Support Gems Gem/320
Attack Melee Strike Slam Warcry Spell Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Minion Totem Herald Curse Mark Support Duration AoE Trigger Buff Persistent Conditional Payoff Remnant Grenade Critical Hazard Command
Name
Fire Infusion (1)
Support, Attack, Fire
Lifetap (1)
Support
Bloodlust (1)
Support, Attack, Melee, Physical
Brutality (1)
Support, Physical
Lacerate (1)
Support, Physical
Ignition (1)
Support, Fire
Corrupting Cry (1)
Support, Warcry, Physical, Duration
Double Barrel (1)
Support
Premeditation (1)
Support
Break Endurance (1)
Support
Execute (1)
Support
Expedite (1)
Support
Fist of War (1)
Support, Attack, Melee, Slam
Eternal Flame (1)
Support, Fire
Impact Shockwave (1)
Support, Attack, AoE, Melee, Strike
Inspiration (1)
Support
Jagged Ground (1)
Support, Attack, AoE, Melee, Slam, Duration
Fast Forward (1)
Support, Duration
Meat Shield (1)
Support, Minion
Persistence (1)
Support, Duration
Overpower (1)
Support
Rage (1)
Support, Attack, Melee
Ruthless (1)
Support
Stomping Ground (1)
Support, Attack, AoE, Trigger, Physical
Tireless (1)
Support, Warcry
Unabating (1)
Support, Attack
Unbreakable (1)
Support
Unyielding (1)
Support, Attack, Melee
Vitality (1)
Support, Buff, Persistent
Aftershock (2)
Support, Attack, Melee, Slam
Ancestral Aid (2)
Support, Attack, Melee, Strike, Conditional
Ancestral Call (2)
Support, Attack, Melee, Strike
Splinter (2)
Support, Physical
Armour Explosion (2)
Support, Attack, AoE, Trigger, Fire, Payoff
Arms Length (2)
Support
Auto Reload (2)
Support
Font of Blood (2)
Support, Totem
Brink (2)
Support, Attack, Melee
Concoct (2)
Support
Desperation (2)
Support, Attack, Melee
Devastate (2)
Support
Direstrike (2)
Support, Buff, Persistent
Domain (2)
Support
Exploit Weakness (2)
Support, Payoff
Figurehead (2)
Support, Remnant
Fire Penetration (2)
Support, Fire
First Blood (2)
Support, Attack, Physical
Flamepierce (2)
Support, Projectile, Fire
Fresh Clip (2)
Support
Herbalism (2)
Support, Buff, Persistent
Holy Descent (2)
Support, AoE, Duration
Demolisher (2)
Support, Spell
Infernal Legion (2)
Support, Minion, AoE, Fire
Ironwood (2)
Support, Totem
Bludgeon (2)
Support
Life Thief (2)
Support, Attack, Physical
Heavy Swing (2)
Support, Attack, Melee, Physical
Raging Cry (2)
Support, Warcry
Rally (2)
Support, Attack, Melee
Rusted Spikes (2)
Support
Spar (2)
Support, Attack, Melee
Steadfast (2)
Support, Channelling
Thornskin (2)
Support, Buff, Persistent
Ancestral Urgency (2)
Support, Totem
Primal Armament (2)
Support, Attack
Barbs (3)
Support, Attack, Melee, Strike
Battershout (3)
Support, Warcry, AoE, Trigger, Physical, Payoff
Behead (3)
Support, Attack, Melee, Strike
Cannibalism (3)
Support, Buff, Persistent
Clash (3)
Support, Attack, Melee
Cool Headed (3)
Support, Buff, Persistent
Dauntless (3)
Support, Conditional
Dazing Cry (3)
Support, Warcry
Searing Flame (3)
Support, Fire
Deep Cuts (3)
Support, Physical
Defy (3)
Support, Attack
Enraged Warcry (3)
Support, Attack, Warcry
Fire Exposure (3)
Support, Fire, Duration
Greatwood (3)
Support, Totem
Despoiler (3)
Support, Duration
Haemocrystals (3)
Support, Attack, AoE, Physical
Heft (3)
Support, Physical
Immolate (3)
Support, Fire, Payoff
Incision (3)
Support, Attack, Physical
Interlude (3)
Support, Remnant
Long Fuse (3)
Support, Grenade
Quill Burst (3)
Support, Attack, AoE, Melee, Trigger, Physical
Font of Rage (3)
Support, Totem
Rageforged (3)
Support
Refraction (3)
Support, Buff, Persistent
Retaliate (3)
Support, Attack, Melee
Reverberate (3)
Support, Attack, Melee, Slam
Rip (3)
Support, Attack, Melee, Physical, Duration, Remnant
Rupture (3)
Support, Physical
See Red (3)
Support, Attack, Physical
Syzygy (3)
Support, Attack, Melee, Slam, Fire
Tear (3)
Support, Attack, Melee, Physical
Tremors (3)
Support, Attack, Melee, Slam
Unsteady Tempo (3)
Support, Attack, Melee, Critical
Upheaval (3)
Support, Attack, Melee
Volcanic Eruption (3)
Support, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Name
Lightning Infusion (1)
Support, Attack, Lightning
Adhere (1)
Support, Grenade
Ammo Conservation (1)
Support
Blindside (1)
Support, Critical
Blood in the Eyes (1)
Support, Physical
Chain (1)
Support, Projectile, Chaining
Envenom (1)
Support, Chaos
Conduction (1)
Support, Lightning
Combo Finisher (1)
Support, Attack, Melee, Strike, Conditional
Corrosion (1)
Support, Physical, Chaos
Crescendo (1)
Support, Attack, Melee, Strike
Murderous Intent (1)
Support
Encumbrance (1)
Support, Spell
Martial Tempo (1)
Support, Attack
Acceleration (1)
Support, Projectile
Overabundance (1)
Support
Innervate (1)
Support, Attack, Lightning, Duration
Wind Wave (1)
Support, AoE, Trigger
Lasting Shock (1)
Support, Lightning
Leverage (1)
Support
Life Drain (1)
Support
Lockdown (1)
Support
Profusion (1)
Support
Comorbidity (1)
Support, Chaos
Scattershot (1)
Support, Projectile
Outmaneuver (1)
Support, Physical
Perpetual Charge (1)
Support
Pierce (1)
Support, Projectile
Pin (1)
Support, Physical
Precision (1)
Support, Buff, Persistent
Pursuit (1)
Support, Attack, Melee
Retreat (1)
Support, Projectile
Second Wind (1)
Support
Deceleration (1)
Support, Projectile
Bursting Plague (1)
Support, AoE, Trigger, Physical, Chaos
Swift Affliction (1)
Support, Duration
Untouchable (1)
Support, Attack
Window of Opportunity (1)
Support, Channelling
Bullseye (2)
Support, Attack
Blind (2)
Support
Cadence (2)
Support, Attack
Close Combat (2)
Support, Attack
Commiserate (2)
Support
Ingenuity (2)
Support
Break Posture (2)
Support, Attack
Dazzle (2)
Support, Attack
Delayed Gratification (2)
Support
Electrocute (2)
Support, Lightning
Excoriate (2)
Support, Attack, Melee
Longshot (2)
Support, Attack
Ferocity (2)
Support
Flow (2)
Support
Hit and Run (2)
Support, Attack, Conditional
Inhibitor (2)
Support, Spell
Lightning Penetration (2)
Support, Lightning
Maim (2)
Support, Attack
Momentum (2)
Support
Overextend (2)
Support, Attack, Critical
Practiced Combo (2)
Support, Attack, Melee, Strike
Reach (2)
Support, Attack, AoE
Rearm (2)
Support, Hazard
Retort (2)
Support, Attack
Shocking Leap (2)
Support, AoE, Duration
Single Out (2)
Support, Mark, Physical
Stormchain (2)
Support, Projectile, Lightning, Chaining
Ricochet (2)
Support, Projectile
Twofold (2)
Support
Unerring Power (2)
Support, Attack
Volt (2)
Support, Attack, Projectile, Lightning, Chaining
Alignment (3)
Support, Attack, Projectile
Caltrops (3)
Support, Attack, AoE, Projectile, Trigger, Physical, Duration, Hazard
Charged Shots (3)
Support, Attack, Projectile
Charm Bounty (3)
Support
Culling Strike (3)
Support, Attack
Culmination (3)
Support, Attack, Melee, Conditional
Discombobulate (3)
Support, Attack, Physical
Deadly Herald (3)
Support, Herald
Deadly Poison (3)
Support, Chaos
Delayed Reaction (3)
Support, Hazard
Deliberation (3)
Support
Fork (3)
Support, Projectile
Gambleshot (3)
Support, Projectile
Impale (3)
Support, Attack, Physical
Life Bounty (3)
Support
Lightning Exposure (3)
Support, Lightning, Duration
Malady (3)
Support
Mana Bounty (3)
Support
Soul Drain (3)
Support
Mobility (3)
Support
Neural Overload (3)
Support, Lightning
Nimble Reload (3)
Support
Overcharge (3)
Support, Lightning
Payload (3)
Support, Grenade
Perfection (3)
Support
Punch Through (3)
Support, Attack, Melee
Salvo (3)
Support, Attack, Projectile
Spectral Volley (3)
Support, Attack, Projectile
Tumult (3)
Support, Physical
Warm Blooded (3)
Support, Buff, Persistent
Name
Shock Siphon (1)
Support, Lightning
Cold Infusion (1)
Support, Attack, Cold
Ambush (1)
Support, Critical
Arcane Surge (1)
Support, Spell, Duration
Burgeon (1)
Support, Channelling
Frost Nexus (1)
Support, AoE, Cold
Clarity (1)
Support, Buff, Persistent
Concentrated Effect (1)
Support, AoE
Controlled Destruction (1)
Support, Spell, Critical
Heightened Curse (1)
Support, Curse
Decaying Hex (1)
Support, Chaos, Curse
Elemental Army (1)
Support, Minion
Energy Barrier (1)
Support
Essence Harvest (1)
Support, Minion, Persistent
Expanse (1)
Support, AoE
Arcane Tempo (1)
Support, Spell
Glaciation (1)
Support, Cold
Hourglass (1)
Support
Ice Bite (1)
Support, Attack, Cold, Duration
Impending Doom (1)
Support, Spell, AoE, Trigger, Chaos
Magnified Effect (1)
Support, AoE
Last Gasp (1)
Support, Minion, Persistent, Duration
Deep Freeze (1)
Support, Cold
Minion Instability (1)
Support, Minion, Fire
Minion Pact (1)
Support, Minion
Profanity (1)
Support, Chaos
Sacrificial Lamb (1)
Support, Minion
Spell Cascade (1)
Support
Unbending (1)
Support, Spell
Unleash (1)
Support, Spell
Fortress (1)
Support
Withering Touch (1)
Support, Chaos, Duration
Zenith (1)
Support, Spell
Abiding Hex (2)
Support, Curse
Acrimony (2)
Support
Ambrosia (2)
Support
Bidding (2)
Support, Command, Minion
Bone Shrapnel (2)
Support, AoE, Trigger, Physical
Catharsis (2)
Support, Physical, Chaos, Conditional
Cold Penetration (2)
Support, Cold
Commandment (2)
Support, Command, Minion
Considered Casting (2)
Support, Spell
Corpse Conservation (2)
Support
Coursing Current (2)
Support, AoE, Lightning
Crackling Barrier (2)
Support, Lightning, Channelling
Crazed Minions (2)
Support, Minion, Persistent
Deathmarch (2)
Support, Minion, Persistent
Dissipate (2)
Support, Remnant
Embitter (2)
Support, Cold
Excise (2)
Support
Feeding Frenzy (2)
Support, Minion
Fiery Death (2)
Support, Spell, Fire
Focused Curse (2)
Support, Curse
Freezefork (2)
Support, Projectile, Cold
Glacier (2)
Support
Hinder (2)
Support, Spell, Chaos
Icicle (2)
Support
Impetus (2)
Support
Inevitable Critical (2)
Support, Critical
Intense Agony (2)
Support, Spell, Duration
Loyalty (2)
Support, Minion
Mana Flare (2)
Support, Spell, Trigger, Fire, Critical
Font of Mana (2)
Support, Totem
Soul Thief (2)
Support, Attack, Physical
Muster (2)
Support, Minion
Mysticism (2)
Support, Buff, Persistent
Pinpoint Critical (2)
Support, Critical
Potential (2)
Support
Rime (2)
Support, Cold
Ritualistic Curse (2)
Support, Curse
Spell Echo (2)
Support, Spell, AoE
Strip Away (2)
Support, Spell
Suffuse (2)
Support, AoE
Rising Tempest (2)
Support
Upwelling (2)
Support, Buff, Persistent
Wildfire (2)
Support, AoE, Fire
Ablation (3)
Support
Chaos Infusion (3)
Support, Attack, Chaos
Astral Projection (3)
Support
Biting Frost (3)
Support, Cold, Payoff
Burning Inscription (3)
Support, AoE, Trigger, Fire
Capacitor (3)
Support
Chaos Mastery (3)
Support, Chaos
Chaotic Freeze (3)
Support, Spell, Chaos
Cold Exposure (3)
Support, Cold, Duration, Critical
Cold Mastery (3)
Support, Cold
Cursed Ground (3)
Support
Danse Macabre (3)
Support
Derange (3)
Support
Drain Ailments (3)
Support, Spell
Elemental Discharge (3)
Support, Spell, Trigger, Lightning, Cold, Fire, Payoff
Elemental Focus (3)
Support
Energy Retention (3)
Support, Trigger
Enormity (3)
Support, Minion, Persistent
Execrate (3)
Support
Extraction (3)
Support, Spell
Fire Mastery (3)
Support, Fire
Fluke (3)
Support, Trigger
Frostfire (3)
Support, Cold, Fire, Payoff
Hex Bloom (3)
Support, AoE, Curse
Supercritical (3)
Support, Critical
Lightning Mastery (3)
Support, Lightning
Magnetism (3)
Support
Minion Mastery (3)
Support, Minion
Physical Mastery (3)
Support, Physical
Stormfire (3)
Support, Lightning, Fire
Strong Hearted (3)
Support, Buff, Persistent
Verglas (3)
Support, Cold
Volatile Power (3)
Support, Physical, Chaos
Volatility (3)
Support, Physical, Chaos, Critical
Wildshards (3)
Support, Spell, Projectile
Support Gems List /311
Fire Infusion
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Life Thief
Supports Attacks, causing their Physical damage to Leech Life.
Heavy Swing
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Bloodlust
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Fire Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Immolate
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Rage
Supports Melee Attacks, causing them to grant Rage on Hit.
Meat Shield
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Infernal Legion
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Lifetap
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Behead
Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill.
Execute
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Jagged Ground
Supports Slam skills, granting them a chance to create patches of Jagged Ground.
Ruthless
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Fast Forward
Supports any skill that has a duration making that duration shorter.
Fist of War
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Unbreakable
Supports any skill that you can use, making you harder to Stun while using it.
Persistence
Supports any skill that has a duration, making that duration longer.
Impact Shockwave
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Searing Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Eternal Flame
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Enraged Warcry
Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
Overpower
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Premeditation
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Raging Cry
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Fire Exposure when Igniting.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Corrupting Cry
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Dazing Cry
Supports Warcries, causing them to Daze Enemies on use.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Font of Blood
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Font of Rage
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
Aftershock
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Holy Descent
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
Double Barrel
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Auto Reload
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Fresh Clip
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Upheaval
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
Despoiler
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Ancestral Urgency
Supports Skills which place Totems, causing those skills to place Totems much more quickly.
Long Fuse
Supports Skills which fire Grenades, causing those Grenades to have much higher Detonation Time and damage.
Ironwood
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Retaliate
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Tremors
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Steadfast
Supports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Battershout
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Rusted Spikes
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Rally
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
Concoct
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Domain
Supports Skills which create Ground Surfaces, causing created Surfaces to only end when their duration expires.
Figurehead
Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
Interlude
Supports Skills that generate Remnants, causing effects of those Remnants to be more powerful, but at the cost of a delay.
Reverberate
Supports Slam Skills. Supported Skills have increased chance to cause Aftershocks the longer their Attack time.
Clash
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Syzygy
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Unyielding
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Desperation
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Haemocrystals
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Spar
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Ancestral Call
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills.
Quill Burst
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Unsteady Tempo
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Ancestral Aid
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Barbs
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Arms Length
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
Thornskin
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Direstrike
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Refraction
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Greatwood
Supports Totem Skills, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Rip
Supports Melee Attack Skills you use yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Tear
Supports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Brink
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
Tireless
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
Volcanic Eruption
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
First Blood
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Incision
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
See Red
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Expedite
Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Martial Tempo
Supports Attacks, causing them to Attack faster.
Scattershot
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
Bullseye
Supports Attacks, causing them to gain Accuracy.
Lightning Infusion
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Pierce
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Blind
Supports any skill that Hits enemies, causing them to Blind on Hit.
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Chain
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Fork
Supports Projectile skills, making their Projectiles Fork.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
Conduction
Supports any skill that Hits enemies, making it more likely to Shock.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Maim
Supports Attacks, causing them to Maim enemies.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Second Wind
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Bursting Plague
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Overabundance
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Wind Wave
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Deadly Herald
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Innervate
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Profusion
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Murderous Intent
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Crescendo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Window of Opportunity
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Combo Finisher
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Culling Strike
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Longshot
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Ingenuity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Ammo Conservation
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Nimble Reload
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Ricochet
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Practiced Combo
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Culmination
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Flow
Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
Adhere
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
Salvo
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Cadence
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Alignment
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Charged Shots
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
Stormchain
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Spectral Volley
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Malady
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Dazzle
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Excoriate
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Retreat
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Pursuit
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Reach
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Commiserate
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Caltrops
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Shocking Leap
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Charm Bounty
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Punch Through
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Retort
Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Twofold
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Delayed Gratification
Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
Rearm
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Delayed Reaction
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Unerring Power
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
Impale
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Perfection
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Single Out
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Inhibitor
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
Cold Infusion
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Soul Thief
Supports Attacks, causing their Physical damage to Leech Mana.
Chaos Infusion
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Arcane Tempo
Supports Spells, causing them to cast faster.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Cold Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Spell Echo
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Ice Bite
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Glaciation
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Withering Touch
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Feeding Frenzy
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Impending Doom
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Fortress
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Frostfire
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Stormfire
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Energy Barrier
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Biting Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Heightened Curse
Supports Curse Skills, magnifying their power.
Corpse Conservation
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Decaying Hex
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Focused Curse
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Ritualistic Curse
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Minion Pact
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level.
Cold Mastery
Supports Cold skills, granting them an additional level.
Lightning Mastery
Supports Lightning skills, granting them an additional level.
Chaos Mastery
Supports Chaos skills, granting them an additional level.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Intense Agony
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Drain Ailments
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Chaotic Freeze
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
Hinder
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Spell Cascade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Cursed Ground
Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them.
Font of Mana
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
Burning Inscription
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Sacrificial Lamb
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
Wildshards
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Glacier
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Energy Retention
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Ablation
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Danse Macabre
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Capacitor
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Impetus
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Dissipate
Supports Skills which create Remnants. Created Remnants are more powerful, but vanish quickly.
Fluke
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Zenith
Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not Support Skills used by Minions.
Bidding
Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
Commandment
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Bone Shrapnel
Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Profanity
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Burgeon
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Embitter
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Abiding Hex
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Crazed Minions
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Deathmarch
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Acrimony
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Ambrosia
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Unbending
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Muster
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
Enormity
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Magnetism
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
Rime
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
Mysticism
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Upwelling
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
Loyalty
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Volatile Power
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Suffuse
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Hex Bloom
Supports Curses, spreading their effects when a Cursed enemy dies.
Support Gems All Gems /3
TierGems
1
Acceleration
Adhere
Ambush
Ammo Conservation
Arcane Surge
Arcane Tempo
Blindside
Blood in the Eyes
Bloodlust
Break Endurance
Brutality
Burgeon
Bursting Plague
Chain
Clarity
Cold Infusion
Combo Finisher
Comorbidity
Concentrated Effect
Conduction
Controlled Destruction
Corrosion
Corrupting Cry
Crescendo
Decaying Hex
Deceleration
Deep Freeze
Double Barrel
Elemental Army
Encumbrance
Energy Barrier
Envenom
Essence Harvest
Eternal Flame
Execute
Expanse
Expedite
Fast Forward
Fire Infusion
Fist of War
Fortress
Frost Nexus
Glaciation
Heightened Curse
Hourglass
Ice Bite
Ignition
Impact Shockwave
Impending Doom
Innervate
Inspiration
Jagged Ground
Lacerate
Last Gasp
Lasting Shock
Leverage
Life Drain
Lifetap
Lightning Infusion
Lockdown
Magnified Effect
Martial Tempo
Meat Shield
Minion Instability
Minion Pact
Murderous Intent
Outmaneuver
Overabundance
Overpower
Perpetual Charge
Persistence
Pierce
Pin
Precision
Premeditation
Profanity
Profusion
Pursuit
Rage
Retreat
Ruthless
Sacrificial Lamb
Scattershot
Second Wind
Spell Cascade
Stomping Ground
Swift Affliction
Tireless
Unabating
Unbending
Unbreakable
Unleash
Untouchable
Unyielding
Vitality
Wind Wave
Window of Opportunity
Withering Touch
Zenith
2
Abiding Hex
Acrimony
Aftershock
Ambrosia
Ancestral Aid
Ancestral Call
Ancestral Urgency
Armour Explosion
Arms Length
Auto Reload
Bidding
Blind
Bludgeon
Bone Shrapnel
Break Posture
Brink
Bullseye
Cadence
Catharsis
Close Combat
Cold Penetration
Commandment
Commiserate
Concoct
Considered Casting
Corpse Conservation
Coursing Current
Crackling Barrier
Crazed Minions
Dazzle
Deathmarch
Delayed Gratification
Demolisher
Desperation
Devastate
Direstrike
Dissipate
Domain
Electrocute
Embitter
Excise
Excoriate
Exploit Weakness
Feeding Frenzy
Ferocity
Fiery Death
Figurehead
Fire Penetration
First Blood
Flamepierce
Flow
Focused Curse
Font of Blood
Font of Mana
Freezefork
Fresh Clip
Glacier
Heavy Swing
Herbalism
Hinder
Hit and Run
Holy Descent
Icicle
Impetus
Inevitable Critical
Infernal Legion
Ingenuity
Inhibitor
Intense Agony
Ironwood
Life Thief
Lightning Penetration
Longshot
Loyalty
Maim
Mana Flare
Momentum
Muster
Mysticism
Overextend
Pinpoint Critical
Potential
Practiced Combo
Primal Armament
Raging Cry
Rally
Reach
Rearm
Retort
Ricochet
Rime
Rising Tempest
Ritualistic Curse
Rusted Spikes
Shocking Leap
Single Out
Soul Thief
Spar
Spell Echo
Splinter
Steadfast
Stormchain
Strip Away
Suffuse
Thornskin
Twofold
Unerring Power
Upwelling
Volt
Wildfire
3
Ablation
Alignment
Astral Projection
Barbs
Battershout
Behead
Biting Frost
Burning Inscription
Caltrops
Cannibalism
Capacitor
Chaos Infusion
Chaos Mastery
Chaotic Freeze
Charged Shots
Charm Bounty
Clash
Cold Exposure
Cold Mastery
Cool Headed
Culling Strike
Culmination
Cursed Ground
Danse Macabre
Dauntless
Dazing Cry
Deadly Herald
Deadly Poison
Deep Cuts
Defy
Delayed Reaction
Deliberation
Derange
Despoiler
Discombobulate
Drain Ailments
Elemental Discharge
Elemental Focus
Energy Retention
Enormity
Enraged Warcry
Execrate
Extraction
Fire Exposure
Fire Mastery
Fluke
Font of Rage
Fork
Frostfire
Gambleshot
Greatwood
Haemocrystals
Heft
Hex Bloom
Immolate
Impale
Incision
Interlude
Life Bounty
Lightning Exposure
Lightning Mastery
Long Fuse
Magnetism
Malady
Mana Bounty
Minion Mastery
Mobility
Neural Overload
Nimble Reload
Overcharge
Payload
Perfection
Physical Mastery
Punch Through
Quill Burst
Rageforged
Refraction
Retaliate
Reverberate
Rip
Rupture
Salvo
Searing Flame
See Red
Soul Drain
Spectral Volley
Stormfire
Strong Hearted
Supercritical
Syzygy
Tear
Tremors
Tumult
Unsteady Tempo
Upheaval
Verglas
Volatile Power
Volatility
Volcanic Eruption
Warm Blooded
Wildshards
Drop Level /3
Drop LevelTier
11
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