Forgotten Stag
Spectre | Y |
---|---|
Tags | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
生命
225%
Armour
+60%
Ailment Threshold
%
抗性
0
0
0
0
伤害
225%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
经验值
225%
Model Size
125%
Type
FallenStag
Metadata
FallenStag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,453
Armour
3,451
闪避值
477
能量护盾
0
伤害
525
法术伤害
525
命中
0
Attack Time
1.5
经验值
64,427
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 420–629
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCFallenStag
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 420–629
暴击几率: 5%
攻击伤害: 55%
Attack Time: 1.5 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
攻击伤害总降 45%
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAFallenGodStagChargeImpact
可触发, 攻击
Base Damage: 420–629
暴击几率: 5%
攻击伤害: 90%
Attack Time: 1.5 秒
攻击伤害总降 10%
GAFallenStagTentacles
可触发, 攻击
Base Damage: 420–629
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
corrupted blood on hit % average damage to deal per minute per stack [50]
corrupted blood on hit duration [4000]
is area damage [1]
attack maximum action distance + [15]
corrupted blood on hit % average damage to deal per minute per stack [50]
corrupted blood on hit duration [4000]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2500 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsE1AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsE1AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGods/FallenStag"] = { name = "Forgotten Stag", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TCFallenStag", "GAFallenGodStagChargeImpact", "GAFallenStagTentacles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCFallenStag"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodStagChargeImpact"] = { name = "GAFallenGodStagChargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenStagTentacles"] = { name = "GAFallenStagTentacles", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 50, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Forgotten Stag
Spectre | Y |
---|---|
Tags | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Packs |
生命
225%
Armour
+60%
Ailment Threshold
%
抗性
0
0
0
0
伤害
225%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
经验值
225%
Model Size
125%
Type
FallenStagRitual
Metadata
DruidicFallenStag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,453
Armour
3,451
闪避值
477
能量护盾
0
伤害
525
法术伤害
525
命中
0
Attack Time
1.5
经验值
64,427
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 420–629
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCFallenStag
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 420–629
暴击几率: 5%
攻击伤害: 55%
Attack Time: 1.5 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
攻击伤害总降 45%
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAFallenGodStagChargeImpact
可触发, 攻击
Base Damage: 420–629
暴击几率: 5%
攻击伤害: 90%
Attack Time: 1.5 秒
攻击伤害总降 10%
GARitualStagTentacles
可触发, 攻击
Base Damage: 420–629
暴击几率: 5%
Attack Time: 1.5 秒
击中时有 50% 的几率使敌人中毒
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2500 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsE1AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsE1AggroAudio.ao" } Transitionable { on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/FallenStag/epk/eyeglow.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/FallenStag/epk/eyeglow.epk' ); AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' ); " on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/DruidicFallenStag"] = { name = "Forgotten Stag", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TCFallenStag", "GAFallenGodStagChargeImpact", "GARitualStagTentacles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCFallenStag"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodStagChargeImpact"] = { name = "GAFallenGodStagChargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARitualStagTentacles"] = { name = "GARitualStagTentacles", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_poison_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }