Золочёная кобра
stance movement speed +% final [100]
Gilded Cobra
Spectre | Y |
---|---|
Area | Бесплодные земли мастодонтов, Костяные ямы, Убежище в зиккурате, Бесплодные земли мастодонтов, Костяные ямы |
Tags | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Packs |
Здоровье
100%
Уклонение
+25%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
100%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.32 Second
Damage Spread
±20%
Опыт
100%
Model Size
90%
Type
BoneCoilSnake
Metadata
SkeletonSnake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
8,716
Доспехи
3,877
Уклонение
502
Энерг. щит
0
Damage
248
Урон от чар
248
Меткость
0
Attack Time
1.32
Опыт
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 198–297
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.32 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Надрез
Base Damage: 198–297
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 120%
Attack Time: 1.32 сек.
Герой пронзает врагов и накладывает на них кровотечение, на которое действуют модификаторы длительности умения. Умение требует лук, кинжал, когти или меч.
Наносит на 20% больше урона атаками
На 20% больше силы накладываемого кровотечения
Накладывает кровотечение
На 20% больше силы накладываемого кровотечения
Накладывает кровотечение
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" } Life { on_death = "SetStateTo( hidemesh, 1 );" } StateMachine { define_shared_state = "hidemesh;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_hidemesh_1 = " HideMeshSegments( SkeletonSnakeDSShape, SkeletonSnakeSSShape, ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); ShowMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " on_or_create_state_hidemesh_0 = " ShowMeshSegments( ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); HideMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " } Actor { on_start_Emerge = "SetStateTo( hidemesh, 1 );" on_end_Emerge = "SetStateTo( hidemesh, 0 );" on_start_Death = "SetStateTo( hidemesh, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSnake"] = { name = "Gilded Cobra", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.32, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_effect_+%_final", "skill_can_fire_arrows", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {40, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {60, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | armour defences speed |
Золочёная кобра
monster casts puncture text [1]
monster no drops or experience [1]
monster no drops or experience [1]
stance movement speed +% final [100]
Gilded Cobra
Spectre | Y |
---|---|
Tags | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Здоровье
100%
Уклонение
+25%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
100%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.32 Second
Damage Spread
±20%
Опыт
100%
Model Size
90%
Type
BoneCoilSnake
Metadata
SkeletonSnakeEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,757
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
233
Урон от чар
233
Меткость
0
Attack Time
1.32
Опыт
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 186–280
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.32 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Надрез
Base Damage: 186–280
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 120%
Attack Time: 1.32 сек.
Герой пронзает врагов и накладывает на них кровотечение, на которое действуют модификаторы длительности умения. Умение требует лук, кинжал, когти или меч.
Наносит на 20% больше урона атаками
На 20% больше силы накладываемого кровотечения
Накладывает кровотечение
На 20% больше силы накладываемого кровотечения
Накладывает кровотечение
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" } StateMachine { define_shared_state = "hidemesh;" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_hidemesh_0 = " HideMeshSegments( SkeletonSnakeDSShape, SkeletonSnakeSSShape, ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); ShowMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " on_or_create_state_hidemesh_1 = " ShowMeshSegments( ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); HideMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " } Transitionable { create_untransitioned = " PlayAnimation( emerge_01 ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = " EnableTargetable(); EnableRendering(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSnakeEmerge"] = { name = "Gilded Cobra", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.32, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_effect_+%_final", "skill_can_fire_arrows", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {40, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {60, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | armour defences speed |
Золочёная кобра
stance movement speed +% final [100]
Gilded Cobra
Spectre | Y |
---|---|
Tags | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Здоровье
100%
Уклонение
+25%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
100%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.32 Second
Damage Spread
±20%
Опыт
100%
Model Size
90%
Type
BoneCoilSnake
Metadata
SkeletonSnakeNoPuncture
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,757
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
233
Урон от чар
233
Меткость
0
Attack Time
1.32
Опыт
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 186–280
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.32 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" } Life { on_death = "SetStateTo( hidemesh, 1 );" } StateMachine { define_shared_state = "hidemesh;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_hidemesh_1 = " HideMeshSegments( SkeletonSnakeDSShape, SkeletonSnakeSSShape, ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); ShowMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " on_or_create_state_hidemesh_0 = " ShowMeshSegments( ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); HideMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " } Actor { on_start_Emerge = "SetStateTo( hidemesh, 1 );" on_end_Emerge = "SetStateTo( hidemesh, 0 );" on_start_Death = "SetStateTo( hidemesh, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSnakeNoPuncture"] = { name = "Gilded Cobra", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.32, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | armour defences speed |
Золочёная кобра
monster no drops or experience [1]
stance movement speed +% final [100]
Gilded Cobra
Spectre | Y |
---|---|
Tags | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Здоровье
100%
Уклонение
+25%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
100%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
2 ~ 6
Attack Time
1.32 Second
Damage Spread
±20%
Опыт
100%
Model Size
68%
Type
BoneCoilSnake
Metadata
SkeletonSnakeSerpentCasterMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,757
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
233
Урон от чар
233
Меткость
0
Attack Time
1.32
Опыт
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 186–280
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.32 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSSerpentCasterBossMinionEmerge
Triggerable, Channel, Spell, Damage
Время применения: 1.5 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_emerge_pot_start_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/epk/skeletonSnake/shadowskin.epk' );" on_emerge_pot_end_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/epk/skeletonSnake/shadowskin.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/epk/skeletonSnake/shadowskin_fadeout.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSnake/SkeletonSnakeSerpentCasterMinion"] = { name = "Gilded Cobra", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.32, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSSerpentCasterBossMinionEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSerpentCasterBossMinionEmerge"] = { name = "GSSerpentCasterBossMinionEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | armour defences speed |