Worm-King
SpectreY
Tagsinsect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Packs
  • Worm-King
  • Здоровье
    220%
    Доспехи
    +70%
    Ailment Threshold
    %
    Сопротивление
    -30 30 0 0
    Damage
    220%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 26
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    220%
    Model Size
    70%
    Type
    WormsKing
    Metadata
    WormsKing_
    Уровень
    68
    Здоровье
    17,065
    Доспехи
    3,451
    Уклонение
    477
    Энерг. щит
    0
    Damage
    513
    Урон от чар
    513
    Меткость
    0
    Attack Time
    1.5
    Опыт
    62,995
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 410–615
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSWormsMaggotSpray
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Перезарядка: 6 сек.
    Наносит от 16.25 до 24.37 физического урона
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    CGEWormsMaggotPool
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Наносит 34.5 базового урона хаосом в секунду
    На 35% больше области действия
    base skill effect duration [4000]
    ground sludge art variation [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "MoveForced"
    }
    
    BaseEvents
    {
    	on_construction_complete = 
    	"
    		IfInStance( stance2, {PlayAnimation( emerge_below_01 ); PauseAnimation();} );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "terrain_walker;"
    
    	on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );"
    	on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WormsKing/WormsKing_"] = {
        name = "Worm-King",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEWormsMaggotPool",
            "GSWormsMaggotSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWormsMaggotPool"] = {
        name = "CGEWormsMaggotPool",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_sludge_art_variation",
            "active_skill_area_of_effect_+%_final",
        },
        levels = {
            [1] = {1, 4000, 1000, 35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWormsMaggotSpray"] = {
        name = "GSWormsMaggotSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Worm-King
    SpectreY
    Tagscannot_be_monolith, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
    Здоровье
    220%
    Доспехи
    +70%
    Ailment Threshold
    %
    Сопротивление
    -30 30 0 0
    Damage
    220%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 26
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    220%
    Model Size
    70%
    Type
    WormsKing
    Metadata
    WormsKingEmerge
    Уровень
    68
    Здоровье
    17,065
    Доспехи
    3,451
    Уклонение
    477
    Энерг. щит
    0
    Damage
    513
    Урон от чар
    513
    Меткость
    0
    Attack Time
    1.5
    Опыт
    62,995
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 410–615
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSWormsMaggotSpray
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Перезарядка: 6 сек.
    Наносит от 16.25 до 24.37 физического урона
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    CGEWormsMaggotPool
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Наносит 34.5 базового урона хаосом в секунду
    На 35% больше области действия
    base skill effect duration [4000]
    ground sludge art variation [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "MoveForced"
    }
    
    BaseEvents
    {
    	on_construction_complete = 
    	"
    		IfInStance( stance2, {PlayAnimation( emerge_below_01 ); PauseAnimation();} );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "terrain_walker;"
    
    	on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );"
    	on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WormsKing/WormsKingEmerge"] = {
        name = "Worm-King",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEWormsMaggotPool",
            "GSWormsMaggotSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWormsMaggotPool"] = {
        name = "CGEWormsMaggotPool",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_sludge_art_variation",
            "active_skill_area_of_effect_+%_final",
        },
        levels = {
            [1] = {1, 4000, 1000, 35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWormsMaggotSpray"] = {
        name = "GSWormsMaggotSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }