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Primate Spirit
SpectreN
Tagsghost, medium_movement, Unarmed_onhit_audio, undead
Здоровье
100%
Сопротивление
0 0 30 0
Damage
100%
Меткость
100%
Attack Distance
6 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
PrimateSpirit
Metadata
PrimateSpirit
Уровень
68
Здоровье
7,757
Damage
233
Урон от чар
233
Меткость
2,464
Время атаки
1.5
Опыт
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 186–280
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSMonkeyExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 229.6 до 344.4 урона от холода
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

BaseEvents
{
	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/primalspirit_skin_01.epk' );"
}

Animated
{
}

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/primate_spirit/epk/volatile_Freeze.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Primates/PrimateSpirit"] = {
    name = "Primate Spirit",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "GSMonkeyExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonkeyExplode"] = {
    name = "GSMonkeyExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
keyval
StateMachine.define_shared_statefade
Actor.basic_actionEmerge
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