Essence /24

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Upgrades a normal item to Magic with one Life modifier

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Upgrades a normal item to Magic with one Mana modifier

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Upgrades a normal item to Magic with one Defence modifier

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Upgrades a normal item to Magic with one Physical modifier

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Upgrades a normal item to Magic with one Fire modifier

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Upgrades a normal item to Magic with one Cold modifier

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Upgrades a normal item to Magic with one Lightning modifier

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Upgrades a normal item to Magic with one Chaos modifier

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Upgrades a normal item to Magic with one Attack modifier

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Upgrades a normal item to Magic with one Caster modifier

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Upgrades a normal item to Magic with one Speed modifier

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Upgrades a normal item to Magic with one Attribute modifier

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Upgrades a Magic item to a Rare item with one Life modifier

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Upgrades a Magic item to a Rare item with one Mana modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Defence modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Physical modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Fire modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Cold modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Lightning modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Chaos modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Attack modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Caster modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one speed modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Attribute modifier
Essence
Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Whispering | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Essences | |
of Weeping | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Essences | |
of Screaming | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Essences | |
of Deafening | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Essences |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | 3% chance to receive additional Essences when opening a Reward Chest in a Heist | |
of Superstition | 50 | Suffix | 4% chance to receive additional Essences when opening a Reward Chest in a Heist | |
of Superstition | 70 | Suffix | (5–6)% chance to receive additional Essences when opening a Reward Chest in a Heist |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area contains 3 additional Essences Areas can contain Essences map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Misc mods /10
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Atlas | Prefix | Monsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption Your Maps contain an additional Essence 3 uses remaining map extra content weighting [1] | ||
1 | Atlas | Prefix | Monsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption Your Maps contain 2 additional Essences 15 uses remaining map extra content weighting [1] | ||
of Deafening | 5 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [2] | |
of Deafening | 45 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [4] | |
of Deafening | 60 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [6] | |
1 | MemoryLines | Unique | Area contains 5 additional Essences Areas can contain Essences | ||
of Collective Stasis | 1 | MemoryLines | Suffix | [DNT] Areas contain additional Essences Essences contain multiple Rare Monsters with Essences memory line type hash [-11718] | |
of Crystal Prisons | 1 | MemoryLines | Suffix | Areas contain additional Essences Essences contain Rogue Exiles memory line type hash [23679] | |
of the Essence | 1 | Tower | Suffix | Your Maps have +(10–20)% chance to contain an Essence | |
of Crystals | 1 | Tower | Suffix | Areas with Map Bosses contain an additional Essence |
Item /5

Stack Size: 1 / 10
Has a Corrupt Essence modifier
Whispering Incubator
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Infused Incubator
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Whispering Incubator
Stack Size: 1 / 10
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Infused Incubator
Stack Size: 1 / 10
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Passive /3
Your Maps have +10% chance to contain an Essence
Imprisoned Monsters in your Maps have 15% chance to have 2 additional Essences
Areas with Map Bosses contain an additional Essence
Essence Stash Tab /24

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Upgrades a normal item to Magic with one Life modifier

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Upgrades a normal item to Magic with one Mana modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Defence modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Physical modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Fire modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Cold modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Lightning modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Chaos modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Attack modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Caster modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Speed modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Attribute modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Life modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Mana modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Defence modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Physical modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Fire modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Cold modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Lightning modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Chaos modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Attack modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Caster modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one speed modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Attribute modifier
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.