Экбаб, древний скакун

Область: Костяные ямы
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain flask charges granted +% [-50]
Ekbab, Ancient Steed
Spectre | N |
---|---|
Area | Костяные ямы, Костяные ямы |
Tags | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Здоровье
200%
Сопротивление




Damage
270%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
6 ~ 25
Время атаки
2.145 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
MastodonBoss
Metadata
MastodonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
54
Здоровье
6,614
Броня
1,039
Уклонение
323
Damage
401
Урон от чар
401
Меткость
1,354
Время атаки
2.145
Опыт
27,493
Minion Life
8,596
Minion Damage
1,240
Minion Armour
1,039
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 321–481
Шанс крит. попадания: 5%
Время атаки: 2.145 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 321–481
Шанс крит. попадания: 5%
Время атаки: 2.145 сек.
Перезарядка: 10 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
75% повышение скорости передвижения
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]

MastodonSlam
Перезарядка: 3 сек.
Наносит на 70% больше урона атаками
+25 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackLeftTurn
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurn
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamBackTurn
Attack
Base Damage: 321–481
Шанс крит. попадания: 5%
Время атаки: 2.145 сек.
Перезарядка: 4.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+20 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Triggerable
MastodonCreateSpike
Triggerable
MastodonLeftTurn
Перезарядка: 3.25 сек.
action do not face target [1]
MastodonRightTurn
Перезарядка: 3.25 сек.
action do not face target [1]
MastodonSlamTriggered
Triggerable, Attack
Base Damage: 321–481
Шанс крит. попадания: 5%
Урон от атаки: 170%
Время атаки: 2.145 сек.
Наносит на 70% больше урона атаками
MastodonSlamComboLeftTurn
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamComboRightTurn
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonDualSwipe
Перезарядка: 3.25 сек.
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonLeftShape
Triggerable, Attack
Base Damage: 321–481
Шанс крит. попадания: 5%
Урон от атаки: 140%
Время атаки: 2.145 сек.
Наносит на 40% больше урона атаками
monster penalty against minions damage +% final vs player minions [150]
GAMastodonRightShape
Triggerable, Attack
Base Damage: 321–481
Шанс крит. попадания: 5%
Урон от атаки: 140%
Время атаки: 2.145 сек.
Наносит на 40% больше урона атаками
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackRightTurnHalf
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackLeftTurnHalf
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
+10 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonChargeShape
Triggerable, Attack
Base Damage: 321–481
Шанс крит. попадания: 5%
Урон от атаки: 140%
Время атаки: 2.145 сек.
Наносит на 40% больше урона атаками
monster penalty against minions damage +% final vs player minions [50]
GAMastodonSlamImpact
Triggerable, Attack
Base Damage: 321–481
Шанс крит. попадания: 5%
Урон от атаки: 170%
Время атаки: 2.145 сек.
Наносит на 70% больше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { blocking = false } StateMachine { define_shared_state = " spawnritual; mastodondeath; necromancerdeath; epks; shieldcharge; " } //need to trigger aura for enrage on partners deaths Actor { basic_action = "Emerge" on_event_contact_for_Emerge = " SetStateTo( spawnritual, 1 ); summoners.SetStateTo( spawnritual, 1 ); summonerboss.SetStateTo( spawnritual, 1 ); " } Transitionable {} ControlZone { } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Stats { set_monster_delay_item_drops_millis = 750 set_base_heavy_stun_duration_ms = 4933 } BaseEvents { on_construction_complete = "globals.MastodonBoss = this;" } Brackets { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { create_state_spawnritual_0 = "DisableTargetable();" on_state_spawnritual_1 = " EnableTargetable(); SetStaticLifeBarVisibilty( True ); AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle ); " create_state_spawnritual_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle ); Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } ); " on_or_create_state_epks_2 = "/* RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/ /* IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/ " on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );" on_state_epks_0 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' ); DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' ); " on_or_create_state_shieldcharge_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' ); " on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );" on_or_create_state_shieldcharge_2 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' ); " on_or_create_state_shieldcharge_3 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' ); " } BaseEvents { on_construction_complete = " HideMeshSegment( bandagesShape ); HideMeshSegment( TentaclesShape ); " } Animated { on_event_show_segment_for_emerge_01 = " ShowMeshSegment( bandagesShape ); ShowMeshSegment( TentaclesShape ); " on_event_hide_segment_for_death_01 = " HideMeshSegment( bandagesShape ); HideMeshSegment( TentaclesShape ); ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape ); " } Actor { on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );" on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );" } Transitionable { create_untransitioned = " IfAlive( () { PlayAnimation( emerge_01 ); PauseAnimation(); } ); " } Life { on_death = " SetStaticLifeBarVisibilty( false ); IfState( necromancerdeath, 1, { TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao" preload_environment = "G2_5_boss" } Render { use_ao_lights = true } GlobalAudioParamEvents { player_in_range_param = "MastodonInRange" life_percent_param = "MastodonLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MastodonBoss/MastodonBoss"] = { name = "Ekbab, Ancient Steed", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 2.145, attackRange = 25, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAMastodonSlamImpact", "MastodonCharge", "MastodonSlam", "MastodonAttackLeftTurn", "MastodonAttackRightTurn", "MastodonSlamBackTurn", "MastodonSlamComboLeftTurn", "MastodonSlamComboRightTurn", "MastodonAttackLeftTurnHalf", "MastodonAttackRightTurnHalf", "MastodonDualSwipe", "MastodonCreateSpike", "GTMastodonSpikes", "MastodonLeftTurn", "MastodonRightTurn", "MastodonSlamTriggered", "GAMastodonLeftShape", "GAMastodonRightShape", "GAMastodonChargeShape", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonSlamImpact"] = { name = "GAMastodonSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "shield_charge_continue_past_target", "base_deal_no_damage", }, levels = { [1] = {75, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlam"] = { name = "MastodonSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "action_do_not_face_target", }, levels = { [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurn"] = { name = "MastodonAttackLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurn"] = { name = "MastodonAttackRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamBackTurn"] = { name = "MastodonSlamBackTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboLeftTurn"] = { name = "MastodonSlamComboLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamComboRightTurn"] = { name = "MastodonSlamComboRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackLeftTurnHalf"] = { name = "MastodonAttackLeftTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonAttackRightTurnHalf"] = { name = "MastodonAttackRightTurnHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonDualSwipe"] = { name = "MastodonDualSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_defer_damage_prediction", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonCreateSpike"] = { name = "MastodonCreateSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMastodonSpikes"] = { name = "GTMastodonSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonLeftTurn"] = { name = "MastodonLeftTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonRightTurn"] = { name = "MastodonRightTurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MastodonSlamTriggered"] = { name = "MastodonSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonLeftShape"] = { name = "GAMastodonLeftShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonRightShape"] = { name = "GAMastodonRightShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMastodonChargeShape"] = { name = "GAMastodonChargeShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Id | MonsterReducedFlaskCharges50Percent |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.