Keystone

Old: chuanhsing#2097 2024-11-05 08:20:22

New: chuanhsing#2097 2024-11-18 13:28:28

OldNewDifferences
1-# Keystone
2-
3-name | effects
4-- | -
5-Necromantic Talisman | All bonuses from an equipped Amulet are applied to Minions instead of you
6-Ancestral Bond | Unlimited number of Summoned Totems<br>Totems reserve 50 Spirit each
7-mind over matter | Take all damage with mana before life. Mana regenation rate reduced by 50%.
8-Conduit | If you would gain a Charge, Allies in your Presence gain that Charge instead
9-Chaos Innoculation | Your maximum life is reduced to 1 and you are immune to chaos damage.
10-Eldrith battery | Use Energy Shield before mana as the mana cost of your skills<br>Energy Shield protects mana instead of life
11-Whispers of Doom | You can apply additional Curse<br>Double Activation Delay of Curses
12-Resonance | Gain a Power Charge instead of a Frenzy Charge<br>Gain a Frenzy Charge instead of a Endurance Charge<br>Gain a Endurance Charge instead of a Power Charge
13-Eternal Youth | Energy Shield Recharge applies to Life instead<br>Life Flasks apply to Energy Shield instead
14-Acrobatics | All hits can be avoided. Evasion ability is reduced by 50%.
15-heart stopper | If you have started taking damage over time in the past second, the damage you take is reduced by 75%. XXX started taking damage over time in the last second, your damage over time will increased by 50%.
16-Elemental Equilibrium | Hits that deal fire damage remove fire Exposure and grant Lightning Exposure<br>Hits that deal cold damage remove Cold Exposure and grant Fire Exposure <br>Hits that deal lightning damage remove lightning Exposure and grant Cold Exposure
17-Vaal Pact | Life leeches are instantious<br>Life flasks cannot be used.
18-Oasis | Flask Slot -2<br>Flasks heal 50% more
19-Iron Reflex | Covert all evasion into armour
20-Unwaving Stance | Your Stun Threshold is doubled<br>Cannot Dodge Roll
21-Glancing Blows | Your block chance is doubled. You take 50% of the damage from blocked hits.
22-Resolute Technique | Player hits cannot be avoided. Critical hits cannot be dealt.
23-Pain Attunement | 30% less Critical Damage Bonus when on Full Life<br>30% more Critical Damage Bonus when on Low Life
24-Avatar of Fire | 75% of Damage Converted to Fire Damage<br>Deal no Non-Fire Damage
25-Giant Blood | You can wield a two-handed melee weapon in one hand. Weapon requirements are doubled.
26-Zerotz Oath | Life regeneration now applies to energy shield instead of life.
27-Ghost Reaver | Life Leech is Converted to Energy Shield Leech
28-Blood Magic | Removes all Mana<br>Skills Cost Life instead of Mana
29-
30-source: https://www.twitch.tv/videos/2260639795?t=00h25m11s with ocr translate, but already removed
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