IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Песочный воин
CategoryUndeadНежить
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Sandflesh Warrior
SpectreY
AreaГрот Титанов, Убежище в зиккурате
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Грот Титанов: Песочный скелет, Песочный воин, Песочный воин, Песочный маг
  • Убежище в зиккурате: Песочный скелет, Песочный воин, Песочный воин, Песочный маг
  • Здоровье
    100%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Меткость
    100%
    Attack Distance
    4 ~ 7
    Время атаки
    1.5 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSword_
    Уровень
    65
    Здоровье
    6,513
    Damage
    234
    Урон от чар
    234
    Меткость
    2,228
    Время атаки
    1.5
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 164—304
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSword_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sandflesh Warrior",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global Unscalable Value
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • Песочный воин
    CategoryUndeadНежить
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Sandflesh Warrior
    SpectreN
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Песочный скелет, Песочный воин, Песочный воин, Песочный маг
  • Здоровье
    100%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Меткость
    100%
    Attack Distance
    4 ~ 7
    Время атаки
    1.5 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSwordStrongbox
    Уровень
    68
    Здоровье
    7,757
    Damage
    256
    Урон от чар
    256
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 180—333
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSwordStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sandflesh Warrior",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global Unscalable Value
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • Песочный воин
    CategoryUndeadНежить
    undead description [1]
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Sandflesh Warrior
    SpectreY
    AreaГрот Титанов, Убежище в зиккурате
    Tagsmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Грот Титанов: Песочный скелет, Песочный воин, Песочный воин, Песочный маг
  • Убежище в зиккурате: Песочный скелет, Песочный воин, Песочный воин, Песочный маг
  • Здоровье
    100%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Меткость
    100%
    Attack Distance
    4 ~ 7
    Время атаки
    1.5 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSwordShield
    Уровень
    65
    Здоровье
    6,513
    Damage
    234
    Урон от чар
    234
    Меткость
    2,228
    Время атаки
    1.5
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 164—304
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSwordShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sandflesh Warrior",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global Unscalable Value
  • Adds Tagsnecromancer_raisable
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • Песочный воин
    CategoryUndeadНежить
    undead description [1]
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Sandflesh Warrior
    SpectreN
    Tagsmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Песочный скелет, Песочный воин, Песочный воин, Песочный маг
  • Здоровье
    100%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Меткость
    100%
    Attack Distance
    4 ~ 7
    Время атаки
    1.5 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSwordShieldStrongbox
    Уровень
    68
    Здоровье
    7,757
    Damage
    256
    Урон от чар
    256
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 180—333
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSwordShieldStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sandflesh Warrior",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global Unscalable Value
  • Adds Tagsnecromancer_raisable
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • Edit

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