도금된 코브라
stance movement speed +% final [100]
Gilded Cobra
SpectreY
Area마스토돈 불모지, 뼈 구덩이, 지구라트 피난처, 마스토돈 불모지, 뼈 구덩이
Tagsbeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Packs
  • 마스토돈 불모지, 뼈 구덩이, 마스토돈 불모지, 뼈 구덩이: 잊힌 사람들의 맹신자, 도금된 코브라
  • 마스토돈 불모지, 뼈 구덩이, 마스토돈 불모지, 뼈 구덩이: 잊힌 사람들의 맹신자, 도금된 코브라
  • 지구라트 피난처: 잊힌 사람들의 맹신자, 도금된 코브라
  • 지구라트 피난처: 잊힌 사람들의 맹신자, 도금된 코브라
  • 생명력
    100%
    회피
    +25%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 9
    공격 속도
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    90%
    Type
    BoneCoilSnake
    Metadata
    SkeletonSnake
    레벨
    70
    생명력
    8,716
    방어도
    3,877
    회피
    628
    Damage
    248
    주문 피해
    248
    정확도
    2,328
    공격 속도
    1.32
    경험치
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 198–297
    치명타 명중 확률: 5%
    공격 속도: 1.32 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    관통상
    Base Damage: 198–297
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.32 초
    적들에게 구멍을 뚫어 출혈 디버프를 일으키며, 이는 스킬 지속시간 관련 속성 부여에 영향을 받습니다. 관통상은 활과 단검, 클로, 검으로 사용할 수 있습니다.
    주는 공격 피해 20% 증폭
    유발하는 출혈강도 20% 증폭
    출혈 유발

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    }
    
    
    Life
    {
    	on_death = "SetStateTo( hidemesh, 1 );"
    }
    
    StateMachine
    {
    	define_shared_state = "hidemesh;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_hidemesh_1 =
    	"
    		HideMeshSegments( SkeletonSnakeDSShape, SkeletonSnakeSSShape, ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape );
    		ShowMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 );
    	"
    
    	on_or_create_state_hidemesh_0 =
    	"
    		ShowMeshSegments( ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape );
    		HideMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 );
    	"
    }
    
    Actor
    {
    	on_start_Emerge = "SetStateTo( hidemesh, 1 );"
    	on_end_Emerge = "SetStateTo( hidemesh, 0 );"
    	on_start_Death = "SetStateTo( hidemesh, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSnake"] = {
        name = "Gilded Cobra",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_effect_+%_final",
            "skill_can_fire_arrows",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {40, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {60, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsarmour defences speed
    도금된 코브라
    monster casts puncture text [1]
    monster no drops or experience [1]
    stance movement speed +% final [100]
    Gilded Cobra
    SpectreY
    Tagsbeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
    생명력
    100%
    회피
    +25%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 6
    공격 속도
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    90%
    Type
    BoneCoilSnake
    Metadata
    SkeletonSnakeEmerge
    레벨
    68
    생명력
    7,757
    방어도
    3,451
    회피
    596
    Damage
    233
    주문 피해
    233
    정확도
    2,180
    공격 속도
    1.32
    경험치
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 186–280
    치명타 명중 확률: 5%
    공격 속도: 1.32 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    관통상
    Base Damage: 186–280
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.32 초
    적들에게 구멍을 뚫어 출혈 디버프를 일으키며, 이는 스킬 지속시간 관련 속성 부여에 영향을 받습니다. 관통상은 활과 단검, 클로, 검으로 사용할 수 있습니다.
    주는 공격 피해 20% 증폭
    유발하는 출혈강도 20% 증폭
    출혈 유발

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "hidemesh;"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_hidemesh_0 =
    	"
    		HideMeshSegments( SkeletonSnakeDSShape, SkeletonSnakeSSShape, ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape );
    		ShowMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 );
    	"
    
    	on_or_create_state_hidemesh_1 =
    	"
    		ShowMeshSegments( ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape );
    		HideMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 );
    	"
    }
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge_01 );
    		PauseAnimation();
    	"
    
    	create_transitioned = "EnableTargetable();"
    
    	on_transition =
    	"
    		EnableTargetable();
    		EnableRendering();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSnakeEmerge"] = {
        name = "Gilded Cobra",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_effect_+%_final",
            "skill_can_fire_arrows",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {40, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {60, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster casts puncture text [1]
    IdMonsterCastsPunctureText
    FamilyMonsterCastsPunctureText
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster casts puncture text Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsarmour defences speed
    도금된 코브라
    stance movement speed +% final [100]
    Gilded Cobra
    SpectreY
    Tagsbeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
    생명력
    100%
    회피
    +25%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 9
    공격 속도
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    90%
    Type
    BoneCoilSnake
    Metadata
    SkeletonSnakeNoPuncture
    레벨
    68
    생명력
    7,757
    방어도
    3,451
    회피
    596
    Damage
    233
    주문 피해
    233
    정확도
    2,180
    공격 속도
    1.32
    경험치
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 186–280
    치명타 명중 확률: 5%
    공격 속도: 1.32 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    }
    
    
    Life
    {
    	on_death = "SetStateTo( hidemesh, 1 );"
    }
    
    StateMachine
    {
    	define_shared_state = "hidemesh;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_hidemesh_1 =
    	"
    		HideMeshSegments( SkeletonSnakeDSShape, SkeletonSnakeSSShape, ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape );
    		ShowMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 );
    	"
    
    	on_or_create_state_hidemesh_0 =
    	"
    		ShowMeshSegments( ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape );
    		HideMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 );
    	"
    }
    
    Actor
    {
    	on_start_Emerge = "SetStateTo( hidemesh, 1 );"
    	on_end_Emerge = "SetStateTo( hidemesh, 0 );"
    	on_start_Death = "SetStateTo( hidemesh, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSnakeNoPuncture"] = {
        name = "Gilded Cobra",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsarmour defences speed
    도금된 코브라
    monster no drops or experience [1]
    stance movement speed +% final [100]
    Gilded Cobra
    SpectreY
    Tagsbeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
    생명력
    100%
    회피
    +25%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    2 ~ 6
    공격 속도
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    68%
    Type
    BoneCoilSnake
    Metadata
    SkeletonSnakeSerpentCasterMinion
    레벨
    68
    생명력
    7,757
    방어도
    3,451
    회피
    596
    Damage
    233
    주문 피해
    233
    정확도
    2,180
    공격 속도
    1.32
    경험치
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 186–280
    치명타 명중 확률: 5%
    공격 속도: 1.32 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSSerpentCasterBossMinionEmerge
    Triggerable, Channel, Spell, Damage
    시전 속도: 1.5 초
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_emerge_pot_start_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/epk/skeletonSnake/shadowskin.epk' );"
    
    	on_emerge_pot_end_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/epk/skeletonSnake/shadowskin.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/epk/skeletonSnake/shadowskin_fadeout.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSnake/SkeletonSnakeSerpentCasterMinion"] = {
        name = "Gilded Cobra",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSSerpentCasterBossMinionEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentCasterBossMinionEmerge"] = {
        name = "GSSerpentCasterBossMinionEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsarmour defences speed
    Edit

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