Endgame
Old: chuanhsing#2097 2024-12-04 20:04:52
New: chuanhsing#2097 2025-09-21 17:09:37
Old | New | Differences | |
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7 | 7 | Well, one thing that Path of Exile is known for is having a lot of distinct endgame content to choose between. | |
8 | 8 | Each endgame mechanic needs to have its own progression system, areas, bosses, rewards, and player power that can only be gained from that content. | |
9 | 9 | ||
10 | - | * Waystone | |
11 | - | * Precursor Artifacts (Shrine) | |
12 | - | * Strongboxes | |
13 | - | * Essence: [[Essence of the Body]], [[Greater Essence of the Body]], [[Essence of Haste]], [[Greater Essence of Haste]], [[Essence of Ice]], [[Greater Essence of Ice]] | |
14 | - | * Untainted Paradise | |
15 | - | * Nameless Seer | |
16 | - | * Hideout | |
17 | - | * Tower | |
18 | - | * Realm Gate | |
19 | - | ||
20 | - | We are going to be adding a lot more over time, but for Path of Exile 2, we decided to start with seven distinct systems | |
21 | - | you can progress through. | |
22 | - | ||
23 | - | * Breach: [[Breach Ring]], [[Tul's Catalyst]], [[Flesh Catalyst]], [[Xoph's Catalyst]], [[Breach Splinter]], [[Breachstone]], [[Breach Precursor Tablet]] | |
24 | - | * Ritual: [[Omen of Sinistral Exaltation]], [[Omen of Greater Exaltation]], [[Omen of Dextral Annulment]], [[Ritual Precursor Tablet]] | |
25 | - | * Delirium: [[Distilled Ire]], [[Distilled Guilt]], [[Distilled Disgust]], [[Distilled Greed]], [[Simulacrum Splinter]], [[Delirium Precursor Tablet]] | |
26 | - | * Expedition: [[Expedition Precursor Tablet]], [[Expedition Logbook]] | |
27 | - | * Trial of the Sekhemas: [[The Last Flame]], [[Time-Lost Sapphire]], [[Emerald]], [[Djinn Barya]], [[Tapestry Relic]], [[Seal Relic]], [[Coffer Relic]], [[Incense Relic]] | |
28 | - | * Trial of the Chaos God: [[Inscribed Ultimatum]], [[Vaal Orb]], [[Soul Core of Topotante]], [[Soul Core of Azcapa]], [[Soul Core of Ticaba]], [[Soul Core of Quipolatl]] | |
29 | - | * The Burning Monolith | |
10 | + | * [[Waystone]] | |
11 | + | * Additional Content | |
12 | + | * [[Shrine]] | |
13 | + | * [[Strongbox]] | |
14 | + | * [[Essence]] | |
15 | + | * [[Azmeri Spirit]] | |
16 | + | * [[Rogue Exiles]] | |
17 | + | * Special Maps | |
18 | + | * [[Untainted Paradise]] | |
19 | + | * [[Nameless Seer]] | |
20 | + | * [[Hideout]] | |
21 | + | * [[Precursor Towers]] | |
22 | + | * [[The Realmgate]] | |
23 | + | * Map Status | |
24 | + | * [[Corruption]] | |
25 | + | * [[Map Boss]] | |
26 | + | * [[Anomaly Map]] | |
27 | + | * [Abyss](Abyss) | |
28 | + | * Special Systems | |
29 | + | * [[Breach]]: [[Breach Ring]], [[Catalysts]], [[Breach Splinter]], [[Breach Precursor Tablet]] | |
30 | + | * [[Ritual]]: [[Omens]], [[Ritual Precursor Tablet]] | |
31 | + | * [[Delirium]]: [[Liquid Emotions]], [[Simulacrum Splinter]], [[Delirium Precursor Tablet]] | |
32 | + | * [[Expedition]]: [[Expedition Precursor Tablet]], [[Expedition Logbook]], [[Runic Splinter]] | |
33 | + | * [[Trial of the Sekhemas]]: [[Jewels]], [[Djinn Barya]], [[Relics]] | |
34 | + | * [[The Trial of Chaos]]: [[Inscribed Ultimatum]], [[Vaal Orb]], [[Socketable]] | |
35 | + | * [[The Burning Monolith]] | |
30 | 36 | ||
31 | 37 | ##### Waystone | |
32 | 38 | ||
57 | 63 | ||
58 | 64 | If you die, then the map can no longer be run and you have to find another way around to get to the areas behind it. | |
59 | 65 | ||
60 | - | Now waystones, like all items, can be crafted using your currency items. | |
61 | - | ||
62 | - | Adding prefix mods will improve the rewards, while suffix mods will increase danger. | |
63 | - | ||
64 | 66 | The more dangerous a map is, the more waystones will drop. Adding mods to your waystones | |
65 | 67 | is key to progressing to the higher tiers and for sustaining them, but it will require you to take on larger challenges. | |
66 | 68 | ||
72 | 74 | ||
73 | 75 | * T1 is Level 65 | |
74 | 76 | ||
75 | - | ##### Precursor Artifacts (Shrine) | |
77 | + | ## Additional Content | |
78 | + | ||
79 | + | ##### [[Shrine]] | |
76 | 80 | ||
77 | 81 | There are also all kinds of other random encounters you might run into as you play maps. One such encounter are Precursor Artifacts. | |
78 | 82 | ||
83 | 87 | Some of the buffs make you faster, others rain lightning or fire around you, | |
84 | 88 | and some even give you increased experience or help you find better items. | |
85 | 89 | ||
86 | - | ##### | |
90 | + | ##### [[Strongbox]] | |
87 | 91 | ||
88 | 92 | You can also find strongboxes. | |
89 | 93 | These enigmatic chests guard piles of treasure, but are always a trap. Monsters lie in wait to attack you | |
93 | 97 | ||
94 | 98 | But be careful of opening one that you can't handle. | |
95 | 99 | ||
96 | - | ##### Essences | |
97 | - | ||
98 | - | * [[Essence of the Body]], [[Greater Essence of the Body]], [[Essence of Haste]], [[Greater Essence of Haste]], [[Essence of Ice]], [[Greater Essence of Ice]] | |
100 | + | ##### [[Essence]] | |
99 | 101 | ||
100 | 102 | Sometimes you'll discover monsters frozen in essences: solidified, crystalline corruption. These dangerous monsters can be broken free. | |
101 | 103 | ||
109 | 111 | ||
110 | 112 | Combining these with the currencies that are commonly found in Wraeclast for modifying items, and we can get a very nice pair of boots indeed. | |
111 | 113 | ||
114 | + | ## Special Maps | |
115 | + | ||
112 | 116 | ##### Untainted Paradise | |
113 | 117 | ||
114 | 118 | You might find unique maps like Untainted Paradise, an undisturbed island full of beasts that give extreme amounts of experience (600%+). | |
121 | 125 | ||
122 | 126 | In addition, you can find special areas that would make a good spot to set up camp. Clear these areas of their hostile inhabitants and you'll be able to claim them as your own hideout. You can decorate your hideout as you see fit and invite various NPCs to join you there, to create your own personal base of operations. | |
123 | 127 | ||
124 | - | ##### | |
128 | + | ##### Precursor Towers | |
125 | 129 | ||
126 | 130 | A great tool for exploration are towers. These mysterious precursor constructs are dotted around the Atlas. | |
127 | 131 | ||
163 | 167 | ||
164 | 168 | We'll be showing you seven of these by the end of this presentation, so there's still a lot more to come. | |
165 | 169 | Now, bosses are not the only icon you will see on the Atlas. Let's take a look at one of the endgame systems. | |
166 | - | ||
167 | - | [[include:Breach]] | |
168 | - | ||
169 | - | [[include:Ritual]] | |
170 | - | ||
171 | - | [[include:Delirium]] | |
172 | - | ||
173 | - | [[include:Expedition]] | |
174 | - | ||
175 | - | [[include:Trial_of_the_Sekhemas]] | |
176 | - | ||
177 | - | [[include:The_Trial_of_Chaos]] | |
178 | - | ||
179 | - | [[include:The_Burning_Monolith]] | |
170 | + |