Гарпунщик морского племени
Sea-tribe Harpooner
Spectre | Y |
---|---|
Area | [DNT-UNUSED] Vahi Loa |
Tags | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
Packs |
Здоровье
110%
+20%
Уклонение
+50%
Сопротивление




Damage
160%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 17
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
115%
Type
BloodClanHarpooner
Metadata
BloodClanHarpooner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
45
Здоровье
2,025
702
605
Damage
174
Урон от чар
174
Меткость
1,028
Время атаки
1.5
Опыт
6,650
Minion Life
3,364
Minion Damage
441
Minion Armour
936
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 139–208
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodClan/BloodClanHarpooner"] = { name = "Sea-tribe Harpooner", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.