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ExileCon_2026

Old: ChuanHsing#1075 2026-05-11 17:26:31

New: ChuanHsing#1075 2026-05-11 19:08:17

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1-# Runes of Aldur
1+# ExileCon 2026
22
3-* New League: Runes of Aldur
4- * Uncover Ezomyte Remnants
5- * 100+ New Crafting Runes
6- * 25+ New Kalguur Skills
7- * Explore the Uncharted Seas
8-* 5 New Endgame Storylines
9- * The Origins of Divinity
10- * Masters of the Atlas
11- * Delirium - The Hare & the Raven
12- * Breach - Walking the Dreamer
13- * Ritual - Rite of the Nameless
14-* Extra
15- * Abyss
16- * Atziri's Temple
17- * Patriarch and Matriarch
18- * Enigma Chambers
19-* 2 New Ascendancy Classes
20- * Spirit Walker
21- * Martial Artist
22-* and Much More!
23- * 15 New Bosses & Pinnacles
24- * New 400+ Node Atlas Tree
25- * 40+ New Unique Items
26- * Build Planner
27- * In-game trade query, Atlas search, market price checker, and the Fragment Stash Tab
3+[Exilecon 2026](https://pathofexile2.com/exilecon) will be hold on November 7-8 (NZT) and full information on version 1.0.0 will be available. Version 1.0.0 will be arrived after Exilecon.
284
29-##### New League - Runes of Aldur
30-
31-Farrow, a seeker of runes from the eastern reaches of Ezomyr, has uncovered markings that should have remained buried. Each rune he unearths does more than grant power; it reveals fragments of a forgotten bond between Ezomyte tradition and the forbidden craft of the Kalguurans.
32-
33-With the aid of the Kingsmarch crew, delve into relics long entombed which include ancient treasures, buried truths, and some things best left undisturbed.
34-
35-##### Uncover Ezomyte Remnants
36-Find mysterious Remnants across Wraeclast and awaken their ancient magic by inscribing runic symbols upon them. Depending on which symbols are already present, you’ll have different options for the items you can create using this magic. Be careful, though, as the nearby monsters will be empowered with additional abilities based on the runes you use, making for a much tougher but more rewarding fight.
37-
38-Break the Remnant and claim the reward you’ve created.
39-
40-##### The Power of Verisium
41-Discover new crafting possibilities using Verisium, an ancient metal used to forge powerful items and unlock a new form of defence, Runic Ward.
42-
43-Help Farrow master Kalguuran technology to expand your crafting arsenal. Runeforge low-level Uniques, experiment with over a hundred new runes, and use new types of crafting currency to enhance your equipment in new ways.
44-
45-* [[Runic Alloy]]
46-* [[Imbued Alloy]]
47-* [[Expansive Alloy]]
48-* [[Swift Alloy]]
49-* [[Mystic Alloy]]
50-
51-##### New Kalguuran Skills
52-Harness the power of Kalguuran Runecrafting to create Kalguuran Skills. These skills combine ancient runes with corruption-derived gems to create powerful effects, from Triskellion Cascade triggering your next spell multiple times, to Frostflame Nova transforming Ignite into Frostfire.
53-
54-Kalguuran Skills cost Runic Ward, have no colour, and ignore attribute or weapon requirements, making them usable by any class.
55-
56-* [[Frostflame Nova]]
57-* [[Runic Infusion]]
58-* [[Mark of Repulsion]]
59-* [[Triskelion Cascade]]
60-* [[Hollow Shell]]
61-* [[Concussive Runes]]
62-
63-##### Enhanced Expeditions
64-In the endgame, the existing Expedition league mechanic has been updated to incorporate the new Remnants, unlocking advanced crafting inscriptions. Be wary, as the empowerments the Remnants grant make encounters significantly more challenging, though the rewards are well worth the risk. 160+ New Runes.
65-
66-* [[Archaic Rune of Retaliation]]
67-* [[Archaic Rune of Control]]
68-* [[Archaic Rune of Discovery]]
69-* [[Archaic Rune of Animosity]]
70-* [[Archaic Rune of Prowess]]
71-* [[Archaic Rune of Splinters]]
72-* [[Archaic Rune of the Titan]]
73-* [[Warding Rune of Reinforcement]]
74-* [[Warding Rune of Protection]]
75-* [[Warding Rune of Bravado]]
76-* [[Breach of Aldur]]
77-* [[Ire of Aldur]]
78-* [[Passion of Aldur]]
79-* [[Betrayal of Aldur]]
80-* [[Cadigan's Epiphany]]
81-* [[Uhtred's Sidereus]]
82-* [[Ward Rune]]
83-
84-##### Explore the Uncharted Seas
85-In your expeditions, you will find Logbooks that open the way to a vast ocean to explore. Discover new islands marked by Expedition Sites, uncover hidden secrets, and delve into dungeons in search of powerful runes.
86-
87-* [[Expedition Logbook]]
88-
89-##### Five New Kalguuran Bosses
90-Investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards. Seek out the crater of a fallen star, a meteor of pure Verisium, from which you hope to forge objects of immense power… if you can defeat what awaits you there.
91-
92-* [[Twisted Empyrean]]
93-* [[Eventide Petals]]
94-* [[Revered Starlit Ore]] - [[The Unleashed]]
95-* [[Olroth's Legacy]]
96-
97-Bosses
98-* [[Medved, the Fallen Scryer]]
99-* [[Uhtred, the Stardrinker]]
100-
101-
102-## The Origins of Divinity
103-
104-##### Return of the Ancients
105-Wraeclast lies in ruin after a devastating cataclysm, consumed by a creeping corruption that gnaws at all it touches. Guided by Doryani, the Vaal thaumaturge, you must seek out the makers of the Third Edict, the Precursors, and uncover what path remains.
106-
107-Reach the fortress by traversing forsaken maps, and unseal its ancient gates.
108-
109-##### Exploring the Fortress
110-Beyond the walls lies more than first meets the eye. The fortress holds many paths to explore and many new things to find. Power up ancient machines, fight new and deadly foes, discover new depths, and uncover dark secrets buried deep within.
111-
112-
113-* [[Ancient Waystone (Tier 1)]]: T1-T5
114-* [[Refined Waystone (Tier 1)]]: T6-T10
115-* [[Pristine Waystone (Tier 1)]]: T11-T16
116-
117-Lose 1 portal per 2 mods on a Waystones, so 6 mod maps should have 3 portals.
118-
119-New Legends
120-* Crystalised Twinning: Essence Packs in Area contain an additional Rare Monster
121-* Essence Trove: All Rare monster are Essence monsters
122-* Twinned Terrors: Summoning Circles always summon an additional Boss
123-* Hunting Grounds: Contains 2 additional Rogue Exiles and 5 additional Rare Beasts
124-* Magic Hordes: All Monsters are at least Magic
125-* Nature Shrines: Shrines release an Azmeri Spirit when activated
126-
127-##### Reshaped Atlas Tree
128-In Return of the Ancients, we have significantly reworked and upgraded the Atlas Passive Tree. With nodes that combine mechanics in new ways and many providing multiple choices, you can customise your Atlas like never before.
129-
130-##### Behold the First Edict
131-Should you press onward to the fortress’s heart... a mighty foe awaits.
132-
133-
134-## Masters of the Atlas
135-Embark on a mission with one of three Atlas Masters to pursue unique rewards on the Atlas. Uncover powerful artefacts with Jado, hunt deadly monsters with Hilda, or cleanse the corruption with Doryani.
136-
137-##### Specialise Your Atlas
138-Each completed mission unlocks further abilities and specialisation options, letting you tailor your strategy by choosing different masters and bonuses for each map.
139-
140-##### Doryani's Science
141-
142-* Your Maps have an additional Revival
143-* Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps
144-* 100% increased Rarity of Items Dropped by Magic Monsters
145-* Azmeri Spirits only Possess monsters after reaching maximum empowerment
146-
147-##### Hilda's Hunting
148-
149-* 25% chance to upgrade Map Bosses to Powerful Map Bosses
150-* Possessed Unique Monsters release Spirits on death
151-* 25% chance 1 Rare Monster is replaced by a random Map Boss<br>5% chance 3 additional Rare Monsters are replaced by a random Map Boss
152-* Azmeri Spirits cannot Possess Rare Monsters
153-
154-##### Jado's Spycraft
155-
156-* Corrupted Waystones open Maps with 1 additional random Modifier<br>Corrupted Waystones open a Random Map Area when used on Basic Maps
157-* 20% chance for double Effect of Precursor Tablets
158-* 50% increased Exceptional Items found
159-* Map Bosses drop an additional unique item
160-* Strongboxes in your Maps have 100% increased chance to be Unique<br>100% increased amount of Rare Chests in your Maps
161-
162-
163-## Delirium - The Raven and the Hare
164-An ancient trickster god has been unleashed, spreading madness across Wraeclast. Do you dare to uncover his origins and confront your darkest fears?
165-
166-The entity of Delirium, the Strange Voice, has grown in power. A new progression system now measures how far you descend into the fog, with danger and madness intensifying as you venture deeper into the Withered Willow.
167-
168-Encounter warped reflections of reality alongside nightmarish foes. Those who endure will uncover potent new rewards, as well as deeper, more perilous layers of the Delirium.
169-
170-##### Enter the Distortion
171-Consuming a Strange Fruit draws a pall of fog across the Atlas, its shroud thickening with each step forward. In time, this descent gives rise to a Simulacrum, a twisted echo of one's memory.
172-
173-Overcome the insanity to earn passage to the Raven Trickster’s domain.
174-
175-##### Improved Rewards
176-Distilled Emotions are powerful Delirium rewards that, in Return of the Ancients, can be used in two ways: to instill notable passive buffs onto amulets, and to craft specific mods onto jewels.
177-
178-Each emotion can provide modifiers such as critical strike chance, movement speed, and many more valuable stats to jewels.
179-
180-* [[Ancient Liquid Paranoia]]
181-* [[Potent Liquid Melancholy]]
182-* [[Concentrated Liquid Suffering]]
183-* [[Concentrated Liquid Isolation]]
184-* [[Twisted Amulet]]
185-
186-New Liquid Recipes
187-* Storm's Rebuke: Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits
188-* Kaom's Blessing: The next Fire Spell you cast yourself using a Warcry is Ancestrally Boosted
189-* Augmented Flesh: Grants 2 additional Skill Slots
190-
191-##### Face the Madness
192-After conquering the Simulacrum, you earn the right to stand before Tangmazu. Once the questline is complete, Grand Mirrors will begin to surface across the Atlas. Through them, Tangmazu may be challenged anew, yielding ever more coveted relics to those who tread the path again.
193-
194-* [[The Raven's Flock]]
195-* [[Horror's Flight]]
196-* [[Voices]]
197-
198-
199-## Breach - Waking the Dreamer
200-The Hiveborn are grotesque creatures from a strange realm, seeking to break free and overrun another. Ailith and the Keepers of the Flame have held them at bay, but their strength wanes as the Hiveborn multiply, forcing Ailith to call upon Exiles to take up the fight.
201-
202-##### Annihilate Breaches
203-Encountering a Breach will now display an indicator, extending the encounter time as enemies within it are slain. Resist the invasion long enough to stabilise the Breach and face the toughest miscreations the Hiveborn have to offer.
204-
205-##### Genesis Tree Crafting
206-Behold the Genesis Tree, a vital asset in the war effort, stolen from the enemy and gifted to the Keepers by the Dreamer himself.
207-
208-Fertilise the tree with Hiveblood harvested from slain Hiveborn abominations to unlock its vast crafting potential. Control what grows upon its branches to access new jewelry base types with powerful modifiers unavailable anywhere else.
209-
210-* [[Lavish Wombgift]]
211-* [[Ornate Wombgift]]
212-* [[Revelatory Wombgift]]
213-* [[Banded Wombgift]]
214-* [[Signet Wombgift]]
215-* [[Breachstone]]
216-* [[Ruby Catalyst]]
217-* [[Quartz Catalyst]]
218-* [[Tourmaline Catalyst]]
219-* [[Nephrite Catalyst]]
220-* [[Biostatic Ring]]
221-* [[Kinetic Ring]]
222-* [[Vitalic Ring]]
223-* [[Oneiric Ring]]
224-* [[Mnemonic Ring]]
225-* [[Grasping Ring]]
226-* [[Prismatic Ring]]
227-* [[Corona Amulet]]
228-* [[Absent Amulet]]
229-
230-Ring Minion Modifiers:
231-* Offering Skills have 23% increased Buff Effect
232-* Minions have +94% Suprassing chance to fire an additional Projectile
233-
234-Flesh Flower: `Killing Vruun will allow you to return his Head to the Genesis Tree to unlock the Grasping Orchid` hinted [[Grasping Mail]]
235-
236-##### Ignite the Hiveborn
237-Fighting the Hiveborn will eventually unveil a path into their domain. Beyond the veil, the true scale of the incursion is revealed: sprawling, living hives and vast Skyhives.
238-
239-Purge these twisted structures and defeat the Breachlords to collapse their foothold once and for all.
240-
241-Bosses
242-* [[Vruun, Marshal of Xesht]] with Atlas Passive `Vruun, Marshal of Xesht has a 25% chance to drop a Lineage Support` drops [[Vruun's Aftermath]]
243-
244-## Ritual - The Rite of the Nameless
245-Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more.
246-
247-Foretold Proliferation:
248-* Monsters Sacrificed at Ritual Altars grants 25% increased Tribute
249-* All Unique Favours at Ritual Altars will instead be Currency
250-* Rerolling Favours at Ritual Altars has no Cost the first time
251-
252-Foretold Bounty:
253-* 5 Chaos Orbs
254-* [[Mageblood]]
255-* [[Omen of Greater Annulment]]
256-
257-##### Meet the King
258-Head into the Wildwood to complete Rituals that resurrect bound monsters, earning Tribute that can now be spent on Uniques or Omens, making these encounters more rewarding than before.
259-
260-Use any remaining Tribute to fill the meter and gain an audience with the King in the Mists.
261-
262-##### Become the Champion
263-The Rite of the Nameless begins as a ritual encounter, swelling in power until the Map Boss is defeated, leaving behind a fragment of an effigy.
264-
265-It then bleeds into other maps, with each choice you make compounding the difficulty and rewards. Fight your way through and complete it to face a devastating final trial.
266-
267-##### Challenge the Darkness
268-With the Rite of the Nameless brought to its end, etch your name into the effigy and step into the prison, where the darkness itself awaits.
269-
270-* [[Sylvan's Effigy]]
271-* [[Liminal Coil]]
272-* [[Periphery]]
273-
274-
275-
276-## Abyss
277-
278-When you first encounter one in the endgame, you'll get a quest that leads you to the east, where you will find these mega abyss cracks on the earth, leading away from the Well of Souls. All the maps along the cracks will contain abysses with special properties, and mapping along these cracks will close the Atlas scale abysses, giving you points for the Abyss Atlas Tree.
279-
280-At the end of each Atlas Abyss, you'll find an abyssal depths with the boss fight for one of the Abyssal factions. After completing all three, you'll get a key for the Well of Souls, allowing you fight the [[Vessel of Kulemak]].
281-
282-## Atziri's Temple
283-
284-[[Atziri's Temple]] added to core game and added to the Atlas. Now the temple rooms can collapse in the middle, and an empty room will be filled in, snake is Impossible.
285-
286-## Patriarch and Matriarch
287-
288-## Enigma Chambers
289-
290-## New Ascendancy
291-
292-##### New Huntress Ascendancy - The Spirit Walker
293-Bound to the wilds, this class calls upon spirits to answer to her will granting different abilities aligning with the Stag, Owl or Bear. Through their guidance, the Spirit Walker may subdue even the most formidable beasts, binding them in spirit, or call forth a spectral companion to fight beside her.
294-
295-<a href="https://cdn.poe2db.tw/image/poe2/huntress3.webp" data-lightbox="panel"></a>
296-
297-##### New Monk Ascendancy - The Martial Artist
298-After decades of training, the Martial Artist has become a master of illusions. Empowered by the runes socketed into his body, this class creates powerful illusions, summons illusory bells to aid him, and excels at using his hands as weapons.
299-
300-<a href="https://cdn.poe2db.tw/image/poe2/monk3.webp" data-lightbox="panel"></a>
301-
302-## and Much More!
303-
304-##### Over 30 New Maps
305-As part of the endgame overhaul, there are over thirty new areas to explore on the Atlas. From the deserts of Maraketh and snowbound towns to lush gardens and lava-filled dungeons, each map features a distinct environment and a boss to defeat.
306-
307-##### 40+ New Unique Items
308-Return of the Ancients introduces over 30 new Unique Items, featuring powerful skills and distinctive mechanics. We have also revised more than a dozen existing Unique Items.
309-
310-##### Introducing Challenges
311-In the Runes of Aldur league, we're introducing the very first set of eight [league challenges](Runes_of_Aldur_challenges) to Path of Exile 2. Completing them will grant you pieces of the exclusive Knight of Aldur Armour Set.
312-
313-##### Streamlining the Campaign
314-The campaign has been updated to make navigating areas easier. Look out for cues that will guide you forward!
315-
316-##### Build Planner
317-
318-As many players choose to follow build guides from content creators, we’re introducing a Build Guide system to make this process easier. Simply download the build file you’d like to use, and it will appear in the game client, showing everything needed to create that build, including Passive Tree nodes, Ascendancy points, Skill Gems, and more.
319-
320-Reference: [Build Planner](Build_Planner)
321-
322-##### Quality of Life Features
323-Additional quality-of-life improvements includes the Atlas search, market price checker, and the Fragment Stash Tab.
324-
325-##
326-
327-##### Destin interviews
328-
329-<a href='#' class="js-modal-btn" data-video-id="2EHDmylDt94"></a>
330-
331-##### Chris Wilson interviews
332-
333-<a href='#' class="js-modal-btn" data-video-id="M0PhEFcIkg4"></a>
334-
335-##### PATH of EXILE 2: RETURN of the ANCIENTS Q&A - A Monumental New Endgame & Too Much More...
336-
337-<a href='#' class="js-modal-btn" data-video-id="P2-BLJQCeWo"></a>
338-
339-##### Content Reveal
340-<a href='#' class="js-modal-btn" data-video-id="vkCu3V81N74"></a>
341-
342-* Play on PC and Consoles - 1PM May 29 PDT
343-
344-
5+Excepted Version 1.0.0 changes:
6+* Free and without requiring a minimum of $30.
7+* Six act campaign finished. Act 5 is 2 interludes long. Act 6 is 1 interlude long.
8+* Balance of the game in a good place
9+* Endgame in a place that people are enjoying
10+* New Core Supporter Pack
11+* High probability
12+ * Might not include all 12 classes (Shadow, Marauder, Duelist, Templar) and all 3 ascendancy classes (Druid, Ranger).
13+ * Divination cards
14+ * Trial of the Ancestors (3rd ascendancy option)