海の部族のハープナー
ヒューマノイド
Sea-tribe Harpooner
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tagsfast_movement, humanoid, not_int, red_blood, Stab_onhit_audio
Packs
  • [DNT-UNUSED] Vahi Loa: 海の部族のハープナー
  • ライフ
    110%
    回避力
    +50%
    耐性
    0 0 0 0
    Damage
    160%
    命中力
    100%
    Attack Distance
    6 ~ 17
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    115%
    Type
    BloodClanHarpooner
    Metadata
    BloodClanHarpooner
    レベル
    45
    ライフ
    2,025
    Damage
    174
    スペルダメージ
    174
    命中力
    1,028
    アタックタイム
    1.5
    経験値
    6,650
    Minion Life
    3,364
    Minion Damage
    441
    Minion Armour
    936
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 139–208
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanHarpooner"] = {
        name = "Sea-tribe Harpooner",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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