Version_0.1.0e

Old: chuanhsing#2097 2024-12-18 07:11:20

New: chuanhsing#2097 2024-12-18 07:19:05

OldNewDifferences
66 * Passive Point Respeccing has been made cheaper especially at higher levels, it had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn't exponentially grow as much. For Example, this should generally result in an approximately 40-50% less Gold Cost for respeccing between the start and middle of Endgame progression.
77 * Added a shortcut to open a skills advanced information display by right-clicking the skill on your Skill Bar.
88 * You can now compare equipped Flasks when using a Gamepad.
9-* Added Chance Shards to the Currency Exchange.
9+* Added [[Chance Shard]]s to the Currency Exchange.
1010 * Added a button to travel to your Guild Hideout when interacting with the Waypoint.
1111
1212 ## Endgame and Monster Balance
4141
4242 ## Skill Balance
4343
44-* Rolling Slam's Second Slam now deals 50% more Damage to Heavy Stunned Enemies
45-* Ice Shot Shards (Secondary) now gains additional Projectiles as it Levels up
44+* [[Rolling Slam]]'s Second Slam now deals 50% more Damage to Heavy Stunned Enemies
45+* [[Ice Shot]] Shards (Secondary) now gains additional Projectiles as it Levels up
4646 * Ice Shot Shards now targets within 90 Degree Cone
4747 * Ice Shot Shards now travel further base (200ms, from 100ms), to be tested & iterated.
4848 * Ice Shot Arrow & Projectiles are now smaller and are the same size as other arrows.
49-* Electrocuting Arrow Base Duration to 25 seconds (from 12), Doubling Quality Bonus also.
50-* Barrage now has 25% Less damage on Barraged Attacks [From 60% Less] at Level 1, same Scaling Per Level.
49+* [[Electrocuting Arrow]] Base Duration to 25 seconds (from 12), Doubling Quality Bonus also.
50+* [[Barrage]] now has 25% Less damage on Barraged Attacks [From 60% Less] at Level 1, same Scaling Per Level.
5151 * Barrage now has +2 Repeats base, from +1.
52-* Shockchain Arrow's Shockwaves now deal 100% more Damage.
53-* Sniper's Mark cooldown reduced from 6 seconds to 2 seconds at all Levels.
54-* Combat Frenzy now can now gain a Frenzy Charge no more than every 3 seconds (from 7 seconds) at Level 1, to approximately 1.5 seconds at Level 20.
55-* Stormcaller Arrow's Bolt now gains additional Impact Radius as it Levels.
56-* Vine Arrow's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was that you poison it to spread poisons, as opposed to the vine itself dealing immense amounts of Damage.
57-* Tornado Shot's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself.
58-* Magnetic Salvo can now only use your stuck Lightning Arrows as opposed to those created by your Party Members.
59-* Increased the damage growth per level on Unearth (non-Minion component), Bonestorm, Bone Cage, Bone Blast (Wand Skill) and Power Siphon (Wand Skill). Results in approximately 50% more damage at Gem Level 25.
60-* Increased the damage growth per level on Essence Drain, Contagion, Profane Ritual and Chaos Bolt (Wand Skill). Results in approximately 33% more damage at Gem Level 25.
61-* Bone Cage base Critical Strike Chance has been increased to 15% (from 13%).
62-* Skeleton Arsonists' Spirit Costs now match Frost and Ice Mages from Level 5 onwards, making them more expensive while keeping their costs early-game the same.
63-* Bone Offering Explosions now have 15% Critical Strike Chance (from 13%).
64-* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
65-* Resonating Shield radius increased to 2.3 metres (from 1.8 metres).
66-* Shield Wall explosions increased to 4 metres (from 2 metres).
67-* Shield Wall now can create a maximum of 2 walls (from 1 wall).
68-* Siege Cascade now has an Attack Time of 75% (from 55%).
52+* [[Shockchain Arrow]]'s Shockwaves now deal 100% more Damage.
53+* [[Sniper's Mark]] cooldown reduced from 6 seconds to 2 seconds at all Levels.
54+* [[Combat Frenzy]] now can now gain a Frenzy Charge no more than every 3 seconds (from 7 seconds) at Level 1, to approximately 1.5 seconds at Level 20.
55+* [[Stormcaller Arrow]]'s Bolt now gains additional Impact Radius as it Levels.
56+* [[Vine Arrow]]'s Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was that you poison it to spread poisons, as opposed to the vine itself dealing immense amounts of Damage.
57+* [[Tornado Shot]]'s Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself.
58+* [[Magnetic Salvo]] can now only use your stuck Lightning Arrows as opposed to those created by your Party Members.
59+* Increased the damage growth per level on [[Unearth]] (non-Minion component), [[Bonestorm]], [[Bone Cage]], [[Bone Blast]] (Wand Skill) and [[Power Siphon]] (Wand Skill). Results in approximately 50% more damage at Gem Level 25.
60+* Increased the damage growth per level on [[Essence Drain]], [[Contagion]], [[Profane Ritual]] and [[Chaos Bolt]] (Wand Skill). Results in approximately 33% more damage at Gem Level 25.
61+* [[Bone Cage]] base Critical Strike Chance has been increased to 15% (from 13%).
62+* [[Skeletal Arsonist]]'s Spirit Costs now match Frost and Ice Mages from Level 5 onwards, making them more expensive while keeping their costs early-game the same.
63+* [[Bone Offering]] Explosions now have 15% Critical Strike Chance (from 13%).
64+* [[Resonating Shield]], [[Shield Charge]] and [[Shield Wall]] now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
65+* [[Resonating Shield]] radius increased to 2.3 metres (from 1.8 metres).
66+* [[Shield Wall]] explosions increased to 4 metres (from 2 metres).
67+* [[Shield Wall]] now can create a maximum of 2 walls (from 1 wall).
68+* [[Siege Cascade]] now has an Attack Time of 75% (from 55%).
6969 * Siege Cascade now searches for targets in a 3.5 metre radius (from 2.5 metres)
7070 * Siege Cascade now has 50% more Damage against Immobilized Enemies (from 200%)
7171 * Siege Cascade's Explosion now deals 167% more Damage (accounting for the decrease in damage against Immobilized Enemies).
7272 * Siege Cascade now has 30% less Reload Speed (from 50% less).
7373 * Siege Cascade's Quality is now 2% Damage against Immobilized Enemy per Quality (from 4%).
74-* Stormblast Bolts now has a maximum of 30 active Bolts (from 9).
74+* [[Stormblast Bolts]] now has a maximum of 30 active Bolts (from 9).
7575 * Stormblast Bolts now has 5 Bolts in the Clip (from 3).
7676 * Stormblast Bolts now has 30% less Reload Speed (from 50% less).
77-* Plasma Blast now has 47% more Damage with its Initial Hit and 25% less Damage with its Explosion, causing it to rely less on colliding with walls to deal enough damage.
78-* Artillery Ballista's explosion radius increased to 1.8 metres (from 1.4 metres).
77+* [[Plasma Blast]] now has 47% more Damage with its Initial Hit and 25% less Damage with its Explosion, causing it to rely less on colliding with walls to deal enough damage.
78+* [[Artillery Ballista]]'s explosion radius increased to 1.8 metres (from 1.4 metres).
7979 * Artillery Ballista's Damage increased by approximately 21%.
80-* Gathering Storm's Perfect Dash now deals 53% more Damage.
81-* Wave of Frost now has 275% more Freeze Buildup at all Levels (from 150% scaling up over levels).
82-* Staggering Palm's duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels).
80+* [[Gathering Storm]]'s Perfect Dash now deals 53% more Damage.
81+* [[Wave of Frost]] now has 275% more Freeze Buildup at all Levels (from 150% scaling up over levels).
82+* [[Staggering Palm]]'s duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels).
8383 * Staggering Palm's Projectiles now deal 20% more Damage at all Levels.
8484 * Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has been increased by at least 50% for all Concoction skills, with Poisonous and Bleeding Concoction receiving greater damage buffs. Fulminating Concoction now has a Critical Strike Chance of 8% (from 6%), Shattering Concoction now has a Critical Strike Chance of 1% (from 7%), Explosive Concoction now has 100% more chance to Ignite Enemies and 100% more magnitude of Ignites inflicted, Fulminating Concoction now has 100% more chance to inflict Shock and Shattering Concoction now has 100% more Freeze Buildup.
85-* The Hunter's Talisman passive skill Notable now grants +1 Charm Slot. The small passive skills leading up to it now grant the stat it formerly gave. The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future.
85+* The [[Hunter's Talisman]] passive skill Notable now grants +1 Charm Slot. The small passive skills leading up to it now grant the stat it formerly gave. The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future.
8686 * Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections.
87-* The Heavy Frost Notable Passive Skill now causes Hits to only ignore Enemy Resistances of Frozen Enemies if their resistance values were positive.
88-* Supercharged Slam now builds up stages slower but gains 40% more Damage per Stage now (from 20%). This may display as 20% still incorrectly until a later patch.
89-* Electrocute is now 25% harder to Buildup. (But the Damage Penalty has been removed from the Support Gem)
87+* The [[Heavy Frost]] Notable Passive Skill now causes Hits to only ignore Enemy Resistances of Frozen Enemies if their resistance values were positive.
88+* [[Supercharged Slam]] now builds up stages slower but gains 40% more Damage per Stage now (from 20%). This may display as 20% still incorrectly until a later patch.
89+* [[Electrocute]] is now 25% harder to Buildup. (But the Damage Penalty has been removed from the Support Gem)
9090 * It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied.
9191 * Added a marker effect to Ember Fusillade's preferred target.
9292
9393 ## Support Balance
9494
95-* Added the Tremors Support Gem. Which can be used to give up to multiple more Aftershocks to Skills, with a damage penalty.
96-* Added the Bidding Support Gem. Which can be used to give more damage to the Command Skills of Supported Minions.
95+* Added the [[Tremors]] Support Gem. Which can be used to give up to multiple more Aftershocks to Skills, with a damage penalty.
96+* Added the [[Bidding]] Support Gem. Which can be used to give more damage to the Command Skills of Supported Minions.
9797 * The Fire Exposure, Lightning Exposure and Cold Exposure Support Gems no longer penalize Damage of Supported Skills. They now have a Mana Cost Multiplier of 120%.
98-* The Electrocute Support no longer penalizes Damage. Instead it now prevents the Supported Skill from being able to Shock.
99-* The Lacerate Support now grants 50% chance to Bleed (from 30%).
100-* The Envenom Support now grants 50% chance to Poison (from 60%).
101-* The Impact Shockwave Support now has an aftershock radius of 2 metres (from 1.4 metres).
102-* The Bidding Support now grants 30% more Damage to Minion Command Skills (from 20%).
103-* The Considered Casting Support now only supports Spells you cast yourself. It also now grants 40% more Spell Damage (from 25%) and 15% less Cast Speed (from 10%).
98+* The [[Electrocute]] Support no longer penalizes Damage. Instead it now prevents the Supported Skill from being able to Shock.
99+* The [[Lacerate] Support now grants 50% chance to Bleed (from 30%).
100+* The [[Envenom]] Support now grants 50% chance to Poison (from 60%).
101+* The [[Impact Shockwave]] Support now has an aftershock radius of 2 metres (from 1.4 metres).
102+* The [[Bidding]] Support now grants 30% more Damage to Minion Command Skills (from 20%).
103+* The [[Considered Casting]] Support now only supports Spells you cast yourself. It also now grants 40% more Spell Damage (from 25%) and 15% less Cast Speed (from 10%).
104104 * The Aftershock Support now has 25% chance to cause an Aftershock (from 20%).
105-* The Mobility Support no longer has a Damage Penalty, but applies 30% less Movement Speed Penalty (from 40%).
106-* The Execrate Support now has 100% chance to inflict Ailments (from 50%).
107-* The Ricochet Support now has 40% chance to Chain from Terrain (from 20%).
108-* The Withering Touch Support now has 25% less Damage (from 50%).
109-* The Ferocity Support now has 40% more Skill Speed when consuming a Frenzy Charge (from 30%).
105+* The [[Mobility]] Support no longer has a Damage Penalty, but applies 30% less Movement Speed Penalty (from 40%).
106+* The [[Execrate]] Support now has 100% chance to inflict Ailments (from 50%).
107+* The [[Ricochet]] Support now has 40% chance to Chain from Terrain (from 20%).
108+* The [[Withering Touch]] Support now has 25% less Damage (from 50%).
109+* The [[Ferocity]] Support now has 40% more Skill Speed when consuming a Frenzy Charge (from 30%).
110110 * Changed the Wildshards Support Gem to fire projectiles in a Circle instead of a Spiral pattern.
111-* The Decaying Hex Support now deals 60% of Intelligence as Chaos Damage per Second (from 30%).
112-* The Stomping Ground Support's Shockwave now deals 80% to 120% of your Strength as Physical Damage (from 20 to 30%).
111+* The [[Decaying Hex]] Support now deals 60% of Intelligence as Chaos Damage per Second (from 30%).
112+* The [[Stomping Ground]] Support's Shockwave now deals 80% to 120% of your Strength as Physical Damage (from 20 to 30%).
113113
114114 ## Item Balance
115115