[DNT] Dog Trader
Spectre | N |
---|---|
Area | 거미 밀림, 지옥불, 왕국의 가장자리, 붉은 물가, 세노테, 버림받은 물결, 모래 구덩이, 빙하 길, 광장, 벌레집, 살육, 숨겨진 석굴, 울부짖는 복도, 폭포, 무성한 산책로, 심곡, 차디찬 지하, 사막 탑, 바알 마을, 바알 외곽, 미끌, 아열대 초원, 풍요, 바위틈 웅덩이, 무성한 토굴, 움브라, 창궐, 인적 없는, 오아시스, 화물, 보루, 피난처, 끝마름 |
Tags | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
생명력
100%
회피
+100%
Ailment Threshold
%
저항
0
0
0
0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 150
Attack Time
5.595 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
6,513
방어도
2,893
회피
440
에너지 보호막
0
Damage
212
주문 피해
212
정확도
0
Attack Time
5.595
경험치
21,507
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 170–255
[Critical|치명타 명중] 확률: 5%
Attack Time: 5.595 초
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.guardnpc = this;" } Positioned { team = 1 force_placement = true } Stats { set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 untargetable_by_monster_ai = 1 projectile_uses_contact_position = 1 } StateMachine {} NPC {} Transitionable { num_states = 2 } Animated { animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Targetable { targetable = false } Transitionable { on_transition_to_2 = " SetProximityTriggerRadius( 50 ); SetRotation(259); PlayAnimation( gate_open_01 ); QueueAnimation( idle_01 ); " create_transitioned = "PlayAnimation( idle_01 );" } ProximityTrigger { radius = 0 condition = "players" on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/DogTrader_"] = { name = "[DNT] Dog Trader", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 5.595, attackRange = 150, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }