Wurmkönig
Worm-King
SpectreY
Tagsbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Packs
  • Wurmkönig
  • Leben
    220%
    Rüstung
    +70%
    Widerstand
    -30 30 0 0
    Damage
    220%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 26
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    220%
    Model Size
    70%
    Type
    WormsKing
    Metadata
    WormsKing_
    Stufe
    68
    Leben
    17,065
    Rüstung
    4,102
    Ausweichwert
    477
    Damage
    513
    Zauberschaden
    513
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    62,995
    Minion Life
    14,588
    Minion Damage
    1,143
    Minion Armour
    7,480
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 410–615
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSWormsMaggotSpray
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 255.7 bis 383.6 physischen Schaden
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    CGEWormsMaggotPool
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 265.7 Basis-Chaosschaden pro Sekunde
    35% mehr Wirkungsbereich
    base skill effect duration [4000]
    ground sludge art variation [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "MoveForced"
    }
    
    BaseEvents
    {
    	on_construction_complete = 
    	"
    		IfInStance( stance2, {PlayAnimation( emerge_below_01 ); PauseAnimation();} );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "terrain_walker;"
    
    	on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );"
    	on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WormsKing/WormsKing_"] = {
        name = "Worm-King",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEWormsMaggotPool",
            "GSWormsMaggotSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWormsMaggotPool"] = {
        name = "CGEWormsMaggotPool",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_sludge_art_variation",
            "active_skill_area_of_effect_+%_final",
        },
        levels = {
            [1] = {1, 4000, 1000, 35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWormsMaggotSpray"] = {
        name = "GSWormsMaggotSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Wurmkönig
    Worm-King
    SpectreY
    Tagsbeast, cannot_be_monolith, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
    Leben
    220%
    Rüstung
    +70%
    Widerstand
    -30 30 0 0
    Damage
    220%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 26
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    220%
    Model Size
    70%
    Type
    WormsKing
    Metadata
    WormsKingEmerge
    Stufe
    68
    Leben
    17,065
    Rüstung
    4,102
    Ausweichwert
    477
    Damage
    513
    Zauberschaden
    513
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    62,995
    Minion Life
    14,588
    Minion Damage
    1,143
    Minion Armour
    7,480
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 410–615
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSWormsMaggotSpray
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 255.7 bis 383.6 physischen Schaden
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    CGEWormsMaggotPool
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 265.7 Basis-Chaosschaden pro Sekunde
    35% mehr Wirkungsbereich
    base skill effect duration [4000]
    ground sludge art variation [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "MoveForced"
    }
    
    BaseEvents
    {
    	on_construction_complete = 
    	"
    		IfInStance( stance2, {PlayAnimation( emerge_below_01 ); PauseAnimation();} );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "terrain_walker;"
    
    	on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );"
    	on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WormsKing/WormsKingEmerge"] = {
        name = "Worm-King",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEWormsMaggotPool",
            "GSWormsMaggotSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWormsMaggotPool"] = {
        name = "CGEWormsMaggotPool",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_sludge_art_variation",
            "active_skill_area_of_effect_+%_final",
        },
        levels = {
            [1] = {1, 4000, 1000, 35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWormsMaggotSpray"] = {
        name = "GSWormsMaggotSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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