IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Primatengeist
CategoryUndeadUntot
IconEnemyResistanceLightning
Primate Spirit
Spectre
Tagsghost, medium_movement, Unarmed_onhit_audio, undead
Leben
100%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
100%
Genauigkeit
100%
Attack Distance
6 ~ 8
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
PrimateSpirit
Metadata
PrimateSpirit
Stufe
68
Leben
8,257
Damage
233
Zauberschaden
233
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 186280
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GSMonkeyExplode
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 229.6 bis 344.4 Kälteschaden
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Primates/PrimateSpirit"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Primate Spirit",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "GSMonkeyExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonkeyExplode"] = {
    name = "GSMonkeyExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
keyval
StateMachine.define_shared_statefade
Actor.basic_actionEmerge
Primatengeist
CategoryUndeadUntot
IconEnemyResistanceLightning
Primate Spirit
Spectre
Tagsghost, medium_movement, Unarmed_onhit_audio, undead
Leben
100%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
100%
Genauigkeit
100%
Attack Distance
6 ~ 8
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
PrimateSpiritPlayer
Metadata
PrimateSpiritPlayer
IsSummoned
Y
Stufe
68
Leben
8,257
Damage
233
Zauberschaden
233
Genauigkeit
2,502
Angriffszeit
1
Erfahrung
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 186280
Angriffszeit: 1 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GSMonkeyExplodePlayer
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 3644 bis 5467 Kälteschaden
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Primates/PrimateSpiritPlayer"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Primate Spirit",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "GSMonkeyExplodePlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonkeyExplodePlayer"] = {
    name = "GSMonkeyExplodePlayer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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