Flask

Old: chuanhsing#2097 2024-10-31 19:06:23

New: chuanhsing#2097 2024-11-08 16:16:04

OldNewDifferences
11 # Flask
22
3+* Flask system rework: Inspired by the simpler control binds of the gamepad UI (D-pad left for health, right for mana), the plan is to limit players to a single slot each for health and mana flasks (with more capacity on both) and introducing a new set of 'trinket' slots that provide utilitarian buffs, like automatically activating freeze/bleed/stun cures.
34 * Normal monster have a small chance to give one flask charge. Flask charge depends on "monster effectiveness".
45 * Flasks will be more reactive than permanent buffs.
56 * Guard Flask replaces Guard Skills.