[DNT] Dog Trader
区域: Spider Jungle, Inferno, Kingdom's Edge, Crimson Shores, Cenotes, Forsaken Tides, Sandspit, Glacial Road, Expanse, Hive, Slaughter, Hidden Grotto, Howling Halls, Cascade, Overgrown Promenade, Ravine, Frigid Depths, Desert Tower, Vaal Village, Vaal Outskirts, Slick, Steppe, Opulence, Rockpools, Lush Burrow, Umbra, Infestation, Deserted, Oasis, Freight, Bastion, Refuge, Dieback
Spectre | N |
---|---|
Area | Spider Jungle, Inferno, Kingdom's Edge, Crimson Shores, Cenotes, Forsaken Tides, Sandspit, Glacial Road, Expanse, Hive, Slaughter, Hidden Grotto, Howling Halls, Cascade, Overgrown Promenade, Ravine, Frigid Depths, Desert Tower, Vaal Village, Vaal Outskirts, Slick, Steppe, Opulence, Rockpools, Lush Burrow, Umbra, Infestation, Deserted, Oasis, Freight, Bastion, Refuge, Dieback |
Tags | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
生命
100%
闪避值
+100%
Ailment Threshold
%
抗性
0
0
0
0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 150
Attack Time
5.595 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
6,513
Armour
2,893
闪避值
440
能量护盾
0
伤害
212
法术伤害
212
命中
0
Attack Time
5.595
经验值
21,507
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 170–255
暴击几率: 5%
Attack Time: 5.595 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.guardnpc = this;" } Positioned { team = 1 force_placement = true } Stats { set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 untargetable_by_monster_ai = 1 projectile_uses_contact_position = 1 } StateMachine {} NPC {} Transitionable { num_states = 2 } Animated { animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Targetable { targetable = false } Transitionable { on_transition_to_2 = " SetProximityTriggerRadius( 50 ); SetRotation(259); PlayAnimation( gate_open_01 ); QueueAnimation( idle_01 ); " create_transitioned = "PlayAnimation( idle_01 );" } ProximityTrigger { radius = 0 condition = "players" on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/DogTrader_"] = { name = "[DNT] Dog Trader", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 5.595, attackRange = 150, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }