Forgotten Stag
Spectre | Y |
---|---|
Tags | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Здоровье
225%
Доспехи
+60%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
225%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
225%
Model Size
125%
Type
FallenStag
Metadata
FallenStag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
17,453
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
525
Урон от чар
525
Меткость
0
Attack Time
1.5
Опыт
64,427
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 420–629
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 420–629
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 55%
Attack Time: 1.5 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Наносит на 45% меньше урона атаками
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAFallenGodStagChargeImpact
Triggerable, Attack
Base Damage: 420–629
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 90%
Attack Time: 1.5 сек.
Наносит на 10% меньше урона атаками
GAFallenStagTentacles
Triggerable, Attack
Base Damage: 420–629
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
corrupted blood on hit % average damage to deal per minute per stack [50]
corrupted blood on hit duration [4000]
is area damage [1]
attack maximum action distance + [15]
corrupted blood on hit % average damage to deal per minute per stack [50]
corrupted blood on hit duration [4000]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2500 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsE1AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsE1AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGods/FallenStag"] = { name = "Forgotten Stag", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TCFallenStag", "GAFallenGodStagChargeImpact", "GAFallenStagTentacles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCFallenStag"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodStagChargeImpact"] = { name = "GAFallenGodStagChargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenStagTentacles"] = { name = "GAFallenStagTentacles", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 50, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Forgotten Stag
Spectre | Y |
---|---|
Tags | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Packs |
Здоровье
225%
Доспехи
+60%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
225%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
225%
Model Size
125%
Type
FallenStagRitual
Metadata
DruidicFallenStag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
17,453
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
525
Урон от чар
525
Меткость
0
Attack Time
1.5
Опыт
64,427
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 420–629
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 420–629
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 55%
Attack Time: 1.5 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Наносит на 45% меньше урона атаками
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAFallenGodStagChargeImpact
Triggerable, Attack
Base Damage: 420–629
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 90%
Attack Time: 1.5 сек.
Наносит на 10% меньше урона атаками
GARitualStagTentacles
Triggerable, Attack
Base Damage: 420–629
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
50% шанс отравить при нанесении удара
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2500 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsE1AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsE1AggroAudio.ao" } Transitionable { on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/FallenStag/epk/eyeglow.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/FallenStag/epk/eyeglow.epk' ); AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' ); " on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/DruidicFallenStag"] = { name = "Forgotten Stag", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TCFallenStag", "GAFallenGodStagChargeImpact", "GARitualStagTentacles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCFallenStag"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodStagChargeImpact"] = { name = "GAFallenGodStagChargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARitualStagTentacles"] = { name = "GARitualStagTentacles", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }