Weapon Unique /67
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
+(5–10)% to Critical Damage Bonus
(10–15)% increased Attack Speed
+(20–30)% to Critical Damage Bonus

+200 Intelligence Requirement
+100 Strength Requirement
(250–350)% increased Physical Damage
(10–20)% increased Attack Speed
+(2–4) to Level of all Lightning Skills
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Strikes deal Splash damage to targets within 1.5 metres
All Attacks count as Empowered Attacks
Cannot use Warcries
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
+100 Intelligence Requirement
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup

Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time

(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks

+(100–150) to Accuracy Rating
10% increased Attack Speed
(20–30)% increased Projectile Speed with this Weapon

No Physical Damage
(15–30)% increased Attack Speed
(50–100)% increased chance to Shock

(25–35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10–20)% increased Attack Speed

+(5–8)% to Critical Hit Chance
+(15–25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs

Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
10% increased Weapon Damage per 10 Strength
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills

(60–100)% increased Spell Damage
+(60–100) to maximum Mana
+(7–13)% to Chaos Resistance

+(10–20) to maximum Mana
+(1–3) to Level of all Spell Skills
(5–10)% increased Cast Speed


+(100–150) to maximum Mana
+3 to Level of all Spell Skills
(15–30)% increased Cast Speed
(-1–1) to Maximum Power Charges
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]

(80–100)% increased Spell Damage
Gain (10–15) Mana per Enemy Killed


(60–80)% increased Spell Damage
25% increased Mana Regeneration Rate
Gain (5–10) Life per Enemy Killed

(80–120)% increased Cold Damage
(10–20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage


(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate

(80–120)% increased Spell Damage
(10–20)% increased Cast Speed
20% increased Light Radius

(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost

(60–80)% increased Desecrated Modifier magnitudes
[Custom Desecrated prefix]
[Lich's Desecrated suffix]
[Lich's Desecrated prefix or suffix]


(10–20)% reduced Cast Speed
(5–15)% increased Intelligence
4% increased Spell Damage per 10 Intelligence
(150–250)% increased bonuses gained from Equipped Quiver
(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
Bow Attacks fire an additional Arrow
+(20–25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
+(4–6)% to Critical Hit Chance
Arrows Fork

50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits

Loads an additional bolt
+5% to Critical Hit Chance
(15–25)% increased Reload Speed
trigger reload infusion on reload [1]

+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate


+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine

+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine

+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine

+(7–13) to all Attributes
23% reduced Light Radius
(-13–13)% reduced Skill Effect Duration
Grants effect of Dreaming Gloom Shrine
local weapon implicit hidden added maximum chaos damage [71]
local weapon implicit hidden added minimum chaos damage [43]
local weapon implicit hidden added minimum chaos damage [43]
(10–15)% increased Attack Speed
Armour Unique /206
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
+(10–15) to all Attributes
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
(10–15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(60–80) to maximum Life
+(40–60) to maximum Mana
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
(400–500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life

(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
unique blink sand [1]
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Lose all Fragile Regrowth when Hit
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Gain 1 Fragile Regrowth each second
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(100–150)% increased Evasion Rating
(-15–-10)% to Fire Resistance
+(25–30)% to Cold Resistance
+(10–15)% to Lightning Resistance
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(40–60)% reduced Duration of Bleeding on You
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
+100 to maximum Energy Shield
+(29–37)% to Chaos Resistance
(50–100)% increased Energy Shield
+(50–100) to maximum Mana
50% increased Energy Shield Recharge Rate
Energy Shield Recharge starts when you use a Mana Flask
(60–100)% increased Energy Shield
+(10–30) to Intelligence
+(10–20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
+(40–60) to maximum Life
+(30–50) to maximum Mana
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
+(100–150) to maximum Energy Shield
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
Life Recharges
(50–100)% increased Energy Shield
+(100–150) to maximum Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
+(20–30) to Strength
+(100–150) to Stun Threshold
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
(20–40)% increased Mana Cost Efficiency
-17% to Chaos Resistance
Charms use no Charges
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(100–150) to maximum Life
+(17–23)% to Chaos Resistance
+(200–300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 5 seconds
until you take no Damage to Life for 5 seconds
Enemies in your Presence are Intimidated

+(80–100) to maximum Life
+(20–30) to Dexterity
(-40–-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]



+(60–80) to maximum Life
+100 to Spirit
Gain no inherent bonus from Intelligence
-10% to Fire Resistance
+(17–23)% to Chaos Resistance
(20–30)% increased Flask Charges gained
50% less Flask Charges used
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
(25–35) Life Regeneration per second
(50–100)% increased Energy Shield Recharge Rate
(30–50)% reduced Ignite Duration on you
(30–50)% reduced Duration of Bleeding on You
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
25% reduced maximum Life
Life Leech can Overflow Maximum Life
(40–60)% reduced Duration of Bleeding on You
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
+(10–20)% to Lightning Resistance
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate

5% increased Movement Speed
+(23–29)% to Chaos Resistance
Curses you inflict have infinite Duration
Withered you inflict has infinite Duration
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
+(100–150) to Accuracy Rating
+(60–80) to maximum Life
+(20–25)% to Fire Resistance
25% increased Light Radius
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
+(20–30) to Evasion Rating
25% reduced maximum Mana
+(10–20)% to Cold Resistance
+(13–19)% to Chaos Resistance
100% increased Mana Regeneration Rate
+(30–50) to Evasion Rating
10% increased Rarity of Items found
+(80–120) to maximum Life
+(10–15) to all Attributes
(8–12) Life Regeneration per second
Require (2–5) fewer enemies to be Surrounded
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
(40–60)% increased Evasion Rating
+(100–150) to Accuracy Rating
+(40–60) to maximum Mana
100% increased Culling Strike Threshold
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
-10% to Fire Resistance
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
+(200–300) to Accuracy Rating
100% increased Critical Hit Chance
(30–60) Life Regeneration per second
Can't use Body Armour
(10–15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
+(40–80) to maximum Life
10% increased Rarity of Items found
50% increased maximum Life
+(10–20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Intelligence
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Can be modified while Corrupted
+(50–150) to maximum Life
+(50–150) to maximum Mana
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
Chaos Resistance is zero
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(60–90) to maximum Mana
+(20–30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
+(15–25) to Armour
(10–15)% increased Skill Speed
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
(60–100)% increased Armour
(20–30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
+(15–25) to Evasion Rating
(10–15)% increased Critical Damage Bonus
(40–60)% increased Evasion Rating
+(60–100) to Accuracy Rating
+(5–10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
Your Critical Damage Bonus is 250%
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
Flammability Magnitude is doubled
+(20–30) to maximum Energy Shield
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
(5–10)% increased Attack Speed
+(20–30) to Intelligence
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Curses you inflict are reflected back to you
+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Cannot Immobilise enemies
(4–6)% increased Attack Speed
+(30–50) to maximum Life
(20–30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit
+(15–25) to Dexterity
+(15–25) to Intelligence
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance

(1–11)% increased Attack Speed
+(1–33)% to Lightning Resistance
use thunderfist art variation [1]
20% increased Movement Speed
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
10% increased Movement Speed
+(20–30) to maximum Energy Shield
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(5–15)% increased Movement Speed
(40–60)% increased Energy Shield
+(20–40) to maximum Life
+(20–40) to maximum Mana
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you

(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
(20–30)% increased Movement Speed
100% increased Thorns damage

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block

(80–100)% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance

(15–20)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled

(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold

+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration

+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised

(40–60)% increased Block chance
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Cannot Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances

+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate

100% increased effect of Socketed Soul Cores

+5% to Maximum Fire Resistance
+(20–25)% to Fire Resistance
Regenerate 3% of maximum Life per second while on Low Life
Regenerate 3% of maximum Life per second

+(60–80) to maximum Mana
20% increased Accuracy Rating
100% increased Parried Debuff Duration
parry skill art variation from item [2]

(10–15)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second

(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance

(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]

(100–300)% increased Evasion Rating
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2 to Level of all Cold Skills
+1 to Level of all Fire Skills
+3 to Level of all Lightning Skills
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+10 to Intelligence
+(7–13)% to Chaos Resistance
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
(50–70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20–30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
Has 6 Jewel Sockets
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
+(60–100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
(10–15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
(60–100)% increased Energy Shield
+(60–100) to maximum Life
Other Unique /118
Remembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
2% increased Maximum Life per socketed Grand Spectrum
number of stackable unique jewels [1]
Passives in Radius of Passive Skill can be Allocated
without being connected to your tree
without being connected to your tree
Only affects Passives in Medium-Large Ring
Passives in Radius can be Allocated without being connected to your tree
(-23–-3)% to Chaos Resistance
[Custom Desecrated prefix]
[Custom Desecrated prefix]
[Custom Desecrated suffix]
[Custom Desecrated suffix]
local jewel effect base radius [1000]
[2 Random Jewel Modifiers]
Zarokh, the Temporal drops an additional Barya
Your Defences are zero
This item is destroyed when applied to a Trial
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
Zarokh, the Temporal drops Sandstorm Visage
Cannot restore Honour
This item is destroyed when applied to a Trial
Zarokh, the Temporal drops Sekhema's Resolve
Rooms are unknown on the Trial Map
This item is destroyed when applied to a Trial
+(30–50) to maximum Mana
(25–40)% increased Stun Buildup
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance

(20–30)% chance to Poison on Hit with Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
(10–15)% reduced Attack Speed
(2–4) Life Regeneration per second
+(10–20)% to Fire Resistance
(20–30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(10–15) to Strength
20% reduced maximum Life
+(10–20) to all Attributes
100% increased amount of Life Leeched
+(10–15) to Strength
(10–20)% increased maximum Life
+(30–40)% to Fire Resistance
Enemies in your Presence have -10% to Fire Resistance

+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Intelligence
+(20–30)% to Cold Resistance
+(20–30) to maximum Energy Shield
(15–30)% increased Skill Speed
(20–30)% increased Critical Hit Chance
(30–50)% increased Damage
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
25% increased Block chance
+(3–5)% to maximum Block chance
+(30–40) to maximum Life
(15–30)% increased Elemental Damage
+(5–7) to all Attributes
+(50–100) to all Attributes

+(5–7) to all Attributes
+(300–600) to Accuracy Rating
+(300–600) to Evasion Rating
Cannot be Blinded
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
+(10–15) to Spirit
(10–15)% increased Rarity of Items found
(15–30)% increased Mana Regeneration Rate
+(1–4) to Level of all Fire Skills
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
(3–6) Life Regeneration per second
+(20–30) to Dexterity
+(20–30) to Strength
+(20–30) to maximum Mana
(30–50)% increased Critical Spell Damage Bonus
+(13–17)% to Chaos Resistance
10% increased Mana Cost of Skills
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
+(20–30)% to Lightning Resistance
-10% to Cold Resistance
+(20–30)% to Lightning Resistance
(30–50)% increased Mana Regeneration Rate
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
+(20–30)% to Lightning Resistance
+(40–60) to maximum Mana
(10–20)% increased chance to Shock
+1 to Level of all Lightning Skills
+(7–13)% to Chaos Resistance
+(17–23)% to Chaos Resistance
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
You have Consecrated Ground around you while stationary
(6–15)% increased Rarity of Items found
+(30–50) to maximum Mana
+(5–10) to all Attributes
(10–15)% increased Quantity of Gold Dropped by Slain Enemies
(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-25–25)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance
Grants 1 additional Skill Slot
(15–25)% increased Rarity of Items found
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Inflict Abyssal Wasting on Hit
(20–30)% reduced Presence Area of Effect
(20–30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
+(40–60) to maximum Mana
+(30–40)% to Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
(15–35)% increased Flask Life Recovery rate
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Has (1–3) Charm Slot
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(50–80) to maximum Life
(20–30)% increased Flask Life Recovery rate
(20–30)% increased Flask Mana Recovery rate
+(50–80) to maximum Mana
Life and Mana Flasks can be equipped in either slot
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
(10–30)% increased Charm Charges used
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds
Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Used when you start Bleeding
Creates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Used when you become Shocked
(10–20)% increased Duration
(30–40)% increased Charges
Grants up to your maximum Rage on use
(10–15)% reduced Charges per use
Grants a Power Charge on use
(30–40)% increased Charges gained
Grants a Frenzy Charge on use
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Reflects opposite Ring
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
(12–18) Maps in Range contain Expedition Encounters
Expedition Monsters in your Maps spawn with half of their Life missing
Runic Monsters in your Maps are Duplicated
(12–18) Maps in Range contain Mirrors of Delirium
Delirium Fog in your Maps never dissipates
Delirium in your Maps increases (-10–10)% slower with distance from the mirror
(12–18) Maps in Range contain Ritual Altars
Favours at Ritual Altars in Area costs (10–15)% increased Tribute
Can Reroll Favours at Ritual Altars in your Maps twice as many times
(12–18) Maps in Range are Irradiated
All Maps in Range can be accessed
(12–18) Maps in Range are Irradiated
Completing Irradiated Maps in Range removes Irradiation instead
Up to (2–4) Maps in Range contain Bosses
Map Bosses are Hunted by Azmeri Spirits
Up to (2–4) Maps in Range contain Bosses
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.