Flask
Old: chuanhsing#2097 2024-10-31 19:06:23
New: chuanhsing#2097 2024-11-08 16:16:04
Old | New | Differences | |
---|---|---|---|
1 | 1 | # Flask | |
2 | 2 | ||
3 | + | * Flask system rework: Inspired by the simpler control binds of the gamepad UI (D-pad left for health, right for mana), the plan is to limit players to a single slot each for health and mana flasks (with more capacity on both) and introducing a new set of 'trinket' slots that provide utilitarian buffs, like automatically activating freeze/bleed/stun cures. | |
3 | 4 | * Normal monster have a small chance to give one flask charge. Flask charge depends on "monster effectiveness". | |
4 | 5 | * Flasks will be more reactive than permanent buffs. | |
5 | 6 | * Guard Flask replaces Guard Skills. |