IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Espírito do Primata
CategoryUndeadMorto-vivo
IconEnemyResistanceLightning
Primate Spirit
Spectre
Tagsghost, medium_movement, Unarmed_onhit_audio, undead
Vida
100%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
100%
Precisão
100%
Attack Distance
6 ~ 8
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
PrimateSpirit
Metadata
PrimateSpirit
Nível
68
Vida
8,257
Damage
233
Dano Mágico
233
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 186280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GSMonkeyExplode
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Causa de 229.6 a 344.4 de dano de frio
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Primates/PrimateSpirit"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Primate Spirit",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "GSMonkeyExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonkeyExplode"] = {
    name = "GSMonkeyExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
keyval
StateMachine.define_shared_statefade
Actor.basic_actionEmerge
Espírito do Primata
CategoryUndeadMorto-vivo
IconEnemyResistanceLightning
Primate Spirit
Spectre
Tagsghost, medium_movement, Unarmed_onhit_audio, undead
Vida
100%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
100%
Precisão
100%
Attack Distance
6 ~ 8
Tempo de Ataque
1 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
PrimateSpiritPlayer
Metadata
PrimateSpiritPlayer
IsSummoned
Y
Nível
68
Vida
8,257
Damage
233
Dano Mágico
233
Precisão
2,502
Tempo de Ataque
1
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 186280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GSMonkeyExplodePlayer
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Causa de 3644 a 5467 de dano de frio
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Primates/PrimateSpiritPlayer"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Primate Spirit",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "GSMonkeyExplodePlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonkeyExplodePlayer"] = {
    name = "GSMonkeyExplodePlayer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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