[DNT] Dog Trader
Zone : Jungle aux araignées, Fournaise, Kingdom's Edge, Rivages cramoisis, Cenotes, Forsaken Tides, Sandspit, Route glaciaire, Étendue, Ruche, Massacre, Grotte cachée, Howling Halls, Cascade, Overgrown Promenade, Ravin, Profondeurs glaciales, Tour du désert, Village Vaal, Vaal Outskirts, Slick, Steppe, Opulence, Estran, Lush Burrow, Umbra, Infestation, Deserted, Oasis, Freight, Bastion, Refuge, Dieback
Spectre | N |
---|---|
Area | Jungle aux araignées, Fournaise, Kingdom's Edge, Rivages cramoisis, Cenotes, Forsaken Tides, Sandspit, Route glaciaire, Étendue, Ruche, Massacre, Grotte cachée, Howling Halls, Cascade, Overgrown Promenade, Ravin, Profondeurs glaciales, Tour du désert, Village Vaal, Vaal Outskirts, Slick, Steppe, Opulence, Estran, Lush Burrow, Umbra, Infestation, Deserted, Oasis, Freight, Bastion, Refuge, Dieback |
Tags | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Vie
100%
Évasion
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 150
Attack Time
5.595 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,893
Évasion
440
Bouclier d'énergie
0
Damage
212
Dégâts des sorts
212
Précision
0
Attack Time
5.595
Expérience
21,507
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 170–255
Chances de [Critical|Touche critique]: 5%
Attack Time: 5.595 sec.
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.guardnpc = this;" } Positioned { team = 1 force_placement = true } Stats { set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 untargetable_by_monster_ai = 1 projectile_uses_contact_position = 1 } StateMachine {} NPC {} Transitionable { num_states = 2 } Animated { animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Targetable { targetable = false } Transitionable { on_transition_to_2 = " SetProximityTriggerRadius( 50 ); SetRotation(259); PlayAnimation( gate_open_01 ); QueueAnimation( idle_01 ); " create_transitioned = "PlayAnimation( idle_01 );" } ProximityTrigger { radius = 0 condition = "players" on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/DogTrader_"] = { name = "[DNT] Dog Trader", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 5.595, attackRange = 150, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }