Ekbab, Montura ancestral
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain flask charges granted +% [-50]
Ekbab, Ancient Steed
SpectreN
AreaLa llanura de huesos, La llanura de huesos
Tagsbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Vida
150%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
270%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 25
Attack Time
2.145 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
MastodonBoss
Metadata
MastodonBoss
Nivel
54
Vida
5,712
Armadura
1,486
Evasión
323
Energy Shield
0
Damage
401
Daño de hechizos
401
Precisión
677
Attack Time
2.145
Experiencia
27,493
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 321–481
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 2.145 seg
skill can fire wand projectiles [1]
MastodonCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 321–481
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 2.145 seg
Tiempo de recarga: 10 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
Velocidad de movimiento aumentada un 75%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [100]
MastodonSlam
Tiempo de recarga: 3 seg
Inflige un 70% más de daño de ataques
+25 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackLeftTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
+10 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackRightTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
+10 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamBackTurn
Attack
Base Damage: 321–481
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 2.145 seg
Tiempo de recarga: 4.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
+20 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base area of effect radius [100]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [4]
brutus ground slam number of effects at min [2]
ground slam cone angle override [45]
ground slam wave duration override ms [1400]
melee defer damage prediction [1]
GTMastodonSpikes
Triggerable
MastodonCreateSpike
Triggerable
MastodonLeftTurn
Tiempo de recarga: 3.25 seg
action do not face target [1]
MastodonRightTurn
Tiempo de recarga: 3.25 seg
action do not face target [1]
MastodonSlamTriggered
Triggerable, Attack
Base Damage: 321–481
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 170%
Attack Time: 2.145 seg
Inflige un 70% más de daño de ataques
MastodonSlamComboLeftTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
+10 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonSlamComboRightTurn
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
+10 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonDualSwipe
Tiempo de recarga: 3.25 seg
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonLeftShape
Triggerable, Attack
Base Damage: 321–481
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 2.145 seg
Inflige un 40% más de daño de ataques
monster penalty against minions damage +% final vs player minions [150]
GAMastodonRightShape
Triggerable, Attack
Base Damage: 321–481
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 2.145 seg
Inflige un 40% más de daño de ataques
monster penalty against minions damage +% final vs player minions [150]
MastodonAttackRightTurnHalf
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
+10 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
MastodonAttackLeftTurnHalf
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
+10 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action do not face target [1]
melee defer damage prediction [1]
GAMastodonChargeShape
Triggerable, Attack
Base Damage: 321–481
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 2.145 seg
Inflige un 40% más de daño de ataques
monster penalty against minions damage +% final vs player minions [50]
GAMastodonSlamImpact
Triggerable, Attack
Base Damage: 321–481
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 170%
Attack Time: 2.145 seg
Inflige un 70% más de daño de ataques
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state =
	"
		spawnritual;
		mastodondeath;
		necromancerdeath;
		epks;
		shieldcharge;
	"
}

//need to trigger aura for enrage on partners deaths
Actor
{
	basic_action = "Emerge"

	on_event_contact_for_Emerge =
	"
		SetStateTo( spawnritual, 1 );
		summoners.SetStateTo( spawnritual, 1 );
		summonerboss.SetStateTo( spawnritual, 1 );
	"
}

Transitionable {}

ControlZone
{
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 750
	set_base_heavy_stun_duration_ms = 4933
}

BaseEvents
{
	on_construction_complete = "globals.MastodonBoss = this;"
}

Brackets
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	create_state_spawnritual_0 = "DisableTargetable();"

	on_state_spawnritual_1 =
	"
		EnableTargetable();
		SetStaticLifeBarVisibilty( True );
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein );
		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
	"

	create_state_spawnritual_1 =
	"
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_or_create_state_epks_2 = "/*		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/
/*		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/
"
	on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );"

	on_state_epks_0 =
	"
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
		DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' );
	"

	on_or_create_state_shieldcharge_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
	"

	on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );"

	on_or_create_state_shieldcharge_2 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
	"

	on_or_create_state_shieldcharge_3 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
	"
}

BaseEvents
{
	on_construction_complete =
	"
		HideMeshSegment( bandagesShape );
		HideMeshSegment( TentaclesShape );
	"
}

Animated
{
	on_event_show_segment_for_emerge_01 =
	"
		ShowMeshSegment( bandagesShape );
		ShowMeshSegment( TentaclesShape );
	"

	on_event_hide_segment_for_death_01 =
	"
		HideMeshSegment( bandagesShape );
		HideMeshSegment( TentaclesShape );
		ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape );
	"
}

Actor
{
	on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );"
	on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );"
}

Transitionable
{
	create_untransitioned =
	"
		IfAlive( ()
		{
			PlayAnimation( emerge_01 );
			PauseAnimation();
		} );
	"
}

Life
{
	on_death = 
	"
		SetStaticLifeBarVisibilty( false );
		IfState( necromancerdeath, 1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao"
	preload_environment = "G2_5_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "MastodonInRange"
	life_percent_param = "MastodonLifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MastodonBoss/MastodonBoss"] = {
    name = "Ekbab, Ancient Steed",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 2.145,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAMastodonSlamImpact",
        "MastodonCharge",
        "MastodonSlam",
        "MastodonAttackLeftTurn",
        "MastodonAttackRightTurn",
        "MastodonSlamBackTurn",
        "MastodonSlamComboLeftTurn",
        "MastodonSlamComboRightTurn",
        "MastodonAttackLeftTurnHalf",
        "MastodonAttackRightTurnHalf",
        "MastodonDualSwipe",
        "MastodonCreateSpike",
        "GTMastodonSpikes",
        "MastodonLeftTurn",
        "MastodonRightTurn",
        "MastodonSlamTriggered",
        "GAMastodonLeftShape",
        "GAMastodonRightShape",
        "GAMastodonChargeShape",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonSlamImpact"] = {
    name = "GAMastodonSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "shield_charge_continue_past_target",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {75, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlam"] = {
    name = "MastodonSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurn"] = {
    name = "MastodonAttackLeftTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurn"] = {
    name = "MastodonAttackRightTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamBackTurn"] = {
    name = "MastodonSlamBackTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_area_of_effect_radius",
        "ground_slam_cone_angle_override",
        "ground_slam_wave_duration_override_ms",
        "brutus_ground_slam_effect_step",
        "brutus_ground_slam_number_of_effects_at_max",
        "brutus_ground_slam_number_of_effects_at_min",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboLeftTurn"] = {
    name = "MastodonSlamComboLeftTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboRightTurn"] = {
    name = "MastodonSlamComboRightTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurnHalf"] = {
    name = "MastodonAttackLeftTurnHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurnHalf"] = {
    name = "MastodonAttackRightTurnHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonDualSwipe"] = {
    name = "MastodonDualSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonCreateSpike"] = {
    name = "MastodonCreateSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTMastodonSpikes"] = {
    name = "GTMastodonSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonLeftTurn"] = {
    name = "MastodonLeftTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonRightTurn"] = {
    name = "MastodonRightTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamTriggered"] = {
    name = "MastodonSlamTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonLeftShape"] = {
    name = "GAMastodonLeftShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonRightShape"] = {
    name = "GAMastodonRightShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonChargeShape"] = {
    name = "GAMastodonChargeShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster slain flask charges granted +% [-50]
    IdMonsterReducedFlaskCharges50Percent
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Ekbab, Montura ancestral
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    monster slain flask charges granted +% [-50]
    Ekbab, Ancient Steed
    SpectreN
    Tagsbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
    Vida
    150%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    270%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    2.145 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    100%
    Type
    MastodonBoss
    Metadata
    MastodonBossCorrupted
    Nivel
    68
    Vida
    11,636
    Armadura
    3,451
    Evasión
    477
    Energy Shield
    0
    Damage
    629
    Daño de hechizos
    629
    Precisión
    1,090
    Attack Time
    2.145
    Experiencia
    71,585
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 504–755
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 2.145 seg
    skill can fire wand projectiles [1]
    MastodonCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 504–755
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 2.145 seg
    Tiempo de recarga: 10 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    Velocidad de movimiento aumentada un 75%
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [100]
    MastodonSlam
    Tiempo de recarga: 3 seg
    Inflige un 70% más de daño de ataques
    +25 al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]
    MastodonAttackLeftTurn
    Tiempo de recarga: 3.25 seg
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    +10 al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonAttackRightTurn
    Tiempo de recarga: 3.25 seg
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    +10 al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonSlamBackTurn
    Attack
    Base Damage: 504–755
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 2.145 seg
    Tiempo de recarga: 4.25 seg
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    +20 al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill base area of effect radius [100]
    brutus ground slam effect step [400]
    brutus ground slam number of effects at max [4]
    brutus ground slam number of effects at min [2]
    ground slam cone angle override [45]
    ground slam wave duration override ms [1400]
    melee defer damage prediction [1]
    GTMastodonSpikes
    Triggerable
    MastodonCreateSpike
    Triggerable
    MastodonLeftTurn
    Tiempo de recarga: 3.25 seg
    action do not face target [1]
    MastodonRightTurn
    Tiempo de recarga: 3.25 seg
    action do not face target [1]
    MastodonSlamTriggered
    Triggerable, Attack
    Base Damage: 504–755
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 170%
    Attack Time: 2.145 seg
    Inflige un 70% más de daño de ataques
    MastodonSlamComboLeftTurn
    Tiempo de recarga: 3.25 seg
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    +10 al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonSlamComboRightTurn
    Tiempo de recarga: 3.25 seg
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    +10 al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonDualSwipe
    Tiempo de recarga: 3.25 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    GAMastodonLeftShape
    Triggerable, Attack
    Base Damage: 504–755
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 140%
    Attack Time: 2.145 seg
    Inflige un 40% más de daño de ataques
    monster penalty against minions damage +% final vs player minions [150]
    GAMastodonRightShape
    Triggerable, Attack
    Base Damage: 504–755
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 140%
    Attack Time: 2.145 seg
    Inflige un 40% más de daño de ataques
    monster penalty against minions damage +% final vs player minions [150]
    MastodonAttackRightTurnHalf
    Tiempo de recarga: 3.25 seg
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    +10 al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    MastodonAttackLeftTurnHalf
    Tiempo de recarga: 3.25 seg
    No puede ser empujado
    Tus impactos no pueden aturdir a los enemigos
    +10 al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    melee defer damage prediction [1]
    GAMastodonChargeShape
    Triggerable, Attack
    Base Damage: 504–755
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 140%
    Attack Time: 2.145 seg
    Inflige un 40% más de daño de ataques
    monster penalty against minions damage +% final vs player minions [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Positioned
    {
    	blocking = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		spawnritual;
    		mastodondeath;
    		necromancerdeath;
    		epks;
    		shieldcharge;
    	"
    }
    
    //need to trigger aura for enrage on partners deaths
    Actor
    {
    	basic_action = "Emerge"
    
    	on_event_contact_for_Emerge =
    	"
    		SetStateTo( spawnritual, 1 );
    		summoners.SetStateTo( spawnritual, 1 );
    		summonerboss.SetStateTo( spawnritual, 1 );
    	"
    }
    
    Transitionable {}
    
    ControlZone
    {
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
                this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 750
    	set_base_heavy_stun_duration_ms = 4933
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.MastodonBoss = this;"
    }
    
    Brackets
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	create_state_spawnritual_0 = "DisableTargetable();"
    
    	on_state_spawnritual_1 =
    	"
    		EnableTargetable();
    		SetStaticLifeBarVisibilty( True );
    		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
    	"
    
    	create_state_spawnritual_1 =
    	"
    		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
    		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
    	"
    
    	on_or_create_state_epks_2 = "/*		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/
    /*		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/
    "
    	on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );"
    
    	on_state_epks_0 =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
    		DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' );
    	"
    
    	on_or_create_state_shieldcharge_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
    	"
    
    	on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );"
    
    	on_or_create_state_shieldcharge_2 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
    	"
    
    	on_or_create_state_shieldcharge_3 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		HideMeshSegment( bandagesShape );
    		HideMeshSegment( TentaclesShape );
    	"
    }
    
    Animated
    {
    	on_event_show_segment_for_emerge_01 =
    	"
    		ShowMeshSegment( bandagesShape );
    		ShowMeshSegment( TentaclesShape );
    	"
    
    	on_event_hide_segment_for_death_01 =
    	"
    		HideMeshSegment( bandagesShape );
    		HideMeshSegment( TentaclesShape );
    		ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape );
    	"
    }
    
    Actor
    {
    	on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );"
    	on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );"
    }
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		IfAlive( ()
    		{
    			PlayAnimation( emerge_01 );
    			PauseAnimation();
    		} );
    	"
    }
    
    Life
    {
    	on_death = 
    	"
    		SetStaticLifeBarVisibilty( false );
    		IfState( necromancerdeath, 1,
    		{
    			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
    		} );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao"
    	preload_environment = "G2_5_boss"
    }
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "MastodonInRange"
    	life_percent_param = "MastodonLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MastodonBoss/MastodonBossCorrupted"] = {
        name = "Ekbab, Ancient Steed",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.145,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "Melee",
            "MastodonCharge",
            "MastodonSlam",
            "MastodonAttackLeftTurn",
            "MastodonAttackRightTurn",
            "MastodonSlamBackTurn",
            "MastodonSlamComboLeftTurn",
            "MastodonSlamComboRightTurn",
            "MastodonAttackLeftTurnHalf",
            "MastodonAttackRightTurnHalf",
            "MastodonDualSwipe",
            "MastodonCreateSpike",
            "GTMastodonSpikes",
            "MastodonLeftTurn",
            "MastodonRightTurn",
            "MastodonSlamTriggered",
            "GAMastodonLeftShape",
            "GAMastodonRightShape",
            "GAMastodonChargeShape",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlam"] = {
        name = "MastodonSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackLeftTurn"] = {
        name = "MastodonAttackLeftTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackRightTurn"] = {
        name = "MastodonAttackRightTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamBackTurn"] = {
        name = "MastodonSlamBackTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_area_of_effect_radius",
            "ground_slam_cone_angle_override",
            "ground_slam_wave_duration_override_ms",
            "brutus_ground_slam_effect_step",
            "brutus_ground_slam_number_of_effects_at_max",
            "brutus_ground_slam_number_of_effects_at_min",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamComboLeftTurn"] = {
        name = "MastodonSlamComboLeftTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamComboRightTurn"] = {
        name = "MastodonSlamComboRightTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackLeftTurnHalf"] = {
        name = "MastodonAttackLeftTurnHalf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonAttackRightTurnHalf"] = {
        name = "MastodonAttackRightTurnHalf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonDualSwipe"] = {
        name = "MastodonDualSwipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonCreateSpike"] = {
        name = "MastodonCreateSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMastodonSpikes"] = {
        name = "GTMastodonSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonLeftTurn"] = {
        name = "MastodonLeftTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonRightTurn"] = {
        name = "MastodonRightTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MastodonSlamTriggered"] = {
        name = "MastodonSlamTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonLeftShape"] = {
        name = "GAMastodonLeftShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonRightShape"] = {
        name = "GAMastodonRightShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMastodonChargeShape"] = {
        name = "GAMastodonChargeShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster slain flask charges granted +% [-50]
    IdMonsterReducedFlaskCharges50Percent
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask