Каменный страж
        
     Механизм
Механизм 
  
  
 
            Stone Sentinel
        
    | Spectre | Y | 
|---|---|
| Spectre Override | Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelNoEmerge_ | 
| Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement | 
Здоровье
250%
+100%
Сопротивление
 30
30
 30
30
 -30
-30
 0
0Damage
250%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
8 ~ 13
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,393
4,826
708
Damage
583
Урон от чар
583
Меткость
2,502
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
Object Type
version 2 extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinelNoEmerge"
Object Type Codes
version 2
extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinelNoEmerge"
Transitionable
{
	on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinel"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Каменный страж
        
     Механизм
Механизм 
  
  
 
            Stone Sentinel
        
    | Spectre | Y | 
|---|---|
| Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement | 
Здоровье
250%
+100%
Сопротивление
 30
30
 30
30
 -30
-30
 0
0Damage
250%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
8 ~ 13
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelInert
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,393
4,826
708
Damage
583
Урон от чар
583
Меткость
2,502
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
Object Type
version 2 extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinel"
Object Type Codes
version 2 extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinel"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelInert"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Каменный страж
        
     Механизм
Механизм 
  
  
 
            Stone Sentinel
        
    | Spectre | Y | 
|---|---|
| Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement | 
Здоровье
250%
+100%
Сопротивление
 30
30
 30
30
 -30
-30
 0
0Damage
250%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
8 ~ 13
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelNoEmerge_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,393
4,826
708
Damage
583
Урон от чар
583
Меткость
2,502
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Transitionable {}
StateMachine
{
	define_shared_state =
	"
		flinch;
		bashed;
	"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2933
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );"
	on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
	create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
}
Render
{
	selection_height_override = 350
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelNoEmerge_"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Каменный страж
        
     Механизм
Механизм 
  
  
 
            Stone Sentinel
        
    | Spectre | N | 
|---|---|
| Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement | 
| Packs | 
Здоровье
250%
+100%
Сопротивление
 30
30
 30
30
 -30
-30
 0
0Damage
250%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
8 ~ 13
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,393
4,826
708
Damage
583
Урон от чар
583
Меткость
2,502
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
Object Type
version 2 extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinelNoEmerge"
Object Type Codes
version 2
extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinelNoEmerge"
Transitionable
{
	on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelStrongbox"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Каменный страж
        
     Механизм
Механизм 
  
  
 
            Stone Sentinel
        
    | Spectre | Y | 
|---|---|
| Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement | 
Здоровье
250%
+100%
Сопротивление
 30
30
 30
30
 -30
-30
 0
0Damage
250%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
8 ~ 13
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,393
4,826
708
Damage
583
Урон от чар
583
Меткость
2,502
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Transitionable {}
StateMachine
{
	define_shared_state =
	"
		flinch;
		bashed;
	"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2933
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
	on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
}
StateMachine
{
	on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );"
	on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
	create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelSpawned"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Каменный страж
        
     Механизм
Механизм 
  
  
 
            Stone Sentinel
        
    | Spectre | Y | 
|---|---|
| Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement | 
Здоровье
250%
+100%
Сопротивление
 30
30
 30
30
 -30
-30
 0
0Damage
250%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
8 ~ 13
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelUpperMachinarium_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,393
4,826
708
Damage
583
Урон от чар
583
Меткость
2,502
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
Object Type
version 2 extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinel"
Object Type Codes
version 2 extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinel"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelUpperMachinarium_"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















