[DNT] Azmerian Wisp Swarm
สัตว์ร้ายstance movement speed +% final [-35]
| Spectre | |
|---|---|
| Tags | beast, Unarmed_onhit_audio, very_fast_movement |
พลังชีวิต
70%
ค่าต้านทาน
Damage
84%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
1 ~ 1
1 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
AzmerianSwarmPlayerSummoned
Metadata
AzmerianSwarmMinion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
5,780
2,413
Damage
196
ความเสียหายเวท
196
ความแม่นยำ
2,502
1
ค่าประสบการณ์
28,634
Minion Life
4,851
Minion Damage
814
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmerianSwarmAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 137—255
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 75%
สร้างความเสียหาย โจมตี ลดลง อีก 25%
action attack or cast time uses animation length [1]
attack maximum action distance + [4]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UniqueItemMonsters/AzmerianSwarmMinion/AzmerianSwarmMinion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "[DNT] Azmerian Wisp Swarm",
life = 0.7,
damage = 0.84,
damageSpread = 0.3,
attackTime = 1,
attackRange = 1,
accuracy = 1,
weaponType1 = "Unarmed",
weaponType2 = "Unarmed",
skillList = {
"AzmerianSwarmAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmerianSwarmAttack"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {4, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [-35]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












