Support Gems Gem/471
Attack Melee Strike Slam Warcry Spell Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Minion Totem Herald Curse Mark Support Lineage Persistent Ammunition Duration Banner Conditional AoE Trigger Payoff Buff Remnant Grenade Hazard Command
Name
Amanamu's Tithe (1)
Atalui's Bloodletting (1)
Auto Reload (1)
Bloodlust (1)
Brutus' Brain (1)
Paquate's Pact (1)
Daresso's Passion (1)
Dauntless (1)
Einhar's Beastrite (1)
Flamepierce (1)
Tawhoa's Tending (1)
Kaom's Madness (1)
Rusted Spikes (1)
Spar (1)
Uhtred's Augury (1)
Uhtred's Exodus (1)
Uhtred's Omen (1)
Uruk's Smelting (1)
Uul-Netol's Embrace (1)
Xoph's Pyre (1)
Fire Attunement (1)
Armour Demolisher I (1)
Armour Explosion (1)
Battershout (1)
Bleed I (1)
Brutality I (1)
Compressed Duration I (1)
Double Barrel I (1)
Efficiency I (1)
Elemental Armament I (1)
Execute I (1)
Fist of War I (1)
Enduring Impact I (1)
Eternal Flame I (1)
Ignite I (1)
Impact Shockwave (1)
Meat Shield I (1)
Prolonged Duration I (1)
Rage I (1)
Steadfast I (1)
Stomping Ground (1)
Tireless (1)
Upheaval I (1)
Vanguard I (1)
Vitality I (1)
Aftershock I (2)
Armour Break I (2)
Behead I (2)
Font of Blood (2)
Lifetap (2)
Brink I (2)
Brutality II (2)
Concoct I (2)
Crater (2)
Defy I (2)
Direstrike I (2)
Double Barrel II (2)
Elemental Armament II (2)
Exploit Weakness (2)
Fire Penetration I (2)
Fresh Clip I (2)
Hardy Totems I (2)
Herbalism I (2)
Infernal Legion I (2)
Jagged Ground I (2)
Life Leech I (2)
Persistent Ground I (2)
Raging Cry (2)
Refraction I (2)
Remnant Potency I (2)
Retaliate I (2)
Selfless Remnants (2)
Short Fuse I (2)
Skittering Stone I (2)
Stun I (2)
Thornskin I (2)
Urgent Totems I (2)
Vanguard II (2)
Volcanic Eruption (2)
Armour Break II (3)
Armour Demolisher II (3)
Barbs I (3)
Behead II (3)
Bleed II (3)
Branching Fissures I (3)
Brink II (3)
Cannibalism I (3)
Clash (3)
Compressed Duration II (3)
Cool Headed (3)
Corrupting Cry I (3)
Searing Flame I (3)
Deep Cuts I (3)
Fist of War II (3)
Greatwood I (3)
Haemocrystals (3)
Eternal Flame II (3)
Ignite II (3)
Immolate (3)
Knockback (3)
Life Leech II (3)
Meat Shield II (3)
Persistent Ground II (3)
Prolonged Duration II (3)
Quill Burst (3)
Font of Rage (3)
Refraction II (3)
Reinforced Totems I (3)
Remnant Potency II (3)
Rip (3)
Rupture (3)
Steadfast II (3)
Stoicism I (3)
Tear (3)
Urgent Totems II (3)
Aftershock II (4)
Ancestral Call I (4)
Armour Break III (4)
Cannibalism II (4)
Concoct II (4)
Searing Flame II (4)
Direstrike II (4)
Efficiency II (4)
Enraged Warcry I (4)
Execute II (4)
Fire Exposure (4)
Fresh Clip II (4)
Greatwood II (4)
Hardy Totems II (4)
Enduring Impact II (4)
Herbalism II (4)
Eternal Flame III (4)
Incision (4)
Infernal Legion II (4)
Long Fuse I (4)
Heavy Swing (4)
Rage II (4)
Rageforged I (4)
Remnant Potency III (4)
Retaliate II (4)
Short Fuse II (4)
Skittering Stone II (4)
Stun II (4)
Syzygy (4)
Thornskin II (4)
Urgent Totems III (4)
Vitality II (4)
Ancestral Call II (5)
Barbs III (5)
Barbs II (5)
Bleed IV (5)
Bleed III (5)
Branching Fissures II (5)
Brutality III (5)
Corrupting Cry II (5)
Deep Cuts II (5)
Defy II (5)
Double Barrel III (5)
Elemental Armament III (5)
Enraged Warcry II (5)
Execute III (5)
Fire Penetration II (5)
Fist of War III (5)
Heft (5)
Holy Descent (5)
Ignite III (5)
Infernal Legion III (5)
Jagged Ground II (5)
Life Leech III (5)
Long Fuse II (5)
Persistent Ground III (5)
Rage III (5)
Rageforged II (5)
Refraction III (5)
Reinforced Totems II (5)
Stoicism II (5)
Stun III (5)
Upheaval II (5)
Name
Ailith's Chimes (1)
Arjun's Medal (1)
Arakaali's Lust (1)
Ratha's Assault (1)
Murderous Intent (1)
Ferocity (1)
Garukhan's Resolve (1)
Overabundance III (1)
Life Bounty (1)
Lockdown (1)
Malady (1)
Mana Bounty (1)
Piety's Mercy (1)
Rakiata's Flow (1)
Rigwald's Ferocity (1)
Stormchain (1)
Tacati's Ire (1)
Tul's Stillness (1)
Lightning Attunement (1)
Blindside (1)
Chain I (1)
Charge Profusion I (1)
Combo Finisher I (1)
Corrosion (1)
Crescendo I (1)
Escalating Poison (1)
Heightened Accuracy I (1)
Overabundance I (1)
Innervate (1)
Life Drain (1)
Multishot I (1)
Perpetual Charge (1)
Pierce I (1)
Pin I (1)
Poison I (1)
Precision I (1)
Projectile Acceleration I (1)
Projectile Deceleration I (1)
Pursuit I (1)
Rapid Attacks I (1)
Retreat I (1)
Shock (1)
Slow Potency (1)
Swift Affliction I (1)
Window of Opportunity I (1)
Adhesive Grenades I (2)
Admixture (2)
Ammo Conservation I (2)
Blind I (2)
Bounty I (2)
Cadence (2)
Chain II (2)
Inhibitor (2)
Commiserate (2)
Deadly Poison I (2)
Delayed Gratification (2)
Durability (2)
Electrocute (2)
Longshot I (2)
Frenzied Riposte (2)
Frozen Spite (2)
Heightened Charges (2)
Lasting Shock (2)
Lightning Penetration (2)
Maim (2)
Mark for Death (2)
Momentum (2)
Multishot II (2)
Overextend (2)
Overreach (2)
Pin II (2)
Second Wind I (2)
Shocking Leap (2)
Bursting Plague (2)
Ricochet I (2)
Volt (2)
Adhesive Grenades II (3)
Alignment I (3)
Caltrops (3)
Charged Shots I (3)
Close Combat I (3)
Combo Finisher II (3)
Cooldown Recovery I (3)
Culmination I (3)
Deadly Herald (3)
Deliberation (3)
Longshot II (3)
Fork (3)
Gambleshot (3)
Heightened Accuracy II (3)
Soul Drain (3)
Mobility (3)
Neural Overload (3)
Pierce II (3)
Poison II (3)
Practiced Combo (3)
Projectile Deceleration II (3)
Punch Through (3)
Pursuit II (3)
Rearm I (3)
Retreat II (3)
Salvo (3)
Streamlined Rounds (3)
Swift Affliction II (3)
Warm Blooded (3)
Alignment II (4)
Ammo Conservation II (4)
Bounty II (4)
Cooldown Recovery II (4)
Crescendo II (4)
Culling Strike I (4)
Deadly Poison II (4)
Delayed Reaction (4)
Hit and Run (4)
Impale (4)
Overabundance II (4)
Lightning Exposure (4)
Nimble Reload (4)
Nova Projectiles (4)
Overcharge (4)
Payload (4)
Perfected Endurance (4)
Perfection (4)
Precision II (4)
Projectile Acceleration II (4)
Rapid Attacks II (4)
Second Wind II (4)
Spectral Volley (4)
Ricochet II (4)
Alignment III (5)
Ammo Conservation III (5)
Blind II (5)
Brambleslam (5)
Chain III (5)
Charge Profusion II (5)
Charged Shots II (5)
Close Combat II (5)
Crescendo III (5)
Culling Strike II (5)
Culmination II (5)
Pierce III (5)
Pin III (5)
Poison III (5)
Projectile Acceleration III (5)
Pursuit III (5)
Rapid Attacks III (5)
Rearm II (5)
Retreat III (5)
Second Wind III (5)
Swift Affliction III (5)
Ricochet III (5)
Window of Opportunity II (5)
Name
Ahn's Citadel (1)
Arbiter's Ignition (1)
Atziri's Allure (1)
Commandment (1)
Dialla's Desire (1)
Doedre's Undoing (1)
Shock Siphon (1)
Esh's Radiance (1)
Ixchel's Torment (1)
Freezefork (1)
Kalisa's Crescendo (1)
Kulemak's Dominion (1)
Kurgal's Leash (1)
Romira's Requital (1)
Tecrod's Revenge (1)
Varashta's Blessing (1)
Vilenta's Propulsion (1)
Sione's Temper (1)
Zarokh's Refrain (1)
Cold Attunement (1)
Ambush (1)
Arcane Surge (1)
Burgeon I (1)
Clarity I (1)
Concentrated Area (1)
Controlled Destruction (1)
Crystalline Shards (1)
Heightened Curse (1)
Elemental Army (1)
Expanse (1)
Hourglass (1)
Ice Bite (1)
Impending Doom (1)
Last Gasp (1)
Deep Freeze (1)
Magnified Area I (1)
Minion Pact I (1)
Profanity I (1)
Rapid Casting I (1)
Sacrificial Lamb I (1)
Spell Cascade (1)
Unleash (1)
Fortress I (1)
Withering Touch (1)
Zenith I (1)
Abiding Hex (2)
Acrimony (2)
Bidding I (2)
Bone Shrapnel (2)
Boundless Energy I (2)
Catharsis (2)
Frost Nexus (2)
Cold Penetration (2)
Considered Casting (2)
Crackling Barrier (2)
Danse Macabre (2)
Deathmarch (2)
Embitter (2)
Encroaching Ground (2)
Excise (2)
Fiery Death (2)
Harmonic Remnants I (2)
Focused Curse (2)
Freeze (2)
Glacier (2)
Icicle (2)
Intense Agony (2)
Living Lightning (2)
Loyalty (2)
Mana Flare (2)
Font of Mana (2)
Mana Leech (2)
Minion Instability (2)
Mysticism I (2)
Pinpoint Critical (2)
Potent Exposure (2)
Shock Conduction (2)
Spell Echo (2)
Rising Tempest (2)
Upwelling I (2)
Wildfire (2)
Chaos Attunement (3)
Ambrosia (3)
Astral Projection (3)
Biting Frost (3)
Chaotic Freeze (3)
Corpse Conservation (3)
Cursed Ground (3)
Decaying Hex (3)
Drain Ailments (3)
Elemental Discharge (3)
Elemental Focus (3)
Energy Capacitor (3)
Energy Retention (3)
Essence Harvest (3)
Execrate (3)
Extraction (3)
Feeding Frenzy I (3)
Harmonic Remnants II (3)
Fluke (3)
Frostfire (3)
Hex Bloom (3)
Supercritical (3)
Inevitable Critical (3)
Magnified Area II (3)
Muster (3)
Ritualistic Curse (3)
Sacrificial Lamb II (3)
Sacrificial Offering (3)
Stormfire (3)
Strong Hearted (3)
Verglas (3)
Volatility (3)
Fortress II (3)
Wildshards I (3)
Zenith II (3)
Bidding II (4)
Boundless Energy II (4)
Burgeon II (4)
Burning Inscription (4)
Clarity II (4)
Cold Exposure (4)
Crazed Minions (4)
Derange (4)
Feeding Frenzy II (4)
Hulking Minions (4)
Living Lightning II (4)
Minion Pact II (4)
Mysticism II (4)
Rapid Casting II (4)
Upwelling II (4)
Bidding III (5)
Chaos Mastery (5)
Cold Mastery (5)
Fire Mastery (5)
Lightning Mastery (5)
Minion Mastery (5)
Physical Mastery (5)
Profanity II (5)
Rapid Casting III (5)
Wildshards II (5)
Support Gems List /471
Fire Attunement
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Life Leech I
Supports Attacks, causing their Physical damage to Leech Life.
Life Leech II
Supports Attacks, causing their Physical damage to Leech Life.
Life Leech III
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Heavy Swing
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Bloodlust
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Fire Penetration I
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Fire Penetration II
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
Bleed I
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Bleed II
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Bleed III
Supports any skill that Hits enemies, causing it to inflict Bleeding.
Bleed IV
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Immolate
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Rage I
Supports Melee Attacks, causing them to grant Rage on Hit.
Rage II
Supports Melee Attacks, causing them to grant Rage on Hit.
Rage III
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Meat Shield I
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Meat Shield II
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Brutus' Brain
Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
Infernal Legion I
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Infernal Legion II
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Infernal Legion III
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Lifetap
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Atalui's Bloodletting
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
Behead I
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Behead II
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Einhar's Beastrite
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Execute I
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Execute II
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Execute III
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
Jagged Ground I
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Jagged Ground II
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Fist of War I
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Fist of War II
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Fist of War III
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Impact Shockwave
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Ignite I
Supports any skill that Hits enemies, making it more likely to Ignite.
Ignite II
Supports any skill that Hits enemies, making it more likely to Ignite.
Ignite III
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
Searing Flame I
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Searing Flame II
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Eternal Flame I
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Eternal Flame II
Supports any skill that Hits enemies, causing its Ignites to last longer.
Eternal Flame III
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Enraged Warcry I
Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
Enraged Warcry II
Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
Stun I
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Stun II
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Stun III
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
Raging Cry
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Rageforged I
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Rageforged II
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
Deep Cuts I
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Deep Cuts II
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Corrupting Cry I
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Corrupting Cry II
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Paquate's Pact
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Elemental Armament I
Supports Attacks, causing them to deal more Elemental damage.
Elemental Armament II
Supports Attacks, causing them to deal more Elemental damage.
Elemental Armament III
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Font of Blood
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Font of Rage
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Aftershock I
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Aftershock II
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Holy Descent
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
Double Barrel I
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Double Barrel II
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Double Barrel III
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Auto Reload
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Fresh Clip I
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Fresh Clip II
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Branching Fissures I
Supports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Branching Fissures II
Supports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Upheaval I
Supports Melee Attacks which create fissures in the ground, causing them to create an additional fissure at the cost of damage and attack speed.
Upheaval II
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
Kaom's Madness
Supports Melee Attacks which create fissures in the ground, causing them to create many additional fissures at the cost of damage, attack speed, and area of effect.
Urgent Totems I
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Urgent Totems II
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Urgent Totems III
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
Long Fuse I
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Long Fuse II
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Reinforced Totems I
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Reinforced Totems II
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Retaliate I
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Retaliate II
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Steadfast I
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Steadfast II
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Battershout
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Rusted Spikes
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Concoct I
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Concoct II
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Persistent Ground I
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Persistent Ground II
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Persistent Ground III
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Selfless Remnants
Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
Remnant Potency I
Supports Skills which create Remnants, making those Remnants more powerful.
Remnant Potency II
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
Remnant Potency III
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
Clash
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Syzygy
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Defy I
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Defy II
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Haemocrystals
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
Spar
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Ancestral Call I
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Ancestral Call II
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Quill Burst
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Barbs I
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Barbs II
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Barbs III
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Refraction I
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Refraction II
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Refraction III
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Greatwood I
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Greatwood II
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Rip
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Tear
Supports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Brink I
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Brink II
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Tireless
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
Volcanic Eruption
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Incision
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Short Fuse I
Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Short Fuse II
Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
Stoicism I
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Stoicism II
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Hardy Totems I
Supports Skills which create Totems, causing those Totems to have more Life.
Hardy Totems II
Supports Skills which create Totems, causing those Totems to have more Life.
Tawhoa's Tending
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Crater
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Vanguard I
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Vanguard II
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Skittering Stone I
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Skittering Stone II
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Daresso's Passion
Supports Banner Skills, causing them to require significantly less Glory to use.
Amanamu's Tithe
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Rapid Attacks I
Supports Attacks, causing them to Attack faster.
Rapid Attacks II
Supports Attacks, causing them to Attack faster.
Rapid Attacks III
Supports Attacks, causing them to Attack faster at the cost of Damage.
Multishot I
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Multishot II
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Nova Projectiles
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
Projectile Acceleration I
Supports Projectile skills, making those Projectiles travel faster.
Projectile Acceleration II
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Projectile Acceleration III
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Heightened Accuracy I
Supports Attacks, causing them to gain Accuracy.
Heightened Accuracy II
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Lightning Attunement
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Pierce I
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Pierce II
Supports Projectile skills, making their Projectiles Pierce an enemy.
Pierce III
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Blind I
Supports any skill that Hits enemies, causing them to Blind on Hit.
Blind II
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Chain I
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Chain II
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Chain III
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Fork
Supports Projectile skills, making their Projectiles Fork.
Projectile Deceleration I
Supports Projectile skills, making those Projectiles travel more slowly.
Projectile Deceleration II
Supports Projectile skills, making those Projectiles travel more slowly.
Shock
Supports any skill that Hits enemies, making it more likely to Shock.
Poison I
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Poison II
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Poison III
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Maim
Supports Attacks, causing them to Maim enemies.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat I
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Close Combat II
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Second Wind I
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind II
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind III
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Bursting Plague
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Overabundance I
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Overabundance II
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Overabundance III
Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Deadly Herald
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin I
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Pin III
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
Bounty I
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Bounty II
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Innervate
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Escalating Poison
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Charge Profusion I
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Charge Profusion II
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
Murderous Intent
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Crescendo I
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Crescendo II
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Crescendo III
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
Deadly Poison I
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deadly Poison II
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Window of Opportunity I
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
Window of Opportunity II
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Combo Finisher I
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.
Combo Finisher II
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Ailith's Chimes
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Precision I
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Precision II
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Culling Strike I
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Culling Strike II
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Longshot I
Supports Attacks, causing them to deal more damage from farther away.
Longshot II
Supports Attacks, causing them to deal more damage from farther away.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Ratha's Assault
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Ammo Conservation I
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Ammo Conservation II
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Ammo Conservation III
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Arjun's Medal
Supports Crossbow Skills, granting a chance to load a bolt into all Crossbow Ammunition on kill with Supported Skill.
Nimble Reload
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Ricochet I
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet II
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet III
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Practiced Combo
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Culmination I
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Culmination II
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Adhesive Grenades I
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
Adhesive Grenades II
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
Salvo
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Cadence
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Alignment I
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Alignment II
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Alignment III
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Charged Shots I
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
Charged Shots II
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Stormchain
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Spectral Volley
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Malady
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Retreat I
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat II
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat III
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Pursuit I
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Pursuit II
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Pursuit III
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Overreach
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Caltrops
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Shocking Leap
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Punch Through
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Frenzied Riposte
Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Heightened Charges
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Delayed Gratification
Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
Rearm I
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Rearm II
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Delayed Reaction
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Impale
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Perfection
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Mark for Death
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Admixture
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
Brambleslam
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
Inhibitor
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
Frozen Spite
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Streamlined Rounds
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Perfected Endurance
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
Durability
Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Rigwald's Ferocity
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Garukhan's Resolve
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Arakaali's Lust
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
Cold Attunement
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Mana Leech
Supports Attacks, causing their Physical damage to Leech Mana.
Chaos Attunement
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Rapid Casting III
Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Cold Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Spell Echo
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Vilenta's Propulsion
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Ice Bite
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Freeze
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Withering Touch
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Feeding Frenzy I
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Feeding Frenzy II
FeedingFrenzySupportTwo
Impending Doom
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Shock Conduction
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Fortress I
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Fortress II
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Ahn's Citadel
Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.
Frostfire
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Stormfire
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Biting Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Heightened Curse
Supports Curse Skills, magnifying their power.
Corpse Conservation
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Decaying Hex
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Focused Curse
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Ritualistic Curse
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Minion Pact I
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Minion Pact II
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Tecrod's Revenge
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Cold Mastery
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Chaos Mastery
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Intense Agony
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Drain Ailments
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Chaotic Freeze
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Spell Cascade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Cursed Ground
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
Doedre's Undoing
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
Font of Mana
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Burning Inscription
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Sacrificial Lamb I
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Sacrificial Lamb II
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
Potent Exposure
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
Wildshards I
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Wildshards II
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Sione's Temper
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Glacier
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Energy Retention
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Sacrificial Offering
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Danse Macabre
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Energy Capacitor
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Boundless Energy I
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Boundless Energy II
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Harmonic Remnants I
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
Harmonic Remnants II
Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Fluke
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Ixchel's Torment
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Zenith I
Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.
Zenith II
Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana, and Recoup a portion of Skill costs as Mana. Does not modify Skills used by Minions.
Bidding I
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Bidding II
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Bidding III
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Commandment
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Bone Shrapnel
Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Profanity I
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Profanity II
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Burgeon I
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Burgeon II
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Embitter
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Abiding Hex
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Crazed Minions
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Deathmarch
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Acrimony
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Ambrosia
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Muster
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
Loyalty
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Romira's Requital
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as [Life].
Encroaching Ground
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Crystalline Shards
Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
Dialla's Desire
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Kalisa's Crescendo
Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Atziri's Allure
Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.
Zarokh's Refrain
Supports Spells that affect an area around you or a target location. Supported Spells echo twice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
Kurgal's Leash
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Kulemak's Dominion
Supports Offering Skills, causing Spells that affect an area around you or a target location to also affect the area around Supported Offerings.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Arbiter's Ignition
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
Hex Bloom
Supports Curses, spreading their effects when a Cursed enemy dies.
support GemTags /547
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Supports Attacks, causing them to Attack faster.
Supports Attacks, causing them to Attack faster.
Supports Attacks, causing them to Attack faster at the cost of Damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
Supports Projectile skills, making those Projectiles travel faster.
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports Attacks, causing them to gain Accuracy.
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, making it larger at the cost of damage.
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Supports Attacks, causing their Physical damage to Leech Life.
Supports Attacks, causing their Physical damage to Leech Life.
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Supports Attacks, causing their Physical damage to Leech Mana.
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectiles Pierce an enemy.
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Supports Spells, causing them to cast faster.
Supports Spells, causing them to cast faster.
Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Supports any skill that Hits enemies, causing them to Blind on Hit.
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills, making their Projectiles Fork.
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Supports any skill that Hits enemies, making it more likely to Shock.
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Supports any skill that Hits enemies, causing it to inflict Bleeding.
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Supports Attacks, causing them to Maim enemies.
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
[DNT] Expand Support
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports Melee Attacks, causing them to grant Rage on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Supports any skill that has a duration making that duration shorter.
Supports any skill that has a duration making that duration shorter.
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Supports any skill that you can use, making you harder to Stun while using it.
Supports any skill that has a duration, making that duration longer.
Supports any skill that has a duration, making that duration longer.
Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown.
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Supports Curses, spreading their effects when a Cursed enemy dies.
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
Supports any skill that Hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create Minions, or skills used by Totems or Traps.
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Supports any skill that Hits enemies, making it more likely to Ignite.
Supports any skill that Hits enemies, making it more likely to Ignite.
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Supports any skill that Hits enemies, causing its Ignites to last longer.
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Supports Spell skills, causing them to reduce the cast time of other skills when used. Cannot support Totem skills, Channelling skills, Triggering skills, instant skills, or skills with a Reservation.
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Supports Persistent Buff Skills, making the Buff they grant more powerful.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
Supports skills that can be used while moving, allowing you to move faster while using them.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports Curse Skills, magnifying their power.
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
Supports any skill, causing inflicted Slows to be more powerful.
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Attacks, causing them to deal more damage from farther away.
Supports Attacks, causing them to deal more damage from farther away.
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Supports Warcries, causing them to Daze Enemies on use.
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
Supports Attacks, causing them to deal more Elemental damage.
Supports Attacks, causing them to deal more Elemental damage.
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Supports Crossbow Skills, granting a chance to load a bolt into all Crossbow Ammunition on kill with Supported Skill.
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
[DNT] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Melee Attacks which create fissures in the ground, causing them to create an additional fissure at the cost of damage and attack speed.
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
Supports Melee Attacks which create fissures in the ground, causing them to create many additional fissures at the cost of damage, attack speed, and area of effect.
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.
Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana, and Recoup a portion of Skill costs as Mana. Does not modify Skills used by Minions.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land. Grenades from Supported Skills have longer cooldowns, and a chance to detonate an additional time.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Supports Skills which apply to Allies or Enemies within your Presence, causing effects applied in your Presence to linger.
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Skills which gain Stages or Seals. Supported Skills have lower Maximum Stage or Seal count, but have a Minimum Stage or Seal count they cannot fall below.
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
[DNT-UNUSED] Supports Skills which cause Damaging Hits. Supported Skills reduce Freeze Buildup on targets they hit instead of building it up, substantially debuffing the target after consuming enough Freeze Buildup.
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
Supports Skills which create Remnants, making those Remnants more powerful.
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
[DNT-UNUSED] Supports Buff Skills with a duration. Supported Skills have increased effect, but the longer they have been active the more damage the Buff recipient will take.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
[DNT-UNUSED] Supports Skills which create Minions, allowing Minions from those skills to Revive even if they would not normally be able to do so.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
[DNT-UNUSED] Spellblade
[DNT-UNUSED] Timerot
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Supports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as [Life].
[DNT-UNUSED] Ailment CDR
[DNT-UNUSED] Block CDR
[DNT-UNUSED] Stun CDR
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
[DNT-UNUSED] Spectral Palm
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Skills which can consume Rage, giving them a chance to not remove that Rage while still gaining benefits as though they had.
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
[DNT] Grounding Shocks Support
[DNT] Munitions
Supports Skills which create Totems, causing those Totems to have more Life.
Supports Skills which create Totems, causing those Totems to have more Life.
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
[DNT] Totemic Aegis
[DNT] From the Grave Support
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
[DNT] Supports Skills that which [Hit] enemies. When supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Shocking Rift, sucking in nearby enemies and dealing Lightning damage at an interval.
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Supports Banner Skills, causing them to require significantly less Glory to use.
Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Supports Spells that affect an area around you or a target location. Supported Spells echo twice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Offering Skills, causing Spells that affect an area around you or a target location to also affect the area around Supported Offerings.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
Support Gems All Gems /5
TierGems
1
Ambush
Arcane Surge
Armour Demolisher I
Armour Explosion
Battershout
Bleed I
Blindside
Brutality I
Burgeon I
Chain I
Charge Profusion I
Clarity I
Cold Attunement
Combo Finisher I
Compressed Duration I
Concentrated Area
Controlled Destruction
Corrosion
Crescendo I
Crystalline Shards
Deep Freeze
Double Barrel I
Efficiency I
Elemental Armament I
Elemental Army
Enduring Impact I
Escalating Poison
Eternal Flame I
Execute I
Expanse
Fire Attunement
Fist of War I
Fortress I
Heightened Accuracy I
Heightened Curse
Hourglass
Ice Bite
Ignite I
Impact Shockwave
Impending Doom
Innervate
Last Gasp
Life Drain
Lightning Attunement
Magnified Area I
Meat Shield I
Minion Pact I
Multishot I
Overabundance I
Perpetual Charge
Pierce I
Pin I
Poison I
Precision I
Profanity I
Projectile Acceleration I
Projectile Deceleration I
Prolonged Duration I
Pursuit I
Rage I
Rapid Attacks I
Rapid Casting I
Retreat I
Sacrificial Lamb I
Shock
Slow Potency
Spell Cascade
Steadfast I
Stomping Ground
Swift Affliction I
Tireless
Unleash
Upheaval I
Vanguard I
Vitality I
Window of Opportunity I
Withering Touch
Zenith I
2
Abiding Hex
Acrimony
Adhesive Grenades I
Admixture
Aftershock I
Ammo Conservation I
Armour Break I
Behead I
Bidding I
Blind I
Bone Shrapnel
Boundless Energy I
Bounty I
Brink I
Brutality II
Bursting Plague
Cadence
Catharsis
Chain II
Cold Penetration
Commiserate
Concoct I
Considered Casting
Crackling Barrier
Crater
Danse Macabre
Deadly Poison I
Deathmarch
Defy I
Delayed Gratification
Direstrike I
Double Barrel II
Durability
Electrocute
Elemental Armament II
Embitter
Encroaching Ground
Excise
Exploit Weakness
Fiery Death
Fire Penetration I
Focused Curse
Font of Blood
Font of Mana
Freeze
Frenzied Riposte
Fresh Clip I
Frost Nexus
Frozen Spite
Glacier
Hardy Totems I
Harmonic Remnants I
Heightened Charges
Herbalism I
Icicle
Infernal Legion I
Inhibitor
Intense Agony
Jagged Ground I
Lasting Shock
Life Leech I
Lifetap
Lightning Penetration
Living Lightning
Longshot I
Loyalty
Maim
Mana Flare
Mana Leech
Mark for Death
Minion Instability
Momentum
Multishot II
Mysticism I
Overextend
Overreach
Persistent Ground I
Pin II
Pinpoint Critical
Potent Exposure
Raging Cry
Refraction I
Remnant Potency I
Retaliate I
Ricochet I
Rising Tempest
Second Wind I
Selfless Remnants
Shock Conduction
Shocking Leap
Short Fuse I
Skittering Stone I
Spell Echo
Stun I
Thornskin I
Upwelling I
Urgent Totems I
Vanguard II
Volcanic Eruption
Volt
Wildfire
3
Adhesive Grenades II
Alignment I
Ambrosia
Armour Break II
Armour Demolisher II
Astral Projection
Barbs I
Behead II
Biting Frost
Bleed II
Branching Fissures I
Brink II
Caltrops
Cannibalism I
Chaos Attunement
Chaotic Freeze
Charged Shots I
Clash
Close Combat I
Combo Finisher II
Compressed Duration II
Cool Headed
Cooldown Recovery I
Corpse Conservation
Corrupting Cry I
Culmination I
Cursed Ground
Deadly Herald
Decaying Hex
Deep Cuts I
Deliberation
Drain Ailments
Elemental Discharge
Elemental Focus
Energy Capacitor
Energy Retention
Essence Harvest
Eternal Flame II
Execrate
Extraction
Feeding Frenzy I
Fist of War II
Fluke
Font of Rage
Fork
Fortress II
Frostfire
Gambleshot
Greatwood I
Haemocrystals
Harmonic Remnants II
Heightened Accuracy II
Hex Bloom
Ignite II
Immolate
Inevitable Critical
Knockback
Life Leech II
Longshot II
Magnified Area II
Meat Shield II
Mobility
Muster
Neural Overload
Persistent Ground II
Pierce II
Poison II
Practiced Combo
Projectile Deceleration II
Prolonged Duration II
Punch Through
Pursuit II
Quill Burst
Rearm I
Refraction II
Reinforced Totems I
Remnant Potency II
Retreat II
Rip
Ritualistic Curse
Rupture
Sacrificial Lamb II
Sacrificial Offering
Salvo
Searing Flame I
Soul Drain
Steadfast II
Stoicism I
Stormfire
Streamlined Rounds
Strong Hearted
Supercritical
Swift Affliction II
Tear
Urgent Totems II
Verglas
Volatility
Warm Blooded
Wildshards I
Zenith II
4
Aftershock II
Alignment II
Ammo Conservation II
Ancestral Call I
Armour Break III
Bidding II
Boundless Energy II
Bounty II
Burgeon II
Burning Inscription
Cannibalism II
Clarity II
Cold Exposure
Concoct II
Cooldown Recovery II
Crazed Minions
Crescendo II
Culling Strike I
Deadly Poison II
Delayed Reaction
Derange
Direstrike II
Efficiency II
Enduring Impact II
Enraged Warcry I
Eternal Flame III
Execute II
Feeding Frenzy II
Fire Exposure
Fresh Clip II
Greatwood II
Hardy Totems II
Heavy Swing
Herbalism II
Hit and Run
Hulking Minions
Impale
Incision
Infernal Legion II
Lightning Exposure
Living Lightning II
Long Fuse I
Minion Pact II
Mysticism II
Nimble Reload
Nova Projectiles
Overabundance II
Overcharge
Payload
Perfected Endurance
Perfection
Precision II
Projectile Acceleration II
Rage II
Rageforged I
Rapid Attacks II
Rapid Casting II
Remnant Potency III
Retaliate II
Ricochet II
Searing Flame II
Second Wind II
Short Fuse II
Skittering Stone II
Spectral Volley
Stun II
Syzygy
Thornskin II
Upwelling II
Urgent Totems III
Vitality II
5
Alignment III
Ammo Conservation III
Ancestral Call II
Barbs II
Barbs III
Bidding III
Bleed III
Bleed IV
Blind II
Brambleslam
Branching Fissures II
Brutality III
Chain III
Chaos Mastery
Charge Profusion II
Charged Shots II
Close Combat II
Cold Mastery
Corrupting Cry II
Crescendo III
Culling Strike II
Culmination II
Deep Cuts II
Defy II
Double Barrel III
Elemental Armament III
Enraged Warcry II
Execute III
Fire Mastery
Fire Penetration II
Fist of War III
Heft
Holy Descent
Ignite III
Infernal Legion III
Jagged Ground II
Life Leech III
Lightning Mastery
Long Fuse II
Minion Mastery
Persistent Ground III
Physical Mastery
Pierce III
Pin III
Poison III
Profanity II
Projectile Acceleration III
Pursuit III
Rage III
Rageforged II
Rapid Attacks III
Rapid Casting III
Rearm II
Refraction III
Reinforced Totems II
Retreat III
Ricochet III
Second Wind III
Stoicism II
Stun III
Swift Affliction III
Upheaval II
Wildshards II
Window of Opportunity II
SupportGem Ref /9
Support Gems
Support Gems can be inserted into sockets on a Skill Gem in order to modify the effects of that Skill. They only apply to the Skill Gem they are socketed into.

You cannot use multiple copies of the exact same Lineage Support across multiple Skills, or for Supports that grant global benefits to persistent reservation Skills while active.
Cannot use multiple Support Gems of the same Category in one Skill.
+(60–100) to maximum Mana
25% increased Light Radius
(100–150)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
+1% to all Maximum Elemental Resistances if you have at
least 5 Red, Green and Blue Support Gems Socketed
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
+2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed
+2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed
+2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed
Character: Mercenary
Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem
Skills gain 20% increased Damage per socketed red Support Gem
Skills gain 6% increased Skill Speed per socketed green Support Gem
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