Weapon Unique /34
Adds (3–4) to (6–8) Physical Damage
+(30–50) to Accuracy Rating
+(5–10) to Strength
Causes Double Stun Buildup
local weapon implicit hidden % base damage is fire [50]
Adds (2–3) to (4–5) Physical Damage
Adds (2–3) to (4–5) Fire Damage
Hits Break (30–50) Armour
Apply Fire Exposure when fully breaking enemy Armour
Adds (4–6) to (8–12) Physical Damage
Adds (4–6) to (8–12) Cold Damage
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Adds (10–12) to (18–22) Physical Damage
(20–30)% increased Attack Speed
+(1–3) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
Adds (9–12) to (18–22) Cold Damage
Adds 1 to (30–35) Lightning Damage
(10–20)% increased Attack Speed
Energy Generation is doubled
Adds 1 to (60–80) Lightning Damage
+(300–400) to Accuracy Rating
(5–30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 6 seconds, up to a total of 500
the enemy's Power for 6 seconds, up to a total of 500
(100–150)% increased Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Causes (30–50)% increased Stun Buildup
(60–80)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Adds (7–10) to (12–18) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Adds (10–12) to (18–22) Physical Damage
Adds 1 to (36–42) Lightning Damage
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
+100 Intelligence Requirement
(80–120)% increased Physical Damage
+(80–100) to maximum Mana
+5% to Critical Hit Chance
Increases and Reductions to Minion Damage also affect you
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(80–120)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Adds (3–5) to (9–11) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
16% increased Range
2% increased Area of Effect for Attacks per 5 Intelligence
2% increased Attack Speed per 5 Dexterity
10% increased Weapon Damage per 5 Strength
Adds (8–12) to (16–20) Fire Damage
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
(80–120)% increased Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Grants Skill: Bone Blast
(80–100)% increased Spell Damage
Gain (10–15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Grants Skill: Mana Drain
+(10–20) to maximum Mana
+(1–3) to Level of all Spell Skills
(5–10)% increased Cast Speed
Leeches 1% of maximum Life when you Cast a Spell
Grants Skill: Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
Grants Skill: Firebolt
(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Grants Skill: Freezing Shards
(80–120)% increased Cold Damage
(10–20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
Grants Skill: Lightning Bolt
(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
Grants Skill: Living Bomb
(80–120)% increased Fire Damage
(10–20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
Grants Skill: Sigil of Power
(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
(150–250)% increased bonuses gained from Equipped Quiver
100% increased Attack Speed
+(10–20) to Dexterity
(50–100)% increased Arrow Speed
40% less Attack Damage
(60–80)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
Bow Attacks fire an additional Arrow
+(50–70)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
Adds (4–6) to (9–12) Cold Damage
Gain 5 Mana per Enemy Killed
(30–50)% increased Freeze Buildup
Attacks Chain an additional time
(20–30)% increased Bolt Speed
(40–60)% increased Physical Damage
(30–40)% increased Attack Speed
100% chance to not consume a bolt if you've Reloaded Recently
30% reduced Reload Speed
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 3% of Damage as Chaos Damage per Undead Minion
Grants Skill: Malice
(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Purity of Fire
Allies in your Presence deal (4–6) to (7–10) additional Attack Fire Damage
+(5–10) to all Attributes
25% increased Light Radius
50% of your Life Regeneration is granted to Allies in your Presence
Armour Unique /144
+(50–80) to maximum Life
+(60–100) to Stun Threshold
250% of Melee Physical Damage taken reflected to Attacker
+(5–15) to Strength
+(5–15) to Intelligence
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
(120–160)% increased Armour
10% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
(50–100)% increased Armour
+(15–25)% to Fire Resistance
+(15–25)% to Lightning Resistance
Moving while Bleeding doesn't cause you to take extra damage
(200–300)% increased Armour
(10–20)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
50% of Physical Damage prevented Recouped as Life
+(60–80) to maximum Life
+(40–60) to maximum Mana
+(5–10)% to all Elemental Resistances
25% reduced Endurance Charge Duration
Recover 5% of Life for each Endurance Charge consumed
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
(300–400)% increased Armour
-5% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(30–40)% increased Stun Threshold
+1000 to maximum Life
You have no Spirit
(40–80)% increased Evasion Rating
+(40–60) to maximum Life
Gain 3 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
(100–150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
+(30–50) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(100–150)% increased Evasion Rating
(-15–-10)% to Fire Resistance
+(25–30)% to Cold Resistance
+(10–15)% to Lightning Resistance
1% increased Movement Speed per 500 Evasion Rating
Other Modifiers to Movement Speed do not apply
Other Modifiers to Movement Speed do not apply
+100 to maximum Energy Shield
+(29–37)% to Chaos Resistance
50% of Maximum Life Converted to Energy Shield
(50–100)% increased Energy Shield
+(50–100) to maximum Mana
50% increased Energy Shield Recharge Rate
Energy Shield Recharge starts when you use a Mana Flask
(60–100)% increased Energy Shield
+(10–30) to Intelligence
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions gain (20–30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
(60–100)% increased Energy Shield
+(10–15) to Intelligence
30% slower start of Energy Shield Recharge
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(100–150)% increased Energy Shield
+(20–30) to Strength
+(17–23)% to Chaos Resistance
Life Recharges
(100–150)% increased Energy Shield
+(100–150) to maximum Life
5% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(60–100)% increased Armour and Evasion
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
50% chance to Avoid Death from Hits
(100–150)% increased Armour and Evasion
+(100–150) to Stun Threshold
Iron Grip
Iron Will
(50–80)% increased Armour and Evasion
+50 to Spirit
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Intelligence provides no inherent bonus to Maximum Mana
+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit
(100–150)% increased Armour and Energy Shield
-10% to Fire Resistance
+(13–17)% to Chaos Resistance
(25–50)% increased Flask Charges used
50% chance for Flasks you use to not consume Charges
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
25% chance to gain a Power Charge on Critical Hit
(50–100)% increased Armour and Energy Shield
25% reduced maximum Life
(40–60)% reduced Bleeding Duration on you
Life Leech can Overflow Maximum Life
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
(40–60)% reduced Bleeding Duration on you
Bleeding you inflict is Aggravated
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
(50–80)% increased Evasion and Energy Shield
+(15–25)% to Lightning Resistance
(30–50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
(60–100)% increased Evasion and Energy Shield
+(10–20)% to Lightning Resistance
20% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
(50–100)% increased Armour
+(30–50) to maximum Life
(10–20)% increased Area of Effect
Unwavering Stance
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
Onslaught
(60–100)% increased Armour
(20–30)% increased Warcry Speed
Corpses in your Presence Explode when you Warcry,
dealing 10% of their Life as Physical Damage
dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
+(100–150) to Accuracy Rating
+(60–80) to maximum Life
25% increased Light Radius
When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life
25% reduced maximum Mana
+(10–20)% to Cold Resistance
+(13–19)% to Chaos Resistance
100% increased Mana Regeneration Rate
+(30–50) to Evasion Rating
10% increased Rarity of Items found
+(25–35)% to all Elemental Resistances
(80–100)% increased Evasion Rating
+(15–25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Charms gain 0.5 charges per Second
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3–5) to (6–10) Physical Thorns damage
Pain Attunement
(60–100)% increased Energy Shield
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
Eldritch Battery
(60–100)% increased Energy Shield
+(3–5)% to Maximum Cold Resistance
+(25–35)% to Cold Resistance
25% reduced Light Radius
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Enemies in your Presence gain Critical Weakness every second
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(40–60) to maximum Mana
(10–20)% increased Rarity of Items found
(20–25)% of Damage taken bypasses Energy Shield
Gain (25–30)% of Maximum Life as Extra Maximum Energy Shield
+(30–50) to Strength
+(30–50) to Dexterity
+(30–50) to Intelligence
-1 to all Attributes per Level
+(0–20) to Armour
+(0–15) to Evasion Rating
+(0–10) to maximum Energy Shield
+(0–30) to Accuracy Rating
+(0–15) to maximum Life
+(0–10) to maximum Mana
(0–10)% increased Rarity of Items found
(0–15)% increased Critical Hit Chance
+(0–5) to Strength
+(0–5) to Dexterity
+(0–5) to Intelligence
+(0–5)% to Fire Resistance
+(0–5)% to Cold Resistance
+(0–5)% to Lightning Resistance
(0–3) Life Regeneration per second
(60–80)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
(30–50)% increased Armour and Evasion
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(10–20)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced effect of Ignite on you
(35–50)% reduced effect of Shock on you
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
Thorns damage is triggered by all Hits
50% increased maximum Life
+(10–20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
Take 30% less Damage from Hits
Take 30% less Damage over time
+(60–80) to maximum Life
15% additional Physical Damage Reduction
-10% to all Elemental Resistances
+(30–50) to maximum Life
+(30–50) to maximum Mana
Allies in your Presence deal 50% increased Damage
25% reduced Damage
(20–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(100–150)% increased Evasion and Energy Shield
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
(30–60)% increased Armour
Adds (3–5) to (6–8) Physical Damage to Attacks
Giant's Blood
(10–15)% increased Skill Speed
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
Share Charges with Allies in your Presence
(80–100)% increased Armour
(20–30)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
Adds (2–3) to (5–6) Physical Damage to Attacks
(20–30)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 8%
(30–50)% increased Evasion Rating
Adds (3–5) to (6–8) Cold damage to Attacks
(40–50)% increased Freeze Buildup
(20–30)% increased Magnitude of Chill you inflict
(40–60)% increased Evasion Rating
+(60–100) to Accuracy Rating
+(5–10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
20% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
Your Critical Damage Bonus is 300%
+(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance
33% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
(50–80)% increased Energy Shield
+(15–30)% to Fire Resistance
(-30–-15)% to Cold Resistance
Chance to Ignite is doubled
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
+(40–60) to maximum Energy Shield
+(80–120) to maximum Life
(6–12)% increased Cast Speed
Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
Adds (2–3) to (5–6) Physical Damage to Attacks
+(30–50) to maximum Life
(4–8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
Lose 2% of Life on Kill
(100–150)% increased Armour and Evasion
Gain (20–30) Life per Enemy Killed
Gain (20–30) Mana per Enemy Killed
Culling Strike
(50–70)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Intelligence
Decimating Strike
(40–60)% increased Armour and Energy Shield
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies killed by anyone in your Presence count as being killed by you instead
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(5–10)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(30–60)% increased Evasion and Energy Shield
+(30–50) to maximum Life
Life Flasks do not recover Life
On-Kill Effects happen twice
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
+(15–25) to Dexterity
+(15–25) to Intelligence
3% increased Attack Speed per 25 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence
(50–80)% increased Armour
+(30–50) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
10% increased Movement Speed
(30–50)% increased Armour
+(5–10) to Strength
Trigger Decompose Skill on Step
10% increased Movement Speed
(100–150)% increased Armour
+(80–100) to maximum Life
(80–100)% increased Chance to be afflicted by Ailments when Hit
20% increased Movement Speed while affected by an Ailment
10% increased Movement Speed
(50–100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
15% increased Movement Speed
+(40–60) to maximum Life
+(10–20)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+15% to Thorns Critical Hit Chance
(100–140)% increased Evasion Rating
+(10–15) to Dexterity
+(5–15)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
(10–15)% increased Movement Speed
(40–60)% increased Evasion Rating
+(3–5)% to Maximum Lightning Resistance
+(25–35)% to Lightning Resistance
(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
10% increased Movement Speed
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
100% faster start of Energy Shield Recharge
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(40–60)% increased Energy Shield
+25 to maximum Life
+25 to maximum Mana
Undead Minions have 20% reduced Reservation
(5–15)% increased Movement Speed
+(5–15) to Strength
+(5–15) to Dexterity
+(5–15) to Intelligence
50% increased Rarity of Items found when on Low Life
(10–15)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
10% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
Iron Reflexes
(50–100)% increased Armour and Evasion
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
(30–60)% increased Armour and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
(100–150)% increased Evasion and Energy Shield
+(30–50) to maximum Mana
+(17–23)% to Chaos Resistance
Dodge Roll passes through Enemies
(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
+8% to Critical Damage Bonus per Power Charge
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
30% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
Grants Skill: Raise Shield
80% increased Block chance
(100–150)% increased Armour
You take 20% of damage from Blocked Hits
Enemies are Culled on Block
Grants Skill: Raise Shield
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills
Grants Skill: Raise Shield
(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage
Grants Skill: Raise Shield
(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Grants Skill: Raise Shield
Grants Skill: Cast on Block
(100–150)% increased Armour
(-20–-10)% to maximum Block chance
Block chance is Lucky
Grants Skill: Raise Shield
(40–60)% increased Block chance
(60–100)% increased Armour and Evasion
Lose 1% of Life on Kill
Lose 1% of Mana on Kill
(30–50)% increased Skill Effect Duration
Grants Skill: Raise Shield
(30–50)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
Grants Skill: Raise Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Grants Skill: Raise Shield
(30–40)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(15–30) to maximum Mana
Damage Blocked is Recouped as Mana
Grants Skill: Raise Shield
(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+50 to Spirit
+(17–23)% to Chaos Resistance
Grants Skill: Raise Shield
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
You cannot Block
No Chance to Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
Grants Skill: Raise Shield
+5% to Maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
+(60–100) to maximum Life
+(60–100) to maximum Mana
You count as on Low Life while at 35% of maximum Mana or below
You count as on Low Mana while at 35% of maximum Life or below
(50–70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20–30)% to Lightning Resistance
50% increased Mana Regeneration Rate while stationary
+(5–40)% to all Elemental Resistances
Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
Armour is increased by Overcapped Fire Resistance
Energy Shield is increased by Overcapped Cold Resistance
Evasion Rating is increased by Overcapped Lightning Resistance
(200–300)% increased Armour, Evasion and Energy Shield
10% increased Rarity of Items found per Socketed Rune or Soul Core
+10 to Spirit per Socketed Rune or Soul Core
[4 Rune Sockets]
Other Unique /59
local jewel effect base radius [1300]
Small Passive Skills in Radius also grant +(2–3)% to Chaos Resistance
Notable Passive Skills in Radius also grant +1% to Maximum Cold Resistance
Zarokh, the Eternal drops Temporalis
Maximum Honour is 1
Cannot be used with Trials below level 80
This item is destroyed when applied to a Trial
Adds 1 to 3 Physical Damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
(2–4) Life Regeneration per second
+(10–20)% to Fire Resistance
(20–30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
(2–4) Life Regeneration per second
+(60–80) to maximum Life
+(10–20) to Dexterity
Skills have +1 to [Limit]
(20–30)% increased Mana Regeneration Rate
+50 to maximum Mana
50% increased Mana Regeneration Rate
Gain (20–30)% of Maximum Mana as Extra Maximum Energy Shield
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
100% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(10–15) to Strength
+(40–60) to maximum Life
(20–30)% increased Flask Life Recovery rate
Life Flasks gain (0.17–0.25) charges per Second
+(10–15) to Strength
20% reduced maximum Life
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
100% increased amount of Life Leeched
+(10–15) to Strength
(10–15)% increased maximum Life
+(20–30)% to Fire Resistance
Enemies in your Presence have Fire Exposure
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
+(10–15) to Dexterity
(6–10)% increased maximum Life
+(10–20) to Strength
(25–40)% increased Mana Regeneration Rate
Recover 5% of Missing Life before being Hit by an Enemy
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Intelligence
+(20–30)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit
+(20–30) to maximum Energy Shield
(15–30)% increased Skill Speed
(20–30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30–50)% increased Damage
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
20% increased Block chance
+(3–5)% to maximum Block chance
+(5–7) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
+(10–15) to Spirit
(10–20)% increased Rarity of Items found
(30–40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
+2500 to Stun Threshold
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
Adds 1 to 4 Physical Damage to Attacks
(3–6) Life Regeneration per second
Adds (2–3) to (4–5) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
+(20–30) to maximum Mana
+(5–15)% to all Elemental Resistances
Gain (10–15) Mana per Enemy Killed
You can apply an additional Curse
+(20–30) to maximum Mana
+(40–60) to maximum Mana
(20–30)% increased Flask Mana Recovery rate
Mana Flasks gain (0.17–0.25) charges per Second
+(20–30) to maximum Mana
(30–50)% increased Critical Hit Chance for Spells
(30–50)% increased Critical Spell Damage Bonus
+(13–17)% to Chaos Resistance
10% increased Mana Cost of Skills
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
+(20–30)% to Cold Resistance
20% increased maximum Mana
(30–50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
+(20–30)% to Lightning Resistance
(-15–-10)% to Cold Resistance
+(20–30)% to Lightning Resistance
(25–35)% increased Mana Regeneration Rate
Lightning Damage of Enemies Hitting you is Unlucky
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
+(20–30)% to Lightning Resistance
+(40–60) to maximum Mana
(10–20)% increased chance to Shock
+1 to Level of all Lightning Skills
+(7–13)% to Chaos Resistance
20% reduced maximum Life
Gain (30–40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
+(7–13)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
Chaos Resistance is Zero
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
use unique blackflame ignite effect [1]
+(120–160) to Accuracy Rating
+(75–125) to Accuracy Rating
+(75–125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
(7–10)% increased Cast Speed
(20–30)% increased Spell Damage
(10–15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
(7–10)% increased Cast Speed
Minions have (10–15)% increased maximum Life
(10–15) Life Regeneration per second
(20–40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10–15)% faster
(6–15)% increased Rarity of Items found
+(30–50) to maximum Mana
+(5–10) to all Attributes
(10–15)% increased Quantity of Gold Dropped by Slain Enemies
(6–15)% increased Rarity of Items found
(50–70)% increased Rarity of Items found
+10 to Dexterity
-20% to all Elemental Resistances
(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-40–40)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance
(20–30)% increased Life Recovery from Flasks
+(40–50) to Strength
+(10–15)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
(20–30)% increased Life Recovery from Flasks
+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
(20–30)% increased Mana Recovery from Flasks
(-25–25)% reduced Flask Life Recovery rate
(-25–25)% reduced Flask Mana Recovery rate
Life Flasks gain (0–0.25) charges per Second
Mana Flasks gain (0–0.25) charges per Second
(20–30)% increased Flask Charges gained
+(100–150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(20–30)% increased Flask Charges gained
+(40–60) to maximum Mana
+(20–30)% to Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(25–35)% to Fire Resistance
(10–15)% reduced Charm Charges used
+(80–100) to maximum Life
(30–50)% increased Flask Life Recovery rate
(30–40)% more maximum Physical Attack Damage
(30–40)% less minimum Physical Attack Damage
(10–15)% reduced Flask Charges used
(-20–-10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You count as on Low Life while at 75% of maximum Life or below
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item