Sandflesh Warrior
Undead
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
SpectreY
AreaThe Titan Grotto, The Ziggurat Refuge
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • The Titan Grotto: Sandflesh Skeleton, Sandflesh Warrior, Sandflesh Warrior, Sandflesh Mage
  • The Ziggurat Refuge: Sandflesh Skeleton, Sandflesh Warrior, Sandflesh Warrior, Sandflesh Mage
  • Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSword_
    Level
    65
    Life
    6,513
    Armour
    2,023
    Evasion Rating
    663
    Damage
    234
    Spell Damage
    234
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 164–304
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_revive = "Call( elemental_epks );"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		Delay( 0.034,
    		{
    			IfAlive( (){ Call( elemental_epks ); } );
    		} );
    	"
    }
    
    Functions
    {
    	elemental_epks =
    	"
    		IfVarietyContains( Fire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		} );
    		IfVarietyContains( Cold, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		} );
    		IfVarietyContains( Lightning, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSword_"] = {
        name = "Sandflesh Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Sandflesh Warrior
    Undead
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    SpectreN
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Sandflesh Skeleton, Sandflesh Warrior, Sandflesh Warrior, Sandflesh Mage
  • Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSwordStrongbox
    Level
    68
    Life
    7,757
    Armour
    2,413
    Evasion Rating
    708
    Damage
    256
    Spell Damage
    256
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 180–333
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_revive = "Call( elemental_epks );"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		Delay( 0.034,
    		{
    			IfAlive( (){ Call( elemental_epks ); } );
    		} );
    	"
    }
    
    Functions
    {
    	elemental_epks =
    	"
    		IfVarietyContains( Fire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		} );
    		IfVarietyContains( Cold, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		} );
    		IfVarietyContains( Lightning, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSwordStrongbox"] = {
        name = "Sandflesh Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Sandflesh Warrior
    Undead
    undead description [1]
    20% Chance to Block Attack Damage
    You take 10% of damage from Blocked Hits
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    SpectreY
    AreaThe Titan Grotto, The Ziggurat Refuge
    Tagsmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • The Titan Grotto: Sandflesh Skeleton, Sandflesh Warrior, Sandflesh Warrior, Sandflesh Mage
  • The Ziggurat Refuge: Sandflesh Skeleton, Sandflesh Warrior, Sandflesh Warrior, Sandflesh Mage
  • Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSwordShield
    Level
    65
    Life
    6,513
    Armour
    2,023
    Evasion Rating
    663
    Damage
    234
    Spell Damage
    234
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 164–304
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_revive = "Call( elemental_epks );"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		Delay( 0.034,
    		{
    			IfAlive( (){ Call( elemental_epks ); } );
    		} );
    	"
    }
    
    Functions
    {
    	elemental_epks =
    	"
    		IfVarietyContains( Fire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		} );
    		IfVarietyContains( Cold, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		} );
    		IfVarietyContains( Lightning, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSwordShield"] = {
        name = "Sandflesh Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% Chance to Block Attack Damage
    You take 10% of damage from Blocked Hits
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Sandflesh Warrior
    Undead
    undead description [1]
    20% Chance to Block Attack Damage
    You take 10% of damage from Blocked Hits
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    SpectreN
    Tagsmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Sandflesh Skeleton, Sandflesh Warrior, Sandflesh Warrior, Sandflesh Mage
  • Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSwordShieldStrongbox
    Level
    68
    Life
    7,757
    Armour
    2,413
    Evasion Rating
    708
    Damage
    256
    Spell Damage
    256
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 180–333
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_revive = "Call( elemental_epks );"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		Delay( 0.034,
    		{
    			IfAlive( (){ Call( elemental_epks ); } );
    		} );
    	"
    }
    
    Functions
    {
    	elemental_epks =
    	"
    		IfVarietyContains( Fire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		} );
    		IfVarietyContains( Cold, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		} );
    		IfVarietyContains( Lightning, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSwordShieldStrongbox"] = {
        name = "Sandflesh Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% Chance to Block Attack Damage
    You take 10% of damage from Blocked Hits
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Edit

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