벌레왕
Worm-King
SpectreY
Tagsinsect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Packs
  • 벌레왕
  • 생명력
    220%
    방어도
    +70%
    저항
    -30 30 0 0
    Damage
    220%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 26
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    70%
    Type
    WormsKing
    Metadata
    WormsKing_
    레벨
    68
    생명력
    17,065
    방어도
    5,867
    회피
    477
    Damage
    513
    주문 피해
    513
    정확도
    2,180
    Attack Time
    1.5
    경험치
    62,995
    Minion Life
    24,816
    Minion Damage
    4,172
    Minion Armour
    10,698
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 410–615
    치명타 명중 확률: 5%
    Attack Time: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSWormsMaggotSpray
    Triggerable, Spell, Damage
    시전 속도: 1 초
    재사용 대기시간: 6 초
    4178647~6267971 물리 피해
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    CGEWormsMaggotPool
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 6403.6의 기본 카오스 피해를 줌
    효과 범위 35% 증폭
    base skill effect duration [4000]
    ground sludge art variation [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "MoveForced"
    }
    
    BaseEvents
    {
    	on_construction_complete = 
    	"
    		IfInStance( stance2, {PlayAnimation( emerge_below_01 ); PauseAnimation();} );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "terrain_walker;"
    
    	on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );"
    	on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WormsKing/WormsKing_"] = {
        name = "Worm-King",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEWormsMaggotPool",
            "GSWormsMaggotSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWormsMaggotPool"] = {
        name = "CGEWormsMaggotPool",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_sludge_art_variation",
            "active_skill_area_of_effect_+%_final",
        },
        levels = {
            [1] = {1, 4000, 1000, 35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWormsMaggotSpray"] = {
        name = "GSWormsMaggotSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    벌레왕
    Worm-King
    SpectreY
    Tagscannot_be_monolith, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
    생명력
    220%
    방어도
    +70%
    저항
    -30 30 0 0
    Damage
    220%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 26
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    70%
    Type
    WormsKing
    Metadata
    WormsKingEmerge
    레벨
    68
    생명력
    17,065
    방어도
    5,867
    회피
    477
    Damage
    513
    주문 피해
    513
    정확도
    2,180
    Attack Time
    1.5
    경험치
    62,995
    Minion Life
    24,816
    Minion Damage
    4,172
    Minion Armour
    10,698
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 410–615
    치명타 명중 확률: 5%
    Attack Time: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSWormsMaggotSpray
    Triggerable, Spell, Damage
    시전 속도: 1 초
    재사용 대기시간: 6 초
    4178647~6267971 물리 피해
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    CGEWormsMaggotPool
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 6403.6의 기본 카오스 피해를 줌
    효과 범위 35% 증폭
    base skill effect duration [4000]
    ground sludge art variation [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "MoveForced"
    }
    
    BaseEvents
    {
    	on_construction_complete = 
    	"
    		IfInStance( stance2, {PlayAnimation( emerge_below_01 ); PauseAnimation();} );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "terrain_walker;"
    
    	on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );"
    	on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WormsKing/WormsKingEmerge"] = {
        name = "Worm-King",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEWormsMaggotPool",
            "GSWormsMaggotSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWormsMaggotPool"] = {
        name = "CGEWormsMaggotPool",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_sludge_art_variation",
            "active_skill_area_of_effect_+%_final",
        },
        levels = {
            [1] = {1, 4000, 1000, 35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWormsMaggotSpray"] = {
        name = "GSWormsMaggotSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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