Guerreiro da Areia
Morto-vivo
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Sandflesh Warrior
SpectreY
AreaA Caverna do Titã, O Refúgio Zigurate
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • A Caverna do Titã: Esqueleto da Areia, Guerreiro da Areia, Guerreiro da Areia, Mago da Areia
  • O Refúgio Zigurate: Esqueleto da Areia, Guerreiro da Areia, Guerreiro da Areia, Mago da Areia
  • Vida
    100%
    Resistência
    0 0 0 0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSword_
    Nível
    65
    Vida
    6,513
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,214
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 164–304
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_revive = "Call( elemental_epks );"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		Delay( 0.034,
    		{
    			IfAlive( (){ Call( elemental_epks ); } );
    		} );
    	"
    }
    
    Functions
    {
    	elemental_epks =
    	"
    		IfVarietyContains( Fire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		} );
    		IfVarietyContains( Cold, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		} );
    		IfVarietyContains( Lightning, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSword_"] = {
        name = "Sandflesh Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Guerreiro da Areia
    Morto-vivo
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Sandflesh Warrior
    SpectreN
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Esqueleto da Areia, Guerreiro da Areia, Guerreiro da Areia, Mago da Areia
  • Vida
    100%
    Resistência
    0 0 0 0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSwordStrongbox
    Nível
    68
    Vida
    7,757
    Damage
    256
    Dano Mágico
    256
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 180–333
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_revive = "Call( elemental_epks );"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		Delay( 0.034,
    		{
    			IfAlive( (){ Call( elemental_epks ); } );
    		} );
    	"
    }
    
    Functions
    {
    	elemental_epks =
    	"
    		IfVarietyContains( Fire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		} );
    		IfVarietyContains( Cold, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		} );
    		IfVarietyContains( Lightning, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSwordStrongbox"] = {
        name = "Sandflesh Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Guerreiro da Areia
    Morto-vivo
    undead description [1]
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Sandflesh Warrior
    SpectreY
    AreaA Caverna do Titã, O Refúgio Zigurate
    Tagsmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • A Caverna do Titã: Esqueleto da Areia, Guerreiro da Areia, Guerreiro da Areia, Mago da Areia
  • O Refúgio Zigurate: Esqueleto da Areia, Guerreiro da Areia, Guerreiro da Areia, Mago da Areia
  • Vida
    100%
    Resistência
    0 0 0 0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSwordShield
    Nível
    65
    Vida
    6,513
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,214
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 164–304
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_revive = "Call( elemental_epks );"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		Delay( 0.034,
    		{
    			IfAlive( (){ Call( elemental_epks ); } );
    		} );
    	"
    }
    
    Functions
    {
    	elemental_epks =
    	"
    		IfVarietyContains( Fire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		} );
    		IfVarietyContains( Cold, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		} );
    		IfVarietyContains( Lightning, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSwordShield"] = {
        name = "Sandflesh Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Guerreiro da Areia
    Morto-vivo
    undead description [1]
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Sandflesh Warrior
    SpectreN
    Tagsmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Esqueleto da Areia, Guerreiro da Areia, Guerreiro da Areia, Mago da Areia
  • Vida
    100%
    Resistência
    0 0 0 0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    SkeletonTitanGrottoSwordShieldStrongbox
    Nível
    68
    Vida
    7,757
    Damage
    256
    Dano Mágico
    256
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 180–333
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_revive = "Call( elemental_epks );"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		Delay( 0.034,
    		{
    			IfAlive( (){ Call( elemental_epks ); } );
    		} );
    	"
    }
    
    Functions
    {
    	elemental_epks =
    	"
    		IfVarietyContains( Fire, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
    		} );
    		IfVarietyContains( Cold, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
    		} );
    		IfVarietyContains( Lightning, ()
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/TitanGrotto/SkeletonTitanGrottoSwordShieldStrongbox"] = {
        name = "Sandflesh Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Edit

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