SpectreN
AreaSpider Jungle, Inferno, Kingdom's Edge, Crimson Shores, Cenotes, Forsaken Tides, Sandspit, Glacial Road, Expanse, Hive, Slaughter, Hidden Grotto, Howling Halls, Cascade, Overgrown Promenade, Ravine, Frigid Depths, Desert Tower, Vaal Village, Vaal Outskirts, Slick, Steppe, Opulence, Rockpools, Lush Burrow, Umbra, Infestation, Deserted, Oasis, Freight, Bastion, Refuge, Dieback
TagsArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
พลังชีวิต
100%
การหลบหลีก
+100%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 150
Attack Time
5.595 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
เลเวล
65
พลังชีวิต
6,513
Minion Life
9,932
ค่าเกราะ
2,893
การหลบหลีก
440
โล่พลังงาน
0
Damage
212
Minion Damage
1,555
ความเสียหายเวท
212
ความแม่นยำ
0
Attack Time
5.595
ค่าประสบการณ์
21,507
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 170–255
โอกาสปะทะคริติคอล: 5%
Attack Time: 5.595 {วิ}
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

BaseEvents
{
	on_construction_complete = "globals.guardnpc = this;"
}

Positioned
{
	team = 1
	force_placement = true
}

Stats
{
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	untargetable_by_monster_ai = 1 
	projectile_uses_contact_position = 1
}

StateMachine {}

NPC {}

Transitionable
{
	num_states = 2
}

Animated
{
	animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao"
}


Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
}

Targetable
{
	targetable = false
}

Transitionable
{
	on_transition_to_2 =
	"
		SetProximityTriggerRadius( 50 );
		SetRotation(259);
		PlayAnimation( gate_open_01 );
		QueueAnimation( idle_01 );
	"
	create_transitioned = "PlayAnimation( idle_01 );"
}

ProximityTrigger
{
	radius = 0
	condition = "players"
	on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/DogTrader_"] = {
    name = "[DNT] Dog Trader",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 5.595,
    attackRange = 150,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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