Stone Sentinel
Construct
SpectreY
Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Life
250%
Armour
+100%
Resistance
30 30 -30 0
Damage
250%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinel
Level
68
Life
19,393
Armour
4,826
Evasion Rating
477
Damage
583
Spell Damage
583
Accuracy
2,180
Attack Time
1.5
Experience
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 466–699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 466–699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 466–699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 466–699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable {}

StateMachine
{
	define_shared_state =
	"
		flinch;
		bashed;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2933
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
}

StateMachine
{
	on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );"
	on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
	create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
}

Render
{
	selection_height_override = 350
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinel"] = {
    name = "Stone Sentinel",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAVaalConstructSentinelGroundSlam",
        "GAVaalConstructSentinelFootSlam",
        "GAVaalConstructSentinelImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
    name = "GAVaalConstructSentinelGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
    name = "GAVaalConstructSentinelFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
    name = "GAVaalConstructSentinelImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Stone Sentinel
Construct
SpectreN
Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Packs
  • Stone Sentinel, Rusted Dyna Golem
  • Stone Sentinel, Crawler Sentinel
  • Life
    250%
    Armour
    +100%
    Resistance
    30 30 -30 0
    Damage
    250%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    8 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    100%
    Type
    VaalConstructSentinel
    Metadata
    VaalConstructSentinelStrongbox
    Level
    68
    Life
    19,393
    Armour
    4,826
    Evasion Rating
    477
    Damage
    583
    Spell Damage
    583
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalConstructSentinelGroundSlam
    Triggerable, Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelFootSlam
    Triggerable, Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 4 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelImpact
    Triggerable, Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		flinch;
    		bashed;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
    }
    
    StateMachine
    {
    	on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );"
    	on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
    	create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
    }
    
    Render
    {
    	selection_height_override = 350
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelStrongbox"] = {
        name = "Stone Sentinel",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructSentinelGroundSlam",
            "GAVaalConstructSentinelFootSlam",
            "GAVaalConstructSentinelImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelGroundSlam"] = {
        name = "GAVaalConstructSentinelGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelFootSlam"] = {
        name = "GAVaalConstructSentinelFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelImpact"] = {
        name = "GAVaalConstructSentinelImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stone Sentinel
    Construct
    SpectreY
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
    Life
    250%
    Armour
    +100%
    Resistance
    30 30 -30 0
    Damage
    250%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    8 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    100%
    Type
    VaalConstructSentinel
    Metadata
    VaalConstructSentinelSpawned
    Level
    68
    Life
    19,393
    Armour
    4,826
    Evasion Rating
    477
    Damage
    583
    Spell Damage
    583
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalConstructSentinelGroundSlam
    Triggerable, Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelFootSlam
    Triggerable, Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 4 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelImpact
    Triggerable, Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		flinch;
    		bashed;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
    }
    
    StateMachine
    {
    	on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );"
    	on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
    	create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelSpawned"] = {
        name = "Stone Sentinel",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructSentinelGroundSlam",
            "GAVaalConstructSentinelFootSlam",
            "GAVaalConstructSentinelImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelGroundSlam"] = {
        name = "GAVaalConstructSentinelGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelFootSlam"] = {
        name = "GAVaalConstructSentinelFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelImpact"] = {
        name = "GAVaalConstructSentinelImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stone Sentinel
    Construct
    SpectreY
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
    Life
    250%
    Armour
    +100%
    Resistance
    30 30 -30 0
    Damage
    250%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    8 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    100%
    Type
    VaalConstructSentinel
    Metadata
    VaalConstructSentinelUpperMachinarium_
    Level
    68
    Life
    19,393
    Armour
    4,826
    Evasion Rating
    477
    Damage
    583
    Spell Damage
    583
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalConstructSentinelGroundSlam
    Triggerable, Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelFootSlam
    Triggerable, Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 4 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelImpact
    Triggerable, Attack
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinel"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinel"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelUpperMachinarium_"] = {
        name = "Stone Sentinel",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructSentinelGroundSlam",
            "GAVaalConstructSentinelFootSlam",
            "GAVaalConstructSentinelImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelGroundSlam"] = {
        name = "GAVaalConstructSentinelGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelFootSlam"] = {
        name = "GAVaalConstructSentinelFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelImpact"] = {
        name = "GAVaalConstructSentinelImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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