill shock chance +% final [0]
Cannot be Shocked
60% chance to Avoid being Chilled
60% chance to Avoid being Shocked
All Damage from Hits Contributes to Chill Magnitude
All Damage from Hits Contributes to Shock Chance
active skill chill as though damage +% final [0]
active skill shock chance +% final [0]
Cannot be Chilled
Cannot be Shocked
60% chance to Avoid being Chilled
60% chance to Avoid being Shocked
All Damage from Hits Contributes to Chill Magnitude
All Damage from Hits Contributes to Shock Chance
active skill chill as though damage +% final [100]
active skill shock chance +% final [100]
Cannot be Shocked
60% chance to Avoid being Chilled
60% chance to Avoid being Shocked
All Damage from Hits Contributes to Chill Magnitude
All Damage from Hits Contributes to Shock Chance
active skill chill as though damage +% final [100]
active skill shock chance +% final [100]
adaptation duration ms [4000]
ascendancy druid shaman elemental damage taken +% final per matching adaptation [-30]
base max adaptations [1]
double adaptation effect [0]
gain X adaptation matching type when hit by elemental damage [1]
ascendancy druid shaman elemental damage taken +% final per matching adaptation [-30]
base max adaptations [1]
double adaptation effect [0]
gain X adaptation matching type when hit by elemental damage [1]
adaptation duration ms [4000]
ascendancy druid shaman elemental damage taken +% final per matching adaptation [-30]
base max adaptations [1]
double adaptation effect [1]
gain X adaptation matching type when hit by elemental damage [1]
ascendancy druid shaman elemental damage taken +% final per matching adaptation [-30]
base max adaptations [1]
double adaptation effect [1]
gain X adaptation matching type when hit by elemental damage [1]
base maximum life % to gain as total energy shield [30]
base maximum life % to gain as total energy shield [60]
Gain 10% of Damage as Extra Lightning Damage
Lightning damage from Hits Contributes to Electrocution Buildup
active skill electrocutes as though dealt damage +% final [-50]
dummy expedition rune electrocuting [1]
Lightning damage from Hits Contributes to Electrocution Buildup
active skill electrocutes as though dealt damage +% final [-50]
dummy expedition rune electrocuting [1]
Gain 20% of Damage as Extra Lightning Damage
Lightning damage from Hits Contributes to Electrocution Buildup
active skill electrocutes as though dealt damage +% final [-15]
dummy expedition rune electrocuting [1]
Lightning damage from Hits Contributes to Electrocution Buildup
active skill electrocutes as though dealt damage +% final [-15]
dummy expedition rune electrocuting [1]
Curse Reflection
Shock Reflection
reflect chills % chance [20]
reflect chills [0]
reflect shocks % chance [20]
Shock Reflection
reflect chills % chance [20]
reflect chills [0]
reflect shocks % chance [20]
Curse Reflection
Shock Reflection
reflect chills % chance [60]
reflect chills [0]
reflect shocks % chance [60]
Shock Reflection
reflect chills % chance [60]
reflect chills [0]
reflect shocks % chance [60]
dummy expedition rune rebirth [1]
dummy expedition rune rebirth [1]
+15% to all Elemental Resistances
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
All Damage from Hits Contributes to Chill Magnitude
All Damage from Hits Contributes to Shock Chance
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
All Damage from Hits Contributes to Chill Magnitude
All Damage from Hits Contributes to Shock Chance
+30% to all Elemental Resistances
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
All Damage from Hits Contributes to Chill Magnitude
All Damage from Hits Contributes to Shock Chance
Gain 20% of Damage as Extra Damage of a random Element
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
All Damage from Hits Contributes to Chill Magnitude
All Damage from Hits Contributes to Shock Chance
Gain 20% of Damage as Extra Damage of a random Element
Gain 15% of Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
dummy expedition rune gasp [1]
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
dummy expedition rune gasp [1]
Gain 30% of Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
dummy expedition rune gasp [1]
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
dummy expedition rune gasp [1]
dummy expedition rune celestial [1]
dummy expedition rune celestial [1]
monster slain experience +% [100]
monster slain experience +% [200]
80% reduced Life Regeneration rate
monster difficulty tankiness +% [25]
monster difficulty tankiness +% [25]
60% reduced Life Regeneration rate
monster difficulty tankiness +% [50]
monster difficulty tankiness +% [50]
chance % to transfer rare mod and heal rare monster within 80 units on death [25]
chance % to transfer rare mod and heal rare monster within 80 units on death [50]
80% reduced Runic Ward Regeneration Rate
damage +% while on ward [20]
maximum life % to gain as total ward [35]
movement velocity +% while on ward [15]
skill speed +% while on ward [15]
damage +% while on ward [20]
maximum life % to gain as total ward [35]
movement velocity +% while on ward [15]
skill speed +% while on ward [15]
80% reduced Runic Ward Regeneration Rate
damage +% while on ward [40]
maximum life % to gain as total ward [70]
movement velocity +% while on ward [30]
skill speed +% while on ward [30]
damage +% while on ward [40]
maximum life % to gain as total ward [70]
movement velocity +% while on ward [30]
skill speed +% while on ward [30]
monster has expedition2 remnant union of souls [1]
monster has expedition2 remnant union of souls [1]
dummy expedition rune power [1]
chance % to transfer rare mod and heal rare monster within 80 units on death [75]
corpse cannot be destroyed [1]
affliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
affliction monster debuff action speed +% on hit [-6]
affliction monster debuff damage taken +% on hit [6]
affliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
Corrupted
Corrupted
hits against you have decimating strike [1]Corrupted
Corrupted
hits against you have culling strike [1]Corrupted
cannot be dominated [1]corpse cannot be destroyed [1]
monster raises after death [1]
Corrupted
is gigantic [1]Minimap Icons /1

Archnemesis
Archnemesis MTX /13
Archnemesis supporter pack: Wyrm
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, Axe, Mace, Bow and Quiver to the Wyrm Weapon/Quiver.
Archnemesis supporter pack: Wyrm
Adds the Wyrm Portrait Frame to this character.
Archnemesis supporter pack: Wyrmcaller
Adds the Wyrmcaller Portrait Frame to this character.
Archnemesis supporter pack: Wyrmlord
Adds the Wyrmlord Wings back attachment to any equipped body armour.
Archnemesis supporter pack: Wyrmlord
Adds the Wyrmlord Portrait Frame to this character.
Archnemesis supporter pack: Emberkeep
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, Axe, Mace, Sceptre, Staff, Bow or Quiver to the Emberkeep Weapon/Quiver.
Archnemesis supporter pack: Emberkeep
Adds the Emberkeep Portrait Frame to this character.
Archnemesis supporter pack: Elite Emberkeep
Adds the Elite Emberkeep Weapon Effect to any equipped weapon.
Archnemesis supporter pack: Elite Emberkeep
Adds the Elite Emberkeep Portrait Frame to this character.
Archnemesis supporter pack: Supreme Emberkeep
Adds the Supreme Emberkeep Wings back attachment to any equipped body armour.
Archnemesis supporter pack: Supreme Emberkeep
Adds the Supreme Emberkeep Portrait Frame to this character.
Challenge Rewards: Archnemesis
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, Axe, Mace, Sceptre, Staff, Bow or Quiver to the Archnemesis Weapon.
Challenge Rewards: Archnemesis
Adds the Archnemesis Wings back attachment to any equipped body armour.
Player Archnemesis Mods /92
Crystalline Barrier
Kulemak's Desecration
Lithomantic Runes
Soulflame Geysers
Undying Will
ignore cannot be damaged by enemies [0]Kurgal's Last Gasp
Amanamu's Void
Meteoric Demise
Ulaman's Legion
grant actor scale +% to aura owner on death [0]grant attack speed +% to aura owner on death [0]
grant damage reduction % to aura owner on death [0]
soul is consumed on death [0]
Bubonic Trail
Shade Walker
Soul Siphoner
Eruption of Souls
Volatile Souls
100% more Area of Effect
Periodically unleashes Fire
Burning Ground on Death
Periodically unleashes Ice
Explodes Nearby Corpses
Conjures Elemental Hazards
monster additional strength ratio % for armour [100]
base maximum life % to gain as total energy shield [25]
monster additional dexterity ratio % for evasion [100]
Periodic Fire Explosions
All Damage Chills
All Damage from Hits Contributes to Chill MagnitudeChills from your Hits always reduce Action Speed by at least 10%
Periodic Cold Explosions
All Damage Ignites
Hits always IgniteAll Damage from Hits Contributes to Flammability and Ignite Magnitudes
monster allies cannot take damage pulse owner [1]
monster allies cannot take damage pulse owner [1]
Cannot be Stunned
Regenerate 2% of maximum Life per second
Periodic Lightning Explosions
Conjures Lightning Storms
damage removed from pack minions before life or es % [50]
ignore cannot be damaged by enemies [0]
Periodically unleashes Lightning
cannot be damaged by things outside radius [0]
cannot be damaged by things outside radius [0]
Abyss Archnemesis Mods /23
Soul Eater
Volatile Souls
Soul Siphoner
Kurgal's Last Gasp
Undying Will
ignore cannot be damaged by enemies [1]Lithomantic Runes
Meteoric Demise
Kulemak's Desecration
Ulaman's Legion
grant actor scale +% to aura owner on death [0]grant attack speed +% to aura owner on death [0]
grant damage reduction % to aura owner on death [0]
soul is consumed on death [0]
Amanamu's Void
Lifestealer Aura
Unstable Revenants
Bubonic Trail
Crystalline Barrier
Soulflame Geysers
Shade Walker
Eruption of Souls
Corrupted
Corrupted
hits against you have decimating strike [1]Corrupted
Corrupted
hits against you have culling strike [1]Corrupted
cannot be dominated [1]corpse cannot be destroyed [1]
monster raises after death [1]
Corrupted
is gigantic [1]
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

























