[DNT] Dog Trader
Spectre | N |
---|---|
Area | 蜘蛛叢林, 獄炎的, 王國之緣, 緋紅海岸, 天然井, 遺忘之潮, 沙吐, 冰川之途, 廣闊區域, 巢穴, 屠殺 , 隱密石窟, 咆哮之殿, 瀑布, 蔓生長廊, 溪谷, 嚴寒深淵, 沙漠之塔, 瓦爾村莊, 瓦爾郊區, 浮油, 乾草原, 豐裕, 岩池, 蓊鬱陋居, 日陰, 蟲害區, 棄置之地, 幻景綠洲, 貨物, 堅堡, 庇護所, 枯萎之地 |
Tags | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
生命
100%
閃避值
+100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 150
Attack Time
5.595 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
6,513
護甲
2,893
閃避值
440
能量護盾
0
傷害
212
法術傷害
212
命中
0
Attack Time
5.595
經驗值
21,507
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 170–255
[Critical|暴擊]率: 5%
Attack Time: 5.595 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.guardnpc = this;" } Positioned { team = 1 force_placement = true } Stats { set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 untargetable_by_monster_ai = 1 projectile_uses_contact_position = 1 } StateMachine {} NPC {} Transitionable { num_states = 2 } Animated { animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Targetable { targetable = false } Transitionable { on_transition_to_2 = " SetProximityTriggerRadius( 50 ); SetRotation(259); PlayAnimation( gate_open_01 ); QueueAnimation( idle_01 ); " create_transitioned = "PlayAnimation( idle_01 );" } ProximityTrigger { radius = 0 condition = "players" on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/DogTrader_"] = { name = "[DNT] Dog Trader", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 5.595, attackRange = 150, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }