Каменный страж
Механизм
Stone Sentinel
SpectreY
Spectre OverrideMetadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelNoEmerge_
Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, Ваал, very_slow_movement
Здоровье
250%
Сопротивление
30 30 -30 0
Damage
250%
Меткость
100%
Attack Distance
8 ~ 13
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinel
Уровень
68
Здоровье
19,393
Damage
583
Урон от чар
583
Меткость
2,464
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable {}

StateMachine
{
	define_shared_state =
	"
		flinch;
		bashed;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2933
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
}

StateMachine
{
	on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );"
	on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
	create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
}

Render
{
	selection_height_override = 350
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinel"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Каменный страж
Механизм
Stone Sentinel
SpectreY
Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, Ваал, very_slow_movement
Здоровье
250%
Сопротивление
30 30 -30 0
Damage
250%
Меткость
100%
Attack Distance
8 ~ 13
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelInert
Уровень
68
Здоровье
19,393
Damage
583
Урон от чар
583
Меткость
2,464
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelInert"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Каменный страж
Механизм
Stone Sentinel
SpectreY
Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, Ваал, very_slow_movement
Здоровье
250%
Сопротивление
30 30 -30 0
Damage
250%
Меткость
100%
Attack Distance
8 ~ 13
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelNoEmerge_
Уровень
68
Здоровье
19,393
Damage
583
Урон от чар
583
Меткость
2,464
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelNoEmerge_"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Каменный страж
Механизм
Stone Sentinel
SpectreN
Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, Ваал, very_slow_movement
Packs
  • Каменный страж, Ржавый дина-голем
  • Каменный страж, Ползучий часовой
  • Здоровье
    250%
    Сопротивление
    30 30 -30 0
    Damage
    250%
    Меткость
    100%
    Attack Distance
    8 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    VaalConstructSentinel
    Metadata
    VaalConstructSentinelStrongbox
    Уровень
    68
    Здоровье
    19,393
    Damage
    583
    Урон от чар
    583
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalConstructSentinelGroundSlam
    Triggerable, Attack
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelFootSlam
    Triggerable, Attack
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelImpact
    Triggerable, Attack
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		flinch;
    		bashed;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
    }
    
    StateMachine
    {
    	on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );"
    	on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
    	create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
    }
    
    Render
    {
    	selection_height_override = 350
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelStrongbox"] = {
        name = "Stone Sentinel",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructSentinelGroundSlam",
            "GAVaalConstructSentinelFootSlam",
            "GAVaalConstructSentinelImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelGroundSlam"] = {
        name = "GAVaalConstructSentinelGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelFootSlam"] = {
        name = "GAVaalConstructSentinelFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelImpact"] = {
        name = "GAVaalConstructSentinelImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Каменный страж
    Механизм
    Stone Sentinel
    SpectreY
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, Ваал, very_slow_movement
    Здоровье
    250%
    Сопротивление
    30 30 -30 0
    Damage
    250%
    Меткость
    100%
    Attack Distance
    8 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    VaalConstructSentinel
    Metadata
    VaalConstructSentinelSpawned
    Уровень
    68
    Здоровье
    19,393
    Damage
    583
    Урон от чар
    583
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalConstructSentinelGroundSlam
    Triggerable, Attack
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelFootSlam
    Triggerable, Attack
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelImpact
    Triggerable, Attack
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		flinch;
    		bashed;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
    }
    
    StateMachine
    {
    	on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );"
    	on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
    	create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelSpawned"] = {
        name = "Stone Sentinel",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructSentinelGroundSlam",
            "GAVaalConstructSentinelFootSlam",
            "GAVaalConstructSentinelImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelGroundSlam"] = {
        name = "GAVaalConstructSentinelGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelFootSlam"] = {
        name = "GAVaalConstructSentinelFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelImpact"] = {
        name = "GAVaalConstructSentinelImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Каменный страж
    Механизм
    Stone Sentinel
    SpectreY
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, Ваал, very_slow_movement
    Здоровье
    250%
    Сопротивление
    30 30 -30 0
    Damage
    250%
    Меткость
    100%
    Attack Distance
    8 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    VaalConstructSentinel
    Metadata
    VaalConstructSentinelUpperMachinarium_
    Уровень
    68
    Здоровье
    19,393
    Damage
    583
    Урон от чар
    583
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalConstructSentinelGroundSlam
    Triggerable, Attack
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelFootSlam
    Triggerable, Attack
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelImpact
    Triggerable, Attack
    Base Damage: 466–699
    Время атаки: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinel"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinel"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelUpperMachinarium_"] = {
        name = "Stone Sentinel",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructSentinelGroundSlam",
            "GAVaalConstructSentinelFootSlam",
            "GAVaalConstructSentinelImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelGroundSlam"] = {
        name = "GAVaalConstructSentinelGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelFootSlam"] = {
        name = "GAVaalConstructSentinelFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelImpact"] = {
        name = "GAVaalConstructSentinelImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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