Keystone
Old: chuanhsing#2097 2024-11-05 08:20:22
New: chuanhsing#2097 2024-11-18 13:28:28
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Keystone | |
| 2 | - | ||
| 3 | - | name | effects | |
| 4 | - | - | - | |
| 5 | - | Necromantic Talisman | All bonuses from an equipped Amulet are applied to Minions instead of you | |
| 6 | - | Ancestral Bond | Unlimited number of Summoned Totems<br>Totems reserve 50 Spirit each | |
| 7 | - | mind over matter | Take all damage with mana before life. Mana regenation rate reduced by 50%. | |
| 8 | - | Conduit | If you would gain a Charge, Allies in your Presence gain that Charge instead | |
| 9 | - | Chaos Innoculation | Your maximum life is reduced to 1 and you are immune to chaos damage. | |
| 10 | - | Eldrith battery | Use Energy Shield before mana as the mana cost of your skills<br>Energy Shield protects mana instead of life | |
| 11 | - | Whispers of Doom | You can apply additional Curse<br>Double Activation Delay of Curses | |
| 12 | - | Resonance | Gain a Power Charge instead of a Frenzy Charge<br>Gain a Frenzy Charge instead of a Endurance Charge<br>Gain a Endurance Charge instead of a Power Charge | |
| 13 | - | Eternal Youth | Energy Shield Recharge applies to Life instead<br>Life Flasks apply to Energy Shield instead | |
| 14 | - | Acrobatics | All hits can be avoided. Evasion ability is reduced by 50%. | |
| 15 | - | heart stopper | If you have started taking damage over time in the past second, the damage you take is reduced by 75%. XXX started taking damage over time in the last second, your damage over time will increased by 50%. | |
| 16 | - | Elemental Equilibrium | Hits that deal fire damage remove fire Exposure and grant Lightning Exposure<br>Hits that deal cold damage remove Cold Exposure and grant Fire Exposure <br>Hits that deal lightning damage remove lightning Exposure and grant Cold Exposure | |
| 17 | - | Vaal Pact | Life leeches are instantious<br>Life flasks cannot be used. | |
| 18 | - | Oasis | Flask Slot -2<br>Flasks heal 50% more | |
| 19 | - | Iron Reflex | Covert all evasion into armour | |
| 20 | - | Unwaving Stance | Your Stun Threshold is doubled<br>Cannot Dodge Roll | |
| 21 | - | Glancing Blows | Your block chance is doubled. You take 50% of the damage from blocked hits. | |
| 22 | - | Resolute Technique | Player hits cannot be avoided. Critical hits cannot be dealt. | |
| 23 | - | Pain Attunement | 30% less Critical Damage Bonus when on Full Life<br>30% more Critical Damage Bonus when on Low Life | |
| 24 | - | Avatar of Fire | 75% of Damage Converted to Fire Damage<br>Deal no Non-Fire Damage | |
| 25 | - | Giant Blood | You can wield a two-handed melee weapon in one hand. Weapon requirements are doubled. | |
| 26 | - | Zerotz Oath | Life regeneration now applies to energy shield instead of life. | |
| 27 | - | Ghost Reaver | Life Leech is Converted to Energy Shield Leech | |
| 28 | - | Blood Magic | Removes all Mana<br>Skills Cost Life instead of Mana | |
| 29 | - | ||
| 30 | - | source: https://www.twitch.tv/videos/2260639795?t=00h25m11s with ocr translate, but already removed | |
| 1 | + |