Ascendancy Classes /6
CharacterAscendancy
Ascendancy passives /104
Ascendancy: Titan
Character: Warrior
20% chance for Slam Skills you use yourself to cause Aftershocks
Ascendancy: Titan
Character: Warrior
Every second Slam Skill you use yourself is Ancestrally Boosted
Ascendancy: Titan
Character: Warrior
40% more Damage against Heavy Stunned Enemies
Ascendancy: Titan
Character: Warrior
Your Hits are Crushing Blows
Ascendancy: Titan
Character: Warrior
50% increased effect of Small Passive Skills
Ascendancy: Titan
Character: Warrior
Carry a Chest which adds 20 Inventory Slots
Ascendancy: Titan
Character: Warrior
15% more Maximum Life
Ascendancy: Titan
Character: Warrior
50% more Armour from Equipped Body Armour
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
Ascendancy: Warbringer
Character: Warrior
You can Break Enemy Armour to below 0
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Encase in Jade
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Corpses in your Presence Explode when you Warcry,
dealing 25% of their Life as Physical Damage
Ascendancy: Warbringer
Character: Warrior
Ignore Warcry Cooldowns
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Warbringer
Character: Warrior
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Warbringer
Character: Warrior
Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Warbringer
Character: Warrior
35% less Block chance
Can Block Damage from all Hits while Shield is not Raised
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Mana per 6 Maximum Life
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Ascendancy: Infernalist
Character: Witch
Grants Skill: Demon Form
Ascendancy: Infernalist
Character: Witch
Maximum 10 Demonflame
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
10% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
While not on Low Infernal Flame, all Damage from you and
Allies in your Presence contributes to Ignite Chance and Magnitude
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
30% more Critical Damage Bonus
Ascendancy: Infernalist
Character: Witch
Grants Skill: Summon Infernal Hound
20% of Damage from Hits is taken from your Hellhound's Life before you
number of infernal familiars allowed [1]
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 20% of Damage as Fire Damage
Ascendancy: Blood Mage
Character: Witch
1% increased Critical Damage Bonus per 40 Life
Ascendancy: Blood Mage
Character: Witch
Base Critical Hit Chance for Spells is 15%
Ascendancy: Blood Mage
Character: Witch
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Ascendancy: Blood Mage
Character: Witch
Your Curses have infinite Duration
Ascendancy: Blood Mage
Character: Witch
10% of Spell Damage Leeched as Life
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Blood Mage
Character: Witch
Gain Energy Shield from equipped Body Armour as extra maximum Life
Ascendancy: Stormweaver
Character: Sorceress
You have Arcane Surge
Ascendancy: Stormweaver
Character: Sorceress
1% increased Effect of Arcane Surge on you per 15 maximum Mana
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Stormweaver
Character: Sorceress
Elemental Storm has 150% more Cooldown Recovery Rate
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
50% less Shock Duration
Ascendancy: Stormweaver
Character: Sorceress
All Damage from Hits Contributes to Shock Chance
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Stormweaver
Character: Sorceress
All Damage from Hits Contributes to Chill Magnitude
Ascendancy: Stormweaver
Character: Sorceress
Exposure you inflict lowers the affected Resistance by an additional 20%
Ascendancy: Stormweaver
Character: Sorceress
40% of Elemental Damage taken Recouped as Energy Shield
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Temporal Rift
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Freeze
Ascendancy: Chronomancer
Character: Sorceress
30% of Damage taken Recouped as Life
Ascendancy: Chronomancer
Character: Sorceress
Recoup Effects instead occur over 4 seconds
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Snap
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Ascendancy: Chronomancer
Character: Sorceress
Every 12 seconds, gain 50% more Cast Speed for 4 seconds
Ascendancy: Witchhunter
Character: Mercenary
Culling Strike
Ascendancy: Witchhunter
Character: Mercenary
Decimating Strike
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
Deal up to 30% more Damage to Enemies based on their missing Concentration
Ascendancy: Witchhunter
Character: Mercenary
Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Ascendancy: Witchhunter
Character: Mercenary
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Witchhunter
Character: Mercenary
Character: Mercenary
+10% to Quality of all Skills
Character: Mercenary
+1 to Level of all Skills
Character: Mercenary
You can use two copies of the same Support Gem in different Skills
Character: Mercenary
30% less Cost of Skills
Skill Gems have 30% more Attribute Requirements
Character: Mercenary
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Character: Mercenary
Attribute Requirements of Gems can be satisified by your highest Attribute
Character: Mercenary
Grants 3 additional Skill Slots
Character: Mercenary
+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed
+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed
Ascendancy: Invoker
Character: Monk
Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Invoker
Character: Monk
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
40% less Evasion Rating
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Ascendancy: Invoker
Character: Monk
Grants Skill: Unbound Avatar
gain unbound ailment stacks [1]
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Ascendancy: Invoker
Character: Monk
Grants Skill: Meditate
Ascendancy: Invoker
Character: Monk
Meta Skills gain 35% more Energy
Ascendancy: Acolyte of Chayula
Character: Monk
Mana Leech is instant
Ascendancy: Acolyte of Chayula
Character: Monk
You cannot Recharge Energy Shield
Mana Leech effects also Recover Energy Shield
Ascendancy: Acolyte of Chayula
Character: Monk
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Ascendancy: Acolyte of Chayula
Character: Monk
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Grants Skill: Into the Breach
Ascendancy: Acolyte of Chayula
Character: Monk
Effect and Duration of Flames of Chayula on You is Doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Removes all Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 10 seconds
+5 to Maximum Darkness per Level
Ascendancy: Acolyte of Chayula
Character: Monk
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Ascendancy: Acolyte of Chayula
Character: Monk
50% reduced Darkness Reservation Duration
Ascendancy: Deadeye
Character: Ranger
Skills fire an additional Projectile
Ascendancy: Deadeye
Character: Ranger
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Ascendancy: Deadeye
Character: Ranger
3% less Damage taken per Tailwind
Ascendancy: Deadeye
Character: Ranger
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Ascendancy: Deadeye
Character: Ranger
You can apply an additional Mark
Ascendancy: Deadeye
Character: Ranger
You have no Accuracy Penalty at Distance
Ascendancy: Pathfinder
Character: Ranger
30% less Movement Speed Penalty from using Skills while moving
Ascendancy: Pathfinder
Character: Ranger
Your speed is unaffected by Slows
Ascendancy: Pathfinder
Character: Ranger
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Ascendancy: Pathfinder
Character: Ranger
50% more Flask Charges gained
Ascendancy: Pathfinder
Character: Ranger
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
Ascendancy: Pathfinder
Character: Ranger

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Ascendancy

Trial Type Ascension 2 Ascension 4 Ascension 6 Ascension 8
Trial of the Sekhemas Balbala's Barya
Number of Trials: 1
Level 22
Djinn Barya
Number of Trials: 2
Level 38
Djinn Barya
Number of Trials: 3
Level 60
Djinn Barya
Number of Trials: 4
Level 80
The Trial of Chaos Chimeral Inscribed Ultimatum
Number of Trials: 4
Inscribed Ultimatum
Number of Trials: 10+
Level 75
Cowardly Fate, Deadly Fate, Victorious Fate
Number of Trials: 10
Level 80
  • Each class has 2 Ascendancy
  • Total 8 Ascendancy points.
  • You can gain first 6 points before Map.
  • You can choose Trail you want to get Ascendancy points.
  • Ascendancy Skills are now supportable and upgradable with higher level and more sockets
  • Skills from ascendancies level up based on your character level and get more sockets
  • You can NOT currently switch ascendancies (you can respec nodes, but not switch to another one). They are open to feedback on this
  • You can NOT use Meta gems in combination with Ascendancy skills. Meta gems and Ascendancy skills are separate skills in the skill tab, so you can't combine them (you can support both types with regular support gems tho!)

First Ascendancy: Trail of the Sekhemas

In Act2 Traitor's Passage, kill Balbala, the Traitor, drop Balbala's Barya, enter Trail of the Sekhemas

  • Challenges can be repeated if you fail a mission.
  • The base rules are similar to those of the 1st generation Sanctuary League, with honor deductions for failed challenges, and the corresponding Coins required for the challenge.
  • The new room type is survival for a certain amount of time.
  • Room rewards include Keys (Gold, Silver, or Bronze), which are used to unlock the treasure chest in the final room.
  • After defeating the leader in the final room on the 1/2/3/4th floor of the Skirmish, you will earn 2/4/6/8 Ascension Points respectively.

Second Ascendancy: Trial of the Chaos God

Obtain the Djinn Barya with the second level, or In Act3 Chimeral Wetlands, drop Chimeral Inscribed Ultimatum of the number of trials 4.

  • The basic rules are similar to the Generation Ultimatum League, with the option to continue or leave in the middle of the game, and the corresponding Token required for the challenge.
  • New challenges include defeating all enemies, or escorting them.
  • After completing 7/10/10+/Boss Chaos Trials, you will become a randomized leader and earn 2/4/6/8 Sublimation Points respectively.

Third Ascendancy

Obtain the Djinn Barya with the third floor, or Inscribed Ultimatum of the number of trials 10+.

It is possible to skip the first two trials with a third Ascension for 6 Ascension Points, which means you can get someone to skip the first two trials.

Forth Ascendancy

Obtain the Djinn Barya with the forth floor, or Inscribed Ultimatum of the number of trials 10 and collect Cowardly Fate, Deadly Fate, Victorious Fate placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.

Classes

Class Attribute Weapon Ascendancy 1 Ascendancy 2
Warrior
Str Mace Titan
Warbringer
Sorceress
Int Elemental Stormweaver
Chronomancer
Witch
Int Occult Infernalist
Bloodmage
Ranger
Dex Bow Deadeye
Pathfinder
Mercenary
Str/Dex Crossbow Witchhunter
Gemling Legionaire
Monk
Int/Dex Quarterstaff Invoker
Acolyte of Chayula

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