[DNT] Dog Trader
Área: Jungla arácnida, Infierno, Frontera del reino, Costas carmesís, Cenotes, Aguas olvidadas, Foso de arena, Camino glacial, Paraje, Colmena, Matanza, Gruta oculta, Salones aullantes, Cascada, Rambla abandonada, Desfiladero, Profundidades heladas, Torre del desierto, Aldea vaal, Suburbios vaal, Cámaras oleosas, Estepa, Opulencia, Estanques, Madriguera lozana, Umbra, Infestación, Baldío, Oasis, Cargamento, Bastion, Refugio, Acronecrosis
Spectre | N |
---|---|
Area | Jungla arácnida, Infierno, Frontera del reino, Costas carmesís, Cenotes, Aguas olvidadas, Foso de arena, Camino glacial, Paraje, Colmena, Matanza, Gruta oculta, Salones aullantes, Cascada, Rambla abandonada, Desfiladero, Profundidades heladas, Torre del desierto, Aldea vaal, Suburbios vaal, Cámaras oleosas, Estepa, Opulencia, Estanques, Madriguera lozana, Umbra, Infestación, Baldío, Oasis, Cargamento, Bastion, Refugio, Acronecrosis |
Tags | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Vida
100%
Evasión
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 150
Attack Time
5.595 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
6,513
Armadura
2,893
Evasión
880
Energy Shield
0
Damage
212
Daño de hechizos
212
Precisión
987
Attack Time
5.595
Experiencia
21,507
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 170–255
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 5.595 seg
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.guardnpc = this;" } Positioned { team = 1 force_placement = true } Stats { set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 untargetable_by_monster_ai = 1 projectile_uses_contact_position = 1 } StateMachine {} NPC {} Transitionable { num_states = 2 } Animated { animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Targetable { targetable = false } Transitionable { on_transition_to_2 = " SetProximityTriggerRadius( 50 ); SetRotation(259); PlayAnimation( gate_open_01 ); QueueAnimation( idle_01 ); " create_transitioned = "PlayAnimation( idle_01 );" } ProximityTrigger { radius = 0 condition = "players" on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/DogTrader_"] = { name = "[DNT] Dog Trader", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 5.595, attackRange = 150, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }